Keep the good work!!!!Played abit with some people and it totally kickass!
[Hero Arena] Smashcraft (3v3 MOBA deathmatch) - Page 8
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Crying
Bulgaria778 Posts
Keep the good work!!!!Played abit with some people and it totally kickass! | ||
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burne-
71 Posts
but anyway, love the map! | ||
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Mephs
139 Posts
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Nifel
706 Posts
Also, I was like "wow for some reason this reminds me so much of guilty gear". No wonder when it's kinda inspired (and borrows audio) from Blazblue. Anyway, stuff is awesome. | ||
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Shodaa
Canada404 Posts
I've been playing since TB made a video about it. This game is so good that it could be a standalone game. I met 2 guys randomly while playing and we decided to made a team. We then registered in the tournament and did really well for a team that been playing for less than a week. It was really awesome and we're going to play next week for sure :D This game has really a lot of potential and could possibly become as popular as dota. BTW, if you're interested, the final are coming up soon on EMCL's stream . | ||
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Mephs
139 Posts
General -On Arid Enigma, there are now ramps leading to the areas behind the bridges opening up more territory on the map. -The bridges on Arid Enigma have been reworked, there should be slightly more relaxed space for line of sight firing on hit-scan effects on the corner platforms looking onto the bridges. -The brightness on Vandal District has been slightly increased for better visibility on low graphics settings. -Some abilities now have a team indicator showing the range and team the effect belongs to:
-A new event roll has been implemented which is displayed in the lower right region of the UI, above the unit frame. This message roll will display kill notices, with "obituaries" that change based on the ability used to kill someone. -You can now score "Dual Kill" and "All Kill"s by killing multiple enemies consecutively within 5 seconds of your previous kill. In the followup patch, these will be more noticeable by center screen notices (such as Sudden Death, Finish!, etc.) -The first player to deal damage in each round is awarded a "First Strike" bonus to their MVP Score. -MVP Score is not fully implemented yet, but will appear in a small followup patch soon. First Strike, Dual, All Kill, and streaks will contribute bonuses to your MVP score at the end of a round. Bugfixes -Aegis' Chronolapse should no longer change the lighting on Vandal District after its effect is over. -Increased the playable area bounds on Vandal District. This was causing some minor camera issues when zooming in on a player among other things. -Prisoners should no longer disappear after a rematch -Characters should no longer "sink" into the bridges on Arid Enigma -Omni's aerial combat units should no longer kill themselves on Dex's Reversal Field -Characters should no longer be able to walk outside the playable bounds of a map by abusing Revolver's Sunder. Balance -Aegis' Negative Field's properties have changed significantly. The barrier now blocks pathing for both enemies and allies, however allies can attack through the barrier freely while enemy hitscan and wave attacks will be blocked. -Aegis' current charge value can now be viewed graphically as a teal "charge" bar. This bar will show the approximate charge level that Aegis is at, the bar being full meaning 10 charges, while an empty bar means 0. It is recommended to play with status bars set to "always on" so it is easier to see your charge level more visibly. -Aegis now gains 1 charge passively every 5 seconds. -Aegis' Absorption ability will gain 1 charge every 0.75s while charging (down from 1s) -Aegis' Phase Prism and Distortion Field damage ratios per charge reduced very slightly (~5%) | ||
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Whitehorse180
United States5 Posts
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Bloodash
Netherlands1384 Posts
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Whitehorse180
United States5 Posts
On March 02 2011 23:18 Bloodash wrote: its not a game you can easily jump into, got totally decimated first time I tried it out, I'll try again later today and see if I can re-spark some interest =) Bloodbash you can add me if you want. I'm not great, but I can at least help you with basics or answer questions. Whitehorse 316 (I'm the Stone Cold Steve Austin of SC). I'll be on later tonight. | ||
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Mephs
139 Posts
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YoshEH
United States13 Posts
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Bloodash
Netherlands1384 Posts
On March 03 2011 06:03 Whitehorse180 wrote: Bloodbash you can add me if you want. I'm not great, but I can at least help you with basics or answer questions. Whitehorse 316 (I'm the Stone Cold Steve Austin of SC). I'll be on later tonight. thanks for the offer, but you're US aren't you? :D Netherlands here, so EU account ![]() | ||
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Tesla12
Serbia71 Posts
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Shodaa
Canada404 Posts
Stream: http://www.justin.tv/CATSPAJAMASSC2 | ||
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hazelynut
United States2196 Posts
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Squalish
United States137 Posts
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XiGua
Sweden3085 Posts
This is single-handedly the best custom map out there to date. SO Much fun! The only problem is that the community on the EU server is so small, makes it hard to get competetive. But nonetheless it's a fantastic custom map which could very well be it's own game (Smashcraft > Bloodline Champions). | ||
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dukethegold
Canada5645 Posts
I gotta say, it is arguably the best custom map out there for SC2. I had a lot of fun! I even played a match with Mephs. Looking forward to trying out all the heroes. Pity its popularity hasn't hit first page yet. There is a learning curve involved and its combat system is different from DOTA. Hence, I imagine the casual and DOTA players are deterred. The developer should get into contact with Husky. He does custom map specials too. TotalBiscuit's audience is heavily composed of WoW players, while Husky's audience is pure SC2 players. Btw, it would nice if you can start a game with just you. Just to mess around with the heroes a bit and help with the learning curve. | ||
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DoomGuy
United Kingdom44 Posts
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Mephs
139 Posts
Balance -Alseir's Frost Tomb now lasts a maximum of 6 seconds (up from 5). -Alseir's cooldowns will continue to refresh while in his Frost Tomb. -Alseir can now cancel Frost Tomb by using any ability. -Alseir's Frost Lance damage reduced by 10% -Alseir's Frost Lance wave radius increased to 1.5 cells (up from 1) -Wave effects will now deal their full damage payload no matter where in the wave the target is standing. Previously, wave effects damage would vary based on proximity to the center of the wave. -Reverted Stallion's GOTW! throw range to 15 cells -Increased the HP of Alseir to 1100 -Increased the HP of Onyx to 1100 -Silence will no longer disable escape abilities Bugfixes -Rush's Psionic Grip should now properly respect Revolver's fissures and Aegis' shield mechanics. -All charge based effects should now properly respect collision with fissures and Aegis' barrier. -You can now select units when your main hero is dead Streaks & Multi-kills -A new set of sounds for double and triple kills, as well as an overlay appear now when double and triple kills are scored. -You can now get "killing streaks" for getting kills without dying in a single game.
-A new stat has been added to your persistent stat tracking. "MVPs" represent how many ranked games you placed first in the game by the MVP scoring system. The scoring system works as follows
-MVPs will be displayed with your win/loss/leave and will unlock some achievements or possibly future "custom hero skins" when the achievement system is implemented. | ||
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