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![[image loading]](http://imgur.com/Vo2TI.jpg)
![[image loading]](http://imgur.com/CbAE5.jpg)
![[image loading]](http://imgur.com/duRrd.jpg)
Created by LSPrime
special thx to IUPrime
www.SC2Prime.net
cafe.naver.com/xlalc
Bases - 10 ( 2 gold bases )
2 Xel'naga Towers
Rush distance - Nat2nat 28 seconds
Size: 150x120 playable
Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
+ Show Spoiler + ![]() ![]() ![]() Created by LSPrime special thx to IUPrime www.SC2Prime.net cafe.naver.com/xlalc Bases - 10 ( 2 gold bases ) 2 Xel'naga Towers Rush distance - Nat2nat 28 seconds Size: 150x120 playable | ||
Broodie
Canada832 Posts
Kudos^ Nice waterfall too ^.^ | ||
Tsuycc
Canada269 Posts
i also really like how there is only enough gold minerals to act like an extra base really nice | ||
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ihasaKAROT
Netherlands4730 Posts
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Antoine
United States7481 Posts
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darklordjac
Canada2231 Posts
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monitor
United States2404 Posts
I'm not sure about the rocks between natural and 3rd. It looks like you can easily wall from natural CC to ramp with only a few (maybe 3) pylons. There isn't really any need to rock the other entrance to the natural... it is really a pain for Zerg because of tanks, reapers, colossi, and proxy pylons. [edit] Now those are looking like LoS Blockers to me... hmm.... nevermind I guess. | ||
Penke
Sweden346 Posts
Awesome aestethics, seems to generate great gameplay. Love it! :D | ||
dimfish
United States663 Posts
If you want to use the map analyzer and need a hand, PM me | ||
Tiazi
Netherlands761 Posts
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Zurachi
Canada289 Posts
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Torte de Lini
Germany38463 Posts
Nice job! | ||
Gudeldar
United States1200 Posts
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bearhug
United States999 Posts
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Subversion
South Africa3627 Posts
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CanucksJC
Canada1241 Posts
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Terrakin
United States1440 Posts
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DrBoo
Canada1177 Posts
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JustPassingBy
10776 Posts
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Frankon
3054 Posts
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dc302
Australia576 Posts
On March 17 2011 18:54 Frankon wrote: LSPrime butchered Testbug just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures | ||
Frankon
3054 Posts
On March 17 2011 19:09 dc302 wrote: just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures And those textures look exactly like testbug? LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug | ||
LS
Korea (South)145 Posts
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Genesis128
Norway103 Posts
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lefix
Germany1082 Posts
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Honeybadger
United States821 Posts
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undyinglight
United States611 Posts
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rocklobster
Germany7 Posts
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Archvil3
Denmark989 Posts
On March 17 2011 19:18 Frankon wrote: Show nested quote + On March 17 2011 19:09 dc302 wrote: On March 17 2011 18:54 Frankon wrote: LSPrime butchered Testbug just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures And those textures look exactly like testbug? LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug Lava/forest is the most common dual theme textures and has been used several times before. Testbug was not the first map to do so and the lava part of Testbug was removed a long time ago. Hate less. | ||
Techno
1900 Posts
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Zorgaz
Sweden2951 Posts
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Kazzabiss
1006 Posts
On March 17 2011 19:18 Frankon wrote: Show nested quote + On March 17 2011 19:09 dc302 wrote: On March 17 2011 18:54 Frankon wrote: LSPrime butchered Testbug just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures And those textures look exactly like testbug? LSPrime never did a map with two texture sets and now when he did it he used the same 2 textures as testbug So what? For one, you don't know how it plays or anything (it's now been added to the GSL) so how can you say it was butchered, and two LSP is a Korean map maker, he might have never even heard of/seen Testbug, and three, saying that it's a ripoff b/c it uses a similar concept to something else is ridiculous... I guess every airplane manufacturer in the world is ripping off the Wright Brothers, I guess every factory in the world is ripping off of Henry Ford, I guess that every country that uses Nuclear Power is ripping off the US, I guess that every weapons manufacturer of Automatic weapons is ripping off of Germany etc. etc. /s | ||
