• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:52
CET 12:52
KST 20:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
sOs joins Best's team, Newcatsle University Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7875 users

Simple Questions/Answers - Page 94

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 92 93 94 95 96 182 Next
ArcheTypeAmnesia
Profile Joined July 2012
United States2 Posts
August 07 2012 22:27 GMT
#1861
Are there custom maps that can train someone to have better hoykey skills and micro skills?
I go full agility.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-08-11 23:11:44
August 08 2012 04:22 GMT
#1862
When taking screenshots in the editor (literal screenshots, not the export map image tool), how do you hide the little white direction indicators above decal doodads?

Edit: never mind, figured it out (View -> Show Helper Models)
vibeo gane,
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 08 2012 06:13 GMT
#1863
On August 08 2012 07:27 ArcheTypeAmnesia wrote:
Are there custom maps that can train someone to have better hoykey skills and micro skills?

darglein's micro trainer
dont know if it is still there, because of the new arcade

--

hots beta should come out "weeks after mlg"? is this still true or did they make months out of it?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Visage814
Profile Joined April 2012
United States109 Posts
August 09 2012 20:41 GMT
#1864
I was trying to play on ESV Golden Valley specifically, but I tried a couple other new ESV maps. Many of them didn't let me put myself (or others) in the referee/spectator position, but some did (it was grayed out). Is this just something to do with the settings of the map? Is there a way to fix this?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2012-08-11 14:36:26
August 11 2012 12:45 GMT
#1865
Recently, In the editor, whenever I change a lighting in the modify lighting tab, the map's lighting changes while I edit it, but as soon as I leave the modify lighting tab the map reverts to having no lighting whatsoever. Whenever I go back in to the modify lighting tab, it appears again but goes away as soon as I leave the tab. How can I resolve this issue?

EDIT: Fixed. Looks like the editor was just changing my view lighting preferences every time I opened the editor. Looks stable for now but I know how to fix it if it happens again.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Orek
Profile Joined February 2012
1665 Posts
August 13 2012 12:13 GMT
#1866
This may be too noobie question but

How do you make a map where you can zoom out more far than normal melee map?
For example, in "phantom mode" arcade game, I can zoom out with mouse wheel so that I can see the whole base within 1 screen while on ladder, zoom out is limited to certain degree to prevent easy play(?).

I tried camera, preference etc. but I couldn't find a way despite the fact that many map makers use this feature quite often T_T
Is there like maximum camera height option or something somewhere? Thank you in advance.
GDR
Profile Joined July 2011
Canada407 Posts
August 14 2012 03:32 GMT
#1867
I'm having a problem using anything from the Mar Sara tileset. Even on a new map. I need to use the height blend tool to make it appear at any level. If I don't, it paints, but it doesn't show anything.

I think the problem is that it is just painting on a level below the map, but thats just a guess, and I wouldn't know how to fix it.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-14 21:33:20
August 14 2012 21:33 GMT
#1868
On August 13 2012 21:13 Orek wrote:
This may be too noobie question but

How do you make a map where you can zoom out more far than normal melee map?
For example, in "phantom mode" arcade game, I can zoom out with mouse wheel so that I can see the whole base within 1 screen while on ladder, zoom out is limited to certain degree to prevent easy play(?).

I tried camera, preference etc. but I couldn't find a way despite the fact that many map makers use this feature quite often T_T
Is there like maximum camera height option or something somewhere? Thank you in advance.


I think you would go to Data Editor -> Cameras tab -> Default Camera ->

Then I think you'd edit UI: Zoom Levels, and edit the distance parameter (and angle of attack parameters, if you want to get fancy) with level 0 being the furthest out zoom level, and 4 being the closest. Although I haven't tested this. You might also mess with the UI: Distance Maximum parameter.

Alternately, you can create a custom camera and use a trigger to assign the player's camera to that. OneTwoSC has a great tutorial on how to do a WoW style camera, but you could easily adapt this to different types of cameras. + Show Spoiler +
~ ~ <°)))><~ ~ ~
Krinoth
Profile Joined December 2011
Australia10 Posts
August 15 2012 03:23 GMT
#1869
On August 04 2012 07:52 SummerZerg wrote:
I would like to know if any of the current ladder maps are similar in the way you can only spawn on left or right opposite of your opponent for instance like Shakura's Plateau.

Of these maps? Which are similar in this way and explain how ? Please and thank you.

Cloud Kingdom -
Day Break LE
Ohana LE
Antiga Shipyard
Condemned Ridge
Entombed Valley
Shakura's Plateau
Tal'darim Altar LE


My understanding of things is:

Cloud Kingdom, Daybreak and Ohana; all two player maps and ergo all spawn locations are used in all ladder games.

Antiga; No spawn restrictions on the ladder map. However many tournament versions of the map have forced cross spawn, because close spawns are quite asymmetrical. Probably not particularly advantageous to a particular race/spawn location, but cross spawn seems fairer.

Condemned Ridge; No spawn restrictions. I haven't seen the map used in tournaments, but if it is I wouldn't be surprised to see spawn restrictions, because mains are very close by air, and the map is slightly asymmetric

Entombed Valley; No spawn restrictions on ladder. Most tournaments that I know of use a version of the map that restricts close spawn by land (horizontal spawn locations)

Shakura's Plateau has the spawn restrictions that you noted earlier.

