• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:23
CET 12:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1623 users

[Hero Arena] Smashcraft (3v3 MOBA deathmatch)

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 7 8 9 Next All
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-25 19:45:28
January 06 2011 15:43 GMT
#1
NEW! Promo vid:


Tutorials


Game Footage (albeit a bit old):


Smashcraft is the new competitive MOBA style game taking over the US custom maps list, featuring fast-paced, reactive/predictive team combat and a diverse set of character playstyles and depth.

The current version now boasts 10 heroes, 3 arenas, and more to come.

=====

Smashcraft is a unique 3v3 deathmatch arena game based loosely on World of Warcraft's 3v3 arena format, but spare yourself the long gear grinds, horribly balanced RNG-favored combat, and class favoritism. In Smashcraft, there is no farming, no gear grinding, no thousands of items to confuse yourself with, you pick your character, and smash the other team.

Four character archetypes:

Guardians specialize in protecting their teammates, while dealing decent damage, their key focus is on controlling and subduing the enemies. They can take quite the beating without falling, but Psions tend to be particularly effective against them. Guardians are strong vs. Assaults and weak vs. Psions.

Assaults specialize in dealing fast, hard damage but tend to be a bit squishy. Assaults specialize in taking the squishies on the other team down and applying heavy pressure to their support. They often have abilities which can silence, slow, and deal lots of damage very quickly if left unchecked. While Assaults may be extremely effective against Psions, they struggle with Guardians.

Psions the literal powerhouses of Smashcraft, the psions can unload huge bursts of damage often times to many targets at once. Specializing in heavy AOE damage, psions are at the bottom of the food chain in survivability. They tend to crumble easily but the payload they can dish out is more than worth it. Most psion abilities will require casting times but have unparalleled range and damage capability. Psions are quite strong at dealing with Guardians, but Assaults tend to rip them to shreds.

Supports are the gears behind the machine, Support characters are not strong or weak to any other archetype, but they tend to have little to no damaging capabilities instead focusing on aiding their team and subduing enemies. Everything from buffs, to healing, to cursing enemies, supports are an integral part of any good team composition.

----

Skill-Based Combat (Reactionary Abilities)

In addition to aiming your skills well to get the most out of them, every character has the same reactionary skills to use in combat. These abilities are on short cooldowns and require timing to be used to their most effectiveness.

Instant Block: Blocking will reduce incoming damage significantly for a very short period of time. If timed right, you can survive a heavy focused burst attack or just use it to build increased "fury".

Instant Dodge: Dodging will get you out of harm's way, using the dodge skill is like a miniature teleport in any direction. You can use this to juke enemy fire or even to catch up to someone who is running away.

Escape Mechanisms: Every hero has an escape mechanism that will free them from stuns, roots, snares, the whole deal and most abilities will grant them other bonuses, such as HOTs, or damage absorption, even immunity to CC effects for a short period of time. Use these wisely, however, as they are on limited cooldowns.

--------------------

Fury Abilities

As you deal and take damage, your hero will gain Fury. Once maxed, they can unleash an incredibly powerful attack that can quickly turn the tide of a battle. Finishing your opponents with a Fury skill will also end the round in a stylish way!

----------------------

Gameplay

Each team starts on either ends of an arena, the objective is to KO the other team completely. Good teamwork, and knowledge of your heroes abilities is only half of the skill behind the game. The team that wins 3 rounds takes the victory in a best out of 5 round matchup. Each time a team is KO'd, the next round begins until one team hits 3 points.

Each team can have one instance of one hero, you cannot have multiple copies of the same hero on one team, however, so choose your composition wisely. Rolling out with 2 Supports and a Guardian may be incredibly hard to kill, but you also won't be killing the other team very quickly with a setup like that. Balance and good hero control are what make a skilled Smashcraft team.

---------------------

More To Come

As this is a beta, feel free to leave suggestions, comments, and complaints in this thread. In addition, look forward to more features coming soon!

-20+ heroes planned for the future

-4 fully detailed arenas w/ their own unique cinematic intros.

-Player Stat tracking!

-EX abilities: use some fury to enhance your normal abilities on the fly

-Self healing: All characters will have the ability to apply a weak, channeled heal to themselves at any time, this puts some strategy into playing a team composition that doesn't include a healer, but still is inferior to having a dedicated support.