IUPrime
Korea (South)5 Posts
Gateway model is used, and it changes to Warp gate model when it is activated. And I helped to make it ![]() | ||
GrackGyver
61 Posts
I don't understand why mapmakers ruin their good work with obnoxiously spammy loading screens. It's as visually pleasing as rebecca black's hit song. More on topic, a guy makes a good looking map with 2 texture sets, as it was bound to happen at some point anyway, and I don't see how you can accuse him of "stealing" from testbug. | ||
BeyondCtrL
Sweden642 Posts
On March 18 2011 01:57 IUPrime wrote: The Xel'Naga watch tower's model changed in this map. Gateway model is used, and it changes to Warp gate model when it is activated. And I helped to make it ![]() Very cool. I really am loving this map so far :> | ||
iGrok
United States5142 Posts
A great example of this is The Eighteenth, which uses textures from the Bel'Shir, Aiur, Haven and another texture set. Mixing textures is a common technique. Mixing them like this is not as common, and LSPrime did a pretty good job of it. | ||
Sporadic44
United States533 Posts
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lovablemikey
264 Posts
What I do like about the map is everything else. It has a nice design and a nice look. Well done! | ||
price
United States297 Posts
![]() as a Z player, it looks relatively balanced (the third above the natural and relatively close to a 4th, middle of the map is open for the most part), but i wanted to make sure that they are rocks between the natural and the 3rd that would need to be broken down. how many hit points? are they more like the weakened rocks between bases on some of the current GSL maps? i guess i would really like to play on it to see ... | ||
TedJustice
Canada1324 Posts
Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. | ||
prodiG
Canada2016 Posts
On March 18 2011 04:46 TedJustice wrote: Does this map qualify as a melee map, since the XelNaga tower models were changed? Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee. | ||
Gara
Canada435 Posts
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TedJustice
Canada1324 Posts
On March 18 2011 04:55 prodiG wrote: Show nested quote + On March 18 2011 04:46 TedJustice wrote: Does this map qualify as a melee map, since the XelNaga tower models were changed? Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee. So you could make marines have 1 hp and it would still count as a melee map? Or does it only apply to neutral units? | ||
thegamer
47 Posts
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Yamulo
United States2096 Posts
On March 17 2011 18:54 Frankon wrote: LSPrime butchered Testbug ? | ||
LoCaD
Germany1634 Posts
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Enyce
Germany43 Posts
And if, do you already know when? I would love to play it, great map! | ||
mordk
Chile8385 Posts
On March 17 2011 19:09 dc302 wrote: just cause it uses two textures doesnt really mean its ripped of testbug. i dont thikn they look similar aside from the textures I think they actually might have taken more than some "inspiration" from testbug. If true, it would stand as proof that GSL does not intend to include iCCup maps any time soon. Taking elements from one of the most popular and widely known iCCup map and replicating them on a new one seems like a good way to create attachment to the new map. I, for one, immediately made the association, didn't even have to stop to think about it. I don't care anyways, all I care about is good maps for good games ![]() | ||
mardi
United States1164 Posts
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LS
Korea (South)145 Posts
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Yoshi Kirishima
United States10329 Posts
available NA,EU,SEA,TW soon Yay :D Hmm, time for new GSL obs maps :D | ||
Ragoo
Germany2773 Posts
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Nefariously
277 Posts
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Numy
South Africa35471 Posts
On March 18 2011 07:39 TedJustice wrote: Show nested quote + On March 18 2011 04:55 prodiG wrote: On March 18 2011 04:46 TedJustice wrote: Does this map qualify as a melee map, since the XelNaga tower models were changed? Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee. So you could make marines have 1 hp and it would still count as a melee map? Or does it only apply to neutral units? EDIT: Still counts as melee | ||
smileyyy
Germany1816 Posts
Yeah the right Xel'Naga Tower is not working and not showing on the minimap. Dunno why maybe localization ?:D | ||
Yoshi Kirishima
United States10329 Posts
Wait did u only upload on EU? | ||
chuDr3t4
Russian Federation484 Posts
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Hybris
