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The Map Art Thread - Page 19

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 17 18 19 20 21 45 Next All
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 06 2013 21:42 GMT
#361
Thanks:

[image loading].

It's called 'ship piping' by the way if anyone cares, searching on 'pipe' or 'pipes' doesn't get it, it's 'piping' because Blizzard is so fond of consistent naming of assets.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 07 2013 17:12 GMT
#362
I have a feeling the new HOTS tilesets is gonna spark a lot of imagination.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 08 2013 00:41 GMT
#363
I just wish they unliocked every asset in the editor at once, not just the ones they are using in maps at the moment, but oh well. Every time Blizz releases a new map, at least now people are excited because they get more assets.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
January 08 2013 05:48 GMT
#364
On January 07 2013 06:42 SiskosGoatee wrote:
Thanks:

[image loading].

It's called 'ship piping' by the way if anyone cares, searching on 'pipe' or 'pipes' doesn't get it, it's 'piping' because Blizzard is so fond of consistent naming of assets.


Gah that's super sick
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
January 09 2013 03:29 GMT
#365
[image loading]

[image loading]

More from my natural terrain testing
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 10 2013 00:22 GMT
#366
[image loading]

Hots doodats, marry me
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 17 2013 15:05 GMT
#367
[image loading]

Trying to get a nice transition from blue to green, how does it look?
Retired Mapmaker™
Veloh15
Profile Joined January 2012
United States161 Posts
January 17 2013 15:41 GMT
#368
On January 18 2013 00:05 eTcetRa wrote:
+ Show Spoiler +
[image loading]


Trying to get a nice transition from blue to green, how does it look?


Personally I never really liked maps with just blues and greens in them, it is more somber than how I like to detail my maps, but if I were you I would make the map feel more cozy. What I mean by this is the boundaries between the water and land seem almost beach like. I would add rocks and waterfalls around the edges to create a feeling of separation between the water and the more in-land areas. As for transitioning from blue to green its done well, but I would like to maybe see some yellows or something in there!

Still great work always a pleasure to see you texture.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 19 2013 18:06 GMT
#369
[image loading]

Looks pretty good if I do say so myself.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-25 19:32:49
January 25 2013 19:32 GMT
#370
[image loading]

Totally ripping off the looks of Xel'Naga Fortress.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-01-29 16:22:38
January 29 2013 16:21 GMT
#371
Hey guys, I've got some cool images I am working on for my new map, I normally slack on the aesthetics part because I am lazy, but this time I said to my self to make everything look good, so I included some mini stories around the map, here are first finished ones:

[image loading]

[image loading]

Most likely I still won't get it to look amazingly good, but its much better than my normal art.

Look how the truck hit a rock and then lost control and crashed into a tree, I actually used bushes to make the leaves, because I could not find a fallen tree doodad, but it looks pretty fitting I must say.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 29 2013 17:06 GMT
#372
On January 18 2013 00:05 eTcetRa wrote:
[image loading]

Trying to get a nice transition from blue to green, how does it look?

Reminds me of Fenx's old map, Fantazy(or something like that). Neat.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 29 2013 17:49 GMT
#373
Nearly forgot about this thread. Have some screenshots from my lastest map!

[image loading] [image loading]
[image loading] [image loading]
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 29 2013 18:10 GMT
#374
What are those Zerg acid bath doodats called?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 29 2013 18:39 GMT
#375
The zerg ponds consist of 4 doodads:
Zerg Curbs, Zerus Chrysalis Spike, Zerus Chrysalis Egg Base & Zerus Pool Sparkles
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 29 2013 19:10 GMT
#376
Merci, looks very nice, could probably use that for an infested space station map I'm working on.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
Last Edited: 2013-01-29 19:23:28
January 29 2013 19:20 GMT
#377
Didn't know Danes had talent.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 29 2013 20:16 GMT
#378
[image loading]

THese things look super cool.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Gfire
Profile Joined March 2011
United States1699 Posts
January 29 2013 20:49 GMT
#379
Clarity doesn't seem too good there, Siskos, but it looks like a cool theme. I've never used those creep pads; don't they look a bit too much like real creep to use in pathable areas?

Have you changed the lighting in the area using lighting regions or is it omni doodads, or..?
all's fair in love and melodies
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 29 2013 21:22 GMT
#380
On January 30 2013 04:20 Dante.StarCraft wrote:
Didn't know Danes had talent.

We do
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Prev 1 17 18 19 20 21 45 Next All
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