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Awesome, man
Oh, and for your upcoming heroes, I think that you should stick to StarCraft 2 models, or at least models that are themed that way, it just seems rather out of place to see Orcs with Terrans and stuff.
For Zen, why don't you make him the zealot if he is a fast attacker who combos? After all, the zealot attacks pretty fast (not as fast as the zergling but that's already used for Misery's spells) and he does a 1,2 slash which fits with the combo thing.
And for Sazuza, if it's a rage character, maybe make him a Hydra? He's got the talons as his blade and hydras are angry sadistic creatures in the lore.
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Well the idea is that I'll run out of models too fast if I stick to just the stock models 
Plus I don't really think any models fit the character types I want to build off from them.
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v1.45 Updates
Balance
-Stallion's Frenzied Rage now temporarily slows enemies it hits instead of stunning.
New Hero: Aegis, the Stoic Observer (Support)
A: Fires a laser in the target direction. With higher charges, the laser will branch out into a small arc and hit multiple targets, or do more damage to a single target if most of the beams hit. Expends 1 charge per shot.
S: Summons a distortion field after 1 second in the targetted area, slowing and doing damage based on the charge level Aegis is at. Expends 5 charges.
D: Creates a barrier which blocks enemy attacks (non-AOE attacks) and additionally slows enemies who are inside of it. Each time the slow effect is applied it adds 1 level of charge to Aegis.
F: Freezes time completely for 5 seconds, both allies and enemies will be frozen. Enemies take drastically reduced damage for the duration of the effect. Chronolapse will interrupt many gatling-type fury attacks.
G: Escapes roots, snares, and stuns, splitting Aegis into 6 clones. 1 Hit will kill a clone and whenever a clone dies, Aegis gains 1 charge level.
R: Absorption (Slowly charges over time).
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Now up to date on EU and SEA.
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Great map! People, play it, please!
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v1.58 Updates
Balance
-Stallion's fury now reduces incoming damage by 50% for the duration of the stampede.
-Stallion's fury should no longer persist while being levitated, but should continue as normal after the levitate effect ends.
-Alseir's Absolute Zero now does its first pulse of damage immediately upon channeling.
-Sarina will now blink while her escape buff is up, showing that she is immune to stuns for the duration.
-Sarina's Solace effect now ticks over the course of 10 seconds and also deals damage/healing when the buff is initially applied. The amount healed/damaged is unchanged from before (used to be 15 seconds).
-Sarina's Refresh ability now works differently. Instead of healing for 36 every second she channels on an ally, Refresh will now create a stacking buff on the target which persists for 5 seconds. This buff stacks to a maximum of 5, healing 12 hp/sec on the target per stack. Each second the ability is channeled will add 1 stack. At 5 stacks, the target will replenish 60 hp/sec for up to 5 seconds.
-Sarina's Toxic Spore effect now deals 14 damage per tick (up from 12).
-Ezzerat's Garrote bleed effect now lasts 12 seconds (down from 16) but still deals the same total damage.
-Aegis' Negative field will now perform its slow effect when the shield is initially placed, and additionally refresh all slow effects to enemies within its radius every second.
-Ace's Nerve Grenade energy drained increased to 150 (up from 60).
Bugfixes
-Aegis' Negative field should no longer gain charges from zerglings and other external units.
-Aegis' Chronolapse should now properly freeze Misery's zerglings and banelings.
-Ace's Operation Alpha will no longer target zerglings or banelings.
-Fixed an issue where Dex's Reversal Field would not reflect damage if it would have otherwise killed him.
-The overhead pointers above heroes should no longer cast shadows.
-The camera should no longer "lock" on players who die while activating their fury ability.
-Aegis should now properly turn into a sheep when polymorphed.
General
-You can now left click a position to throw grabbed units as Stallion once they are grappled by his GOTW ability, with no need to reactivate the ability now. Attempting to throw out of the boundaries of the ability will drop the target where it was grabbed instead.
-Updated all tooltips on ability buttons, additionally improving the details of the tooltips to show information about the amount of damage done or healed by the abilities.
-Aegis' abilities should now properly show range indicators.
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I'd wish for more details on other people's status, such as HP and what debuffs and buffs they have.
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Had a shot of this last night: it's the best custom map out there! Absolutely fantastic and the production values seem pretty insane. Cheers guys!
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Mephs: I don't know if you have this in the game already, but I highly recommend you put in some kind of status marker that people can build over time (ie, something that is persistent from one game to the next). For example, win/loss ratio, or kill/death ratio, or "levels" or something like that. It needn't have any effect in the game, but it will motivate people to come back and play more. I think that this is one of the reasons why DotA is so popular.
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There is a PSR system and it does track your win/loss.
But you have to play on ranked to gain PSR.
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Just saw TB's video on this. Looking forward to trying it!
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This is going to blow up thanks to TB Loving the hectic combat! Much better than bloodline champions imo.
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I just played this for the first time today find it rather difficult ~~
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It's slowly rising up the popularity list! Support this awesome map.
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It is by far the best custom game I have ever played !
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Really, the design of this custom game is second to none. The production values of this game overtake anything produced so far and this really shows off how powerful the SC2 map editor is and what it can produce.
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Very nice game,but I would strongly suggest you put a sandbox mode(Able to play with no opponents or dummy AI opponent), so that people can experiment and learn each character at their own pace.
At the moment, at least on the EU version,as soon as you start a game with no human players it will end the game.It's bad having to ruin others game when people just want to figure out what is going on.
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You can sandbox with a friend just set up a private unranked game.
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I think a hydralisk or zergling hero would be pretty sweet. There seems to be a lack of zerg heros, as there's only 2 out of 16 =<
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