United States185 Posts
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Railgan
Switzerland1507 Posts
On March 20 2011 08:16 chuDr3t4 wrote: South Xel'Naga Warpgate is red and doesn't work as it should. fix this please Problem is on EU | ||
smileyyy
Germany1816 Posts
On March 22 2011 04:04 Sclol wrote: Show nested quote + On March 20 2011 08:16 chuDr3t4 wrote: South Xel'Naga Warpgate is red and doesn't work as it should. fix this please Problem is on EU lol try it now :D I just replaced the broken red gateway with the blue one... until LSPrime figures out why its not working on EU ![]() | ||
Superouman
France2195 Posts
On March 19 2011 22:47 Numy wrote: Show nested quote + On March 18 2011 07:39 TedJustice wrote: On March 18 2011 04:55 prodiG wrote: On March 18 2011 04:46 TedJustice wrote: Does this map qualify as a melee map, since the XelNaga tower models were changed? Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee. So you could make marines have 1 hp and it would still count as a melee map? Or does it only apply to neutral units? That's changing the melee ruleset. So no it doesn't count It does. Stop saying false affirmations.... See the SC2 vs BW maps, it is melee. | ||
iGrok
United States5142 Posts
On March 22 2011 04:53 Superouman wrote: Show nested quote + On March 19 2011 22:47 Numy wrote: On March 18 2011 07:39 TedJustice wrote: On March 18 2011 04:55 prodiG wrote: On March 18 2011 04:46 TedJustice wrote: Does this map qualify as a melee map, since the XelNaga tower models were changed? Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee. So you could make marines have 1 hp and it would still count as a melee map? Or does it only apply to neutral units? That's changing the melee ruleset. So no it doesn't count It does. Stop saying false affirmations.... See the SC2 vs BW maps, it is melee. You can literally make giant Broodlords that shoot out Colossi every .01 seconds that explode into nukes when they hit, and it'll still technically count as melee. | ||
prodiG
Canada2016 Posts
On March 22 2011 05:19 iGrok wrote: Show nested quote + On March 22 2011 04:53 Superouman wrote: On March 19 2011 22:47 Numy wrote: On March 18 2011 07:39 TedJustice wrote: On March 18 2011 04:55 prodiG wrote: On March 18 2011 04:46 TedJustice wrote: Does this map qualify as a melee map, since the XelNaga tower models were changed? Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee. So you could make marines have 1 hp and it would still count as a melee map? Or does it only apply to neutral units? That's changing the melee ruleset. So no it doesn't count It does. Stop saying false affirmations.... See the SC2 vs BW maps, it is melee. You can literally make giant Broodlords that shoot out Colossi every .01 seconds that explode into nukes when they hit, and it'll still technically count as melee. When I said the melee ruleset, I meant melee win/loss trigger conditions something along the lines of: Players start with 50 minerals, 6 workers and a town center player wins when he has no opponents in the game or is the last one with buildings standing ANYTHING else is free game. | ||
adso
718 Posts
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Miragee
8504 Posts
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Bobster
Germany3075 Posts
On March 19 2011 16:52 LSPrime wrote: available NA,EU,SEA,TW soon Great job on the map! You're one of the best SC2 mapmakers out there for sure. | ||
hellbard
Brazil8 Posts
On March 19 2011 16:52 LSPrime wrote: available NA,EU,SEA,TW soon Why this maps never becomes available on Latin America? Or they are available and I'm being dumb? =/ | ||
Ragoo
Germany2773 Posts
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Archvil3
Denmark989 Posts
On March 24 2011 22:24 Ragoo wrote: Can you make the waterfall just a little bit less noisy? I agree with this. This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy). | ||
Gescom
Canada3370 Posts
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Numy
South Africa35471 Posts
On March 22 2011 04:53 Superouman wrote: Show nested quote + On March 19 2011 22:47 Numy wrote: On March 18 2011 07:39 TedJustice wrote: On March 18 2011 04:55 prodiG wrote: On March 18 2011 04:46 TedJustice wrote: Does this map qualify as a melee map, since the XelNaga tower models were changed? Obviously it doesn't matter for the GSL, I'm just curious if they found a way to do that. As long as you're using default game variants (melee ruleset) you can change literally everything else and still have the map be melee. So you could make marines have 1 hp and it would still count as a melee map? Or does it only apply to neutral units? That's changing the melee ruleset. So no it doesn't count It does. Stop saying false affirmations.... See the SC2 vs BW maps, it is melee. I must have done something horribly wrong when I was fiddling around. I appologize for that. | ||
adso
718 Posts
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HavoK.
