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[M](2) Dual Sight

Forum Index > SC2 Maps & Custom Games
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LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-03-17 17:56:44
March 13 2011 16:00 GMT
#1
Map Overview
+ Show Spoiler +

[image loading]



[image loading]

[image loading]

[image loading]
Created by LSPrime
special thx to IUPrime
www.SC2Prime.net
cafe.naver.com/xlalc

Bases - 10 ( 2 gold bases )
2 Xel'naga Towers
Rush distance - Nat2nat 28 seconds
Size: 150x120 playable
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Broodie
Profile Blog Joined May 2008
Canada832 Posts
March 13 2011 16:10 GMT
#2
Very sexy, I like everything you've done with this map, some spawns might feel a bit far bit that pales in contrast to the rest of the layout.

Kudos^

Nice waterfall too ^.^
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Tsuycc
Profile Joined February 2011
Canada269 Posts
Last Edited: 2011-03-13 17:10:34
March 13 2011 16:39 GMT
#3
would love to see this map on the next gsl


i also really like how there is only enough gold minerals to act like an extra base really nice
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 13 2011 16:50 GMT
#4
Is there any way we can get u to start using the analyzer LSP? Would help alot on openness and XWT coverage and such
KCCO!
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 13 2011 17:00 GMT
#5
I like the changes you've made since the last version. It seems to me the new gold base is easier to hold than the central blue base, which will I think see less use than any other expos.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2011-03-13 18:04:45
March 13 2011 18:04 GMT
#6
Kind of looks like the 2 player version of testbug, I like it.
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-03-13 18:53:41
March 13 2011 18:11 GMT
#7
Looks really good!

I'm not sure about the rocks between natural and 3rd. It looks like you can easily wall from natural CC to ramp with only a few (maybe 3) pylons. There isn't really any need to rock the other entrance to the natural... it is really a pain for Zerg because of tanks, reapers, colossi, and proxy pylons.

[edit] Now those are looking like LoS Blockers to me... hmm.... nevermind I guess.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Penke
Profile Joined October 2010
Sweden346 Posts
March 13 2011 18:14 GMT
#8
This map looks super awesome!
Awesome aestethics, seems to generate great gameplay.

Love it! :D
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 13 2011 18:49 GMT
#9
I like the platform that juts from the natural into the center, its an interesting offensive or defensive position.

If you want to use the map analyzer and need a hand, PM me
Tiazi
Profile Joined February 2010
Netherlands761 Posts
March 13 2011 20:38 GMT
#10
Lovely. Light vs dark, cant wait to zerg some terrans here!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
March 14 2011 05:00 GMT
#11
Yet another beautiful map from the fine people at prime!
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 17 2011 05:52 GMT
#12
That's a really gorgeous map, I don't have much to say about the overview, but I love the outside touches and the use of obstacles, very classy and rich in detail!

Nice job!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gudeldar
Profile Joined August 2010
United States1200 Posts
March 17 2011 06:00 GMT
#13
Haven't actually played on it but it looks beautiful.
bearhug
Profile Joined September 2010
United States999 Posts
March 17 2011 06:02 GMT
#14
Thanks, LSP. such a nice map.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 17 2011 06:02 GMT
#15
These Prime map makers man, so so good.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 17 2011 07:34 GMT
#16
Kinda reminds you of Lion King don't you think?
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
March 17 2011 07:41 GMT
#17
Wow this map looks so cool, cannot wait to play and see in the GSTL.

Fame was like a drug. But what was even more like a drug were the drugs.
DrBoo
Profile Joined April 2010
Canada1177 Posts
March 17 2011 08:00 GMT
#18
Looks really cool hope the map works out well... now I wonder how long it will take to get these new maps into the ladder >,>
"DrBoo is an elaborate troll" -Pufftrees
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 17 2011 08:58 GMT
#19
I really like how two different tilesets have been used, great idea. :-)
Frankon
Profile Joined May 2010
3054 Posts
March 17 2011 09:54 GMT
#20
LSPrime butchered Testbug
dc302
Profile Joined December 2010
Australia576 Posts
March 17 2011 10:09 GMT
#21
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures
...
Frankon
Profile Joined May 2010
3054 Posts
March 17 2011 10:18 GMT
#22
On March 17 2011 19:09 dc302 wrote:
Show nested quote +
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures

