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Simple Questions/Answers - Page 92

Forum Index > SC2 Maps & Custom Games
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Prev 1 90 91 92 93 94 182 Next
SunlethWaterscape
Profile Joined July 2012
17 Posts
July 28 2012 21:05 GMT
#1821
Hi, I'm done taking screenshots of my map, but one of my overview map picture is in the format of .tga since I use mac. Does anyone know a good, safe, free, legal picture format converter? Is it possible team liquid forum can support .tga, so that I don't have to go through the converting if possible? Thanks
BorealisD
Profile Joined June 2011
32 Posts
July 28 2012 22:03 GMT
#1822
On July 22 2012 23:12 Aunvilgod wrote:
Is there any way to rotate a full, finished map with doodads, pathing, everything by 90 degrees? It is unlikely but why not ask...


I don't know about pathing, but for the units/doodads/terrain you could go to each layer, select the whole map, rotate, go to the next layer, select all, rotate, etc. If the units or doodads are slightly off you could select them all and shift them together and they should all be in the right place.

Edit: I tried it with pathing, looks like you can't select pathing the same way : (
ChaosRefined
Profile Joined July 2011
United States52 Posts
July 28 2012 23:55 GMT
#1823
Is there anywhere that I can get a basic KoTH mod? I want to add it to some of the maps I've mad so that my friends and I can play them multiple times
Kovaz
Profile Joined October 2010
Canada233 Posts
July 29 2012 02:37 GMT
#1824
So I've made a custom unit, using the void seeker model. It's a ground unit that's supposed to hover just above the ground. Only problem is that it hovers too low, so it's half in the ground. How can I raise the height at which a unit hovers?
Aunvilgod
Profile Joined December 2011
2653 Posts
July 29 2012 09:22 GMT
#1825
On July 29 2012 06:05 SunlethWaterscape wrote:
Hi, I'm done taking screenshots of my map, but one of my overview map picture is in the format of .tga since I use mac. Does anyone know a good, safe, free, legal picture format converter? Is it possible team liquid forum can support .tga, so that I don't have to go through the converting if possible? Thanks


I needed two seconds to google it.

http://gimp.lisanet.de/Website/News/News.html
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
myRZeth
Profile Joined June 2011
Germany1047 Posts
July 29 2012 11:27 GMT
#1826
where can i get the tsl4 replays?
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 30 2012 07:35 GMT
#1827
On July 28 2012 17:11 SunlethWaterscape wrote:
Hi, I was wondering how you can take elaborate and good images in Starcraft 2 editor, like all the other map up loaders take screenshots of. Like the aesthetics close up and the entire map overview, without any other things like the starcraft 2 tool bar and menu bars, etc interfering inside the screenshot. Also, since I have a MacBook Pro, the keys for taking screenshots are not very easy since I don't use Windows for map editing. So any help with Mac users as well? I just made another new map I would like to share and I wish to enter it into the TLMC, but in order to do so, I need help with taking nice screenshots like all the other map makers do. Also, talking about TLMC (Team Liquid Map Contest), where do I submit my map for the contest and where is it? I never done it before, but it is my dream to see my map on Peepmode (1v1 Obs). Thank you!


im not sure the exact button on mac. but whatever the screenshot button is ingame in sc2, will work in the editor. also there is no running tlmc contest at the moment.
starleague forever
Kovaz
Profile Joined October 2010
Canada233 Posts
Last Edited: 2012-07-31 04:18:27
July 31 2012 03:36 GMT
#1828
I'm making a custom unit right now. Basically, it's a lurker, but I've replaced its attack to be essentially a baneling launcher. Two issues:

1) How do you make a proper burrow animation? Right now, the unit just sits there for a few seconds and then it becomes the 'burrowed' unit, except it's still above ground looking exactly like an unburrowed unit. EDIT: so I've managed to fix the burrowed unit, but there's still no animation between the two. Functionally everything works as far as being able to attack, not being able to move, etc. but it just looks dumb. Also, for some reason I can't select them once they're burrowed if I happen to deselect.

2) How can you add an explosion when the attack lands? Right now I've got an effect that I call that does damage on impact, but I'm not sure how to also add an explosion? Can you do that in effects?
Aenur
Profile Joined April 2012
Germany66 Posts
July 31 2012 08:58 GMT
#1829
I recently have an issue with the map "ESV Korhal Compound TE" which seems not to be published on EU any more. I can still play it in single player mode vs KI though (and even offline). So it must be anywhere on my PC ready to upload to battlenet. But until now I can't find it. Does anyone has an advice? Really want to play it with firends online again.

Greets
Callynn
Profile Joined December 2010
Netherlands917 Posts
July 31 2012 20:31 GMT
#1830
Is there a melee map archive or database (website) that contains all of the (approved) maps made by the community so far?

I was looking for some fun melee maps to test but digging through all those posts takes some time, an archive with a search function (with 1v1, 2v2, small size, medium size, large size filters and the like) would be really awesome to have.

Though I'm sure if this was made by someone it would be easier to find I suppose =(
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-07-31 20:54:52
July 31 2012 20:38 GMT
#1831
anyone else getting "Document information could not be retrieved: internal battle.net error." when trying to publish?

