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Simple Questions/Answers - Page 94

Forum Index > SC2 Maps & Custom Games
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Prev 1 92 93 94 95 96 182 Next
ArcheTypeAmnesia
Profile Joined July 2012
United States2 Posts
August 07 2012 22:27 GMT
#1861
Are there custom maps that can train someone to have better hoykey skills and micro skills?
I go full agility.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-08-11 23:11:44
August 08 2012 04:22 GMT
#1862
When taking screenshots in the editor (literal screenshots, not the export map image tool), how do you hide the little white direction indicators above decal doodads?

Edit: never mind, figured it out (View -> Show Helper Models)
vibeo gane,
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 08 2012 06:13 GMT
#1863
On August 08 2012 07:27 ArcheTypeAmnesia wrote:
Are there custom maps that can train someone to have better hoykey skills and micro skills?

darglein's micro trainer
dont know if it is still there, because of the new arcade

--

hots beta should come out "weeks after mlg"? is this still true or did they make months out of it?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Visage814
Profile Joined April 2012
United States109 Posts
August 09 2012 20:41 GMT
#1864
I was trying to play on ESV Golden Valley specifically, but I tried a couple other new ESV maps. Many of them didn't let me put myself (or others) in the referee/spectator position, but some did (it was grayed out). Is this just something to do with the settings of the map? Is there a way to fix this?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2012-08-11 14:36:26
August 11 2012 12:45 GMT
#1865
Recently, In the editor, whenever I change a lighting in the modify lighting tab, the map's lighting changes while I edit it, but as soon as I leave the modify lighting tab the map reverts to having no lighting whatsoever. Whenever I go back in to the modify lighting tab, it appears again but goes away as soon as I leave the tab. How can I resolve this issue?

EDIT: Fixed. Looks like the editor was just changing my view lighting preferences every time I opened the editor. Looks stable for now but I know how to fix it if it happens again.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Orek
Profile Joined February 2012
1665 Posts
August 13 2012 12:13 GMT
#1866
This may be too noobie question but

How do you make a map where you can zoom out more far than normal melee map?
For example, in "phantom mode" arcade game, I can zoom out with mouse wheel so that I can see the whole base within 1 screen while on ladder, zoom out is limited to certain degree to prevent easy play(?).

I tried camera, preference etc. but I couldn't find a way despite the fact that many map makers use this feature quite often T_T
Is there like maximum camera height option or something somewhere? Thank you in advance.
GDR
Profile Joined July 2011
Canada407 Posts
August 14 2012 03:32 GMT
#1867
I'm having a problem using anything from the Mar Sara tileset. Even on a new map. I need to use the height blend tool to make it appear at any level. If I don't, it paints, but it doesn't show anything.

I think the problem is that it is just painting on a level below the map, but thats just a guess, and I wouldn't know how to fix it.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-14 21:33:20
August 14 2012 21:33 GMT
#1868
On August 13 2012 21:13 Orek wrote:
This may be too noobie question but

How do you make a map where you can zoom out more far than normal melee map?
For example, in "phantom mode" arcade game, I can zoom out with mouse wheel so that I can see the whole base within 1 screen while on ladder, zoom out is limited to certain degree to prevent easy play(?).

I tried camera, preference etc. but I couldn't find a way despite the fact that many map makers use this feature quite often T_T
Is there like maximum camera height option or something somewhere? Thank you in advance.


I think you would go to Data Editor -> Cameras tab -> Default Camera ->

Then I think you'd edit UI: Zoom Levels, and edit the distance parameter (and angle of attack parameters, if you want to get fancy) with level 0 being the furthest out zoom level, and 4 being the closest. Although I haven't tested this. You might also mess with the UI: Distance Maximum parameter.

Alternately, you can create a custom camera and use a trigger to assign the player's camera to that. OneTwoSC has a great tutorial on how to do a WoW style camera, but you could easily adapt this to different types of cameras. + Show Spoiler +
~ ~ <°)))><~ ~ ~
Krinoth
Profile Joined December 2011
Australia10 Posts
August 15 2012 03:23 GMT
#1869
On August 04 2012 07:52 SummerZerg wrote:
I would like to know if any of the current ladder maps are similar in the way you can only spawn on left or right opposite of your opponent for instance like Shakura's Plateau.