And those textures look exactly like testbug?
LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug
LS
Profile Joined March 2011
Korea (South)145 Posts
March 17 2011 10:22 GMT
#23
Image Updated.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Genesis128
Profile Joined April 2010
Norway103 Posts
March 17 2011 10:25 GMT
#24
Seriously sexy map! I love it :D
I would rather have a bottle in front of me than a frontal lobotomy
lefix
Profile Joined February 2011
Germany1082 Posts
March 17 2011 10:30 GMT
#25
also grats on making it into the gstl map pool yet again
Map of the Month | The Planetary Workshop | SC2Melee.net
Honeybadger
Profile Joined August 2010
United States821 Posts
March 17 2011 10:55 GMT
#26
lovelovelovelove it! Goddamn I wish blizzard would rotate the map pool with some of these!
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
undyinglight
Profile Joined December 2008
United States611 Posts
March 17 2011 12:56 GMT
#27
This is truly beautiful, brilliant giving each side its own theme. I wonder if it was inspired by DOTA?
Rise Up!
rocklobster
Profile Joined April 2010
Germany7 Posts
March 17 2011 13:08 GMT
#28
Wow, only five patch gold minerals?
Archvil3
Profile Joined September 2010
Denmark989 Posts
March 17 2011 13:38 GMT
#29
On March 17 2011 19:18 Frankon wrote:
Show nested quote +
On March 17 2011 19:09 dc302 wrote:
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures

And those textures look exactly like testbug?
LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug


Lava/forest is the most common dual theme textures and has been used several times before. Testbug was not the first map to do so and the lava part of Testbug was removed a long time ago.

Hate less.
Let thy speech be better than silence, or be silent.
Techno
Profile Joined June 2010
1900 Posts
March 17 2011 15:54 GMT
#30
Awesome!
Hell, its awesome to LOSE to nukes!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 17 2011 16:03 GMT
#31
Looking good! :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Kazzabiss
Profile Joined December 2010
1006 Posts
Last Edited: 2011-03-17 16:11:05
March 17 2011 16:10 GMT
#32
On March 17 2011 19:18 Frankon wrote:
Show nested quote +
On March 17 2011 19:09 dc302 wrote:
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures

And those textures look exactly like testbug?
LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug

So what? For one, you don't know how it plays or anything (it's now been added to the GSL) so how can you say it was butchered, and two LSP is a Korean map maker, he might have never even heard of/seen Testbug, and three, saying that it's a ripoff b/c it uses a similar concept to something else is ridiculous... I guess every airplane manufacturer in the world is ripping off the Wright Brothers, I guess every factory in the world is ripping off of Henry Ford, I guess that every country that uses Nuclear Power is ripping off the US, I guess that every weapons manufacturer of Automatic weapons is ripping off of Germany etc. etc. /s
ALL ABOARD THE INTERNET BANDWAGON
IUPrime
Profile Joined March 2011
Korea (South)5 Posts
March 17 2011 16:57 GMT
#33
The Xel'Naga watch tower's model changed in this map.

Gateway model is used, and it changes to Warp gate model when it is activated.

And I helped to make it
IUPrime
GrackGyver
Profile Joined March 2011
61 Posts
March 17 2011 16:58 GMT
#34
Testbug's loading screen alone almost makes me not want to play it.
I don't understand why mapmakers ruin their good work with obnoxiously spammy loading screens. It's as visually pleasing as rebecca black's hit song.

More on topic, a guy makes a good looking map with 2 texture sets, as it was bound to happen at some point anyway, and I don't see how you can accuse him of "stealing" from testbug.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
March 17 2011 16:59 GMT
#35
On March 18 2011 01:57 IUPrime wrote:
The Xel'Naga watch tower's model changed in this map.

Gateway model is used, and it changes to Warp gate model when it is activated.

And I helped to make it


Very cool.

I really am loving this map so far :>
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 17 2011 17:52 GMT
#36
To everyone criticizing the textures, saying people are "mixing sets", please realize that most of the best mappers mix and match textures from many sets, even when it seems to fit together.

A great example of this is The Eighteenth, which uses textures from the Bel'Shir, Aiur, Haven and another texture set.

Mixing textures is a common technique. Mixing them like this is not as common, and LSPrime did a pretty good job of it.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
March 17 2011 18:28 GMT
#37
when can we play it here on the NA server!?!
"Opportunities multiply as they are seized."
lovablemikey
Profile Joined October 2010
264 Posts
March 17 2011 18:46 GMT
#38
I don't like that there is no reason to be in the middle besides walking to somewhere else. Put something in the middle that players can secure, like an expansion. The tower in the middle is neat and all but that feature is in about 70% of maps I've seen and they don't get used often. At least, not when I play them.

