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The Map Art Thread - Page 22

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 20 21 22 23 24 45 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 14 2013 07:56 GMT
#421
Mainly just getting my eye in with all the new assets so far, though a side effect is a reskin of an old map of mine:

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2013-03-14 11:47:29
March 14 2013 11:47 GMT
#422
[image loading]

[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
March 16 2013 01:54 GMT
#423
On March 14 2013 16:56 NewSunshine wrote:
Mainly just getting my eye in with all the new assets so far, though a side effect is a reskin of an old map of mine:

[image loading]

[image loading]

[image loading]

[image loading]
How did you get the immortal forge cliffs to be space cliffs like Daelam Ark?

Or is it just a texture swap of the Immortal Forge cliff up on the Daelam Ark cliff?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
theworldofdustoerba
Profile Joined November 2012
51 Posts
March 18 2013 01:26 GMT
#424
This is just for art, but this environment is one of my future projects for a 1v1 melee map.

http://i.imgur.com/yz5jfcK.jpg

http://i.imgur.com/K1AE7hT.jpg

http://i.imgur.com/BP7Y0X4.jpg

http://i.imgur.com/BFkiqOZ.jpg

http://i.imgur.com/qliKx1k.jpg

http://i.imgur.com/hoIeAKm.jpg

http://i.imgur.com/qCOI2mT.jpg

http://i.imgur.com/KXqPldi.jpg

http://i.imgur.com/z4cuJla.jpg

http://i.imgur.com/oCUWb17.jpg

http://i.imgur.com/6unH3jr.jpg

http://i.imgur.com/IIPmUXb.jpg

http://i.imgur.com/c3ojBYF.jpg

http://i.imgur.com/45hcKs3.jpg

http://i.imgur.com/31s3Vqi.jpg

http://i.imgur.com/wWjVFqw.jpg

http://i.imgur.com/K6DhvKH.jpg
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2013 18:57 GMT
#425
Digging around in my map folder today and I opened up this map from a while ago. I think I'll work some more on this.

[image loading]
all's fair in love and melodies
Fatam
Profile Joined June 2012
1986 Posts
March 19 2013 00:05 GMT
#426
Some pics of my maps which will be coming soonish.

[image loading]

[image loading]

[image loading]

[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2013-03-19 01:27:24
March 19 2013 01:27 GMT
#427
[image loading]

[image loading]

[image loading]
in KeSPA Face Off
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Coppermantis
Profile Joined June 2012
United States845 Posts
March 19 2013 03:24 GMT
#428
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

So much awesome stuff added in HotS.
Fatam
Profile Joined June 2012
1986 Posts
March 19 2013 04:32 GMT
#429
wow copper really cool. is that going to be a campaign or some custom map? or will it be dead space in a melee map
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-03-19 05:20:57
March 19 2013 05:18 GMT
#430
Thanks. It's a campaign-style map, many of those units and doodads are campaign-exclusive, unfortunately.
Gfire
Profile Joined March 2011
United States1699 Posts
March 19 2013 05:34 GMT
#431
All the hots campaign doodads are available in melee dependencies as well, aren't they? Or is there even more?
all's fair in love and melodies
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-03-19 05:42:13
March 19 2013 05:41 GMT
#432
There's more. Most of the doodads are available in melee dependencies, but a lot of that is actually composed of units. The landed dropships, the large fortress and gate in the last picture, the walls and turrets in the bottom left of the second picture, are all units. Plus a bunch of campaign-only combat units like the Gorgon battlecruiser, mercenary variants, firebats, diamondbacks and so forth.

Some terrain objects are campaign-dependent as well, I believe.
ciox
Profile Joined March 2011
58 Posts
Last Edited: 2013-03-19 08:33:10
March 19 2013 08:30 GMT
#433
On March 19 2013 12:24 Coppermantis wrote:

http://i.imgur.com/yJ3peiW.jpg

So much awesome stuff added in HotS.


I really like your ideas but the scale is still a mess in some parts, like in a lot of sc2 maps but it's really obvious in this pic.
Blizz has trained people to not give a damn about the scale of a scene.
The crumbled buildings look about right but you need to reduce the scale of the plants and place more of them, this goes for a lot of objects that should be small in sc2.
The texuvget/texuvset console commands can fix the texture scale so you don't have marble/stone tiles the size of a Thor.
Basically when making a scene you need to review everything to see that the scale matches, this really makes a difference for the final result.

I'm not picking on you because this is in a lot of sc2 maps, and even if it's just draft quality, well.....that usually gets left in.
Coppermantis
Profile Joined June 2012
United States845 Posts
March 19 2013 14:07 GMT
#434
Yeah, I see what you mean. I never considered it a huge deal though. The water plants can be fixed, but a lot of stuff (buildings especially) are basically impossible to get right. The ones here are fine, since they're basically piles of rubble, but in the non-destroyed parts of the city the buildings and stuff are ridiculously small-looking.I can make them bigger, but making everything to-scale (especially when the units themselves use such a myriad of scales) is challenging, to say the least since buildings now take up a lot extra space. In game, though, people tend not to notice since they're busy fighting.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
March 21 2013 15:36 GMT
#435
Hi guys. I tried making maps for a bit a lil over a year ago but had to stop due to RL and all that Jazz.

Here is a Link to some of the maps I made - http://www.teamliquid.net/forum/viewmessage.php?topic_id=176455

Also if you want to see any maps I previously made you can just type "Archi" in the TL search to see them. (there is about 30 or so I think)

I thought I wasn't bad at the Aesthetic side of map making and did pretty ok in a couple of the TL comps at least in the aesthetic side.

Im going to try and get back into it, partly coz its fun and mostly coz the you guys were all REALLY friendly and helpful, taught me everything I knew and this is a great community for beginners and experts.

Heres hoping I make something decent for you all to play soon.
"you were only supposed to blow the bloody doors off!" Micheal Caine
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 23 2013 22:10 GMT
#436
New map I just made. Probably my favorite place in the whole map.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Coppermantis
Profile Joined June 2012
United States845 Posts
March 24 2013 01:44 GMT
#437
Wow, that's really pretty. Nice use of the Zerus stuff.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 02 2013 07:46 GMT
#438
More stuff:

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 02 2013 13:08 GMT
#439
[image loading]

VS

[image loading]

Neither are really complete. Want some opinions first...
Retired Mapmaker™
Fearlezz
Profile Joined April 2010
Croatia176 Posts
April 02 2013 15:25 GMT
#440
I prefer the first option, looks very clean, second looks very messy.
Prev 1 20 21 22 23 24 45 Next All
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