:-(
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
Last Edited: 2012-08-01 00:50:25
August 01 2012 00:15 GMT
#1832
On August 01 2012 05:38 Fatam wrote:
anyone else getting "Document information could not be retrieved: internal battle.net error." when trying to publish?

:-(


Go to dependencies, change the order of them, the game reloads them. Remember to change them back though. Then you should have to restart the editor and it will work fine.

I have a problem with the map editor, after I got the patch today. My map is no longer Melee, (It was last night when I uploaded it for early testing. Picture of the errors: [image loading]

EDIT: Also, the ground is being pulled into the walls. It is hard to describe.

EDIT2: How do you copy/paste textures?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-08-01 01:02:45
August 01 2012 01:02 GMT
#1833
I figured out the problem you're having (I was having it at first, as well).

In Map Options you should check the very bottom box (Automatically Add Multiplayer Data). This gets rid of your first error. For the second error you have to make sure -only- Liberty (Mod) is enabled and NOT the multi mod under dependencies (as far as I can tell, you only need the multi mod now for Arcade games).

As for my problem, I looked at the battle.net forums and apparently 99% of the people trying to publish right now are getting that error so I'm not sure what we can do other than wait. Some people said it's cuz their server load is too high so if you keep trying it might work. idk. If that's the case it should work late tonight.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
August 01 2012 02:34 GMT
#1834
On August 01 2012 10:02 Fatam wrote:
I figured out the problem you're having (I was having it at first, as well).

In Map Options you should check the very bottom box (Automatically Add Multiplayer Data). This gets rid of your first error. For the second error you have to make sure -only- Liberty (Mod) is enabled and NOT the multi mod under dependencies (as far as I can tell, you only need the multi mod now for Arcade games).

As for my problem, I looked at the battle.net forums and apparently 99% of the people trying to publish right now are getting that error so I'm not sure what we can do other than wait. Some people said it's cuz their server load is too high so if you keep trying it might work. idk. If that's the case it should work late tonight.


Thanks! It worked.

Now is there a way to put fog over your map? I know about the emitter doodads, which I have no idea how they work.

Does one over the whole map with the effect or just a small area? And if it is just a small area, can you make it be map wide?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
GDR
Profile Joined July 2011
Canada407 Posts
August 01 2012 08:28 GMT
#1835
On August 01 2012 11:34 Monochromatic wrote:
Show nested quote +
On August 01 2012 10:02 Fatam wrote:
I figured out the problem you're having (I was having it at first, as well).

In Map Options you should check the very bottom box (Automatically Add Multiplayer Data). This gets rid of your first error. For the second error you have to make sure -only- Liberty (Mod) is enabled and NOT the multi mod under dependencies (as far as I can tell, you only need the multi mod now for Arcade games).

As for my problem, I looked at the battle.net forums and apparently 99% of the people trying to publish right now are getting that error so I'm not sure what we can do other than wait. Some people said it's cuz their server load is too high so if you keep trying it might work. idk. If that's the case it should work late tonight.


Thanks! It worked.

Now is there a way to put fog over your map? I know about the emitter doodads, which I have no idea how they work.

Does one over the whole map with the effect or just a small area? And if it is just a small area, can you make it be map wide?


You should be able to edit the fog in the data editor (F7) under terrain types. Pick whatever terrain type you selected when creating the map (ie. Mar Sara). You can change the color/density/falloff, whatever you want really.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2012-08-01 10:00:54
August 01 2012 09:50 GMT
#1836
Is it no longer possible to copy paste terrain between maps of different tilesets?

Edit: And it is only snappign to the large grid rather than letting me be a lot more precise.

What gives is this intentional or is there some settings i now need to change? cant find anything in preferences..
Retired Mapmaker™
GDR
Profile Joined July 2011
Canada407 Posts
August 01 2012 20:22 GMT
#1837
My cliffs are bugged as of 1.5. Stretched out, and pulled down. Is there a fix to this?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 01 2012 22:02 GMT
#1838
On August 02 2012 05:22 GDR wrote:
My cliffs are bugged as of 1.5. Stretched out, and pulled down. Is there a fix to this?

You might have inadvertently changed their display setting, and/or patching might have done so. Try turning off "show cliff terrain cells" or something like that in the menu options for the layers and whatnot. The hotkey is a button combo you might hit accidentally at any time, i do it a lot.
Comprehensive strategic intention: DNE
Monochromatic
Profile Blog Joined March 2012
United States1000 Posts
August 01 2012 22:05 GMT
#1839
On August 02 2012 05:22 GDR wrote:
My cliffs are bugged as of 1.5. Stretched out, and pulled down. Is there a fix to this?


I was having the same problem, apparently you can see them when you have the blue and yellow outline showing map boundaries on.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
GDR
Profile Joined July 2011
Canada407 Posts
August 01 2012 22:41 GMT
#1840
On August 02 2012 07:02 EatThePath wrote:
Show nested quote +
On August 02 2012 05:22 GDR wrote:
My cliffs are bugged as of 1.5. Stretched out, and pulled down. Is there a fix to this?

You might have inadvertently changed their display setting, and/or patching might have done so. Try turning off "show cliff terrain cells" or something like that in the menu options for the layers and whatnot. The hotkey is a button combo you might hit accidentally at any time, i do it a lot.


Didn't think I had hit a key, but I guess maybe I did on startup. You hit the nail on the head, thanks.
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