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[M](2) Dual Sight - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
dc302
Profile Joined December 2010
Australia576 Posts
March 17 2011 10:09 GMT
#21
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures
...
Frankon
Profile Joined May 2010
3054 Posts
March 17 2011 10:18 GMT
#22
On March 17 2011 19:09 dc302 wrote:
Show nested quote +
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures

And those textures look exactly like testbug?
LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug
LS
Profile Joined March 2011
Korea (South)145 Posts
March 17 2011 10:22 GMT
#23
Image Updated.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Genesis128
Profile Joined April 2010
Norway103 Posts
March 17 2011 10:25 GMT
#24
Seriously sexy map! I love it :D
I would rather have a bottle in front of me than a frontal lobotomy
lefix
Profile Joined February 2011
Germany1082 Posts
March 17 2011 10:30 GMT
#25
also grats on making it into the gstl map pool yet again
Map of the Month | The Planetary Workshop | SC2Melee.net
Honeybadger
Profile Joined August 2010
United States821 Posts
March 17 2011 10:55 GMT
#26
lovelovelovelove it! Goddamn I wish blizzard would rotate the map pool with some of these!
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
undyinglight
Profile Joined December 2008
United States611 Posts
March 17 2011 12:56 GMT
#27
This is truly beautiful, brilliant giving each side its own theme. I wonder if it was inspired by DOTA?
Rise Up!
rocklobster
Profile Joined April 2010
Germany7 Posts
March 17 2011 13:08 GMT
#28
Wow, only five patch gold minerals?
Archvil3
Profile Joined September 2010
Denmark989 Posts
March 17 2011 13:38 GMT
#29
On March 17 2011 19:18 Frankon wrote:
Show nested quote +
On March 17 2011 19:09 dc302 wrote:
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures

And those textures look exactly like testbug?
LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug


Lava/forest is the most common dual theme textures and has been used several times before. Testbug was not the first map to do so and the lava part of Testbug was removed a long time ago.

Hate less.
Let thy speech be better than silence, or be silent.
Techno
Profile Joined June 2010
1900 Posts
March 17 2011 15:54 GMT
#30
Awesome!
Hell, its awesome to LOSE to nukes!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 17 2011 16:03 GMT
#31
Looking good! :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Kazzabiss
Profile Joined December 2010
1006 Posts
Last Edited: 2011-03-17 16:11:05
March 17 2011 16:10 GMT
#32
On March 17 2011 19:18 Frankon wrote:
Show nested quote +
On March 17 2011 19:09 dc302 wrote:
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures

And those textures look exactly like testbug?
LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug

So what? For one, you don't know how it plays or anything (it's now been added to the GSL) so how can you say it was butchered, and two LSP is a Korean map maker, he might have never even heard of/seen Testbug, and three, saying that it's a ripoff b/c it uses a similar concept to something else is ridiculous... I guess every airplane manufacturer in the world is ripping off the Wright Brothers, I guess every factory in the world is ripping off of Henry Ford, I guess that every country that uses Nuclear Power is ripping off the US, I guess that every weapons manufacturer of Automatic weapons is ripping off of Germany etc. etc. /s
ALL ABOARD THE INTERNET BANDWAGON
IUPrime
Profile Joined March 2011
Korea (South)5 Posts
March 17 2011 16:57 GMT
#33
The Xel'Naga watch tower's model changed in this map.

Gateway model is used, and it changes to Warp gate model when it is activated.

And I helped to make it
IUPrime
GrackGyver
Profile Joined March 2011
61 Posts
March 17 2011 16:58 GMT
#34
Testbug's loading screen alone almost makes me not want to play it.
I don't understand why mapmakers ruin their good work with obnoxiously spammy loading screens. It's as visually pleasing as rebecca black's hit song.

More on topic, a guy makes a good looking map with 2 texture sets, as it was bound to happen at some point anyway, and I don't see how you can accuse him of "stealing" from testbug.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
March 17 2011 16:59 GMT
#35
On March 18 2011 01:57 IUPrime wrote:
The Xel'Naga watch tower's model changed in this map.

Gateway model is used, and it changes to Warp gate model when it is activated.

And I helped to make it


Very cool.

I really am loving this map so far :>
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 17 2011 17:52 GMT
#36
To everyone criticizing the textures, saying people are "mixing sets", please realize that most of the best mappers mix and match textures from many sets, even when it seems to fit together.

A great example of this is The Eighteenth, which uses textures from the Bel'Shir, Aiur, Haven and another texture set.

Mixing textures is a common technique. Mixing them like this is not as common, and LSPrime did a pretty good job of it.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
March 17 2011 18:28 GMT
#37
when can we play it here on the NA server!?!
"Opportunities multiply as they are seized."
lovablemikey
Profile Joined October 2010
264 Posts
March 17 2011 18:46 GMT
#38
I don't like that there is no reason to be in the middle besides walking to somewhere else. Put something in the middle that players can secure, like an expansion. The tower in the middle is neat and all but that feature is in about 70% of maps I've seen and they don't get used often. At least, not when I play them.

What I do like about the map is everything else. It has a nice design and a nice look. Well done!
price
Profile Joined December 2010
United States297 Posts
March 17 2011 19:35 GMT
#39
i really hope these maps enter the blizzard pool, but i imagine they will not ...

as a Z player, it looks relatively balanced (the third above the natural and relatively close to a 4th, middle of the map is open for the most part), but i wanted to make sure that they are rocks between the natural and the 3rd that would need to be broken down. how many hit points? are they more like the weakened rocks between bases on some of the current GSL maps?

i guess i would really like to play on it to see ...
To strive, to seek, to find, and not to yield.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 17 2011 19:46 GMT
#40
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.
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