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Simple Questions/Answers - Page 95

Forum Index > SC2 Maps & Custom Games
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Prev 1 93 94 95 96 97 182 Next
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
August 21 2012 08:06 GMT
#1881
I'm having trouble finding the melee map search in the Arcade. I just patched up to 1.5.x since my comp has been out of commission and I can't figure out how to use this. Is it gone?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 21 2012 09:36 GMT
#1882
On August 21 2012 17:06 Blazinghand wrote:
I'm having trouble finding the melee map search in the Arcade. I just patched up to 1.5.x since my comp has been out of commission and I can't figure out how to use this. Is it gone?


You can find melee maps in the starcraft menu under 'costum game'. Some people publish their melee maps in the arcade, where they can often be found under the 'strategy' genre.

Hope this helps.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
fatalslaughter
Profile Joined July 2012
16 Posts
August 23 2012 01:59 GMT
#1883
Whats the best way to use spell casters? I have a habit of queing up a move command when trying to carpet bomb toss with EMP's. Or often times the ghosts will just attack, and not fire their EMP's.

Do people not shift que up spells, and just rapidly single cast each EMP?

Fairchild
Profile Joined February 2011
133 Posts
August 24 2012 18:43 GMT
#1884
Im working on a custom map. Would any of you know why for any reason the first person to be invited into the lobby would be sent to player 3's spot? And why even if the player is moved to the other team, he still spawns with player 3's units causing unequal teams?

I have my map variables set and my player properties, but when i test my map 1v1, the other player spawns in player 3's location with player 3's units, and it happens regardless as to when I move them to the other team before starting or not.

Something weird, my map was working fine for a handful of games, then one game I let in a spectator and after that the game is incorrectly spawning players again every time I host it after. O_o Is something broken, how can I fix? Perhaps randomly assign players start locations at the start and align positions to alliances? How do I do that?
SunlethWaterscape
Profile Joined July 2012
17 Posts
August 24 2012 23:46 GMT
#1885
Hi, is anyone experiencing an issue with the editor because my doodad list won't show up on the left ui underneath the minimap. Is it just me?
FrAgOn
Profile Joined June 2012
Israel3 Posts
August 25 2012 21:16 GMT
#1886
how do i trigger a ghost uses nuke strike in cinimatic mode.
tnx for helpers
Fairchild
Profile Joined February 2011
133 Posts
August 26 2012 00:14 GMT
#1887
How do I adjust bunkers to allow teammate's units enter them?
snejstorm
Profile Joined July 2011
Germany52 Posts
August 26 2012 00:18 GMT
#1888
Is this forum only for people who need advice on creating custom maps or is it allowed to ask for help to play certain maps?

I am playing the custom map "The Rising Dead" and I need advice on how to get passed certain boss monsters. Is this the right forum? If not, which would be the right one?
SpiritSTR
Profile Blog Joined February 2012
Brazil41 Posts
August 26 2012 17:05 GMT
#1889
I just want to know a simple thing, can i change my client (pt-br) to a us-en or i need to buy another license?
Luck is the last dying wish of those who wanna believe that winning can happen by accident, sweat on the other hand is for those who know its a choice
Coppermantis
Profile Joined June 2012
United States845 Posts
August 27 2012 00:10 GMT
#1890
On August 26 2012 06:16 FrAgOn wrote:
how do i trigger a ghost uses nuke strike in cinimatic mode.
tnx for helpers


Use the "Issue Order" action in your trigger. Set the unit to the ghost, then click on the ( before "Ability Command" and change it to "Ability targeting point". Then set the ability to calldown-nuke or whatever it is.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 27 2012 13:18 GMT
#1891
Okay, so there was a map a few months ago that I recall being somewhat similar to crossfire, although not as thin. I remember lots of greyish floors with darker highground, almost black. There was lots of neon green accents in the map as well. I also think it was a runner-up or third place in a map of the month at one point but I have completely forgotten the name...

Can anyone help me out here?
Aunvilgod
Profile Joined December 2011
2653 Posts
August 27 2012 16:45 GMT
#1892
http://www.teamliquid.net/forum/viewmessage.php?topic_id=327869
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Novawulfen
Profile Blog Joined December 2011
Great Britain29 Posts
August 27 2012 19:17 GMT
#1893
Is there a custom/training map that shows how many workers a Terran player should have, assuming constant worker production?
Fairchild
Profile Joined February 2011
133 Posts
August 28 2012 16:20 GMT
#1894
It's come to my attention that when you click "Play" in the Arcade to join my game's lobby, it just says "Waiting for players" at the top without entering a public lobby. Myself and a tester waited together and no lobby was created.

This is very disheartening considering I'm trying to unveil my map to the public and apparently nobody can join the game unless I make it and privately invite them.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
August 29 2012 12:25 GMT
#1895
how viable is making a guitar hero custom map?

as in could it work decently like guitar hero
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
August 29 2012 19:28 GMT
#1896
I am currently looking for 3-4 map makers that would be interested in being hired..

How would I go about finding them? Please PM me for details.
LovE.311 (NA) || @LovE_Sc2
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 30 2012 17:50 GMT
#1897
On August 30 2012 04:28 LovE- wrote:
I am currently looking for 3-4 map makers that would be interested in being hired..

How would I go about finding them? Please PM me for details.


What kind of map makers are you looking for?
TPW Map Maker - theplanetaryworkshop.com
Coppermantis
Profile Joined June 2012
United States845 Posts
August 31 2012 03:49 GMT
#1898
In a melee map I made, placing any building (in the editor or game) will cause the terrain to distort as if I had used the terrain height tool.

Before:

+ Show Spoiler +
[image loading]


After:

+ Show Spoiler +
[image loading]


Did I do something to cause this?
FrAgOn
Profile Joined June 2012
Israel3 Posts
August 31 2012 08:04 GMT
#1899
On August 27 2012 09:10 Coppermantis wrote:
Show nested quote +
On August 26 2012 06:16 FrAgOn wrote:
how do i trigger a ghost uses nuke strike in cinimatic mode.
tnx for helpers


Use the "Issue Order" action in your trigger. Set the unit to the ghost, then click on the ( before "Ability Command" and change it to "Ability targeting point". Then set the ability to calldown-nuke or whatever it is.


i didnt successed
where do i make "ability targeting point" ?
hikingviking
Profile Joined September 2011
United States3 Posts
Last Edited: 2012-08-31 14:09:17
August 31 2012 12:51 GMT
#1900
Edit: Wrong thread
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