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[Hero Arena] Smashcraft (3v3 MOBA deathmatch) - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
Last Edited: 2011-01-08 16:58:04
January 08 2011 16:57 GMT
#21
I dig the Blazeblue audio, that's what made me initially try it. Love Blazeblue. (edit: Might be nice to credit Blazeblue in the game somehow, during the cinematic intros in the corner or something.)

I think what this game suffers from most is poor hotkeys? When I play Rush (for example) and I'm trying to blink, I instinctively hit B due to the Stalker blink ability. Being as that Rush does have an auto attack (unlike some heroes) I also do a lot of A-Clicks, only to discover that there's an actual ability bound to that key.

I think this is kind of an underlying cause to a few other problems, such as (for me, anyway) the lack of players willing to stay in a game for the full bo5. While the game is simple in concept, it confuses the hands, and frustrates people to death.

I personally think it has a lot of potential, but just needs to be dumbed down a little. I know, that sounds ridiculous. The average hardcore teamliquider might be able to figure it out with relative ease, but to be a very popular and successful map, you have to cater a little to the more casual players. I think the complexity should come from teamwork, not from having to figure out what your hero does and how to do it easily.

Also, it might be neat to have a custom interface for this, even if its just simple buttons or whatever. Considering that its only really reasonable to play this game with hotkeys, the command card is semi-redundant (which isnt to say you don't need buttons for abilities, but just less intrusive ones)
beep beep boop
Tiazi
Profile Joined February 2010
Netherlands761 Posts
January 08 2011 19:09 GMT
#22
SuperDuperAwesomeSauce!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Mephs
Profile Joined October 2010
139 Posts
January 08 2011 21:57 GMT
#23
With 1.2 coming out I may be able to make some improvements thanks to mouse tracking and UI customization.
VictorianPark
Profile Joined April 2010
Canada15 Posts
January 09 2011 05:41 GMT
#24
before anyone says that certain characters are imbalanced, too weak, useless, etc

Please play against GOOD Players and not pub stomping because I've 1v3d an entire team with sarina before, does this make her imbalanced? no. The only way to gauge the balance of this game is when it is played at very competitive levels which currently doesn't exist. Explore all options before coming to a conclusion.

Mephs
Profile Joined October 2010
139 Posts
January 09 2011 15:35 GMT
#25
We have forums now! Albeit a bit nondescript, will pretty it up some more later.

http://www.playsmashcraft.com

Updates and announcements will be posted here from now on. Stay tuned! Big things are coming.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 09 2011 19:38 GMT
#26
I really like this game. It's not totally balanced, but the controls/interface are decent and everything is well designed. High action too! Awesome game to play with friends.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Vinski
Profile Joined November 2010
505 Posts
January 09 2011 23:49 GMT
#27
Love this game its fricken awesome. Would love to see some leagues and tournaments fricken awesome!
"Sound is in a bad marriage, instead of divorcing her and keeping half your shit, he just committed suicide"
Mephs
Profile Joined October 2010
139 Posts
January 10 2011 18:46 GMT
#28
BIG UPDATE

General

-Revolver can no longer Sunder enemies into the lake on Valkyrie Summit.

-Increased the terrain area of the central part of Valkyrie Summit.

-Some intro cameras have been moved around for every map.

-The range of Pyro's Ignition has been increased to 10 (up from 8).

-The damage done by Pyro's main and DOT damage have been very slightly lowered.

-The game should now properly end in the event of the other team leaving completely at any point of the match.

-The endgame leaderboard has been moved so that the game chat does not overlap it.

- Endgame leaderboard now shows Rating adjustments per player.

Content Addition: New Pre-game Screen

After character selection, you are now given an additional 30 seconds to view your team compositions, who is playing which character, each player's PSR ranking, and also vote on the map you would prefer to play on! This screen will fade to the first round after everyone is marked as "Ready". To flag yourself as ready, choose a map option, or choose Random Map.

PSR Ranking System & Stat Tracking

Introducing the competitive meter for Smashcraft, PSR rankings! PSR stands for "Personal Skill Rating" and is determined by your performance against other players. This rating stays with you between games and also keeps track of your Win-Loss ratio.

How PSR Works:

You start at a rating of 1500. Every game you play, your team's composite PSR is averaged and the amount of points you win or lose depends on the average PSR of your opponents, and also your PSR in comparison to your team's average PSR.

The base value of a match is +/-16 points. If everyone was the same PSR, this would be the amount of points you gain for a win (+16) or lose (-16). However its not that simple when factoring in the rest of the players.

You can determine amount of points gained or lost in a match based on the following algorithm:

For a win:
16 + ((Your team's average PSR - Enemy team's average PSR) / 25) + ((Your team's Average PSR - Your PSR) / 25)

For a loss:
16 - ((Your team's average PSR - Enemy team's average PSR) / 25) + ((Your team's Average PSR - Your PSR) / 25)

Leaver Penalty

PSR is only adjusted during the Victory/Defeat screen. If you leave anytime once the first round starts (during the intro) or before the victory/defeat sequence, you automatically lose the amount of PSR you would have lost if you had lost the match. If teammates disconnect or drop during character selection, you can avoid PSR loss by disconnecting BEFORE the game starts.

With the coming update from blizzard, new features will enhance the PSR rankings integrity so hang tight, for now it is in a testing phase and is subject to being reset at any time.

