Simple Questions/Answers - Page 66
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funcmode
Australia720 Posts
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k10forgotten
Brazil260 Posts
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Toadish
United States9 Posts
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concerned mom
United Kingdom2 Posts
When I click import on the marine.m3 file it gives me the error: "--Runtime error: Not a valid Starcraft 2 model file!" I've seen a few people on various forums (including the m3 download page) have this problem but can't seem to find a fix for it! Please help ![]() | ||
Mashmed
Sweden198 Posts
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FlopTurnReaver
Switzerland1980 Posts
On October 27 2011 02:21 Mashmed wrote: Is there a way to make decorational creep? creep that does not benefit Zerg players in any way? Also does anyone know good zerg egg doodads? ![]() There's something called "floating creep something" which is the only thing that comes to mind. It's probably not optimal and you'd have to lower it so it doesn't float that much anymore. What do you mean with zerg egg doodads? Zerg eggs that can't be attacked? If you're just looking for some zergy, wobbely, slimy stuff, try searching for "char" doodads. | ||
Mashmed
Sweden198 Posts
The creep would probably be some sort of data editing thing where you could place creep but it wont be real creep. I decided to use Char Sponge tile as replacement for creep ![]() Does anyone know how to view the pathing you are drawing? I had it before but must have pressed a wrong button or something and now it's gone. | ||
0neder
United States3733 Posts
On October 25 2011 05:12 FlopTurnReaver wrote: Ah ok sorry, the term "raised" confused me a bit there since there's that tool called "raise terrain" or something^^ This sounds like a problem with the hight field. So what I suspect is that you changed something under "Modify Hight Field". You can find out by placing a Sentry somewhere on your map where there are optimally all 3 cliff levels and see if the Force Field goes down where your mouse is on all the 3 levels. If it doesn't work as it should, try adjusting the Hight Field. The correct number should be somewhere between 12 and 8. In worst case scenarios this can affect all your Doodads. ![]() Here is the issue. I tried evening the terrain at the top, but it didn't work. Advice anyone? Thanks in advance. | ||
Apoo
413 Posts
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FlopTurnReaver
Switzerland1980 Posts
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Namrufus
United States396 Posts
On October 27 2011 17:39 Apoo wrote: Is there are way to camera zoom in the editor with the keyboard ? My mouse wheel is broken, and i have to zoom alot when i am in the editor. and ctrl-shift-c sets the camera to default game settings, which is useful when doing aesthetics, judging sizes, etc. | ||
0neder
United States3733 Posts
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FlopTurnReaver
Switzerland1980 Posts
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MrSnibbles
United Kingdom267 Posts
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FlopTurnReaver
Switzerland1980 Posts
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0neder
United States3733 Posts
On October 28 2011 05:45 FlopTurnReaver wrote: Have you tried making a new map and doing it there? I'll try that, although I still don't understand why it wasn't working. FlopTurnReaver you should get a star or something for all these questions you're answering. | ||
concerned mom
United Kingdom2 Posts
On October 26 2011 21:57 concerned mom wrote: Hi guys, I've got a problem with the M3 Importer tool for 3ds Max. I've installed the MPQ Editor and extracted the marine mesh, installed the DDS tool for Photoshop and got that working and Installed the M3 Importer to Max. When I click import on the marine.m3 file it gives me the error: "--Runtime error: Not a valid Starcraft 2 model file!" I've seen a few people on various forums (including the m3 download page) have this problem but can't seem to find a fix for it! Please help ![]() If anyone else has this problem it's probably because you're using a copy of Max older than 2010. 2010 and newer and the tool works fine. | ||
FlopTurnReaver
Switzerland1980 Posts
On October 28 2011 06:16 0neder wrote: I'll try that, although I still don't understand why it wasn't working. FlopTurnReaver you should get a star or something for all these questions you're answering. Haha don't be silly ^^ Anyone could do that, I just happen to be the guy with the most time on his hands ![]() Also if it still doesn't work after fiddling with the height field, I have no idea what's the problem. But if it's no secret map or w/e you could upload it somewhere and send me a link. Really curious about what's the problem :o | ||
0neder
United States3733 Posts
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pdc
23 Posts
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