On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug
LSPrime butchered Testbug
just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures
Forum Index > SC2 Maps & Custom Games |
dc302
Australia576 Posts
On March 17 2011 18:54 Frankon wrote: LSPrime butchered Testbug just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures | ||
Frankon
3054 Posts
On March 17 2011 19:09 dc302 wrote: just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures And those textures look exactly like testbug? LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug | ||
LS
Korea (South)145 Posts
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Genesis128
Norway103 Posts
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lefix
Germany1082 Posts
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Honeybadger
United States821 Posts
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undyinglight
United States611 Posts
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rocklobster
Germany7 Posts
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Archvil3
Denmark989 Posts
On March 17 2011 19:18 Frankon wrote: Show nested quote + On March 17 2011 19:09 dc302 wrote: On March 17 2011 18:54 Frankon wrote: LSPrime butchered Testbug just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures And those textures look exactly like testbug? LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug Lava/forest is the most common dual theme textures and has been used several times before. Testbug was not the first map to do so and the lava part of Testbug was removed a long time ago. Hate less. | ||
Techno
1900 Posts
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Zorgaz
Sweden2951 Posts
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Kazzabiss
1006 Posts
On March 17 2011 19:18 Frankon wrote: Show nested quote + On March 17 2011 19:09 dc302 wrote: On March 17 2011 18:54 Frankon wrote: LSPrime butchered Testbug just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures And those textures look exactly like testbug? LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug So what? For one, you don't know how it plays or anything (it's now been added to the GSL) so how can you say it was butchered, and two LSP is a Korean map maker, he might have never even heard of/seen Testbug, and three, saying that it's a ripoff b/c it uses a similar concept to something else is ridiculous... I guess every airplane manufacturer in the world is ripping off the Wright Brothers, I guess every factory in the world is ripping off of Henry Ford, I guess that every country that uses Nuclear Power is ripping off the US, I guess that every weapons manufacturer of Automatic weapons is ripping off of Germany etc. etc. /s | ||
IUPrime
Korea (South)5 Posts
Gateway model is used, and it changes to Warp gate model when it is activated. And I helped to make it ![]() | ||
GrackGyver
61 Posts
I don't understand why mapmakers ruin their good work with obnoxiously spammy loading screens. It's as visually pleasing as rebecca black's hit song. More on topic, a guy makes a good looking map with 2 texture sets, as it was bound to happen at some point anyway, and I don't see how you can accuse him of "stealing" from testbug. | ||
BeyondCtrL
Sweden642 Posts
On March 18 2011 01:57 IUPrime wrote: The Xel'Naga watch tower's model changed in this map. Gateway model is used, and it changes to Warp gate model when it is activated. And I helped to make it ![]() Very cool. I really am loving this map so far :> | ||
iGrok
United States5142 Posts
A great example of this is The Eighteenth, which uses textures from the Bel'Shir, Aiur, Haven and another texture set. Mixing textures is a common technique. Mixing them like this is not as common, and LSPrime did a pretty good job of it. | ||
Sporadic44
United States533 Posts
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lovablemikey
264 Posts
What I do like about the map is everything else. It has a nice design and a nice look. Well done! | ||
price
United States297 Posts
![]() as a Z player, it looks relatively balanced (the third above the natural and relatively close to a 4th, middle of the map is open for the most part), but i wanted to make sure that they are rocks between the natural and the 3rd that would need to be broken down. how many hit points? are they more like the weakened rocks between bases on some of the current GSL maps? i guess i would really like to play on it to see ... | ||
TedJustice
Canada1324 Posts
Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. | ||
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