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[M](2) Dual Sight

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 5 Next All
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-03-17 17:56:44
March 13 2011 16:00 GMT
#1
Map Overview
+ Show Spoiler +

[image loading]



[image loading]

[image loading]

[image loading]
Created by LSPrime
special thx to IUPrime
www.SC2Prime.net
cafe.naver.com/xlalc

Bases - 10 ( 2 gold bases )
2 Xel'naga Towers
Rush distance - Nat2nat 28 seconds
Size: 150x120 playable
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Broodie
Profile Blog Joined May 2008
Canada832 Posts
March 13 2011 16:10 GMT
#2
Very sexy, I like everything you've done with this map, some spawns might feel a bit far bit that pales in contrast to the rest of the layout.

Kudos^

Nice waterfall too ^.^
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Tsuycc
Profile Joined February 2011
Canada269 Posts
Last Edited: 2011-03-13 17:10:34
March 13 2011 16:39 GMT
#3
would love to see this map on the next gsl


i also really like how there is only enough gold minerals to act like an extra base really nice
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 13 2011 16:50 GMT
#4
Is there any way we can get u to start using the analyzer LSP? Would help alot on openness and XWT coverage and such
KCCO!
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 13 2011 17:00 GMT
#5
I like the changes you've made since the last version. It seems to me the new gold base is easier to hold than the central blue base, which will I think see less use than any other expos.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2011-03-13 18:04:45
March 13 2011 18:04 GMT
#6
Kind of looks like the 2 player version of testbug, I like it.
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-03-13 18:53:41
March 13 2011 18:11 GMT
#7
Looks really good!

I'm not sure about the rocks between natural and 3rd. It looks like you can easily wall from natural CC to ramp with only a few (maybe 3) pylons. There isn't really any need to rock the other entrance to the natural... it is really a pain for Zerg because of tanks, reapers, colossi, and proxy pylons.

[edit] Now those are looking like LoS Blockers to me... hmm.... nevermind I guess.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Penke
Profile Joined October 2010
Sweden346 Posts
March 13 2011 18:14 GMT
#8
This map looks super awesome!
Awesome aestethics, seems to generate great gameplay.

Love it! :D
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 13 2011 18:49 GMT
#9
I like the platform that juts from the natural into the center, its an interesting offensive or defensive position.

If you want to use the map analyzer and need a hand, PM me
Tiazi
Profile Joined February 2010
Netherlands761 Posts
March 13 2011 20:38 GMT
#10
Lovely. Light vs dark, cant wait to zerg some terrans here!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
March 14 2011 05:00 GMT
#11
Yet another beautiful map from the fine people at prime!
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 17 2011 05:52 GMT
#12
That's a really gorgeous map, I don't have much to say about the overview, but I love the outside touches and the use of obstacles, very classy and rich in detail!

Nice job!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gudeldar
Profile Joined August 2010
United States1200 Posts
March 17 2011 06:00 GMT
#13
Haven't actually played on it but it looks beautiful.
bearhug
Profile Joined September 2010
United States999 Posts
March 17 2011 06:02 GMT
#14
Thanks, LSP. such a nice map.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 17 2011 06:02 GMT
#15
These Prime map makers man, so so good.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 17 2011 07:34 GMT
#16
Kinda reminds you of Lion King don't you think?
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
March 17 2011 07:41 GMT
#17
Wow this map looks so cool, cannot wait to play and see in the GSTL.

Fame was like a drug. But what was even more like a drug were the drugs.
DrBoo
Profile Joined April 2010
Canada1177 Posts
March 17 2011 08:00 GMT
#18
Looks really cool hope the map works out well... now I wonder how long it will take to get these new maps into the ladder >,>
"DrBoo is an elaborate troll" -Pufftrees
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 17 2011 08:58 GMT
#19
I really like how two different tilesets have been used, great idea. :-)
Frankon
Profile Joined May 2010
3054 Posts
March 17 2011 09:54 GMT
#20
LSPrime butchered Testbug
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