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The Map Art Thread - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 45 Next All
GDR
Profile Joined July 2011
Canada407 Posts
August 12 2012 06:33 GMT
#221
I don't know if this the right place for this, but I wanted to see what people thought before I continued. As this is truly an exhausting process, and I guess it qualifies as map art.

[image loading]

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-08-13 21:08:59
August 13 2012 17:23 GMT
#222
On August 12 2012 15:33 GDR wrote:
I don't know if this the right place for this, but I wanted to see what people thought before I continued. As this is truly an exhausting process, and I guess it qualifies as map art.

+ Show Spoiler +
[image loading]


+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



This is exactly the right place for that. That kind of texturing effort definitely qualifies for map art.


Edit: found out there's a limit as to how many pics one post can contain. Too bad i didn't reserve the first post to include more.

I removed my own collection in the OP in order to fit the best of the best and future artists.
Putting it here:


+ Show Spoiler [Johanaz gallery] +
First off, I present to you a gallery of neo-constructivism painted with Redstone Panels, Valhalla Grating & New Folsom Concrete:

Metal Birds:+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

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[image loading]


-plus my own collection of -

Snazzy Screens:+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

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[image loading]

TPW Map Maker - theplanetaryworkshop.com
Syphon8
Profile Joined July 2010
Canada298 Posts
August 14 2012 06:42 GMT
#223
Cliffs in standard view from a map I may or may not be making:

[image loading]
',:/
boomudead1
Profile Blog Joined June 2012
United States186 Posts
August 14 2012 07:17 GMT
#224
wow amazing. wish i had top notch cpu to run with this graphic
LS
Profile Joined March 2011
Korea (South)145 Posts
August 19 2012 16:30 GMT
#225
Work in Progress.
[image loading]
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-23 15:48:49
August 19 2012 17:06 GMT
#226
On August 20 2012 01:30 LS wrote:
Work in Progress.
[image loading]

Am I mistaken when I say Sirocco?

edit: I am.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Icetoad
Profile Joined May 2010
Canada262 Posts
September 11 2012 01:14 GMT
#227
Well I think I should add my screenshot of my map TPW Aradia:
[image loading][image loading][image loading][image loading][image loading]
Map Maker of Nimbus
xeqwist
Profile Joined July 2012
55 Posts
September 12 2012 07:51 GMT
#228
On August 20 2012 02:06 ScorpSCII wrote:
Show nested quote +
On August 20 2012 01:30 LS wrote:
Work in Progress.
[image loading]

Am I mistaken when I say Sirocco?

edit: I am.

I'ts Caldeum isn't it? Btw can anyone identify that base sand/desert texture?
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
Gfire
Profile Joined March 2011
United States1699 Posts
September 20 2012 19:46 GMT
#229
This morning I decided to randomly select texture combinations and see what I could do with them. It's pretty fun. Nothing too detailed but I got some cool fresh-feeling themes.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


(I randomly selected all 8 textures to use for each of these.)

This is also including some of the hots assets available in beta. Can't wait to see all the stuff that comes with release.
all's fair in love and melodies
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 20 2012 20:20 GMT
#230
the 4th and 5th are pretty cool and have a lot of potential,

side note - is anyone else REALLY dissapointed with the textures from hots? like they dont even look that different besides the starwars one.

from vanilla to broodwar was like OH SHIT TAR DESERT!! SNOW OMG!!! DARK PURPLE COLD ALIEN WORLD BLARR. most of what i see now is, oh slightly different looking plains here and stuff.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 20 2012 20:34 GMT
#231
On September 21 2012 05:20 WniO wrote:
side note - is anyone else REALLY dissapointed with the textures from hots? like they dont even look that different besides the starwars one.

No. At least, not me.

The new textures do 2 things:

1) Explore themes that haven't been done yet, as well as doing old ones better.

2) They have better quality, and a nicer overall look to them.

Also, most of the tilesets are put together really well, and can yield awesome results if you play around with them a bit. The Korhal City tileset, for instance, lets you mix the different tiles together to create any number of patterns, no other tileset does this. Look into them, and play around with them, and then you start to figure out what makes them so good.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
September 20 2012 20:40 GMT
#232
The new textures are certainly great. I think, other than the korhal ones, and I guess the ice one to some extend since we had niflheim, they all feel new and fresh. Maybe not as mind-blowing as the added tilesets in BW, but that's because so much was already explored in WoL. I'm quite happy about all the new textures, and I think most of the ones which seem a lot like old ones are still improvements or good additions.

Of course there's still a ton of new textures that aren't available yet, as well.
all's fair in love and melodies
Coppermantis
Profile Joined June 2012
United States845 Posts
September 21 2012 00:08 GMT
#233
On September 21 2012 05:40 Gfire wrote:

Of course there's still a ton of new textures that aren't available yet, as well.


Exactly, look at the campaign trailer and their New Art Demo video. Both show some really cool tilesets.
Gfire
Profile Joined March 2011
United States1699 Posts
September 21 2012 00:44 GMT
#234
On September 21 2012 09:08 Coppermantis wrote:
Show nested quote +
On September 21 2012 05:40 Gfire wrote:

Of course there's still a ton of new textures that aren't available yet, as well.


Exactly, look at the campaign trailer and their New Art Demo video. Both show some really cool tilesets.

Well, they are actually listed in the editor, but they didn't include any assets in the beta client that weren't in the beta map pool, probably to keep the download size small. But we can see the names of the textures and tilesets, as well as a bunch of doodads.
all's fair in love and melodies
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 25 2012 14:05 GMT
#235
A research centre on fringe world Thanix III studying a Uraj crystal that fell from the sky!

[image loading]
[image loading]
[image loading]
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[image loading]
Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
October 03 2012 23:49 GMT
#236
Not quite as beautiful as eTcetRa's stuff, but here's a kind of dreary city landscape I'm working for a custom game.

[image loading]
[image loading]
[image loading]
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 04 2012 00:05 GMT
#237
On September 25 2012 23:05 eTcetRa wrote:
A research centre on fringe world Thanix III studying a Uraj crystal that fell from the sky!

[image loading]


hmm, is that the purple crystal?
starleague forever
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 04 2012 04:23 GMT
#238
Yes it is.
Retired Mapmaker™
Meltage
Profile Joined October 2010
Germany613 Posts
October 05 2012 00:03 GMT
#239
eTcetRa - thats awesome
http://mentalbalans.se/aggedesign
moskonia
Profile Joined January 2011
Israel1448 Posts
October 05 2012 02:24 GMT
#240
Putting such awesome map art here is cool and all, but how about using it in some map? It is a shame that only the select few that visit these forums will see it, so how about making a map, be it melee, a RPG or something, and include that research center in it?
Prev 1 10 11 12 13 14 45 Next All
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