Tal'darim Altar; no spawn restrictions, but I find that many people down vote it these days so I don't play on it very often at all.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 15 2012 12:45 GMT
#1870
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?
Mapmaker of Frost, Fruitland and Bridgehead
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 15 2012 13:13 GMT
#1871
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 15 2012 14:04 GMT
#1872
On August 15 2012 22:13 Yonnua wrote:
Show nested quote +
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.


Is there a way to make it so that there is no health displayed so it just wont have any hp
Mapmaker of Frost, Fruitland and Bridgehead
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2012-08-15 15:22:27
August 15 2012 15:21 GMT
#1873
How do I make it so that I can have, say, bel'shir titlesets on an auir map?


On August 15 2012 22:13 Yonnua wrote:
Show nested quote +
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.

That will not work at all, because you can shoot stuff with multiple units instintaniously (like 31 marauders at once would kill it)
ModeratorI am still alive, somehow
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2012-08-15 15:28:18
August 15 2012 15:28 GMT
#1874
On August 16 2012 00:21 TehTemplar wrote:
How do I make it so that I can have, say, bel'shir titlesets on an auir map?


Go to Map -> Map textures -> modify -> Terrain Textures: click on the textures to remove on the right, click remove and then the ones to replace them on the left, click add. Close the data editor, select a different tileset and then reselect the Aiur Tileset. Close map textures and it should work.

On August 16 2012 00:21 TehTemplar wrote:
Show nested quote +
On August 15 2012 22:13 Yonnua wrote:
On August 15 2012 21:45 Semmo wrote:
Hey guys. For an island map I'm making, I want to make a custom zerg egg unit, so that it has infinte health, so I can make worker-only islands. Anyone know how to do it?


Go to the data editor for the egg you want to edit. Under the combat tab, select "Life gained from damage taken" and set all values to 300. Go to the life of the egg (both starting and total) and set them to 301. That way the egg is restored to full life immediately before the attack and there's no attack (spell or otherwise) that can kill it in 1 hit (BC has the most at 300 damage). This should work perfectly.

That will not work at all, because you can shoot stuff with multiple units instintaniously (like 31 marauders at once would kill it)


No they won't because it gains the health before each individual attack, so it constantly stays above. The only way for it to die is if one attack does more than 301 damage. Try it for yourself.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2012-08-15 15:32:25
August 15 2012 15:30 GMT
#1875
On August 16 2012 00:21 TehTemplar wrote:
How do I make it so that I can have, say, bel'shir titlesets on an auir map?


What? Is it possible? If so, my mind will be blown.
I have always thought it is impossible, but someone with deeper understanding might tell us otherwise...

EDIT: my mind is blown. How did I never notice this for ages..
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 15 2012 17:59 GMT
#1876
You can also have 4 different types of cliffs
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2012-08-16 02:12:19
August 16 2012 02:11 GMT
#1877
Go to Map -> Map textures -> modify -> Terrain Textures: click on the textures to remove on the right, click remove and then the ones to replace them on the left, click add. Close the data editor, select a different tileset and then reselect the Aiur Tileset. Close map textures and it should work.

There are no textures on the right...
edit: wth I found them 3 seconds after posting this
ModeratorI am still alive, somehow
TL+ Member
Rukis
Profile Joined April 2009
United States252 Posts
August 20 2012 03:17 GMT
#1878
What is WIP for?
Flash was the Genius, Nada was the true god.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 20 2012 03:36 GMT
#1879
work in progress
starleague forever
recoil56
Profile Joined September 2011
United States18 Posts
August 20 2012 18:29 GMT
#1880
Is mapper's monthly still going on? When is the next one being hosted?
Prev 1 92 93 94 95 96 182 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
ByuN vs SHINLIVE!
Clem vs MaxPax
herO vs Rogue
CranKy Ducklings SOOP78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 27
ByuN (SOOP) 20
EnDerr 5
StarCraft: Brood War
Britney 30041
Calm 4484
Rain 2308
Horang2 793
Mini 546
BeSt 459
FanTaSy 354
Stork 175
actioN 168
Last 155
[ Show more ]
Hyun 150
ggaemo 120
Mind 105
Leta 98
Pusan 74
hero 69
sSak 64
Creator 38
Killer 35
Free 34
scan(afreeca) 34
sOs 30
Sharp 29
Yoon 28
Classic 26
Movie 24
Bale 22
Sacsri 19
Aegong 18
Barracks 18
soO 18
ajuk12(nOOB) 17
zelot 17
yabsab 10
Dota 2
XcaliburYe266
Other Games
B2W.Neo746
Lowko438
Fuzer 219
Mew2King86
NeuroSwarm61
ViBE33
Railgan21
Organizations
StarCraft 2
IntoTheiNu 816
Other Games
ComeBackTV 115
Counter-Strike
PGL100
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
5h 8m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
7h 8m
IntoTheTV X SOOP
23h 8m
IPSL
1d 5h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 11h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
WardiTV Invitational
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.