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[Hero Arena] Smashcraft (3v3 MOBA deathmatch) - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
kane]deth[
Profile Joined October 2009
Canada368 Posts
January 13 2011 03:55 GMT
#41
Just have to say, map is really fun keep up the good work.
Mephs
Profile Joined October 2010
139 Posts
January 13 2011 15:02 GMT
#42
Just released 1.0, Frunck will be hosting it on the EU server. Still need an SEA host.
Spawkuring
Profile Joined July 2008
United States755 Posts
January 13 2011 17:10 GMT
#43
This is an excellent map. Very good presentation with a lot of polish, and the gameplay is incredibly fun as well.

My only complaint is that I'm not too big on the hotkeys all being A-G. There have been a handful of times when I accidentally use my ultimate when I was trying to use my CC breaker instead. I think at the very least the CC breaker should be hotkeyed at C, or maybe at E so it's aligned with the other defensive abilities. Easier for the fingers to reach, and is more intuitive.

Here's to hoping that this map gets more popular. I definitely see big potential in this.
thesideshow
Profile Blog Joined May 2010
930 Posts
January 13 2011 17:19 GMT
#44
This looks awesome! Will try it out this weekend with my friends.

I'll be willing to host it on SEA too. =)
OGS:levelchange
burne-
Profile Joined November 2010
71 Posts
January 13 2011 18:10 GMT
#45
No hotkeys on EU and it says something like paramvalue on all the fields abilities and selection.

so fix these bugs ASAP. even tought there were no hotkeys i could still sense this is a realyl good game, just fix those bugs pls :/
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-13 20:36:38
January 13 2011 20:24 GMT
#46
I'm not sure what you mean? It might not be uploaded yet, I left it with my EU host overnight and he hasn't gotten back to me yet.

He may have uploaded it in foreign locale, I am pretty sure he has to upload it using the EN locale and that should fix the above issues.
burne-
Profile Joined November 2010
71 Posts
January 13 2011 20:38 GMT
#47
lol it might not have been uploaded when I report the bugs and have played it

ffs...
Mephs
Profile Joined October 2010
139 Posts
January 14 2011 00:36 GMT
#48
Fixed the locale problem, it should be fully working now (Frunck just uploaded fixed version)
EMCL
Profile Joined September 2010
United States71 Posts
January 14 2011 10:47 GMT
#49
The absolute best custom game I've ever played, please feel free to join the chat channel SMASHCRAFT on sc2 or go to the forums playsmashcraft.com

!!! : )

Join up for the tournament!
burne-
Profile Joined November 2010
71 Posts
Last Edited: 2011-01-14 19:50:47
January 14 2011 19:48 GMT
#50
After the fixes this is soooooo good!

currently my favorite map on bnet. Im not sure if all heroes are balanced tough. I feel like supports are quite close to useless against 3 aggressive heroes.

*edit*

and also BIG thank on getting this on EU.
Mephs
Profile Joined October 2010
139 Posts
January 14 2011 21:56 GMT
#51
So far the "high level" play on US has developed into a pretty balanced use of all heroes. I see just about every hero being used about evenly. Of course some tend to have a more noob-friendly set of abilities, but every hero seems to have a limitless skill ceiling which I'm really happy to see.
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
January 15 2011 00:12 GMT
#52
This is so nice finally got a chance to play it and loving it so far!
Mephs
Profile Joined October 2010
139 Posts
January 15 2011 02:15 GMT
#53
v1.5 Updates

-Ezzerat should no longer disappear sometimes when his ultimate is used near walls or cliffs.

-Fixed a bug that let Ezzerat use Cheap Shot & Garrote out of stealth

-Fixed an error that caused Valkyrie Summit to get ghost votes in a game where there were less than 6 players.

-Fixed a bug that was causing damage transfer effects to not register, causing Pyro's Forgebond to not redirect damage to him, and Dex's Reversal Field to not reflect damage.
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-16 09:14:05
January 16 2011 09:13 GMT
#54
v1.9 Update Notes

Balance

-Increased the damage and slowing effect done by Alseir's Frost Lance

-Increased the damage done by Glacial Strike slightly.

-Absolute Zero now channels for 5 seconds instead of 10, dealing double as much damage per pulse. The total amount of damage done by the ability is unchanged.

-Absolute Zero will now break frostbite effects.

-Increased the initial damage of Onyx's Lava Surge

-Lamia's healing effect of using Shadow Tether on a cursed target will now affect all allies near
the tether's target instead of around Lamia herself. The healing radius has also been increased.