United States172 Posts
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FPSKeNz
91 Posts
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prodiG
Canada2016 Posts
On March 25 2011 01:43 adso wrote: You can't change the volume on the waterfallShow nested quote + On March 24 2011 23:00 Archvil3 wrote: On March 24 2011 22:24 Ragoo wrote: Can you make the waterfall just a little bit less noisy? I agree with this. This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy). i'll be smiling for an hour or two edit: or three you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower ![]() | ||
SidianTheBard
United States2474 Posts
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Ragoo
Germany2773 Posts
On April 13 2011 01:22 prodiG wrote: Show nested quote + You can't change the volume on the waterfallOn March 25 2011 01:43 adso wrote: On March 24 2011 23:00 Archvil3 wrote: On March 24 2011 22:24 Ragoo wrote: Can you make the waterfall just a little bit less noisy? I agree with this. This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy). i'll be smiling for an hour or two edit: or three you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower ![]() I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^ | ||
Leeto
United States1320 Posts
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prodiG
Canada2016 Posts
On April 13 2011 05:03 Ragoo wrote: Show nested quote + On April 13 2011 01:22 prodiG wrote: On March 25 2011 01:43 adso wrote: You can't change the volume on the waterfallOn March 24 2011 23:00 Archvil3 wrote: On March 24 2011 22:24 Ragoo wrote: Can you make the waterfall just a little bit less noisy? I agree with this. This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy). i'll be smiling for an hour or two edit: or three you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower ![]() I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^ You can disable it but why bother when the liability is on the player/observer to configure their stuff correctly? Its part of the game, why remove it? | ||
Ragoo
Germany2773 Posts
On April 14 2011 04:01 prodiG wrote: Show nested quote + On April 13 2011 05:03 Ragoo wrote: On April 13 2011 01:22 prodiG wrote: On March 25 2011 01:43 adso wrote: You can't change the volume on the waterfallOn March 24 2011 23:00 Archvil3 wrote: On March 24 2011 22:24 Ragoo wrote: Can you make the waterfall just a little bit less noisy? I agree with this. This map has produced some excellent games in the GSTL and the only thing I could point out is everytime the observer views the waterfall it is almost louder then the commentators(not quite but still noisy). i'll be smiling for an hour or two edit: or three you can however decrease ambient sounds in-game, it's the observer's fault for not having it set lower ![]() I'm 99% sure that I changed the volume of a waterfall in one of my maps already. I can double check if you want tho^^ You can disable it but why bother when the liability is on the player/observer to configure their stuff correctly? Its part of the game, why remove it? Cause waterfalls are just waaay too loud compared to all other gamesounds (like Overlords creeping in Beta). The observer can't configure it "correctly" and it kinda gets on my nerves. It's really easy to fix tho. Just go to the data editor -> sounds -> DoodadWaterfallMedium and adjust the volume. You can make it even louder if you want to :D | ||
ZenDeX
Philippines2916 Posts
On April 13 2011 01:12 FPSKeNz wrote: Still not up on SEA yet. ): Yeah, it is still not up on SEA. Please upload this map on SEA. | ||
Dragonmaster26
Australia311 Posts
On March 19 2011 16:52 LSPrime wrote: available NA,EU,SEA,TW soon I've heard that some players already have access to this map. How can I get this map? It looks awesome. I have access to SEA and NA servers. Do I have to download it from somewhere? Thanks in advance. | ||
425kid
416 Posts
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MeLo
Australia192 Posts
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FPSKeNz
91 Posts
On April 19 2011 19:05 MeLo wrote: I received Dual Site to upload onto SEA but unfortunately one of the watch towers doesn't work, so I'm waiting on the update. Should be the same problem as the EU server. Is it the red watch tower? If it is, then just replacing it with the blue watch tower will fix it. :D I doubt there will be an update. :/ | ||
Crais
Canada2136 Posts
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LS
Korea (South)145 Posts
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Tchado
Jordan1831 Posts
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TheWarbler
United States1659 Posts
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Anomandaris
Afghanistan440 Posts
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Archerofaiur
United States4101 Posts
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