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Simple Questions/Answers - Page 67

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 65 66 67 68 69 182 Next
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 29 2011 01:59 GMT
#1321
I guess you could use YABOT for that or maybe green tea? Don't know much about that one thought.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
xEther
Profile Joined July 2011
Canada12 Posts
October 29 2011 02:49 GMT
#1322
ideally when i hit, 3 bases, how many probes should i have in total. thx
ohh yaa
pdc
Profile Blog Joined November 2010
23 Posts
October 29 2011 02:59 GMT
#1323
On October 29 2011 10:59 FlopTurnReaver wrote:
I guess you could use YABOT for that or maybe green tea? Don't know much about that one thought.


yep, i used yabot to go over the build several times

i tried to get green tea working but that the setup process for that is terrible.

what im looking for is a simple custom map that can be easily loaded up and you know you are going to get 4 gated so you can prepare as such, ie, test out your standard XvP build against a 4gate

i was thinking of making one myself, but it seems like it would be an obvious map to make, so just wondering if it was already out there in some form?
lanceam
Profile Joined October 2011
Andorra2 Posts
Last Edited: 2011-10-29 03:41:26
October 29 2011 03:39 GMT
#1324
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-29 05:13:27
October 29 2011 04:58 GMT
#1325
1. What is the largest hex distance Stalkers can blink (over a chasm) ?
2. Is there an SC2 map testing program for OSX or online? Specifically for scout/rush distances?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 29 2011 05:28 GMT
#1326
On October 29 2011 13:58 0neder wrote:
1. What is the largest hex distance Stalkers can blink (over a chasm) ?
2. Is there an SC2 map testing program for OSX or online? Specifically for scout/rush distances?

Well that's one of the fun parts that's included in mapmaking: research and test stuff
If you want to know the exact squares, use doodads or textures to paint them down on a map and go wild with testing^^

I know that NullCurrent uses a Mac and he's using the Analyzer, afaik a special edition because of the issues with the new version. I'm sure you can just pm him and he'll send you something that'll work
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 29 2011 05:44 GMT
#1327
On October 29 2011 11:59 pdc wrote:
Show nested quote +
On October 29 2011 10:59 FlopTurnReaver wrote:
I guess you could use YABOT for that or maybe green tea? Don't know much about that one thought.


yep, i used yabot to go over the build several times

i tried to get green tea working but that the setup process for that is terrible.

what im looking for is a simple custom map that can be easily loaded up and you know you are going to get 4 gated so you can prepare as such, ie, test out your standard XvP build against a 4gate

i was thinking of making one myself, but it seems like it would be an obvious map to make, so just wondering if it was already out there in some form?

Just found this Mimic AI where you can record a build order/army composition and play against that. Not sure how exactly it works but might be worth a try.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
October 29 2011 06:02 GMT
#1328
On October 29 2011 14:28 FlopTurnReaver wrote:
Show nested quote +
On October 29 2011 13:58 0neder wrote:
1. What is the largest hex distance Stalkers can blink (over a chasm) ?
2. Is there an SC2 map testing program for OSX or online? Specifically for scout/rush distances?

Well that's one of the fun parts that's included in mapmaking: research and test stuff
If you want to know the exact squares, use doodads or textures to paint them down on a map and go wild with testing^^

I know that NullCurrent uses a Mac and he's using the Analyzer, afaik a special edition because of the issues with the new version. I'm sure you can just pm him and he'll send you something that'll work

Thanks. I guess I'll tweak stuff if my map happens to get selected. Probably won't b/c there's 14 bases, but oh well.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-29 07:46:29
October 29 2011 07:31 GMT
#1329
1 - Is there a way to convert a grayscale topography image into terrain without doing it manually?
2 - How do I mirror terrain topography areas within the editor?
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2011-10-29 09:57:24
October 29 2011 09:28 GMT
#1330
e. got it
https://steamcommunity.com/id/*tlusernamehere*/
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 29 2011 16:18 GMT
#1331
On October 29 2011 16:31 0neder wrote:
1 - Is there a way to convert a grayscale topography image into terrain without doing it manually?
2 - How do I mirror terrain topography areas within the editor?

I'm pretty sure that's not possible. The only thing you can do is import a picture into the editor, put it on top of the terrain and do terrain work according to the picture. The only thing you can import so far is "legacy maps" from BW, although that doesn't work for terrain either.

Just go to the terrain layer, don't have anything don't have any tool selected and mark the part of the terrain that you want to copy with your mouse. Ctrl+v and rotate or mirror it as needed (* for rotation clockwise, alt+, or alt+. for mirroring vertically and horizontally, not sure in which order thought^^)
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
AA.spoon
Profile Joined January 2011
Belgium331 Posts
October 29 2011 16:49 GMT
#1332
When will we be able to get in gm? (date)
svefnleysi
Profile Joined March 2011
Iceland623 Posts
October 31 2011 04:05 GMT
#1333
On October 30 2011 01:49 AA.spoon wrote:
When will we be able to get in gm? (date)

This Wednesday for EU.
0neder
Profile Joined July 2009
United States3733 Posts
October 31 2011 06:14 GMT
#1334
Scary questions from someone actually purporting to make a 1st time map for the TL contest in the next 12 hrs:

1 - dotted yellow line - is this the buildable area?
2 - can I resize a map after creating it?(not map/camera bounds, but the actual map footprint)
3 - The black 'void' around a map - will this show up in-game if my camera is right next to the edge of it?
4 - does pathfinding usually require a lot of tweaking? do you usually have to manually create
tzim
Profile Joined September 2011
Poland8 Posts
October 31 2011 07:30 GMT
#1335
Is there any Custom where i can play campaign like mission for zerg ?
0neder
Profile Joined July 2009
United States3733 Posts
October 31 2011 08:19 GMT
#1336
On October 31 2011 15:14 0neder wrote:
Scary questions from someone actually purporting to make a 1st time map for the TL contest in the next 12 hrs:

1 - dotted yellow line - is this the buildable area?
2 - can I resize a map after creating it?(not map/camera bounds, but the actual map footprint)
3 - The black 'void' around a map - will this show up in-game if my camera is right next to the edge of it?
4 - does pathfinding usually require a lot of tweaking? do you usually have to manually create

#5 if anyone's up: can terrain texture be copied as well as topography? can it be done simultaneously? If so, how?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 31 2011 12:22 GMT
#1337
1 - Yes, everything inside the blue line is buildable
2 - Not sure what you're talking about, what do you mean with the "actual footprint"?
3 - Depends where. On the bottom, no. Left/right, a little. Top, quite a lot.
4 - Not sure about this one either.
5 - If topography means the same as terrain then yes. In fact you can't do it separately.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
RoninWinge
Profile Joined October 2011
United States7 Posts
October 31 2011 15:10 GMT
#1338
Where can you download SC2 tournament maps? Such as MLG style maps.
"We Break for No One"
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 31 2011 15:18 GMT
#1339
Nowhere probably. You can try searching for it in the editor, but I'd guess they're all locked for download.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
November 01 2011 06:37 GMT
#1340
Flop you are the nicest guy ever.

Here's a new one: I'm trying to test a melee map, but when it loads I get nothing but fog of war and nothing else. Advice?
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