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On November 15 2012 16:16 Samro225am wrote: there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals. Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.
Edit: Still feel it's a bit spartan though, if you look like a map in a similar style like Daybreak there's so much more stuff going on it seems everywhere. (though doodats are pretty cheaply copied and mirrored from one side to the other I guess).
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On November 15 2012 16:41 SiskosGoatee wrote:Show nested quote +On November 15 2012 16:16 Samro225am wrote: there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals. Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.
what are you talking about?
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On November 15 2012 16:48 Samro225am wrote:Show nested quote +On November 15 2012 16:41 SiskosGoatee wrote:On November 15 2012 16:16 Samro225am wrote: there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals. Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it. what are you talking about?
"change the lighting to make it easier to play on"
That. A lot of people say my lightning use is unclear and makes their eyes hurt.
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just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
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On November 15 2012 17:48 Samro225am wrote: just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission. ...so... that's a 'yes'?
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On November 15 2012 17:52 SiskosGoatee wrote:Show nested quote +On November 15 2012 17:48 Samro225am wrote: just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission. ...so... that's a 'yes'? is this the map art thread or discussion on map lighting?
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I thought it was a map art thread? Maybe I was mistaken! :D
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so lighting is not part of map art? is this thread here just to show fancy piles of doodads?
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On November 15 2012 18:50 WniO wrote:Show nested quote +On November 15 2012 17:52 SiskosGoatee wrote:On November 15 2012 17:48 Samro225am wrote: just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission. ...so... that's a 'yes'? is this the map art thread or discussion on map lighting? "Is this a mapping forum or a discussion about maps?"
I am asking if the lightning is too blinding, I have a sensory disorder, I cannot see that myself. Surely this is a discussion of if the art direction I'm taking is appropriate? I have no intention to blind people.
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On October 05 2012 23:12 OxyGenesis wrote:Map I am working on ![[image loading]](http://i.imgur.com/SN1xF.jpg)
This looks like cell shading... pretty cool, but not sure how you did that. Any tips for lighting or some other magic that makes this happen?
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On August 14 2012 02:23 Johanaz wrote:
Anybody know how that skybox was done?
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On December 04 2012 23:09 GizmoPT wrote: photoshop ?
I feared as much.
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So freaking gorgeous, Oxy. You've heard it from me before, but there's an almost cell-shaded look to this, which I think is absolutely awesome.
I'd like to show ATTx's most recent TL map's art. From his thread
![[image loading]](http://i.imgur.com/QGrct.jpg)
I think the floating light boxes almost as bits of information or pixels in a holographic display is really cool.
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![[image loading]](http://i.imgur.com/Ym8uU.jpg)
Third base for the map I am currently working on.
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@eTcetRa I dig that style. Keep it up!
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![[image loading]](http://i.imgur.com/dBVzT.jpg)
Not nearly as good as some of the stuff in this thread, but I'm happy w/ some of Shadow Swamp's aesthetics.
+3 + Show Spoiler +
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Looks really nice Siskos, this lighting for a melee map could be difficult to deal with, but as far as map art goes well done!
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