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Simple Questions/Answers - Page 65

Forum Index > SC2 Maps & Custom Games
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TheREALRaRas
Profile Joined January 2011
United States32 Posts
October 20 2011 23:15 GMT
#1281
I dont know if this was answered, but how do you insert an image to the editor ie a jpg.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 20 2011 23:24 GMT
#1282
There's a description in this thread. Hope it helps.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
TheREALRaRas
Profile Joined January 2011
United States32 Posts
October 20 2011 23:29 GMT
#1283
Tried, i could get it to work
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 23 2011 02:31 GMT
#1284
I'm making a custom map and have one computer (enemy) sending attack waves against an allied computer.

I used the triggers to make the two computer players units treat each other as enemies.

However the allied computer player only attacks the air units of the enemy computer.

If I send 2 mutalisk and 5 zerglings to attack their 20 marines then the marines will mow down the 2 mutalisk but not attack the zerglings. whenever a zergling attacks a marine it will run away a small bit and then just stand there again. 1 zergling will wipe out the entire army.

Anyone else had this problem or have any ideas?

Is there a better way to be able to set allegiences?
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 23 2011 13:28 GMT
#1285
I was wondering if there was a way to open blizzard maps and even perhaps the campaign maps in the editor? There are alot of doodads that I can't find
Gosh Digglydarnit
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 23 2011 14:11 GMT
#1286
Yes you can open Blizzard maps in the Editor. Just go to open map and select "b.net". You can search for maps on b.net then.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 23 2011 14:53 GMT
#1287
Yea ty for the answer but found it right after I posted Like almost every time when I ask a question... I answer it right after i asked it.
Gosh Digglydarnit
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
October 23 2011 21:58 GMT
#1288
Is it hard to make some standard map to play vs. standard AI online and the map is customized in that way that you have to constantly (5 seconds warning) produce workers until you have 78. If this isn't hard to do can someone please give me some tips how to make this.
I would very much like to start messing around the mapmaker but every tutorial is so overwhelming and not quite what i am looking for. Thanks.
Reality hits you hard bro.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-23 23:35:40
October 23 2011 23:35 GMT
#1289
What are the vertical (top), vertical (bottom), and horizontal discrepancies between playable and gross map dimensions?
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 24 2011 00:09 GMT
#1290
On October 24 2011 08:35 0neder wrote:
What are the vertical (top), vertical (bottom), and horizontal discrepancies between playable and gross map dimensions?


playable and total map boundries are viewable and settable by going to Map->Map Bounds in the editor
total bounds can be changed in increments of 8 and camera(playable) counds can be set in increments of 1

whenever I start a new map, I usually just set the playable bounds equal to the total bounds, in order to make it easier to mirror the map.
This is it... the alpaca lips.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 24 2011 02:22 GMT
#1291
On October 24 2011 08:35 0neder wrote:
What are the vertical (top), vertical (bottom), and horizontal discrepancies between playable and gross map dimensions?

"Ideally" it's somewhere between 130x130 to 170x170, which is pretty big though. For 2p maps I'd say somewhere between 100x130 and uhm.. 140x140? Always very dependent on the concept of the map.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-24 03:58:09
October 24 2011 03:57 GMT
#1292
On October 24 2011 11:22 FlopTurnReaver wrote:
Show nested quote +
On October 24 2011 08:35 0neder wrote:
What are the vertical (top), vertical (bottom), and horizontal discrepancies between playable and gross map dimensions?

"Ideally" it's somewhere between 130x130 to 170x170, which is pretty big though. For 2p maps I'd say somewhere between 100x130 and uhm.. 140x140? Always very dependent on the concept of the map.

I'm leaning towards the larger end of the spectrum. Trying to be smaller than Tal'Darim (176) but larger than the smaller ones that feel too claustrophobic (Temple, XNC, Metalopolis all about 140?). My map might come in at 150 x 170. I think Terminus is 160, that feels the best to me so far of all the maps in terms of room for flanking and posturing. Feels epic.
0neder
Profile Joined July 2009
United States3733 Posts
October 24 2011 05:02 GMT
#1293
I'm too stupid to be able to put LOS blockers on a raised flat platform. Height was 100%. Reduced it, still didn't work. I erased raised terrain and saw LOS blockers underneath. ???
0neder
Profile Joined July 2009
United States3733 Posts
October 24 2011 18:01 GMT
#1294
On October 24 2011 14:02 0neder wrote:
I'm too stupid to be able to put LOS blockers on a raised flat platform. Height was 100%. Reduced it, still didn't work. I erased raised terrain and saw LOS blockers underneath. ???

Anyone? I wouldn't bump, but I only have a few days for the TL contest, so I have to learn fast. =)
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 24 2011 19:27 GMT
#1295
I'm not really sure what you're talking of. Could you provide a screenshot of that problem?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
October 24 2011 19:50 GMT
#1296
On October 25 2011 04:27 FlopTurnReaver wrote:
I'm not really sure what you're talking of. Could you provide a screenshot of that problem?

I'll try when I get home tonight. Basically I had a blank map. I made a raised platform, added two ramps on opposite sides, and the LOS blocker wouldn't place on the raised platform. I removed the platform after applying the blockers, and I saw the blockers placed on the original ground plane. So they LOS blockers were getting placed, just not on the raised flat surface platform I had made.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 24 2011 20:12 GMT
#1297
Ah ok sorry, the term "raised" confused me a bit there since there's that tool called "raise terrain" or something^^

This sounds like a problem with the hight field. So what I suspect is that you changed something under "Modify Hight Field". You can find out by placing a Sentry somewhere on your map where there are optimally all 3 cliff levels and see if the Force Field goes down where your mouse is on all the 3 levels. If it doesn't work as it should, try adjusting the Hight Field. The correct number should be somewhere between 12 and 8.

In worst case scenarios this can affect all your Doodads.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
-CaptAwesomeSauce-
Profile Joined February 2011
United States5 Posts
October 24 2011 23:24 GMT
#1298
k
"I piss excellence and shit success."
Wiss
Profile Joined November 2010
United Kingdom23 Posts
October 25 2011 16:06 GMT
#1299
So I'm using the SC2 editor for the first time in my university project and I have a problem (and I don't know how simple it is or how stupid I am being).
The terrain around the top of the ramps appears all warped and stops me from adding decals to them. As it shows in the image below I have two decals that are the same size but one is clipping into the terrain, is there a simple way around this or do I just have to deal with it?

[image loading]

I have tried looking around the internet to see if this is a common problem but I had no luck. Also thanks in advance anyone/everyone.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 25 2011 16:15 GMT
#1300
The only fix I know for this is just smoothing it with the "Raise Terrain" feature. Either this or change the height of the doodad. Just pick the one that looks better^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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