What I do like about the map is everything else. It has a nice design and a nice look. Well done!
price
Profile Joined December 2010
United States297 Posts
March 17 2011 19:35 GMT
#39
i really hope these maps enter the blizzard pool, but i imagine they will not ...

as a Z player, it looks relatively balanced (the third above the natural and relatively close to a 4th, middle of the map is open for the most part), but i wanted to make sure that they are rocks between the natural and the 3rd that would need to be broken down. how many hit points? are they more like the weakened rocks between bases on some of the current GSL maps?

i guess i would really like to play on it to see ...
To strive, to seek, to find, and not to yield.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 17 2011 19:46 GMT
#40
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 17 2011 19:55 GMT
#41
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Gara
Profile Joined March 2011
Canada435 Posts
March 17 2011 22:30 GMT
#42
The gold bases on this map look impossibly far away from the main. Other than that, it's pretty sweet; I like the pathing into the natural and the open centre.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 17 2011 22:39 GMT
#43
On March 18 2011 04:55 prodiG wrote:
Show nested quote +
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?
thegamer
Profile Joined November 2010
47 Posts
March 18 2011 01:07 GMT
#44
5 expansions is a very small amount given the large map size.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
March 18 2011 05:17 GMT
#45
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug

?
~~~Liquid Fighting (SC2)~~~
LoCaD
Profile Joined August 2010
Germany1634 Posts
March 18 2011 14:59 GMT
#46
OMG its a Lava Tileset I thought it would never see the Day/GSL hurray
I give up, I just don't know what to write here.
Enyce
Profile Blog Joined January 2011
Germany43 Posts
March 18 2011 18:54 GMT
#47
Will this map be realeased on EU Servers?
And if, do you already know when?

I would love to play it, great map!
"There is nothing cooler than being passionate about the things you love." - Sean Plott
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2011-03-18 19:55:46
March 18 2011 19:55 GMT
#48
On March 17 2011 19:09 dc302 wrote:
Show nested quote +
On March 17 2011 18:54 Frankon wrote:
LSPrime butchered Testbug


just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures


I think they actually might have taken more than some "inspiration" from testbug. If true, it would stand as proof that GSL does not intend to include iCCup maps any time soon. Taking elements from one of the most popular and widely known iCCup map and replicating them on a new one seems like a good way to create attachment to the new map.

I, for one, immediately made the association, didn't even have to stop to think about it.

I don't care anyways, all I care about is good maps for good games .
mardi
Profile Blog Joined August 2010
United States1164 Posts
March 18 2011 23:31 GMT
#49
This map does remind me of the lion king lol. should put scar and mufasa as little animals on their respective sides.
LS
Profile Joined March 2011
Korea (South)145 Posts
March 19 2011 07:52 GMT
#50
available NA,EU,SEA,TW soon
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Yoshi Kirishima
Profile Blog Joined July 2009
United States10329 Posts
March 19 2011 08:44 GMT
#51
available NA,EU,SEA,TW soon


Yay :D Hmm, time for new GSL obs maps :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-03-19 14:05:38
March 19 2011 12:52 GMT
#52
On EU the right watchtower doesn't work. First of all the whole modle + the icon on the minimap doesn't show unless you have vision of it (so you stand inside the grass) and you can walk right through it and it doesn't give any vision
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Nefariously
Profile Joined December 2010
277 Posts
March 19 2011 13:39 GMT
#53
also although the description says it hides build orders on EU it doesn't
now ask me if i care
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-03-24 15:29:37
March 19 2011 13:47 GMT
#54
On March 18 2011 07:39 TedJustice wrote:
Show nested quote +
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


EDIT: Still counts as melee
smileyyy
Profile Joined March 2010
Germany1816 Posts
March 19 2011 14:00 GMT
#55
wah I need my gaming pc back :/. Stupid work I am in another city for a few weeks. So I just uploaded the maps without testing them.. Stupid PC I have at my disposal here barely loads the editor.

Yeah the right Xel'Naga Tower is not working and not showing on the minimap.
Dunno why maybe localization ?:D
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Yoshi Kirishima
Profile Blog Joined July 2009
United States10329 Posts
March 19 2011 18:55 GMT
#56
wierd, but thanks for uploading!

Wait did u only upload on EU?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
March 19 2011 23:16 GMT
#57
