Simple Questions/Answers - Page 92
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SunlethWaterscape
17 Posts
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BorealisD
32 Posts
On July 22 2012 23:12 Aunvilgod wrote: Is there any way to rotate a full, finished map with doodads, pathing, everything by 90 degrees? It is unlikely but why not ask... I don't know about pathing, but for the units/doodads/terrain you could go to each layer, select the whole map, rotate, go to the next layer, select all, rotate, etc. If the units or doodads are slightly off you could select them all and shift them together and they should all be in the right place. Edit: I tried it with pathing, looks like you can't select pathing the same way : ( | ||
ChaosRefined
United States52 Posts
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Kovaz
Canada233 Posts
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Aunvilgod
2653 Posts
On July 29 2012 06:05 SunlethWaterscape wrote: Hi, I'm done taking screenshots of my map, but one of my overview map picture is in the format of .tga since I use mac. Does anyone know a good, safe, free, legal picture format converter? Is it possible team liquid forum can support .tga, so that I don't have to go through the converting if possible? Thanks I needed two seconds to google it. http://gimp.lisanet.de/Website/News/News.html | ||
myRZeth
Germany1047 Posts
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a176
Canada6688 Posts
On July 28 2012 17:11 SunlethWaterscape wrote: Hi, I was wondering how you can take elaborate and good images in Starcraft 2 editor, like all the other map up loaders take screenshots of. Like the aesthetics close up and the entire map overview, without any other things like the starcraft 2 tool bar and menu bars, etc interfering inside the screenshot. Also, since I have a MacBook Pro, the keys for taking screenshots are not very easy since I don't use Windows for map editing. So any help with Mac users as well? I just made another new map I would like to share and I wish to enter it into the TLMC, but in order to do so, I need help with taking nice screenshots like all the other map makers do. Also, talking about TLMC (Team Liquid Map Contest), where do I submit my map for the contest and where is it? I never done it before, but it is my dream to see my map on Peepmode (1v1 Obs). Thank you! im not sure the exact button on mac. but whatever the screenshot button is ingame in sc2, will work in the editor. also there is no running tlmc contest at the moment. | ||
Kovaz
Canada233 Posts
1) How do you make a proper burrow animation? Right now, the unit just sits there for a few seconds and then it becomes the 'burrowed' unit, except it's still above ground looking exactly like an unburrowed unit. EDIT: so I've managed to fix the burrowed unit, but there's still no animation between the two. Functionally everything works as far as being able to attack, not being able to move, etc. but it just looks dumb. Also, for some reason I can't select them once they're burrowed if I happen to deselect. 2) How can you add an explosion when the attack lands? Right now I've got an effect that I call that does damage on impact, but I'm not sure how to also add an explosion? Can you do that in effects? | ||
Aenur
Germany66 Posts
Greets | ||
Callynn
Netherlands917 Posts
I was looking for some fun melee maps to test but digging through all those posts takes some time, an archive with a search function (with 1v1, 2v2, small size, medium size, large size filters and the like) would be really awesome to have. Though I'm sure if this was made by someone it would be easier to find I suppose =( | ||
Fatam
1986 Posts
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Monochromatic
United States989 Posts
On August 01 2012 05:38 Fatam wrote: anyone else getting "Document information could not be retrieved: internal battle.net error." when trying to publish? :-( Go to dependencies, change the order of them, the game reloads them. Remember to change them back though. Then you should have to restart the editor and it will work fine. I have a problem with the map editor, after I got the patch today. My map is no longer Melee, (It was last night when I uploaded it for early testing. Picture of the errors: ![]() EDIT: Also, the ground is being pulled into the walls. It is hard to describe. EDIT2: How do you copy/paste textures? | ||
Fatam
1986 Posts
In Map Options you should check the very bottom box (Automatically Add Multiplayer Data). This gets rid of your first error. For the second error you have to make sure -only- Liberty (Mod) is enabled and NOT the multi mod under dependencies (as far as I can tell, you only need the multi mod now for Arcade games). As for my problem, I looked at the battle.net forums and apparently 99% of the people trying to publish right now are getting that error so I'm not sure what we can do other than wait. Some people said it's cuz their server load is too high so if you keep trying it might work. idk. If that's the case it should work late tonight. | ||
Monochromatic
United States989 Posts
On August 01 2012 10:02 Fatam wrote: I figured out the problem you're having (I was having it at first, as well). In Map Options you should check the very bottom box (Automatically Add Multiplayer Data). This gets rid of your first error. For the second error you have to make sure -only- Liberty (Mod) is enabled and NOT the multi mod under dependencies (as far as I can tell, you only need the multi mod now for Arcade games). As for my problem, I looked at the battle.net forums and apparently 99% of the people trying to publish right now are getting that error so I'm not sure what we can do other than wait. Some people said it's cuz their server load is too high so if you keep trying it might work. idk. If that's the case it should work late tonight. Thanks! It worked. Now is there a way to put fog over your map? I know about the emitter doodads, which I have no idea how they work. Does one over the whole map with the effect or just a small area? And if it is just a small area, can you make it be map wide? | ||
GDR
Canada407 Posts
On August 01 2012 11:34 Monochromatic wrote: Thanks! It worked. Now is there a way to put fog over your map? I know about the emitter doodads, which I have no idea how they work. Does one over the whole map with the effect or just a small area? And if it is just a small area, can you make it be map wide? You should be able to edit the fog in the data editor (F7) under terrain types. Pick whatever terrain type you selected when creating the map (ie. Mar Sara). You can change the color/density/falloff, whatever you want really. | ||
eTcetRa
Australia822 Posts
Edit: And it is only snappign to the large grid rather than letting me be a lot more precise. What gives is this intentional or is there some settings i now need to change? cant find anything in preferences.. | ||
GDR
Canada407 Posts
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EatThePath
United States3943 Posts
On August 02 2012 05:22 GDR wrote: My cliffs are bugged as of 1.5. Stretched out, and pulled down. Is there a fix to this? You might have inadvertently changed their display setting, and/or patching might have done so. Try turning off "show cliff terrain cells" or something like that in the menu options for the layers and whatnot. The hotkey is a button combo you might hit accidentally at any time, i do it a lot. | ||
Monochromatic
United States989 Posts
On August 02 2012 05:22 GDR wrote: My cliffs are bugged as of 1.5. Stretched out, and pulled down. Is there a fix to this? I was having the same problem, apparently you can see them when you have the blue and yellow outline showing map boundaries on. | ||
GDR
Canada407 Posts
On August 02 2012 07:02 EatThePath wrote: You might have inadvertently changed their display setting, and/or patching might have done so. Try turning off "show cliff terrain cells" or something like that in the menu options for the layers and whatnot. The hotkey is a button combo you might hit accidentally at any time, i do it a lot. Didn't think I had hit a key, but I guess maybe I did on startup. You hit the nail on the head, thanks. | ||
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