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The Map Art Thread - Page 10

Forum Index > SC2 Maps & Custom Games
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Prev 1 8 9 10 11 12 45 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2012 19:25 GMT
#181
How did you do the light in the door?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
July 10 2012 19:25 GMT
#182
On July 11 2012 04:10 Ferisii wrote:
Boy, I havn't been here in a long time! Good to see that people are still coming up with new ways of creating awesome environments.

Here's a shot I made in roughly 30 min'ish. I havn't used the editor in Months :/, but I might get back to it when I get proper time. (and creative mind mode, cause hey, kinda need that to bother to do anything with it!)
[image loading]

You may have a virtual cookie if you can tell me where I got the inspiration from!


I'm calling Diablo (the original) entrance to the cathedral. Updated for modern times in so many good ways!
https://johnemerson.artstation.com/
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 19:27 GMT
#183
On July 11 2012 04:25 IronManSC wrote:
How did you do the light in the door?

I'm thinking sunrays and omni lights probably. Still very impressive.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2012 19:28 GMT
#184
On July 11 2012 04:27 NewSunshine wrote:
Show nested quote +
On July 11 2012 04:25 IronManSC wrote:
How did you do the light in the door?

I'm thinking sunrays and omni lights probably. Still very impressive.


Sunrays are too big and they shine wherever, and omni lights do not give off rays like that. If I had to guess it's probably a standard search light with a custom color.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 19:33 GMT
#185
On July 11 2012 04:28 IronManSC wrote:
Show nested quote +
On July 11 2012 04:27 NewSunshine wrote:
On July 11 2012 04:25 IronManSC wrote:
How did you do the light in the door?

I'm thinking sunrays and omni lights probably. Still very impressive.


Sunrays are too big and they shine wherever, and omni lights do not give off rays like that. If I had to guess it's probably a standard search light with a custom color.

I don't know, I've never done it, but it seems possible to mess with the scale/height of the sunrays, to fit this sort of thing. I could be wrong though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-07-10 20:15:10
July 10 2012 20:14 GMT
#186
+ Show Spoiler +
[image loading]
Randomly generated ships


+ Show Spoiler +
[image loading]


+ Show Spoiler +
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+ Show Spoiler +
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+ Show Spoiler +
[image loading]

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+ Show Spoiler +
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[image loading]


Some of my themes.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2012 20:19 GMT
#187
On July 11 2012 05:14 Gfire wrote:
+ Show Spoiler +
[image loading]
Randomly generated ships



It's like a separate dimension of the fallen protoss souls
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
July 10 2012 20:23 GMT
#188
This is where Carriers go after HoTS.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 20:49 GMT
#189
I was sorta hoping no one else found the trick with the Braxis cliffs, cus I wanted to use it.
Anyway, here are the aesthetic pics of my 2nd MOTM entry, Cerberus Plateau, check out the map thread if you're interested, I could use some comments regarding the layout, so far they've only been about the aesthetic.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

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[image loading]

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[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
moskonia
Profile Joined January 2011
Israel1448 Posts
July 10 2012 20:52 GMT
#190
On July 11 2012 05:23 Gfire wrote:
This is where Carriers go after HoTS.

That is so sad D:
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 10 2012 21:40 GMT
#191
On July 11 2012 04:10 Ferisii wrote:
Boy, I havn't been here in a long time! Good to see that people are still coming up with new ways of creating awesome environments.

Here's a shot I made in roughly 30 min'ish. I havn't used the editor in Months :/, but I might get back to it when I get proper time. (and creative mind mode, cause hey, kinda need that to bother to do anything with it!)
+ Show Spoiler +
[image loading]


You may have a virtual cookie if you can tell me where I got the inspiration from!

It looks like Diablo 3, act 1 when you enter the cursed hold.
+ Show Spoiler +
[image loading]
formerly spinnaker.
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2012-07-11 13:05:12
July 11 2012 13:01 GMT
#192
Haha, thanks for the nice comments people! Always nice to know I'm still capable of doing good stuff. And yes, it is from D3 Act1, more specificly, it's the exit from the Spider queen room.
About the door lighting effect, @NewSunshine you pretty much hit the nail right on the head, with me using sunrays and omni lights to create the door effect. I used a total of 3 sunrays to create a effect for my liking, changing their colours, sizes and adding in omni lights to make it look like the light was spreading to the outside area bit. Here's another screenshot from a different angle.

@Gfire
I really like what you have made in those last screenshots! They're simple, yet very nice to look at.

Edit: Nearly forgot. If anyone wants to have a closer look at my d3art test map, feel free to link me a free upload website I can put it up on. Sucks that megaupload is down.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 14:11 GMT
#193
On July 11 2012 22:01 Ferisii wrote:
Haha, thanks for the nice comments people! Always nice to know I'm still capable of doing good stuff. And yes, it is from D3 Act1, more specificly, it's the exit from the Spider queen room.
About the door lighting effect, @NewSunshine you pretty much hit the nail right on the head, with me using sunrays and omni lights to create the door effect. I used a total of 3 sunrays to create a effect for my liking, changing their colours, sizes and adding in omni lights to make it look like the light was spreading to the outside area bit. Here's another screenshot from a different angle.

@Gfire
I really like what you have made in those last screenshots! They're simple, yet very nice to look at.

Edit: Nearly forgot. If anyone wants to have a closer look at my d3art test map, feel free to link me a free upload website I can put it up on. Sucks that megaupload is down.

use dropbox
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2012-07-11 14:46:06
July 11 2012 14:45 GMT
#194
@IGrok
Thanks for the tip! Why havn't I heard of this site till now?! It seems I could've used this heavily months ago!
Anyhow, here's a link to the map file: https://www.dropbox.com/s/63nybdu9dojyboz/D3art_test.rar

+ Show Spoiler +
On July 11 2012 04:25 SigmaFiE wrote:
I'm calling Diablo (the original) entrance to the cathedral. Updated for modern times in so many good ways!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 11 2012 16:28 GMT
#195
On July 11 2012 22:01 Ferisii wrote:
Here's another screenshot from a different angle.

haha, nice thor
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Ferisii
Profile Joined February 2011
Denmark199 Posts
July 11 2012 18:19 GMT
#196
[image loading]

So many Briiicks.
Oh well. Not entirely happy on how it turned out, but I guess it's ok for now.
If anyone is interrested in taking a closer you, you can find the map file right here.
And before anyone ask, no, this is not good for gameplay. Performace issues ;p
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Gfire
Profile Joined March 2011
United States1699 Posts
July 11 2012 18:27 GMT
#197
Looks good. Sadly I think the texture resolution is too low to scale the doodads up that much and still look good. But the overall impression it gives is quite nice. Feels a lot like Diablo, for sure.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-11 19:25:34
July 11 2012 19:24 GMT
#198
On July 12 2012 03:19 Ferisii wrote:
+ Show Spoiler +
[image loading]


So many Briiicks.
Oh well. Not entirely happy on how it turned out, but I guess it's ok for now.
If anyone is interrested in taking a closer you, you can find the map file right here.
And before anyone ask, no, this is not good for gameplay. Performace issues ;p

Begone, nephalem!
Looks great again. The resolution thing is a bit of a bump, but not a big deal in this case.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2012 19:58 GMT
#199
Scale down the units instead.

O.o
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 11 2012 20:00 GMT
#200
Should add some wc3 ghouls in there, Ferissi
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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