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[Hero Arena] Smashcraft (3v3 MOBA deathmatch) - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 Next All
Crying
Profile Joined February 2011
Bulgaria778 Posts
February 25 2011 13:46 GMT
#141
The funny thing that is is that this guy actually balanced the things pretty good,because i was playing some 2v2,3v3 in WoW before i can surely say that This game totally owns WoW's balance
Keep the good work!!!!Played abit with some people and it totally kickass!
Determination~ Hard Work Surpass NATURAL GENIUS!
burne-
Profile Joined November 2010
71 Posts
February 25 2011 19:22 GMT
#142
I also think the new dark map is a bit too dark. I find myself wondering whats going on since its too dark.

but anyway, love the map!
Mephs
Profile Joined October 2010
139 Posts
February 26 2011 00:02 GMT
#143
Hawk can get a very fast initial shot off pretty easily at the start if you aim for the center, but the bridges she'll struggle on except for getting easy line shots off. IDK I play Hawk as a semi-main and I have more trouble with Metro than Arid.
Nifel
Profile Joined June 2010
706 Posts
February 26 2011 08:04 GMT
#144
Tried this out yesterday and wow was it a blast. Hooked right away. :D

Also, I was like "wow for some reason this reminds me so much of guilty gear". No wonder when it's kinda inspired (and borrows audio) from Blazblue.

Anyway, stuff is awesome.
Shodaa
Profile Joined March 2010
Canada404 Posts
February 27 2011 05:04 GMT
#145
Wow, this game is so awesome ! :D

I've been playing since TB made a video about it. This game is so good that it could be a standalone game.

I met 2 guys randomly while playing and we decided to made a team. We then registered in the tournament and did really well for a team that been playing for less than a week. It was really awesome and we're going to play next week for sure :D

This game has really a lot of potential and could possibly become as popular as dota.

BTW, if you're interested, the final are coming up soon on EMCL's stream .
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
Mephs
Profile Joined October 2010
139 Posts
March 01 2011 19:51 GMT
#146
v1.65 Updates

General

-On Arid Enigma, there are now ramps leading to the areas behind the bridges opening up more territory on the map.

-The bridges on Arid Enigma have been reworked, there should be slightly more relaxed space for line of sight firing on hit-scan effects on the corner platforms looking onto the bridges.

-The brightness on Vandal District has been slightly increased for better visibility on low graphics settings.

-Some abilities now have a team indicator showing the range and team the effect belongs to:

  • Pyro's Forgebond now assumes the color of the caster's team.
  • Misery's Acid Geyser will now show the range of effect as well as the caster's team color beneath the geyser.
  • Dex's Magdrone and Nanodrone will now show the range of effect of their pulses as well as the caster's team color.
  • Aegis' Negative Field will now be slightly tinted in the color of his team
  • Aegis' Distortion Field will now show the range of effect as well as the caster's team color beneath the beacon.


-A new event roll has been implemented which is displayed in the lower right region of the UI, above the unit frame. This message roll will display kill notices, with "obituaries" that change based on the ability used to kill someone.

-You can now score "Dual Kill" and "All Kill"s by killing multiple enemies consecutively within 5 seconds of your previous kill. In the followup patch, these will be more noticeable by center screen notices (such as Sudden Death, Finish!, etc.)

-The first player to deal damage in each round is awarded a "First Strike" bonus to their MVP Score.

-MVP Score is not fully implemented yet, but will appear in a small followup patch soon. First Strike, Dual, All Kill, and streaks will contribute bonuses to your MVP score at the end of a round.

Bugfixes

-Aegis' Chronolapse should no longer change the lighting on Vandal District after its effect is over.

-Increased the playable area bounds on Vandal District. This was causing some minor camera issues when zooming in on a player among other things.

-Prisoners should no longer disappear after a rematch

-Characters should no longer "sink" into the bridges on Arid Enigma

-Omni's aerial combat units should no longer kill themselves on Dex's Reversal Field

-Characters should no longer be able to walk outside the playable bounds of a map by abusing Revolver's Sunder.

Balance

-Aegis' Negative Field's properties have changed significantly. The barrier now blocks pathing for both enemies and allies, however allies can attack through the barrier freely while enemy hitscan and wave attacks will be blocked.

-Aegis' current charge value can now be viewed graphically as a teal "charge" bar. This bar will show the approximate charge level that Aegis is at, the bar being full meaning 10 charges, while an empty bar means 0. It is recommended to play with status bars set to "always on" so it is easier to see your charge level more visibly.

-Aegis now gains 1 charge passively every 5 seconds.

-Aegis' Absorption ability will gain 1 charge every 0.75s while charging (down from 1s)

-Aegis' Phase Prism and Distortion Field damage ratios per charge reduced very slightly (~5%)
Whitehorse180
Profile Joined February 2011
United States5 Posts
March 02 2011 11:01 GMT
#147
Everyone needs to play this game, it is the most fun I've had playing Starcraft 2 in a while. Also, there is going to be a tourny on friday that will have Catspajamas casting the semi-finals/finals. You can sign up at playsmashcraft.com
The enemy of my enemy is the next to die.
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
March 02 2011 14:18 GMT
#148
its not a game you can easily jump into, got totally decimated first time I tried it out, I'll try again later today and see if I can re-spark some interest =)
I'll bite this hand that feeds me, and take it for my own!
Whitehorse180
Profile Joined February 2011
United States5 Posts
March 02 2011 21:03 GMT
#149
On March 02 2011 23:18 Bloodash wrote:
its not a game you can easily jump into, got totally decimated first time I tried it out, I'll try again later today and see if I can re-spark some interest =)