This topic will be open for discussion until the next update.
Looky
Profile Joined April 2010
United States1608 Posts
January 10 2011 19:19 GMT
#29
this game is pretty fun and well designed
Mephs
Profile Joined October 2010
139 Posts
January 10 2011 20:46 GMT
#30
I'm looking for a reliable person/people to host Smashcraft on EU, KR and SEA within the timeframe of this week.

By reliable, I mean, you must be able to update the map regularly, because I update very often. Also must be able to boost the map to at least page 2-3 (it will take off on its own from there), and reboost everytime popularity resets.

After 1.2 patch I'll add in some last minute changes and then it is ready for an official 1.0 release, with 12 heroes to start out. PM or leave me a message if you can handle this! =]
MeteorRise
Profile Joined August 2010
Canada611 Posts
January 11 2011 06:04 GMT
#31
This game rocks my socks. Damn. Apparently this I played was a tester for the map, but he wasn't even super good. But YEAH THIS MAP ROCKS. +1
Elegance, in all things.
Cirn9
Profile Blog Joined May 2009
1117 Posts
January 11 2011 07:33 GMT
#32
sc2 bloodline champions?
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Mephs
Profile Joined October 2010
139 Posts
January 11 2011 07:44 GMT
#33
On January 11 2011 16:33 mikku wrote:
sc2 bloodline champions?


Basically.
Imperfect1987
Profile Joined August 2010
United States558 Posts
January 11 2011 08:13 GMT
#34
This game is addictive. Very addictive. Was going to make a thread for it soon if you didn't Mephs. Great work on it! Hoping to see this on front page one day, it deserves it!
The keyboard is mightier than the pen.
pandaminion
Profile Joined October 2010
United States270 Posts
January 11 2011 08:38 GMT
#35
Play this game. It's great. Also, hope you get a spot in the Featured Map section.
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-12 14:05:02
January 11 2011 22:14 GMT
#36
v0.96 Changes
===========

Balance

-Sarina's Burst of Life casting time reduced to 1 second.

-Increased the healing of Burst of Life to 260 (up from 225).

-Reduced the channeling range of Refresh to 6 (down from 10).

Gameplay

-You can now change hero facing for characters such as Ace, Revolver, and Pyro by simply moving the mouse while in firing mode. You can still use the shift+right click method, but this should make it easier to turn and fire for auto-firing weapons.

-PSR has been reset to accomodate changes in the latest update from Blizzard.

-All hero models have been increased in size slightly. Collision is not changed for hit-scan abilities, this should make it easier to use clickable abilities on teammates.

General

Join our community channel on Battle.NET. Join chat channel "Smashcraft".

Content

NEW HERO! Lamia, the Vile Witch (Support)
======================================

Lamia uses the Queen model and an is a spellcaster, offensive support. She specializes in debuffing the enemy and draining enemy life to heal the team when they are cursed.

A: Shadow Tether - Fires a tendril of dark energy in the target direction. If it hits an enemy, it will latch onto them for 6 seconds, doing damage every second, and additionally slowing their movement speed by 50%. 0.5s casting time, hit-scan based ability.

S: Dark Curse - Afflicts all enemies in the target area with a curse, causing them to take 20% additional damage from all attacks for 10 seconds. Shadow Tether will heal nearby allies if used on a cursed target.

D: Void Barrier - Shields Lamia for 200 damage, when the shield is broken, it will dispel all beneficial (non-fury) effects on all nearby enemies. This includes things such as Dex's Nullifier Field, Stoneskin or other beneficial buffs enemies might have.

F: Eternal Torment - Levitates all enemies in the target area for up to 5 seconds. While levitated, Lamia will drain HP from all victims until the spell ends. Targets afflicted by the spell cannot move or act, but cannot be damaged by anyone but Lamia while in the air. The spell can be interrupted by players not affected by it.

G: Dispersion - Breaks stuns and removes all negative effects from Lamia.

R: Manafusion

==============

v0.102b Changes

Balance

-Dex can no longer have more than one of any kind of drone in play at a time.

-Increased the attack range and damage of Dex's auto-turret slightly.

-Turrets should now acquire the closest target to them

-Increased the healing effect of Dex's Nanomed drone to 26 (Up from 22).

Bug Fixes

-Hawk should no longer become frozen when cancelling her fury ability.

-Melee characters should now show improved "smart" target acquisition instead of randomly picking different targets to attack.

-Ace should no longer display a muzzle flash after being stunned

-Character icons on the health UI now change to the "leaver" icon when a player leaves the game

-Values on the leaderboard should no longer display decimal values.
SirazTV
Profile Joined May 2010
United States209 Posts
January 12 2011 15:00 GMT
#37
This game is amazing best ums ive seen so far. I highly recommend everyone tries this game.
Iatrik
Profile Joined August 2010
Germany159 Posts
January 12 2011 23:25 GMT
#38
Pls release it on the European Server.
Already thought about doing a custom map like that myself, so i have to check it out =)
Feed me more
Mephs
Profile Joined October 2010
139 Posts
January 12 2011 23:28 GMT
#39
Outside server release will be tonight or tomorrow, just adding in some final touches, bug fixes, and polish.
Mephs
Profile Joined October 2010
139 Posts
January 13 2011 03:00 GMT
#40
v0.108b Changes

Balance

-Increased the pulse range of Dex's Magdrone to 8 (up from 5)

Bugs

-Ace's attack range is now set to its intended range (15)

Content

-All abilities should now show a range indicator when possible.

-Added a "Random Hero" option.

-You can now view a player's Win/Loss/Leaver information by hovering your mouse over their PSR tab during the matchup screen. This UI will be improved later on when achievements are added.
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