This map is currently on page 1 of the Customs list, and growing in popularity every day. It reached page 1 in only 32 hours of its initial beta release. A dedicated forum for the map will be coming soon!
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
January 06 2011 15:57 GMT
#2
Any plans on releasing this on euro servers? would like to try this out too.
Mephs
Profile Joined October 2010
139 Posts
January 06 2011 16:06 GMT
#3
Once it goes 1.0 yes. Which won't be long from now. I want to have at least 12 heroes for the official release and the stat tracking, PSR ranking system in place before. I still need someone to volunteer to host/boost it on other servers.
Bowdy
Profile Joined April 2010
United States232 Posts
January 06 2011 16:26 GMT
#4
i play this game more than id like to admit. its baller.
bowdy.smiteam.net
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 06 2011 17:16 GMT
#5
Holy... shi... I absolutly love the way you did the character selection, the voices and the way the text appear. o_o
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ScrubS
Profile Joined September 2010
Netherlands436 Posts
January 06 2011 18:31 GMT
#6
this is so awesome, please post if you released the EU version
Moa
Profile Blog Joined July 2010
United States790 Posts
January 07 2011 06:13 GMT
#7
This game is outstanding, I played a good number of rounds today. I see this game going pretty far. Best custom game I have played by leaps and bounds, finally someone is able to mix up the MOBA format and make it work for SC2.
^O^
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 07 2011 06:59 GMT
#8
This looks really good! I think it just might be one of the first truly competitive UMS maps
hellsan631
Profile Blog Joined March 2010
United States695 Posts
January 07 2011 07:03 GMT
#9
This game is one the most addicitive games out there. I personally play Rush, and my team is currently 39-2.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
January 07 2011 07:18 GMT
#10
I really want to see custom character models and animations for this. Would be really epic. Epic as it is, though.
REEBUH!!!
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 07 2011 07:42 GMT
#11
I feel like there're some balance issues afoot... a team of Rush/Ezz/Serina is nearly unstoppable :/
oraoraoraoraoraoraoraora
Mephs
Profile Joined October 2010
139 Posts
January 07 2011 15:30 GMT
#12
The game's been out barely 5 days, it took DOTA years to balance well, and even then its still a balance nightmare.

In any case, I am looking into some things with Rush. From observation Sarina and Dex are fine, they are working as intended and to me, do not feel overpowered. For one, I want to make his pull escapable like any other stun, I think that is the biggest problem with Rush right now balance-wise, is that his pull is unbreakable in any way if he hits you with it, even with escape abilities.
dgReborn
Profile Joined August 2010
United States453 Posts
January 07 2011 15:55 GMT
#13
On January 07 2011 15:13 Moa wrote:
This game is outstanding, I played a good number of rounds today. I see this game going pretty far. Best custom game I have played by leaps and bounds, finally someone is able to mix up the MOBA format and make it work for SC2.


To be fair the the genre this style of gameplay was done already as a seperate game. BloodLine Champions, which is fun in its own right, outside the stupid payment plans

Now as to this map. I personally feel the DarkTemplar Assault Class is somewhat weakish on the tight maps, Mainly the Fire map. It's just to easy to get knocked out of stealth as there are no open areas to abuse.

Rush's obvious strenghts are already discussed. And i feel that The first support hero is on the meh side compared to the medic. He's like a jack of trades hero who at the same time isnt a jack but more of a 8...
I have no enemies, But i'm intensely disliked by my friends.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 07 2011 15:56 GMT
#14
The main issue with Rush is that he's got an extremely reliable stun (or set of stuns), while outputting thoroughly more reliable damage than his peers (especially Pyro).
Compound this with Ezz who does absolutely ridiculous damage while not being as squishy as he probably should be while also having a stun as well. An Ezz took out half of Rush' HP at the start of combat through Serina's heal... you also routinely see Ezz OHKO casters through Serina's heal. His damage output is ridiculous compared to other heroes.
The issue I have with Serina is that I was basically out-healing some DPS heroes with just her beam. At the very best she should honestly only be blunting the damage output... but I'll basically see someone unload on a teammate and my beam would keep their HP stable. The survival balance between Serina and Dex isn't even close IMO, especially given that Dex' survival support is stationary, making him less effective against ranged stuff like Psions.