South Xel'Naga Warpgate is red and doesn't work as it should.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Hybris
Profile Joined August 2010
United States185 Posts
March 21 2011 18:39 GMT
#58
These maps look amazing. I want them on us now!
justin.tv/hybriss
Railgan
Profile Joined August 2010
Switzerland1507 Posts
Last Edited: 2011-03-21 19:04:32
March 21 2011 19:04 GMT
#59
On March 20 2011 08:16 chuDr3t4 wrote:
South Xel'Naga Warpgate is red and doesn't work as it should.

fix this please

Problem is on EU
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
smileyyy
Profile Joined March 2010
Germany1816 Posts
March 21 2011 19:06 GMT
#60
On March 22 2011 04:04 Sclol wrote:
Show nested quote +
On March 20 2011 08:16 chuDr3t4 wrote:
South Xel'Naga Warpgate is red and doesn't work as it should.

fix this please

Problem is on EU

lol try it now :D I just replaced the broken red gateway with the blue one... until LSPrime figures out why its not working on EU
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-03-21 19:54:04
March 21 2011 19:53 GMT
#61
On March 19 2011 22:47 Numy wrote:
Show nested quote +
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-03-21 20:20:00
March 21 2011 20:19 GMT
#62
On March 22 2011 04:53 Superouman wrote:
Show nested quote +
On March 19 2011 22:47 Numy wrote:
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.

You can literally make giant Broodlords that shoot out Colossi every .01 seconds that explode into nukes when they hit, and it'll still technically count as melee.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 21 2011 20:26 GMT
#63
On March 22 2011 05:19 iGrok wrote:
Show nested quote +
On March 22 2011 04:53 Superouman wrote:
On March 19 2011 22:47 Numy wrote:
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.

You can literally make giant Broodlords that shoot out Colossi every .01 seconds that explode into nukes when they hit, and it'll still technically count as melee.

When I said the melee ruleset, I meant melee win/loss trigger conditions

something along the lines of:
Players start with 50 minerals, 6 workers and a town center
player wins when he has no opponents in the game or is the last one with buildings standing

ANYTHING else is free game.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:10:50
March 21 2011 21:04 GMT
#64
Miragee
Profile Joined December 2009
8504 Posts
March 21 2011 22:16 GMT
#65
Watched the GSL-Match between Leenock and alive today. The game was the worst i have seen a long time in GSL but beside of that I was blown away by the aesthetics of the map. WOW! The only thing I would criticize is the design of the watch towers. Don't get me wrong, they are awesome but in my opinion it feels like that they don't fit the design of the rest of the map. Maybe you could change their style to something that goes with style of the map. Would be cool.
Bobster
Profile Joined January 2011
Germany3075 Posts
March 21 2011 23:06 GMT
#66
On March 19 2011 16:52 LSPrime wrote:
available NA,EU,SEA,TW soon

Great job on the map!

You're one of the best SC2 mapmakers out there for sure.
hellbard
Profile Joined January 2009
Brazil8 Posts
Last Edited: 2011-03-22 03:43:44
March 22 2011 03:40 GMT
#67
Amazing map LSPrime!

On March 19 2011 16:52 LSPrime wrote:
available NA,EU,SEA,TW soon


Why this maps never becomes available on Latin America? Or they are available and I'm being dumb? =/
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 24 2011 13:24 GMT
#68
Can you make the waterfall just a little bit less noisy?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Archvil3
Profile Joined September 2010
Denmark989 Posts
March 24 2011 14:00 GMT
#69
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).
Let thy speech be better than silence, or be silent.
Gescom
Profile Joined February 2010
Canada3370 Posts
March 24 2011 15:19 GMT
#70
Very great games by MMA in the GSTL on this map. ;D
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 24 2011 15:29 GMT
#71
On March 22 2011 04:53 Superouman wrote:
Show nested quote +
On March 19 2011 22:47 Numy wrote:
On March 18 2011 07:39 TedJustice wrote:
On March 18 2011 04:55 prodiG wrote:
On March 18 2011 04:46 TedJustice wrote:
Does this map qualify as a melee map, since the XelNaga tower models were changed?

Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that.

As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee.

So you could make marines have 1 hp and it would still count as a melee map?

Or does it only apply to neutral units?


That's changing the melee ruleset. So no it doesn't count

It does. Stop saying false affirmations....
See the SC2 vs BW maps, it is melee.


I must have done something horribly wrong when I was fiddling around. I appologize for that.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:09:21
March 24 2011 16:43 GMT
#72
HavoK.
Profile Joined March 2010
United States172 Posts
March 24 2011 17:01 GMT
#73
Watched this a map get some play time in the GSTL thats probably where most of us know it from it seems to be a pretty solid map, have yet to play on it but i definitely like it thats for sure.