Bloodbash you can add me if you want. I'm not great, but I can at least help you with basics or answer questions. Whitehorse 316 (I'm the Stone Cold Steve Austin of SC). I'll be on later tonight.
The enemy of my enemy is the next to die.
Mephs
Profile Joined October 2010
139 Posts
March 03 2011 10:35 GMT
#150
Featured on SEA!
YoshEH
Profile Joined January 2010
United States13 Posts
March 03 2011 11:10 GMT
#151
Why is this not more popular?!? Great map Mephs!
ohboy
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
March 03 2011 18:13 GMT
#152
On March 03 2011 06:03 Whitehorse180 wrote:
Show nested quote +
On March 02 2011 23:18 Bloodash wrote:
its not a game you can easily jump into, got totally decimated first time I tried it out, I'll try again later today and see if I can re-spark some interest =)


Bloodbash you can add me if you want. I'm not great, but I can at least help you with basics or answer questions. Whitehorse 316 (I'm the Stone Cold Steve Austin of SC). I'll be on later tonight.

thanks for the offer, but you're US aren't you? :D

Netherlands here, so EU account
I'll bite this hand that feeds me, and take it for my own!
Tesla12
Profile Joined December 2010
Serbia71 Posts
March 04 2011 10:00 GMT
#153
One of the best, games i have played,
"Divide et impera"
Shodaa
Profile Joined March 2010
Canada404 Posts
Last Edited: 2011-03-05 03:11:43
March 04 2011 20:54 GMT
#154
BTW, there's a tournament tonight at 6 PST (9 EST). You can register at http://playsmashcraft.com/. Include prize and casted by CatsandPajamas ! :D

Stream: http://www.justin.tv/CATSPAJAMASSC2
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
hazelynut
Profile Blog Joined December 2008
United States2196 Posts
March 05 2011 10:01 GMT
#155
anyone want to play... right now? >< message hazelynut.632 lol
Zerg | life of lively to live to life of full life thx to shield battery | www.cstarleague.com <3
Squalish
Profile Joined April 2010
United States137 Posts
March 05 2011 16:51 GMT
#156
favorite sc2 custom
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
March 05 2011 21:19 GMT
#157
Great map!

This is single-handedly the best custom map out there to date. SO Much fun!
The only problem is that the community on the EU server is so small, makes it hard to get competetive. But nonetheless it's a fantastic custom map which could very well be it's own game (Smashcraft > Bloodline Champions).
ლ(ಠ益ಠლ) APM, Why u make me spam?
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-03-09 02:37:29
March 08 2011 20:16 GMT
#158
Played it due to TotalBiscuit's video.

I gotta say, it is arguably the best custom map out there for SC2. I had a lot of fun! I even played a match with Mephs. Looking forward to trying out all the heroes.

Pity its popularity hasn't hit first page yet. There is a learning curve involved and its combat system is different from DOTA. Hence, I imagine the casual and DOTA players are deterred.

The developer should get into contact with Husky. He does custom map specials too. TotalBiscuit's audience is heavily composed of WoW players, while Husky's audience is pure SC2 players.

Btw, it would nice if you can start a game with just you. Just to mess around with the heroes a bit and help with the learning curve.
DoomGuy
Profile Joined December 2010
United Kingdom44 Posts
March 09 2011 00:45 GMT
#159
I think you could give some more tips for new players TBH. It is pretty confusing first time playing.
Mephs
Profile Joined October 2010
139 Posts
March 09 2011 09:39 GMT
#160
v1.73 Changes: MVPs, Streaks, Psion HP buff

Balance

-Alseir's Frost Tomb now lasts a maximum of 6 seconds (up from 5).

-Alseir's cooldowns will continue to refresh while in his Frost Tomb.

-Alseir can now cancel Frost Tomb by using any ability.

-Alseir's Frost Lance damage reduced by 10%

-Alseir's Frost Lance wave radius increased to 1.5 cells (up from 1)

-Wave effects will now deal their full damage payload no matter where in the wave the target is standing. Previously, wave effects damage would vary based on proximity to the center of the wave.

-Reverted Stallion's GOTW! throw range to 15 cells

-Increased the HP of Alseir to 1100

-Increased the HP of Onyx to 1100

-Silence will no longer disable escape abilities

Bugfixes

-Rush's Psionic Grip should now properly respect Revolver's fissures and Aegis' shield mechanics.

-All charge based effects should now properly respect collision with fissures and Aegis' barrier.

-You can now select units when your main hero is dead

Streaks & Multi-kills

-A new set of sounds for double and triple kills, as well as an overlay appear now when double and triple kills are scored.

-You can now get "killing streaks" for getting kills without dying in a single game.
  • 4 kill streak (NICE!)
  • 5 kill streak (GREAT!)
  • 6 kill streak (EXCELLENT!)
  • 7 kill streak (UNSTOPPABLE!)
  • 8 kill streak (EPIC!)
  • 9 kill streak (LEGENDARY!)


-A new stat has been added to your persistent stat tracking. "MVPs" represent how many ranked games you placed first in the game by the MVP scoring system. The scoring system works as follows
  • MVPs are only obtained in ranked mode (the icon still shows in unranked but does not increase your MVP count in your stats
  • Each point of damage done or healed = 1 MVP point.
  • Each kill is worth 500 MVP points.
  • Dual kills (2 kills within 5 seconds of each other) add a 50% bonus to the kill value
  • Triple kills (3 kills within 5 seconds of each other) add a 100% bonus to the kill value
  • Killing streaks increase the amount each subsequent kill is worth by 10% per kill in the streak. So for example 1 kill is worth 500 points, the next kill would be worth 550, then 600, then 650, and so on. These values are then multiplied if it is a dual or triple kill.


-MVPs will be displayed with your win/loss/leave and will unlock some achievements or possibly future "custom hero skins" when the achievement system is implemented.
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