Good luck at plugging away at this though ^^
oraoraoraoraoraoraoraora
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-07 16:17:01
January 07 2011 16:11 GMT
#15
Rush does do quite a bit of DPS, not in his auto attack but his cleave does about 70'ish per swing (80 to assault characters). He is, however, melee only, where Revolver is quite good range, and Pyro's damage is also compounded over time.

The Guardian archetype is built upon doing mediocre damage output, but having more control over the flow of a battle. Revolver, for instance, can save allies from stuns, trap players with a fissure (sort of like Earthshaker), but his damage output is only mediocre at best. Guardians have the HP to stand in the middle of a fight and spam their abilities.

Now Rush, being melee, needs to make up for having no range. Of course his pull is very reliable since it cannot be broken. I aim to fix this first, by making it possible to break and make the drag effect not hit things that are stun immune as well. That may do a lot to fix Rush's balance issues. I already shortened the duration of his AOE stun. His ult does stun, but you can break out of the stun effect and run away from the damage with most heroes. I will probably look into extending the stun immunity effect of most escapes that aren't already there. I might lower the damage of his cleave attack. Right now it doesn't seem that big of a deal, and a damage nerf would be miniscule.

Pyro, I think leans more heavily towards being a defensive hero. Using Forgebond generously is part of playing him, as he extends his team's life quite a bit, and a ranged interrupt that does splash damage as well is his main source of damage. His ability to counter-stun is also more reason he should be head-rushing the other team and trying to be the focus of attack. I should probably also point out that even if Forgebond isn't protecting anything, it does reduce damage he takes by 50% regardless of where he is, so it should be spammed if nothing else.

Ezzerat is an Assault character, so he should be able to dish out lots of damage. Again though, he is melee, and outside of his rogue-like play he is controllable. If you don't control him, he can very easily shred your squishy teammates. Ace can do this from a range, but he isn't quite as bursty as Ezzerat.

Sarina's channeled heal recovers 38HP/sec, and Burst of Life instantly recovers 225 HP. All DPS based heroes CAN damage through her channeled heal, but also keep in mind that if she's channeling, she's vulnerable. She's immobile. She's an easy target since mobility in this game is equal to survival. She can't break roots or snares like most escape abilities, only stuns. Hawk can have a field day with her if she's spamming Refresh. She also can't refresh herself. Part of the game is decision making, not just having good aim. Picking the right target to focus is just as important as being able to aim your attacks.

Any psion or assault character easily can out-dps her heals. 2 psion/assaults will murder her heal output if they play their cards right. The point of support is to add survivability to the team, at the cost of DPS. And this is also why healing is a bit easier than doing damage, but healing overall is more about decision making skill than aim alone.

Comparing Dex to Sarina. Dex's decision making relies on choosing to drop a Nanomed vs. another drone. He is built to be tankier than Sarina and can dish out more damage with the way his shotgun works. But his healing power is weaker, obviously, since he has to use drone cooldown to drop a med, and also his heals are immobile. They both extend the survivability of their teams quite a bit, but in different ways. The point of support isn't JUST to heal or JUST to do X or Y kind of support ability, otherwise all support characters would be the same.

The next upcoming Support character is actually an offensive support, sort of like a shadow priest in that they heal by doing damage only. Every support character is basically classified as "a character with abilities that directly help the team in one way or another" it doesn't just mean "healer".
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-01-07 16:26:09
January 07 2011 16:25 GMT
#16
Honestly, in this game so far I've found ranged heroes significantly more difficult to output damage with than with melee heroes, especially when the melee heroes have a stun. I find Pyro dead weight more often than not because he has no reliable way of actually outputting his damage - he does most of his damage when something like the ice dude lands his snares, otherwise he just runs around like an idiot doing piddling damage. Related to this melee damage being ridiculous is that Ezz has much more reliable damage output than any other assault hero (primarily off his stun), again because melee hits tend to be easier to land once you're in range (and his blink-stun lets him get in range, even if they G out of the stun), Not to mention the G CD is high enough such that if the other team has Rush + Ezz you've got one guy that's pretty fucked, because you can G out of one but the other will get you, + Rush has two stuns IIRC. Ezz does enough damage that you can severely cripple or remove one player from the game immediately.

This is why Rush and Ezz are extremely strong from my experience; they do "extra damage" to make up for their being melee, but because they have reliable ways to keep people in place (especially Rush, who IIRC has a speed boost) they actually land way more hits than a ranged hero.