FPSKeNz
Profile Blog Joined August 2010
91 Posts
April 12 2011 16:12 GMT
#74
Still not up on SEA yet. ):
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 12 2011 16:22 GMT
#75
On March 25 2011 01:43 adso wrote:
Show nested quote +
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 12 2011 17:42 GMT
#76
The mapmaker can completely disable the sound of the waterfall though. Which is what I tend to do if I use those types of waterfalls just because so many streams I watch if they scroll over a waterfall it's like WAHHHHHHHHHFSDKLFJDSFKDSFLKDSJFLSDKFJ SDFSDJFL SDJFSD *EARS EXPLODE*
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2011 20:03 GMT
#77
On April 13 2011 01:22 prodiG wrote:
Show nested quote +
On March 25 2011 01:43 adso wrote:
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower


I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Leeto
Profile Joined August 2007
United States1320 Posts
April 13 2011 17:38 GMT
#78
This map is sooo pretty. The games on it are pretty good, but a lot of the time I'm just admiring how beautiful the terrain and stuff are lol
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 13 2011 19:01 GMT
#79
On April 13 2011 05:03 Ragoo wrote:
Show nested quote +
On April 13 2011 01:22 prodiG wrote:
On March 25 2011 01:43 adso wrote:
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower


I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^

You can disable it but why bother when the liability is on the player/observer to configure their stuff correctly?

Its part of the game, why remove it?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 13 2011 20:19 GMT
#80
On April 14 2011 04:01 prodiG wrote:
Show nested quote +
On April 13 2011 05:03 Ragoo wrote:
On April 13 2011 01:22 prodiG wrote:
On March 25 2011 01:43 adso wrote:
On March 24 2011 23:00 Archvil3 wrote:
On March 24 2011 22:24 Ragoo wrote:
Can you make the waterfall just a little bit less noisy?


I agree with this.

This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy).


i'll be smiling for an hour or two
edit: or three
You can't change the volume on the waterfall

you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower


I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^

You can disable it but why bother when the liability is on the player/observer to configure their stuff correctly?

Its part of the game, why remove it?


Cause waterfalls are just waaay too loud compared to all other gamesounds (like Overlords creeping in Beta). The observer can't configure it "correctly" and it kinda gets on my nerves.

It's really easy to fix tho. Just go to the data editor -> sounds -> DoodadWaterfallMedium and adjust the volume. You can make it even louder if you want to :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 14 2011 06:12 GMT
#81
On April 13 2011 01:12 FPSKeNz wrote:
Still not up on SEA yet. ):

Yeah, it is still not up on SEA. Please upload this map on SEA.
Dragonmaster26
Profile Joined April 2011
Australia311 Posts
April 17 2011 00:24 GMT
#82
On March 19 2011 16:52 LSPrime wrote:
available NA,EU,SEA,TW soon


I've heard that some players already have access to this map. How can I get this map? It looks awesome. I have access to SEA and NA servers. Do I have to download it from somewhere?

Thanks in advance.
425kid
Profile Joined March 2011
416 Posts
April 17 2011 06:25 GMT
#83
This is the gsl one? nice
MeLo
Profile Joined August 2010
Australia192 Posts
April 19 2011 10:05 GMT
#84
I received Dual Site to upload onto SEA but unfortunately one of the watch towers doesn't work, so I'm waiting on the update.
FPSKeNz
Profile Blog Joined August 2010
91 Posts
April 19 2011 15:40 GMT
#85
On April 19 2011 19:05 MeLo wrote:
I received Dual Site to upload onto SEA but unfortunately one of the watch towers doesn't work, so I'm waiting on the update.

Should be the same problem as the EU server. Is it the red watch tower? If it is, then just replacing it with the blue watch tower will fix it. :D

I doubt there will be an update. :/
Crais
Profile Blog Joined March 2010
Canada2136 Posts
April 19 2011 16:34 GMT
#86
So many awesome games on this
RIP MBC Game Hero
LS
Profile Joined March 2011
Korea (South)145 Posts
April 24 2011 11:37 GMT
#87
watch tower bug fixed in NA
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
May 01 2011 13:41 GMT
#88
HON map in sc2
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
May 01 2011 14:19 GMT
#89
I dont think it looks like tesbug at all. It looks more like the Dota map.
if you can believe you can concieve
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
May 01 2011 15:12 GMT
#90
This map is so awesome! i hope its get added to the ladder ppol.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-05-06 21:31:08
May 06 2011 21:30 GMT
#91
I dont get why the watchtowers are warpgates...
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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