Simple Questions/Answers - Page 93
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Zenbrez
Canada5973 Posts
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fireskull66325
United States42 Posts
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Elbee
United States224 Posts
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Zenbrez
Canada5973 Posts
On August 02 2012 14:39 Elbee wrote: Does anyone know what happened to the Run Kitty Run map? It was one of my favorite customs back on beta, I've looked long and hard for it, but it seems that after beta it just dissapeared. If it's what I'm thinking of, that was a bw original? I think Runling Run was its replacement for sc2. | ||
a176
Canada6688 Posts
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KirA_TheGreaT
France204 Posts
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Elbee
United States224 Posts
On August 02 2012 15:39 Zenbrez wrote: If it's what I'm thinking of, that was a bw original? I think Runling Run was its replacement for sc2. This was the map, and yeah it was a remake of the bw one (which was awesome.) | ||
Monochromatic
United States989 Posts
![]() What happened when I copy pasted? | ||
Coppermantis
United States845 Posts
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NewSunshine
United States5938 Posts
Without knowing anything else, I'd say it looks like a lighting thing, since maps can have multiple lightings now. If that's not it, you might be encountering a special glitch or something. | ||
hobbidude
Canada171 Posts
On August 02 2012 12:55 fireskull66325 wrote: How do I make units spawn in at particular intervals? How do I set the game to end at a particular time with a timer in place? And, how do I set victory conditions if they are...unconventional (Units have to kill a particular building, etc.)? 1. Depending upon your needs you should use wait functions, a periodic trigger, or most likely an action defintion with a loop. 2. Have a trigger that created a timer, timer window, and sets the time to a variable. Another trigger should have an timer ends events and a victory/defeat action. 3.Yet again this is very specific to how you want the game to end, but as per your example you will want a unit dies event with conditions to specify the exact unit that needs to die, and then an action to end it for players. | ||
SummerZerg
United States82 Posts
Of these maps? Which are similar in this way and explain how ? Please and thank you. Cloud Kingdom - Day Break LE Ohana LE Antiga Shipyard Condemned Ridge Entombed Valley Shakura's Plateau Tal'darim Altar LE | ||
Coppermantis
United States845 Posts
By "How" I assume you want to know how to enforce spawns in a similar manner: This is one way to do it: On July 06 2012 06:40 Aunvilgod wrote: Go to Player properties -> Advanced Team placement. In the pop out window you can select a spawning position on the left side. On the right side you can mark the possible spawning positions for your enemy. If you for example select the spawning position on the bottom left (on the right side of the popup) you should mark the opposite (top right) spawning position for your enemy. If you would want all spawns but horizontal spawns enabled you have to mark the top right and top left spawning position on the right side of the popup. English language hard language. On July 06 2012 08:48 Namrufus wrote: yeah, that would probably work, it is also possible to do it using Team Placement(Basic) + Show Spoiler + ![]() | ||
-NegativeZero-
United States2141 Posts
On August 02 2012 07:41 GDR wrote: Didn't think I had hit a key, but I guess maybe I did on startup. You hit the nail on the head, thanks. I had the same problem, ctrl+t fixed it, thanks as well. | ||
SunlethWaterscape
17 Posts
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Aterons_toss
Romania1275 Posts
I have been looking for some TD's to play with friends/on the arcade for a while. But i can't seem to find a TD which is based around you sending mobs for income/building towers, its 2 up to 8 players and it doesn't have anything like "elemental" or "mining" or "upgrades" . I remember the mod in warcraft 3, it was a really clean map that you could play during a casual chatter or while reading, but i can't seem to recall the name. If anyone knows what i am talking about and knows such a map in starcraft 2 i would be glad to find out about it. | ||
Aunvilgod
2653 Posts
On August 06 2012 06:57 SunlethWaterscape wrote: Hi, I was wondering how you can join the ESV Mapmaking Team and the Team Crux mapmaking team? Thank you. 1. Make good maps 2. Get invited | ||
Qikz
United Kingdom12022 Posts
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Monochromatic
United States989 Posts
On August 07 2012 08:19 Qikz wrote: I have a question more about the design of maps in SC2 and not how to make them, but whatever happened to Mineral only bases? They featured pretty heavily in the later Broodwar maps and it really added some strategy into where you'd take your third. Either they're pointless in SC2 (not sure why they would be) or people haven't looking into them, but is there a reason why they kind of just disappeared off the face of the earth? Min only bases are really T favored in SC2. Lategame, T typically needs minerals instead of gas. | ||
Aunvilgod
2653 Posts
On August 07 2012 08:39 Monochromatic wrote: Min only bases are really T favored in SC2. Lategame, T typically needs minerals instead of gas. I think there could be ways to balance this. But we don´t know enough about the game yet, in my opinion. | ||
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