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[Hero Arena] Smashcraft (3v3 MOBA deathmatch) - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-22 04:00:58
January 22 2011 04:00 GMT
#61
v1.23 Updates

Hero Updates

Hawk

-Hawk's sniping abilities no longer pierce through multiple targets.

-Hawk's Shadowbind should no longer pierce multiple targets.

-Reduced the casting time of Lethal Shot by 0.5s

-Reduced the damage of Lethal Shot by ~20%.

-Sniping abilities as well as Executioner will now ignore non-player targets.

Lamia

-Lamia's Void Barrier will now apply Dark Curse when the shield is broken to all enemies within a small radius of her.
This ability will no longer "dispel" enemies in her radius.

-Dark Curse now deals damage when it is applied.

-Increased the radius of the heal effect on cursed targets when Lamia hits a player with Shadow Tether. She should
now always gain the benefit of the heal from maximum casting range.

Misery

-Reduced the health of Misery's zerglings to 10 (down from 50)

-Reduced the amount of time zerglings will remain in play to 6 seconds (down from 8).

Sarina

-Sarina's Burst of Life ability will now deal damage to non-player targets (i.e. zerglings, banelings)

-Increased the range of Sarina's refresh to 8 distance (up from 6).

-Removed the cooldown from Sarina's spore pistol. Increased the range 15.

-Sarina's spore pistol will now deal damage initially, but the duration of the poison effect has been reduced by 1 second. This means each time she hits with the pistol shot, it will apply the poison, but do the initial tick of damage right away.

Bug fixes

-Fixed an error causing Misery's Tunnel to not work properly sometimes.

-Fixed an error causing Rush's Blink ability to not work properly sometimes.

-You can no longer target invalid terrain points as a blink target.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
January 22 2011 07:36 GMT
#62
Super fun game mephs, and good updates. This is the game that's made me work on my lefty mouse skills while my hand is broken, otherwise I would probably just be playing battlecraft all month.
Yeah, well, you know, that's just like, your opinion man
Rubbish_
Profile Joined September 2010
Sweden4 Posts
January 23 2011 09:23 GMT
#63
You need to release a 2v2 only version of this. It becomes so much more enjoyable.
God damn Jimmy
Mephs
Profile Joined October 2010
139 Posts
January 23 2011 17:11 GMT
#64
You can start a game with 2v2, no need for a variant
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-24 04:04:59
January 24 2011 04:04 GMT
#65
Added the new promo vid to the initial post! Check it out in HD!

Railgan
Profile Joined August 2010
Switzerland1507 Posts
January 24 2011 11:41 GMT
#66
holy f that looks awesome
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
burne-
Profile Joined November 2010
71 Posts
January 24 2011 13:56 GMT
#67
the promo video is reallyyy goood. good job!
SpaceYeti
Profile Joined June 2010
United States723 Posts
January 24 2011 16:43 GMT
#68
Love the changes and the video. Here's hoping for 4v4 or 5v5 versions in the future. :D Keep up the good work!
Behavior is a function of its consequences.
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2011-01-24 17:18:31
January 24 2011 17:18 GMT
#69
Could you add future updates to the opening post, makes it easier to keep up with everything :D.

Loving the game.
"Suum Cuique" - Cicero
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-24 18:04:10
January 24 2011 18:03 GMT
#70
v1.25 Updates

Content Updates

-Added new map: Arid Enigma.

-Added new feature: Rematch! button at the end of a game. The rematch function will allow you to instantly restart the game as if you joined a new lobby, but with the same players. You can repick your characters and the map from scratch as well. The rematch function will not work if anyone leaves during the game, at any time.

-Reduced the intensity of "quaking" effects such as Pyro's abilities which would shake the camera. This should improve the overall visibility of the game.

-Players will now have a pointer above their head which should be visible through most effects, improving the visibility of players during a match where lots of abilities are being used at once.

----------------

For a full list of updates please visit: http://www.playsmashcraft.com! =D
Mephs
Profile Joined October 2010
139 Posts
January 25 2011 19:45 GMT
#71
First Tutorial: The Basics

FFenix
Profile Joined July 2010
Canada23 Posts
January 25 2011 22:44 GMT
#72
Very fun game! Keep it going!
Mephs
Profile Joined October 2010
139 Posts
January 26 2011 13:18 GMT
#73
v1.27 Updates

New Assault Hero: Omni, the Blitzkrieg

-A: Mini-spread fire attack (single fire). Does more damage in proximity (spread hit-scan) based on a 4 line shot.