This is especially the case for someone like Hawk, who has a ridiculous firing time; I found it no problem whatsoever hitting S *dodge* S *dodge* S *dodge* because the load-up time on Serina's channeled beam (and lack of after-cast) means she doesn't REALLY need to stay in place, she just needs to stay in place for like 0.5 seconds. Now, if her beam worked more like, I dunno, a Void Ray and punished short bursts while rewarding longer and longer bursts, that could be the case. Hawk struggles to land anything against attentive players without a setup stun or something.

As for Serina, you're going to have to make a decision at some point about how important you want support heroes to be. Right now I've mostly been seeing teams of X + X + Serina vs X + X + Serina because it's largely suicide to go into a game without her, that's how effective her healing is, and how hard it is to punish her (especially because she's not really that squishy herself, considering that focusing her leads to D + F for a lot of effective HP. Combine that with the chain stuns of heroes like Rush and Ezz and you get hilarity :p) I've had a team go all-out to triple team me and they'd eventually get me down after about 30 seconds but by that point they're pretty dicked themselves.
oraoraoraoraoraoraoraora
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2011-01-07 16:39:34
January 07 2011 16:37 GMT
#17
I usually don't run premades with any support TBQH, just feels like a team like [Ez/Ace] + [Alseir/Hawk] + [Rush/Revolver] can beast any team with 1 support on it.

Hawk is actually really really good, but I've only seen a couple other players that are good at Hawk. She's kind of a tricky character to be effective with, but she is good and working exactly like I want her to.

I also disagree with you on Pyro being shitty. He is probably the most annoying Guardian in the game right now for the other team to have to deal with. If you want to play some team games I'll play any hero =p
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 07 2011 16:42 GMT
#18
I'm not sure that Pyro's "shitty" per se, but he feels worthless when your teammates are being nuked down by Rush/Ezz But you're dealing with Rush so we'll see if that adjusts the balance spectrum there.

I guess I'll check out a non-Seri team and see if I run into someone with. We (and almost everyone else) are probably not good enough with landing some of the bigger ranged skillshots yet to see the damage overload.
oraoraoraoraoraoraoraora
Mephs
Profile Joined October 2010
139 Posts
January 07 2011 16:56 GMT
#19
On January 08 2011 01:42 Southlight wrote:
I'm not sure that Pyro's "shitty" per se, but he feels worthless when your teammates are being nuked down by Rush/Ezz But you're dealing with Rush so we'll see if that adjusts the balance spectrum there.


Besides the fact he redirects all the damage to him AND cuts it in half? Add in block spam and he takes like no damage.
saltygrapes
Profile Joined April 2010
181 Posts
January 08 2011 12:01 GMT
#20
bumping this bc it deserves it. play this map people!!!
sxpointz!
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Championship Sunday
Reynor vs SolarLIVE!
Clem vs MaxPax
Classic vs SHIN
WardiTV668
ComeBackTV 581
TaKeTV 224
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #116
SKillous vs KrystianerLIVE!
TBD vs Percival
CranKy Ducklings67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DivinesiaTV 15
StarCraft: Brood War
Sea 4117
Calm 3814
Rain 2026
GuemChi 1230
Horang2 985
Shuttle 606
Stork 497
Soma 379
Sharp 332
Last 254
[ Show more ]
firebathero 222
Mini 158
Light 150
Rush 135
EffOrt 134
hero 128
Hyun 96
soO 68
ggaemo 52
Barracks 51
Killer 42
NaDa 40
zelot 36
Mong 27
910 21
GoRush 19
Movie 19
Sea.KH 18
Terrorterran 16
SilentControl 7
Britney 0
Dota 2
singsing2515
Gorgc2478
XcaliburYe383
BananaSlamJamma118
NeuroSwarm49
League of Legends
JimRising 366
rGuardiaN70
Counter-Strike
x6flipin599
zeus320
edward43
Heroes of the Storm
Khaldor250
Other Games
B2W.Neo712
Fuzer 360
RotterdaM169
Mew2King82
MindelVK7
Organizations
StarCraft: Brood War
CasterMuse 22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH297
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV702
• lizZardDota291
League of Legends
• Jankos2136
• Stunt776
Upcoming Events
Ladder Legends
5h 37m
BSL 21
8h 37m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
21h 37m
Wardi Open
1d
Monday Night Weeklies
1d 5h
WardiTV Invitational
3 days
Replay Cast
3 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.