• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:55
CEST 06:55
KST 13:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group A [ASL22] Ro16 Group B Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9435 users

[M](2) Dual Sight - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-03-21 19:54:04
March 21 2011 19:53 GMT
#61
On March 19 2011 22:47 Numy wrote:
Show nested quote +
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-03-21 20:20:00
March 21 2011 20:19 GMT
#62
On March 22 2011 04:53 Superouman wrote:
Show nested quote +
On March 19 2011 22:47 Numy wrote:
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.

You can literally make giant Broodlords that shoot out Colossi every .01 seconds that explode into nukes when they hit, and it'll still technically count as melee.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 21 2011 20:26 GMT
#63
On March 22 2011 05:19 iGrok wrote:
Show nested quote +
On March 22 2011 04:53 Superouman wrote:
On March 19 2011 22:47 Numy wrote:
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.

You can literally make giant Broodlords that shoot out Colossi every .01 seconds that explode into nukes when they hit, and it'll still technically count as melee.

When I said the melee ruleset, I meant melee win/loss trigger conditions

something along the lines of:
Players start with 50 minerals, 6 workers and a town center
player wins when he has no opponents in the game or is the last one with buildings standing

ANYTHING else is free game.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:10:50
March 21 2011 21:04 GMT
#64
Miragee
Profile Joined December 2009
8707 Posts
March 21 2011 22:16 GMT
#65
Watched the GSL-Match between Leenock and alive today. The game was the worst i have seen a long time in GSL but beside of that I was blown away by the aesthetics of the map. WOW! The only thing I would criticize is the design of the watch towers. Don't get me wrong, they are awesome but in my opinion it feels like that they don't fit the design of the rest of the map. Maybe you could change their style to something that goes with style of the map. Would be cool.
Bobster
Profile Joined January 2011
Germany3075 Posts
March 21 2011 23:06 GMT
#66
On March 19 2011 16:52 LSPrime wrote:
available NA,EU,SEA,TW soon

Great job on the map!

You're one of the best SC2 mapmakers out there for sure.
hellbard
Profile Joined January 2009
Brazil8 Posts
Last Edited: 2011-03-22 03:43:44
March 22 2011 03:40 GMT
#67
Amazing map LSPrime!

On March 19 2011 16:52 LSPrime wrote:
available NA,EU,SEA,TW soon


Why this maps never becomes available on Latin America? Or they are available and I'm being dumb? =/
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 24 2011 13:24 GMT
#68
Can you make the waterfall just a little bit less noisy?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Archvil3
Profile Joined September 2010
Denmark989 Posts
March 24 2011 14:00 GMT
#69
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).
Let thy speech be better than silence, or be silent.
Gescom
Profile Joined February 2010
Canada3516 Posts
March 24 2011 15:19 GMT
#70
Very great games by MMA in the GSTL on this map. ;D
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 24 2011 15:29 GMT
#71
On March 22 2011 04:53 Superouman wrote:
Show nested quote +
On March 19 2011 22:47 Numy wrote:
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.


I must have done something horribly wrong when I was fiddling around. I appologize for that.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:09:21
March 24 2011 16:43 GMT
#72
HavoK.
Profile Joined March 2010
United States172 Posts
March 24 2011 17:01 GMT
#73
Watched this a map get some play time in the GSTL thats probably where most of us know it from it seems to be a pretty solid map, have yet to play on it but i definitely like it thats for sure.
FPSKeNz
Profile Blog Joined August 2010
91 Posts
April 12 2011 16:12 GMT
#74
Still not up on SEA yet. ):
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 12 2011 16:22 GMT
#75
On March 25 2011 01:43 adso wrote:
Show nested quote +
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 12 2011 17:42 GMT
#76
The mapmaker can completely disable the sound of the waterfall though. Which is what I tend to do if I use those types of waterfalls just because so many streams I watch if they scroll over a waterfall it's like WAHHHHHHHHHFSDKLFJDSFKDSFLKDSJFLSDKFJ SDFSDJFL SDJFSD *EARS EXPLODE*
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2011 20:03 GMT
#77
On April 13 2011 01:22 prodiG wrote:
Show nested quote +
On March 25 2011 01:43 adso wrote:
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower


I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Leeto
Profile Joined August 2007
United States1320 Posts
April 13 2011 17:38 GMT
#78
This map is sooo pretty. The games on it are pretty good, but a lot of the time I'm just admiring how beautiful the terrain and stuff are lol
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 13 2011 19:01 GMT
#79
On April 13 2011 05:03 Ragoo wrote:
Show nested quote +
On April 13 2011 01:22 prodiG wrote:
On March 25 2011 01:43 adso wrote:
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower


I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^

You can disable it but why bother when the liability is on the player/observer to configure their stuff correctly?

Its part of the game, why remove it?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 13 2011 20:19 GMT
#80
On April 14 2011 04:01 prodiG wrote:
Show nested quote +
On April 13 2011 05:03 Ragoo wrote:
On April 13 2011 01:22 prodiG wrote:
On March 25 2011 01:43 adso wrote:
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower


I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^

You can disable it but why bother when the liability is on the player/observer to configure their stuff correctly?

Its part of the game, why remove it?


Cause waterfalls are just waaay too loud compared to all other gamesounds (like Overlords creeping in Beta). The observer can't configure it "correctly" and it kinda gets on my nerves.

It's really easy to fix tho. Just go to the data editor -> sounds -> DoodadWaterfallMedium and adjust the volume. You can make it even louder if you want to :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 238
Nina 72
StarCraft: Brood War
Hyuk 468
Shinee 80
yabsab 21
ajuk12(nOOB) 17
Dota 2
NeuroSwarm162
League of Legends
JimRising 588
Other Games
summit1g10337
C9.Mang0207
ViBE169
Hui .130
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21835
• lizZardDota238
League of Legends
• Stunt258
• Jankos145
Upcoming Events
CranKy Ducklings
5h 5m
WardiTV Invitational
6h 5m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
12h 5m
OSC
15h 35m
Sparkling Tuna Cup
1d 5h
WardiTV Invitational
1d 6h
Shopify Rebellion Sundays
1d 10h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 11h
Serral vs Rogue
BlizzCon
1d 13h
IdrA vs MC
Replay Cast
1d 19h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.