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The Map Art Thread - Page 13

Forum Index > SC2 Maps & Custom Games
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Prev 1 11 12 13 14 15 45 Next All
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 05 2012 14:12 GMT
#241
Map I am working on

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-10-11 16:05:47
October 11 2012 16:05 GMT
#242
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
October 11 2012 17:05 GMT
#243
On October 05 2012 23:12 OxyGenesis wrote:
Map I am working on

[image loading]


<3 i like your style
RFDaemoniac
Profile Joined September 2011
United States544 Posts
October 11 2012 17:17 GMT
#244
That is seriously gorgeous Oxy
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 11 2012 18:55 GMT
#245
[image loading]

update texturing is taking a looooong time
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-11 21:06:30
October 11 2012 20:58 GMT
#246
totally worth it! keep it up, i am unsure if i have ever seens so much love and time for details together with such a stylish color combination/general design direction. i really hope the layout is good too!

edit_ the lava in the first image looks better. changed fog settings?
xeqwist
Profile Joined July 2012
55 Posts
October 11 2012 21:12 GMT
#247
@OxyGenesis You have amazing talent, your one of the few who can keep surprising me with what the map editor can deliver. And your maps are always both innovative and viable, while your aesthetics just blow my mind. Keep up the amazing work!!
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 11 2012 21:33 GMT
#248
On October 12 2012 05:58 Samro225am wrote:
totally worth it! keep it up, i am unsure if i have ever seens so much love and time for details together with such a stylish color combination/general design direction. i really hope the layout is good too!

edit_ the lava in the first image looks better. changed fog settings?


The lighting is what changed it the most I think but there is also a fog doodad in there. The aesthetic idea is red and cyan as they are opposite (and complimentary) colours. My graphic design degree is finally paying off

No promises about the layout It's one of those solid-but-not-quite-tournament-level maps. I think it has some interesting and unique features though. Hit me up on skype, I would love to get your opinion.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2012-10-12 23:04:02
October 12 2012 23:03 GMT
#249
Beautiful work Oxy. I really like the style. The lighting especially is awsome.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


A gallery of a melee map I'm making with aesthetic techniques I've learned from this thread and other places.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-10-13 00:58:22
October 13 2012 00:52 GMT
#250
On October 13 2012 08:03 Coppermantis wrote:
Beautiful work Oxy. I really like the style. The lighting especially is awsome.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


A gallery of a melee map I'm making with aesthetic techniques I've learned from this thread and other places.


That looks like a pretty cool theme, I like the 'industrial quarry pit' look on the low ground.

Imo, in the areas with natural cliffs there should be more variation, less long stretches of straight natural cliffs. also, I believe that the look of the area could benefit from the use of more 90 deg (the ones like this: > < V ^) corners on the natural cliffs instead of the majority of 135 deg cliff corners particularly here http://i.imgur.com/0hzFi.jpg, to keep the cliff lines more varied.
This is it... the alpaca lips.
jesse101
Profile Joined October 2012
Bahamas12 Posts
October 13 2012 02:42 GMT
#251
It is very great!!!
jesse101
Profile Joined October 2012
Bahamas12 Posts
October 13 2012 02:45 GMT
#252
working on antega
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
Last Edited: 2012-10-13 09:55:35
October 13 2012 09:55 GMT
#253
From my map, SanctuaryFortress. =D
[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
October 13 2012 16:55 GMT
#254
Wow, that's incredible. Great use of Protoss decals.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 13 2012 18:10 GMT
#255
some scenes from an old map, Typhon after the "supernova" from the campaign
+ Show Spoiler [map images] +
[image loading]
[image loading]
[image loading]


polluted beach from my tyrador battlements 2 spawn
+ Show Spoiler [map images] +
[image loading]
[image loading]
[image loading]

This is it... the alpaca lips.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2012-10-19 09:04:48
October 19 2012 09:02 GMT
#256
From a random Xel'Naga Caverns clone:

Centre: everyone loves bridges and protoss decalls right?
[image loading]

John's Common Knowledge Hallway:
[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
October 29 2012 04:14 GMT
#257
From my map Geo Point.

[image loading]

More:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 14 2012 10:32 GMT
#258
[image loading]
[image loading]
[image loading]

WIP.
Retired Mapmaker™
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 15 2012 07:10 GMT
#259
[image loading]

I feel it needs something more, any suggestions? Feels a bit too empty but I have no idea what else to place there.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 15 2012 07:16 GMT
#260
there is enough stuff. change the lighting to make it easier to play on and watch or leave it like that for better visuals.
Prev 1 11 12 13 14 15 45 Next All
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