• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:07
CEST 13:07
KST 20:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!32Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)101
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) 3kb/s downloading patch..... are we back to 1998? How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4607 users

The Map Art Thread - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 45 Next All
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-11-15 07:42:24
November 15 2012 07:41 GMT
#261
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.

Edit: Still feel it's a bit spartan though, if you look like a map in a similar style like Daybreak there's so much more stuff going on it seems everywhere. (though doodats are pretty cheaply copied and mirrored from one side to the other I guess).
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 07:48 GMT
#262
On November 15 2012 16:41 SiskosGoatee wrote:
Show nested quote +
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.


what are you talking about?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 07:56 GMT
#263
On November 15 2012 16:48 Samro225am wrote:
Show nested quote +
On November 15 2012 16:41 SiskosGoatee wrote:
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.


what are you talking about?


"change the lighting to make it easier to play on"

That. A lot of people say my lightning use is unclear and makes their eyes hurt.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 08:48 GMT
#264
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 08:52 GMT
#265
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 15 2012 09:50 GMT
#266
On November 15 2012 17:52 SiskosGoatee wrote:
Show nested quote +
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?

is this the map art thread or discussion on map lighting?
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 15 2012 09:56 GMT
#267
I thought it was a map art thread? Maybe I was mistaken! :D
Retired Mapmaker™
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 09:58 GMT
#268
so lighting is not part of map art? is this thread here just to show fancy piles of doodads?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 10:49 GMT
#269
On November 15 2012 18:50 WniO wrote:
Show nested quote +
On November 15 2012 17:52 SiskosGoatee wrote:
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?

is this the map art thread or discussion on map lighting?
"Is this a mapping forum or a discussion about maps?"

I am asking if the lightning is too blinding, I have a sensory disorder, I cannot see that myself. Surely this is a discussion of if the art direction I'm taking is appropriate? I have no intention to blind people.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 15 2012 14:15 GMT
#270
On October 05 2012 23:12 OxyGenesis wrote:
Map I am working on

[image loading]


This looks like cell shading... pretty cool, but not sure how you did that. Any tips for lighting or some other magic that makes this happen?
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 04 2012 14:07 GMT
#271
On August 14 2012 02:23 Johanaz wrote:
[image loading]


Anybody know how that skybox was done?
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 04 2012 14:09 GMT
#272
photoshop ?
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
December 04 2012 14:45 GMT
#273
Forgot to post the screens from Vector

+ Show Spoiler +

Main
[image loading]

Nat
[image loading]

3rd
[image loading]

4th (notice the depleted minerals on the far side)
[image loading]

XNT
[image loading]

Centre
[image loading]

Some of the texturing (the main reason the map took so long)
[image loading]
[image loading]

More Aesthetics
[image loading]
[image loading]
[image loading]
[image loading]



These screenshots don't really do the map justice, it looks way better in the fully animated flesh

Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 04 2012 14:52 GMT
#274
On December 04 2012 23:09 GizmoPT wrote:
photoshop ?


I feared as much.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 04 2012 15:49 GMT
#275
So freaking gorgeous, Oxy. You've heard it from me before, but there's an almost cell-shaded look to this, which I think is absolutely awesome.

I'd like to show ATTx's most recent TL map's art.
From his thread
[image loading]

I think the floating light boxes almost as bits of information or pixels in a holographic display is really cool.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-12-05 14:09:38
December 05 2012 14:03 GMT
#276
[image loading]

Third base for the map I am currently working on.
Retired Mapmaker™
Ferisii
Profile Joined February 2011
Denmark199 Posts
December 05 2012 15:42 GMT
#277
@eTcetRa
I dig that style. Keep it up!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-05 19:15:22
December 05 2012 19:15 GMT
#278
[image loading]

Not nearly as good as some of the stuff in this thread, but I'm happy w/ some of Shadow Swamp's aesthetics.

+3 + Show Spoiler +
[image loading]

[image loading]

[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 05 2012 23:40 GMT
#279
[image loading]

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 06 2012 11:51 GMT
#280
Looks really nice Siskos, this lighting for a melee map could be difficult to deal with, but as far as map art goes well done!
Retired Mapmaker™
Prev 1 12 13 14 15 16 45 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #97
IntoTheiNu 545
WardiTV154
Rex36
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko226
ProTech74
Rex 40
Zoun (SOOP) 17
SHIN 16
StarCraft: Brood War
Calm 9745
Shuttle 1107
Bisu 1066
actioN 834
firebathero 495
BeSt 408
PianO 393
Jaedong 345
Mini 288
ZerO 183
[ Show more ]
Leta 160
Hyun 159
Light 148
EffOrt 108
Pusan 106
Sharp 75
JulyZerg 64
JYJ 54
Mind 50
Stork 46
Free 37
soO 29
Killer 26
yabsab 21
sorry 17
Hm[arnc] 17
Barracks 14
Sacsri 13
Shine 3
Sexy 1
Dota 2
Dendi2
Counter-Strike
shoxiejesuss1446
byalli557
Super Smash Bros
Mew2King146
Other Games
summit1g6580
singsing1658
crisheroes277
Pyrionflax257
Happy240
Fuzer 174
XaKoH 145
B2W.Neo134
ZerO(Twitch)17
Liquid`LucifroN4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH336
• StrangeGG 77
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV390
Upcoming Events
Monday Night Weeklies
4h 53m
Sparkling Tuna Cup
22h 53m
INu's Battles
23h 53m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 12h
The PondCast
1d 22h
Kung Fu Cup
1d 23h
Patches Events
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.