The Map Art Thread - Page 10
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IronManSC
United States2119 Posts
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SigmaFiE
United States333 Posts
On July 11 2012 04:10 Ferisii wrote: Boy, I havn't been here in a long time! Good to see that people are still coming up with new ways of creating awesome environments. Here's a shot I made in roughly 30 min'ish. I havn't used the editor in Months :/, but I might get back to it when I get proper time. (and creative mind mode, cause hey, kinda need that to bother to do anything with it!) You may have a virtual cookie if you can tell me where I got the inspiration from! I'm calling Diablo (the original) entrance to the cathedral. Updated for modern times in so many good ways! | ||
NewSunshine
United States5938 Posts
On July 11 2012 04:25 IronManSC wrote: How did you do the light in the door? I'm thinking sunrays and omni lights probably. Still very impressive. | ||
IronManSC
United States2119 Posts
On July 11 2012 04:27 NewSunshine wrote: I'm thinking sunrays and omni lights probably. Still very impressive. Sunrays are too big and they shine wherever, and omni lights do not give off rays like that. If I had to guess it's probably a standard search light with a custom color. | ||
NewSunshine
United States5938 Posts
On July 11 2012 04:28 IronManSC wrote: Sunrays are too big and they shine wherever, and omni lights do not give off rays like that. If I had to guess it's probably a standard search light with a custom color. I don't know, I've never done it, but it seems possible to mess with the scale/height of the sunrays, to fit this sort of thing. I could be wrong though. | ||
Gfire
United States1699 Posts
+ Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + + Show Spoiler + Some of my themes. | ||
IronManSC
United States2119 Posts
It's like a separate dimension of the fallen protoss souls | ||
Gfire
United States1699 Posts
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NewSunshine
United States5938 Posts
Anyway, here are the aesthetic pics of my 2nd MOTM entry, Cerberus Plateau, check out the map thread if you're interested, I could use some comments regarding the layout, so far they've only been about the aesthetic. + Show Spoiler + | ||
moskonia
Israel1448 Posts
On July 11 2012 05:23 Gfire wrote: This is where Carriers go after HoTS. That is so sad D: | ||
sCnDiamond
Germany340 Posts
On July 11 2012 04:10 Ferisii wrote: Boy, I havn't been here in a long time! Good to see that people are still coming up with new ways of creating awesome environments. Here's a shot I made in roughly 30 min'ish. I havn't used the editor in Months :/, but I might get back to it when I get proper time. (and creative mind mode, cause hey, kinda need that to bother to do anything with it!) + Show Spoiler + You may have a virtual cookie if you can tell me where I got the inspiration from! It looks like Diablo 3, act 1 when you enter the cursed hold. + Show Spoiler + | ||
Ferisii
Denmark199 Posts
About the door lighting effect, @NewSunshine you pretty much hit the nail right on the head, with me using sunrays and omni lights to create the door effect. I used a total of 3 sunrays to create a effect for my liking, changing their colours, sizes and adding in omni lights to make it look like the light was spreading to the outside area bit. Here's another screenshot from a different angle. @Gfire I really like what you have made in those last screenshots! They're simple, yet very nice to look at. Edit: Nearly forgot. If anyone wants to have a closer look at my d3art test map, feel free to link me a free upload website I can put it up on. Sucks that megaupload is down. | ||
iGrok
United States5142 Posts
On July 11 2012 22:01 Ferisii wrote: Haha, thanks for the nice comments people! Always nice to know I'm still capable of doing good stuff. And yes, it is from D3 Act1, more specificly, it's the exit from the Spider queen room. About the door lighting effect, @NewSunshine you pretty much hit the nail right on the head, with me using sunrays and omni lights to create the door effect. I used a total of 3 sunrays to create a effect for my liking, changing their colours, sizes and adding in omni lights to make it look like the light was spreading to the outside area bit. Here's another screenshot from a different angle. @Gfire I really like what you have made in those last screenshots! They're simple, yet very nice to look at. Edit: Nearly forgot. If anyone wants to have a closer look at my d3art test map, feel free to link me a free upload website I can put it up on. Sucks that megaupload is down. use dropbox | ||
Ferisii
Denmark199 Posts
Thanks for the tip! Why havn't I heard of this site till now?! It seems I could've used this heavily months ago! Anyhow, here's a link to the map file: https://www.dropbox.com/s/63nybdu9dojyboz/D3art_test.rar + Show Spoiler + On July 11 2012 04:25 SigmaFiE wrote: I'm calling Diablo (the original) entrance to the cathedral. Updated for modern times in so many good ways! | ||
NewSunshine
United States5938 Posts
On July 11 2012 22:01 Ferisii wrote: Here's another screenshot from a different angle. haha, nice thor | ||
Ferisii
Denmark199 Posts
So many Briiicks. Oh well. Not entirely happy on how it turned out, but I guess it's ok for now. If anyone is interrested in taking a closer you, you can find the map file right here. And before anyone ask, no, this is not good for gameplay. Performace issues ;p | ||
Gfire
United States1699 Posts
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NewSunshine
United States5938 Posts
On July 12 2012 03:19 Ferisii wrote: + Show Spoiler + So many Briiicks. Oh well. Not entirely happy on how it turned out, but I guess it's ok for now. If anyone is interrested in taking a closer you, you can find the map file right here. And before anyone ask, no, this is not good for gameplay. Performace issues ;p Begone, nephalem! Looks great again. The resolution thing is a bit of a bump, but not a big deal in this case. | ||
iGrok
United States5142 Posts
O.o | ||
IronManSC
United States2119 Posts
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