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The Map Art Thread - Page 21

Forum Index > SC2 Maps & Custom Games
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Coppermantis
Profile Joined June 2012
United States845 Posts
February 06 2013 07:27 GMT
#401
Dayum, that's sexy.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
February 06 2013 07:29 GMT
#402
GDR, that's really awesome. I'd love to play on a map with shallow water.

How did you make the water have those patterns?
Samro225am
Profile Joined August 2010
Germany982 Posts
February 06 2013 08:15 GMT
#403
GDR: nice stuff. great use of color.
what is the water height? visibility of zerglings is good?
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 06 2013 14:26 GMT
#404
^.^

[image loading]
Retired Mapmaker™
Mortal
Profile Blog Joined November 2010
2943 Posts
February 06 2013 17:01 GMT
#405
Just found this thread, and I must say some of this stuff is really awesome! Will be looking through ^^
The universe created an audience for itself.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 06 2013 17:16 GMT
#406
On February 06 2013 23:26 eTcetRa wrote:
^.^

+ Show Spoiler +
[image loading]

Bro. Werttherferck. Awesome.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
February 06 2013 21:47 GMT
#407
On February 06 2013 15:22 GDR wrote:
[image loading]
+ Show Spoiler +

[image loading]
[image loading]


Overgrown city theme. :D


YES sexy as fuck. New map?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 07 2013 03:12 GMT
#408
Just seen gdr's post.

DAMN!
Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
February 07 2013 06:27 GMT
#409
On February 06 2013 17:15 Samro225am wrote:
GDR: nice stuff. great use of color.
what is the water height? visibility of zerglings is good?


Based on the water relative to the command center in the second picture, I'd say that the water is just barely above ground level. Zerglings should be fine.
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2013-02-07 07:08:50
February 07 2013 07:02 GMT
#410
Yeah the water height is 8.1 which is just enough to be above the ground, and still show the detail.

The real concern is the foliage. Need to go in and adjust the height for each one, because otherwise they float and coverup Zerglings, and even after that some of the variations are a bit too large/dense I don't feel comfortable using them.

+ Show Spoiler +

[image loading]
[image loading]


Yeah, Oxy new map, but I don't like large portions so I'm probably going to redo a lot of it and scale down the size.

Dante, look at this. If you're doing shallow water I'd turn off shadows I find they're way too dark otherwise.

Also, wicked f*cking watchtower Electra.
Gfire
Profile Joined March 2011
United States1699 Posts
February 07 2013 17:25 GMT
#411
The Zerus water doodads are pretty sick.

[image loading]
all's fair in love and melodies
Veloh15
Profile Joined January 2012
United States161 Posts
February 07 2013 21:36 GMT
#412
On February 08 2013 02:25 Gfire wrote:
The Zerus water doodads are pretty sick.

[image loading]


Is this for Browder's Basin?
Gfire
Profile Joined March 2011
United States1699 Posts
February 07 2013 21:55 GMT
#413
On February 08 2013 06:36 Veloh15 wrote:
Show nested quote +
On February 08 2013 02:25 Gfire wrote:
The Zerus water doodads are pretty sick.

+ Show Spoiler +
[image loading]


Is this for Browder's Basin?

No, this is a different map.

And I changed the name for that one to "The Iron Hills" (Browder's Basin was already used of course.)
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 14 2013 05:09 GMT
#414
Some more screenies, from my next forthcoming project:

[image loading]

[image loading]

[image loading]

[image loading]

Got some inspiration from Electra's sweet-looking Map Jam submission, and ran with it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 14 2013 05:26 GMT
#415
I really need to get myself to download the beta so I can start messing around with all these new tilesets/doodads. Looks pretty badass Newsunshine.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 18 2013 19:07 GMT
#416
Indeed you should.

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Coppermantis
Profile Joined June 2012
United States845 Posts
February 18 2013 20:03 GMT
#417
Looks nice. I like what you did with the rock textures by the shakuras doodad on the cliff.
Coppermantis
Profile Joined June 2012
United States845 Posts
March 13 2013 06:46 GMT
#418
[image loading]

[image loading]

[image loading]

HotS assets hrrrnngghhhh.
algue
Profile Joined July 2011
France1436 Posts
March 13 2013 10:04 GMT
#419
On March 13 2013 15:46 Coppermantis wrote:
[image loading]

[image loading]

[image loading]

HotS assets hrrrnngghhhh.


Wow, I didn't open the World Edit in a while but it seems that blizzard has added a ton of new doodads and cool stuff !!
rly ?
Coppermantis
Profile Joined June 2012
United States845 Posts
March 14 2013 04:14 GMT
#420
Yeah, the new stuff that came with HotS is really incredible.
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