Simple Questions/Answers - Page 65
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TheREALRaRas
United States32 Posts
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FlopTurnReaver
Switzerland1980 Posts
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TheREALRaRas
United States32 Posts
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turtles
Australia360 Posts
I used the triggers to make the two computer players units treat each other as enemies. However the allied computer player only attacks the air units of the enemy computer. If I send 2 mutalisk and 5 zerglings to attack their 20 marines then the marines will mow down the 2 mutalisk but not attack the zerglings. whenever a zergling attacks a marine it will run away a small bit and then just stand there again. 1 zergling will wipe out the entire army. Anyone else had this problem or have any ideas? Is there a better way to be able to set allegiences? | ||
Mashmed
Sweden198 Posts
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FlopTurnReaver
Switzerland1980 Posts
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Mashmed
Sweden198 Posts
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Mesha
Bosnia-Herzegovina439 Posts
I would very much like to start messing around the mapmaker but every tutorial is so overwhelming and not quite what i am looking for. Thanks. | ||
0neder
United States3733 Posts
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Namrufus
United States396 Posts
On October 24 2011 08:35 0neder wrote: What are the vertical (top), vertical (bottom), and horizontal discrepancies between playable and gross map dimensions? playable and total map boundries are viewable and settable by going to Map->Map Bounds in the editor total bounds can be changed in increments of 8 and camera(playable) counds can be set in increments of 1 whenever I start a new map, I usually just set the playable bounds equal to the total bounds, in order to make it easier to mirror the map. | ||
FlopTurnReaver
Switzerland1980 Posts
On October 24 2011 08:35 0neder wrote: What are the vertical (top), vertical (bottom), and horizontal discrepancies between playable and gross map dimensions? "Ideally" it's somewhere between 130x130 to 170x170, which is pretty big though. For 2p maps I'd say somewhere between 100x130 and uhm.. 140x140? Always very dependent on the concept of the map. | ||
0neder
United States3733 Posts
On October 24 2011 11:22 FlopTurnReaver wrote: "Ideally" it's somewhere between 130x130 to 170x170, which is pretty big though. For 2p maps I'd say somewhere between 100x130 and uhm.. 140x140? Always very dependent on the concept of the map. I'm leaning towards the larger end of the spectrum. Trying to be smaller than Tal'Darim (176) but larger than the smaller ones that feel too claustrophobic (Temple, XNC, Metalopolis all about 140?). My map might come in at 150 x 170. I think Terminus is 160, that feels the best to me so far of all the maps in terms of room for flanking and posturing. Feels epic. | ||
0neder
United States3733 Posts
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0neder
United States3733 Posts
On October 24 2011 14:02 0neder wrote: I'm too stupid to be able to put LOS blockers on a raised flat platform. Height was 100%. Reduced it, still didn't work. I erased raised terrain and saw LOS blockers underneath. ??? Anyone? I wouldn't bump, but I only have a few days for the TL contest, so I have to learn fast. =) | ||
FlopTurnReaver
Switzerland1980 Posts
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0neder
United States3733 Posts
On October 25 2011 04:27 FlopTurnReaver wrote: I'm not really sure what you're talking of. Could you provide a screenshot of that problem? I'll try when I get home tonight. Basically I had a blank map. I made a raised platform, added two ramps on opposite sides, and the LOS blocker wouldn't place on the raised platform. I removed the platform after applying the blockers, and I saw the blockers placed on the original ground plane. So they LOS blockers were getting placed, just not on the raised flat surface platform I had made. | ||
FlopTurnReaver
Switzerland1980 Posts
This sounds like a problem with the hight field. So what I suspect is that you changed something under "Modify Hight Field". You can find out by placing a Sentry somewhere on your map where there are optimally all 3 cliff levels and see if the Force Field goes down where your mouse is on all the 3 levels. If it doesn't work as it should, try adjusting the Hight Field. The correct number should be somewhere between 12 and 8. In worst case scenarios this can affect all your Doodads. | ||
-CaptAwesomeSauce-
United States5 Posts
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Wiss
United Kingdom23 Posts
The terrain around the top of the ramps appears all warped and stops me from adding decals to them. As it shows in the image below I have two decals that are the same size but one is clipping into the terrain, is there a simple way around this or do I just have to deal with it? ![]() I have tried looking around the internet to see if this is a common problem but I had no luck. Also thanks in advance anyone/everyone. | ||
FlopTurnReaver
Switzerland1980 Posts
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