Of these maps? Which are similar in this way and explain how ? Please and thank you.

Cloud Kingdom -
Day Break LE
Ohana LE
Antiga Shipyard
Condemned Ridge
Entombed Valley
Shakura's Plateau
Tal'darim Altar LE


My understanding of things is:

Cloud Kingdom, Daybreak and Ohana; all two player maps and ergo all spawn locations are used in all ladder games.

Antiga; No spawn restrictions on the ladder map. However many tournament versions of the map have forced cross spawn, because close spawns are quite asymmetrical. Probably not particularly advantageous to a particular race/spawn location, but cross spawn seems fairer.

Condemned Ridge; No spawn restrictions. I haven't seen the map used in tournaments, but if it is I wouldn't be surprised to see spawn restrictions, because mains are very close by air, and the map is slightly asymmetric

Entombed Valley; No spawn restrictions on ladder. Most tournaments that I know of use a version of the map that restricts close spawn by land (horizontal spawn locations)

Shakura's Plateau has the spawn restrictions that you noted earlier.

Tal'darim Altar; no spawn restrictions, but I find that many people down vote it these days so I don't play on it very often at all.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 15 2012 12:45 GMT
#1870
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?
Mapmaker of Frost, Fruitland and Bridgehead
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 15 2012 13:13 GMT
#1871
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 15 2012 14:04 GMT
#1872
On August 15 2012 22:13 Yonnua wrote:
Show nested quote +
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.


Is there a way to make it so that there is no health displayed so it just wont have any hp
Mapmaker of Frost, Fruitland and Bridgehead
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2012-08-15 15:22:27
August 15 2012 15:21 GMT
#1873
How do I make it so that I can have, say, bel'shir titlesets on an auir map?


On August 15 2012 22:13 Yonnua wrote:
Show nested quote +
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.

That will not work at all, because you can shoot stuff with multiple units instintaniously (like 31 marauders at once would kill it)
ModeratorI am still alive, somehow
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2012-08-15 15:28:18
August 15 2012 15:28 GMT
#1874
On August 16 2012 00:21 TehTemplar wrote:
How do I make it so that I can have, say, bel'shir titlesets on an auir map?


Go to Map -> Map textures -> modify -> Terrain Textures: click on the textures to remove on the right, click remove and then the ones to replace them on the left, click add. Close the data editor, select a different tileset and then reselect the Aiur Tileset. Close map textures and it should work.

On August 16 2012 00:21 TehTemplar wrote:
Show nested quote +
On August 15 2012 22:13 Yonnua wrote:
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.

That will not work at all, because you can shoot stuff with multiple units instintaniously (like 31 marauders at once would kill it)


No they won't because it gains the health before each individual attack, so it constantly stays above. The only way for it to die is if one attack does more than 301 damage. Try it for yourself.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2012-08-15 15:32:25
August 15 2012 15:30 GMT
#1875
On August 16 2012 00:21 TehTemplar wrote:
How do I make it so that I can have, say, bel'shir titlesets on an auir map?


What? Is it possible? If so, my mind will be blown.
I have always thought it is impossible, but someone with deeper understanding might tell us otherwise...

EDIT: my mind is blown. How did I never notice this for ages..
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 15 2012 17:59 GMT
#1876
You can also have 4 different types of cliffs
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2012-08-16 02:12:19
August 16 2012 02:11 GMT
#1877
Go to Map -> Map textures -> modify -> Terrain Textures: click on the textures to remove on the right, click remove and then the ones to replace them on the left, click add. Close the data editor, select a different tileset and then reselect the Aiur Tileset. Close map textures and it should work.

There are no textures on the right...
edit: wth I found them 3 seconds after posting this
ModeratorI am still alive, somehow
TL+ Member
Rukis
Profile Joined April 2009
United States252 Posts
August 20 2012 03:17 GMT
#1878
What is WIP for?
Flash was the Genius, Nada was the true god.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 20 2012 03:36 GMT
#1879
work in progress
starleague forever
recoil56
Profile Joined September 2011
United States18 Posts
August 20 2012 18:29 GMT
#1880
Is mapper's monthly still going on? When is the next one being hosted?
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