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The Map Art Thread - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 45 Next All
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-11-15 07:42:24
November 15 2012 07:41 GMT
#261
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.

Edit: Still feel it's a bit spartan though, if you look like a map in a similar style like Daybreak there's so much more stuff going on it seems everywhere. (though doodats are pretty cheaply copied and mirrored from one side to the other I guess).
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 07:48 GMT
#262
On November 15 2012 16:41 SiskosGoatee wrote:
Show nested quote +
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.


what are you talking about?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 07:56 GMT
#263
On November 15 2012 16:48 Samro225am wrote:
Show nested quote +
On November 15 2012 16:41 SiskosGoatee wrote:
On November 15 2012 16:16 Samro225am wrote:
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Is it really that unclear? I get a lot of feedback that my visuals give you seizures. Of course, it doesn't show up on lower graphics but people tell me that a lot and I don't really see it.


what are you talking about?


"change the lighting to make it easier to play on"

That. A lot of people say my lightning use is unclear and makes their eyes hurt.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 08:48 GMT
#264
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 08:52 GMT
#265
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 15 2012 09:50 GMT
#266
On November 15 2012 17:52 SiskosGoatee wrote:
Show nested quote +
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?

is this the map art thread or discussion on map lighting?
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 15 2012 09:56 GMT
#267
I thought it was a map art thread? Maybe I was mistaken! :D
Retired Mapmaker™
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 09:58 GMT
#268
so lighting is not part of map art? is this thread here just to show fancy piles of doodads?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 10:49 GMT
#269
On November 15 2012 18:50 WniO wrote:
Show nested quote +
On November 15 2012 17:52 SiskosGoatee wrote:
On November 15 2012 17:48 Samro225am wrote:
just do not use aiur or any custom setups that have that much blur and emphasize on specularity + light emission.
...so... that's a 'yes'?

is this the map art thread or discussion on map lighting?
"Is this a mapping forum or a discussion about maps?"

I am asking if the lightning is too blinding, I have a sensory disorder, I cannot see that myself. Surely this is a discussion of if the art direction I'm taking is appropriate? I have no intention to blind people.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
November 15 2012 14:15 GMT
#270
On October 05 2012 23:12 OxyGenesis wrote:
Map I am working on

[image loading]


This looks like cell shading... pretty cool, but not sure how you did that. Any tips for lighting or some other magic that makes this happen?
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 04 2012 14:07 GMT
#271
On August 14 2012 02:23 Johanaz wrote:
[image loading]


Anybody know how that skybox was done?
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 04 2012 14:09 GMT
#272
photoshop ?
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
December 04 2012 14:45 GMT
#273
Forgot to post the screens from Vector

+ Show Spoiler +

Main
[image loading]

Nat
[image loading]

3rd
[image loading]

4th (notice the depleted minerals on the far side)
[image loading]

XNT
[image loading]

Centre
[image loading]

Some of the texturing (the main reason the map took so long)
[image loading]
[image loading]

More Aesthetics
[image loading]
[image loading]
[image loading]
[image loading]



These screenshots don't really do the map justice, it looks way better in the fully animated flesh

Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
December 04 2012 14:52 GMT
#274
On December 04 2012 23:09 GizmoPT wrote:
photoshop ?


I feared as much.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
December 04 2012 15:49 GMT
#275
So freaking gorgeous, Oxy. You've heard it from me before, but there's an almost cell-shaded look to this, which I think is absolutely awesome.

I'd like to show ATTx's most recent TL map's art.
From his thread
[image loading]

I think the floating light boxes almost as bits of information or pixels in a holographic display is really cool.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-12-05 14:09:38
December 05 2012 14:03 GMT
#276
[image loading]

Third base for the map I am currently working on.
Retired Mapmaker™
Ferisii
Profile Joined February 2011
Denmark199 Posts
December 05 2012 15:42 GMT
#277
@eTcetRa
I dig that style. Keep it up!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-12-05 19:15:22
December 05 2012 19:15 GMT
#278
[image loading]

Not nearly as good as some of the stuff in this thread, but I'm happy w/ some of Shadow Swamp's aesthetics.

+3 + Show Spoiler +
[image loading]

[image loading]

[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
December 05 2012 23:40 GMT
#279
[image loading]

[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
eTcetRa
Profile Joined November 2010
Australia822 Posts
December 06 2012 11:51 GMT
#280
Looks really nice Siskos, this lighting for a melee map could be difficult to deal with, but as far as map art goes well done!
Retired Mapmaker™
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