-S: Calls an air strike that travels across the map.

-D: Dashes through opponents, stumbling them.

-F: Calls the confederate capital ship to rain hell upon all enemies in front of him.

-G: Boosts his jetpack, escaping any stuns, roots, and snares, additionally stumbling all nearby enemies.

-R: Reload

=======================

Content

-New status effect: Stumble. Stumble puts you into a variation of stun state that makes you spin and prevents you from taking any action. While stumbled, the next hit you take will do 50% more damage, and remove the stumble effect. Any damage taken will break the effect. Stumble can be escaped by any ability that escapes stun effects.

-New models: Sarina and Misery are now using models from the Left 2 Die mod.

Bug Fixes

-Zephyr will no longer collide with teammates when charging.

-Heroes should now properly gain fury when other sources (such as zerglings) do damage on behalf of your character.
KeithJar
Profile Joined October 2010
Sweden30 Posts
January 26 2011 13:45 GMT
#74
I just stumbled upon (not the internet browser addon) and I am soooo glad that I did!!
This game looks so fing awesome, it's brilliant!

Can't wait to try this out with a bunch of friends.

Btw the music you used for the "trailer" video, what is the name of the song/group??

"it's not that he's dumb, he's just neural parasited by a retarded infestor" - Day9
Mephs
Profile Joined October 2010
139 Posts
January 26 2011 14:10 GMT
#75
Ishiwatari Daisuke
Music is "Still in the Dark" from GGX2 OST
Alex1Sun
Profile Blog Joined April 2010
494 Posts
January 26 2011 16:17 GMT
#76
It's definitely the best UMS ever (taking into account all BW, WC3 and SC2 UMSs). Simply amazingly fun! Keep up, Mephs!
This is not Warcraft in space!
tw!tch
Profile Blog Joined October 2010
United States563 Posts
January 26 2011 20:05 GMT
#77
Great new char, Omni is hella fun
FinestHour
Profile Joined August 2010
United States18466 Posts
January 26 2011 21:07 GMT
#78
2v2 mode is definitely the way to go. Some of the heroes could use a more original name imo.
thug life.                                                       MVP/ex-
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 28 2011 11:03 GMT
#79
BUMP
Thisi game fucking owns!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Mephs
Profile Joined October 2010
139 Posts
January 28 2011 23:03 GMT
#80
v1.31 Update Notes

Balance

-Omni's Air Strike now starts with a 10 second cooldown at the beginning of a match.

-Omni's Air Strike no longer gains a bonus against Psion characters (not all abilities get class bonus damage).

-Reduced the blast radius of Omni's Air Strike to 2.5 (down from 3).

-Reduced the movement lock after using Omni's Airstrike to 0.5s (down from 1s)

-Reduced the movement lock after using Omni's Zweisturmer (A ability)

-Reverted the cooldown of Omni's Airstrike back to 10 seconds (down from 15).

-Hawk's mana regen while stealthed has been increased to match the regeneration rate of Manafusion.

-Manafusion now recovers energy at a constant rate.

Bugs

-Hawk should no longer have a delay on her mana regen in between attacks.

-Sarina should now properly be able to hit targets from 15 range, as was intended in the previous patch (it was erroneously left out).

-Sarina's Spore Pistol should now properly deal its initial damage when the DOT is reapplied.

-When players leave at the end of a game, the Rematch button should now update properly to reflect this.

-You can no longer deslect your unit(s). If you control multiple units, you can select any unit you control, however selecting another player's unit will reset the selection to your main unit.

UI Changes

This version brings about enormous upgrades to the game UI.

-You can now see all player's Fury underneath their health bar. The blue bar indicates how close to maximum fury they are, and at full fury, the bar will flash blue indicating that they can use their fury ability.

-Added a new personal fury gauge showing your character's current fury level. The bar will flash blue when it is maxed. The sectioned design of the bar is going to be followed up soon by EX moves, the halfway point determining where you can use an EX move or not.

-New command button layout. Now reflects a standard WoW-esque UI with the buttons all in a row, with their hotkeys more visibly labelled. You can still hover over the icons to view the description.

-Removed all submenu-based abilities. All abilities that were formerly bound to the key combos have been changed:

S->S abilities are now bound to S
S->D abilities are now bound to Z
S->F abilities are now bound to X

This allows you to now see the cooldowns of your sub-abilities and also access them with one keystroke instead of 2.

-Unit info and buff/debuffs are now located to the right of the command bar. This will also display numerical values of your HP, energy, and shields.

-Spectator UI updated to reflect the new player UI.
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