-Reduced the amount shielded by Dex's nullifier field to 200.

-Vanish will no longer break on damage.

-Increased the movement speed while stealthed for Ezzerat and Hawk.

-Using evasion while stealthed will no longer reveal your position.

-Increased the radius of Pyro's Backdraft.

-The time required to be out of combat to re-enter stealth is now 5 seconds (down from 8).

Bugfixes

-Hawk's hallucination should now cause attackers to deacquire their target. Melee characters should stop chasing her.

-Vanish and Hallucination should now properly stop Shadow Tether's channeling effect.
Mephs
Profile Joined October 2010
139 Posts
January 18 2011 15:08 GMT
#55
v1.15 Update Notes

Announcement

-Smashcraft is looking for an SEA and KOR host! PM me if you are willing and able to be reliable, attempt to promote the game in those regions, and put up semi-frequent updates!

Balance

-Increased the range of Onyx's Polymorph ability

-Onyx's Molten Barrier now applies a miniature stun whenever damage is done to him while the shield is up. Attacking Onyx's shield will apply "Molten Backlash" an 0.5s stun.

NEW PSION HERO: Misery, the Fetid Decay

-[A] Acid Geyser: Targetted persistent AOE damage. Creates a blast 4 times in the target area that does moderate damage each burst. Also afflicts enemies with a DOT effect.

-[S] Swarmspawn: Spawns 5 eggs that hatch 2 zerglings each in the specified formation. You can spawn them in a circle formation, or parallel/perpendicular line formation to block hitscan attacks or even block pathing through a choke. The zerglings will attack enemies at their own free will.

-[D] Spore Colony: Long cast targetted AOE that roots and deals periodic damage to all victims.

-[F] Baneling Bust: Spams up to 20 banelings that explode for heavy damage each.

-[G] Tunnel: Burrows to the target location and breaks CC effects.
SpaceYeti
Profile Joined June 2010
United States723 Posts
January 20 2011 17:45 GMT
#56
Wanted to say that after discovering this game a few days ago, me and my coworkers have been playing tons of it and absolutely LOVE it! Keep up the good work.

Regarding the latest hero, Misery: having both the root from Spore Colony and the zerglings from Swarmspawn makes Misery REALLY REALLY strong at keeping enemies from running away....too strong perhaps. Keep an eye on this because we've found it to be really difficult to deal with in many of our games. The root is easy enough to escape from because of the escape ability ever hero has, but the zerglings make escape near impossible an a lot of situations.

Keep it up! Looking forward to more heroes in the future, especially more support heroes! :D
Behavior is a function of its consequences.
Mephs
Profile Joined October 2010
139 Posts
January 21 2011 02:49 GMT
#57
Most chars have the capability to get away from lings if they get surrounded. I'm probably going to add some kind of way for the two who dont to get out easier, Lamia/Sarina are the most difficult to deal with a ling surround. All chars have some sort of AOE or way to break the surround with damage alone. (They can be killed, they only have 50 hp)
SpaceYeti
Profile Joined June 2010
United States723 Posts
January 21 2011 15:51 GMT
#58
On January 21 2011 11:49 Mephs wrote:
Most chars have the capability to get away from lings if they get surrounded. I'm probably going to add some kind of way for the two who dont to get out easier, Lamia/Sarina are the most difficult to deal with a ling surround. All chars have some sort of AOE or way to break the surround with damage alone. (They can be killed, they only have 50 hp)
Maybe this is my problem, as those are the two heroes I play the most.

I played a bunch more of this yesterday and I must say, keep up the good work. Any chances of a 5v5 version of this game in the future?
Behavior is a function of its consequences.
Mephs
Profile Joined October 2010
139 Posts
January 21 2011 16:05 GMT
#59
Possibly, I'd have to gut some of the internal stuff to make it work right but it could be a possibility if they ever release better support for variants.
Mephs
Profile Joined October 2010
139 Posts
January 21 2011 21:16 GMT
#60
Last week's tournament champion EMCL will be co-casting games for most of the day with Pocketsocks LIVE. Tune in for some epic high level matches being streamed live right now, or if you're curious about Smashcraft, now's your time to check out high level, high skill play!

http://www.justin.tv/pocketsocks#/w/784176448

Also! Make sure to tune in and/or sign up for the 2nd official tournament being held tomorrow, Saturday, Jan 22nd at 7PM PST.

The official tournament thread: http://playsmashcraft.com/viewtopic.php?f=14&t=82
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