keep up the good work.[Hero Arena] Smashcraft (3v3 MOBA deathmatch) - Page 3
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kane]deth[
Canada368 Posts
keep up the good work. | ||
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Mephs
139 Posts
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Spawkuring
United States755 Posts
My only complaint is that I'm not too big on the hotkeys all being A-G. There have been a handful of times when I accidentally use my ultimate when I was trying to use my CC breaker instead. I think at the very least the CC breaker should be hotkeyed at C, or maybe at E so it's aligned with the other defensive abilities. Easier for the fingers to reach, and is more intuitive. Here's to hoping that this map gets more popular. I definitely see big potential in this. | ||
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thesideshow
930 Posts
I'll be willing to host it on SEA too. =) | ||
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burne-
71 Posts
so fix these bugs ASAP. even tought there were no hotkeys i could still sense this is a realyl good game, just fix those bugs pls :/ | ||
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Mephs
139 Posts
He may have uploaded it in foreign locale, I am pretty sure he has to upload it using the EN locale and that should fix the above issues. | ||
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burne-
71 Posts
ffs... | ||
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Mephs
139 Posts
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EMCL
United States71 Posts
!!! : ) Join up for the tournament! | ||
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burne-
71 Posts
currently my favorite map on bnet. Im not sure if all heroes are balanced tough. I feel like supports are quite close to useless against 3 aggressive heroes. *edit* and also BIG thank on getting this on EU. | ||
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Mephs
139 Posts
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DiZasteR
Netherlands84 Posts
finally got a chance to play it and loving it so far! | ||
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Mephs
139 Posts
-Ezzerat should no longer disappear sometimes when his ultimate is used near walls or cliffs. -Fixed a bug that let Ezzerat use Cheap Shot & Garrote out of stealth -Fixed an error that caused Valkyrie Summit to get ghost votes in a game where there were less than 6 players. -Fixed a bug that was causing damage transfer effects to not register, causing Pyro's Forgebond to not redirect damage to him, and Dex's Reversal Field to not reflect damage. | ||
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Mephs
139 Posts
Balance -Increased the damage and slowing effect done by Alseir's Frost Lance -Increased the damage done by Glacial Strike slightly. -Absolute Zero now channels for 5 seconds instead of 10, dealing double as much damage per pulse. The total amount of damage done by the ability is unchanged. -Absolute Zero will now break frostbite effects. -Increased the initial damage of Onyx's Lava Surge -Lamia's healing effect of using Shadow Tether on a cursed target will now affect all allies near the tether's target instead of around Lamia herself. The healing radius has also been increased. -Reduced the amount shielded by Dex's nullifier field to 200. -Vanish will no longer break on damage. -Increased the movement speed while stealthed for Ezzerat and Hawk. -Using evasion while stealthed will no longer reveal your position. -Increased the radius of Pyro's Backdraft. -The time required to be out of combat to re-enter stealth is now 5 seconds (down from 8). Bugfixes -Hawk's hallucination should now cause attackers to deacquire their target. Melee characters should stop chasing her. -Vanish and Hallucination should now properly stop Shadow Tether's channeling effect. | ||
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Mephs
139 Posts
Announcement -Smashcraft is looking for an SEA and KOR host! PM me if you are willing and able to be reliable, attempt to promote the game in those regions, and put up semi-frequent updates! Balance -Increased the range of Onyx's Polymorph ability -Onyx's Molten Barrier now applies a miniature stun whenever damage is done to him while the shield is up. Attacking Onyx's shield will apply "Molten Backlash" an 0.5s stun. NEW PSION HERO: Misery, the Fetid Decay -[A] Acid Geyser: Targetted persistent AOE damage. Creates a blast 4 times in the target area that does moderate damage each burst. Also afflicts enemies with a DOT effect. -[S] Swarmspawn: Spawns 5 eggs that hatch 2 zerglings each in the specified formation. You can spawn them in a circle formation, or parallel/perpendicular line formation to block hitscan attacks or even block pathing through a choke. The zerglings will attack enemies at their own free will. -[D] Spore Colony: Long cast targetted AOE that roots and deals periodic damage to all victims. -[F] Baneling Bust: Spams up to 20 banelings that explode for heavy damage each. -[G] Tunnel: Burrows to the target location and breaks CC effects. | ||
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SpaceYeti
United States723 Posts
Regarding the latest hero, Misery: having both the root from Spore Colony and the zerglings from Swarmspawn makes Misery REALLY REALLY strong at keeping enemies from running away....too strong perhaps. Keep an eye on this because we've found it to be really difficult to deal with in many of our games. The root is easy enough to escape from because of the escape ability ever hero has, but the zerglings make escape near impossible an a lot of situations. Keep it up! Looking forward to more heroes in the future, especially more support heroes! :D | ||
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Mephs
139 Posts
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SpaceYeti
United States723 Posts
On January 21 2011 11:49 Mephs wrote: Maybe this is my problem, as those are the two heroes I play the most. Most chars have the capability to get away from lings if they get surrounded. I'm probably going to add some kind of way for the two who dont to get out easier, Lamia/Sarina are the most difficult to deal with a ling surround. All chars have some sort of AOE or way to break the surround with damage alone. (They can be killed, they only have 50 hp) ![]() I played a bunch more of this yesterday and I must say, keep up the good work. Any chances of a 5v5 version of this game in the future? | ||
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Mephs
139 Posts
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Mephs
139 Posts
http://www.justin.tv/pocketsocks#/w/784176448 Also! Make sure to tune in and/or sign up for the 2nd official tournament being held tomorrow, Saturday, Jan 22nd at 7PM PST. The official tournament thread: http://playsmashcraft.com/viewtopic.php?f=14&t=82 | ||
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