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Simple Questions/Answers - Page 69

Forum Index > SC2 Maps & Custom Games
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RoTaTiNgCaPs
Profile Joined October 2011
6 Posts
November 05 2011 23:50 GMT
#1361
Hi

I was modifying Tal'Darim by changing some of the unit stats. When I was testing it to make sure things were working, after a few tests suddenly all the defaults were reset (only in the test run, all the modifications were still there in the editor).

Has anyone else had this happen? I'm not really sure what specifically I did in between tests to set this off. Also I'm somewhat new to mapmaking in sc2.

Thanks
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-11-05 23:54:54
November 05 2011 23:54 GMT
#1362
the data editor is soooooooo complicated.....no idea how that stuff works
TPW Mapmaking Team
RumbleBadger
Profile Joined July 2011
322 Posts
November 06 2011 01:39 GMT
#1363
So I was working on a new map and after making 1/4 of the map, I copied and rotated the terrain around and then I realized the mains were close to the borders, so I pushed the map borders out by 1 square and then started looking around the map. I started noticing some really weird zooms and strange stuff going on simply as I try to move around the map. It seems to randomly zoom in and out even if I click the mouse wheel to restore original vision. Anybody know why this happens or how to fix it?
Games before dames.
RoTaTiNgCaPs
Profile Joined October 2011
6 Posts
November 06 2011 01:41 GMT
#1364
maybe has to do with different cliff heights?
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 06 2011 01:52 GMT
#1365
On November 06 2011 10:39 RumbleBadger wrote:
So I was working on a new map and after making 1/4 of the map, I copied and rotated the terrain around and then I realized the mains were close to the borders, so I pushed the map borders out by 1 square and then started looking around the map. I started noticing some really weird zooms and strange stuff going on simply as I try to move around the map. It seems to randomly zoom in and out even if I click the mouse wheel to restore original vision. Anybody know why this happens or how to fix it?


I sometimes get that after resizing map bounds, it usually goes away after closing and reopening the editor.
This is it... the alpaca lips.
RumbleBadger
Profile Joined July 2011
322 Posts
November 06 2011 01:52 GMT
#1366
On November 06 2011 10:41 RoTaTiNgCaPs wrote:
maybe has to do with different cliff heights?

It's more like it zooms and unzooms when it shouldn't Like it will zoom way way in on low ground spots sometimes to where small 4x4 sections take up the whole screen. It's just very weird. I don't want to have to remake the map but I'm afraid I'll have to. =(
Games before dames.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 06 2011 01:58 GMT
#1367
On November 06 2011 03:18 NullCurrent wrote:
Show nested quote +
On November 06 2011 03:12 TehTemplar wrote:
How do I easily mirror a map along the x=y line?


It is not easy, I think (at least I haven't found a good way), but here is a little text on how I made Marshlands.
It describes a bit how I work with x/y=1 symmetry.

On second thought, I think I will stick with vertical/horizontal style symmetry.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 06 2011 01:59 GMT
#1368
On November 06 2011 10:52 RumbleBadger wrote:
Show nested quote +
On November 06 2011 10:41 RoTaTiNgCaPs wrote:
maybe has to do with different cliff heights?

It's more like it zooms and unzooms when it shouldn't Like it will zoom way way in on low ground spots sometimes to where small 4x4 sections take up the whole screen. It's just very weird. I don't want to have to remake the map but I'm afraid I'll have to. =(

This happens to me also.
ModeratorI am still alive, somehow
TL+ Member
funcmode
Profile Joined June 2010
Australia720 Posts
November 06 2011 03:14 GMT
#1369
On November 06 2011 10:59 TehTemplar wrote:
Show nested quote +
On November 06 2011 10:52 RumbleBadger wrote:
On November 06 2011 10:41 RoTaTiNgCaPs wrote:
maybe has to do with different cliff heights?

It's more like it zooms and unzooms when it shouldn't Like it will zoom way way in on low ground spots sometimes to where small 4x4 sections take up the whole screen. It's just very weird. I don't want to have to remake the map but I'm afraid I'll have to. =(

This happens to me also.

As Namrufus said, to fix this just save and close&reopen the editor.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 06 2011 20:08 GMT
#1370
How can I put a button disabled while the gateway is still a gateway (not a warpgate)? ;;
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2011-11-08 00:41:50
November 08 2011 00:40 GMT
#1371
Also, how do I rotate a building actor with in this "new" editor? I know the older one I would just go to the "UI" tab and rotate it, but what do I do now? D:

EDIT: Nevermind. ^^"
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 08 2011 01:23 GMT
#1372
On November 07 2011 05:08 k10forgotten wrote:
How can I put a button disabled while the gateway is still a gateway (not a warpgate)? ;;


aren't warpgates and gateways seperate data objects? so you could just edit the command card of the gateway and the warp gate should be fine I would think (unless there is some weird inheritance relationship between warpgates and gateways... idk, it's been awhile since i have attempted to do anything with the editor)
This is it... the alpaca lips.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
November 08 2011 01:45 GMT
#1373
I made that, but I wanted to make the buttons to appear in both forms. They would switch from enabled to disabled according to the state of the gateway. If it was a gateway, some would be enabled and others disabled... When it's a warp gate, the other way.

This way the player would see all his options, and know how to build them. Just having different command cards is confusing.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Wiss
Profile Joined November 2010
United Kingdom23 Posts
November 09 2011 22:32 GMT
#1374
Would it be acceptable to post in this thread for feedback to a map I'm making for university or would I have to wait until I've finished it?
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 10 2011 00:20 GMT
#1375
On November 10 2011 07:32 Wiss wrote:
Would it be acceptable to post in this thread for feedback to a map I'm making for university or would I have to wait until I've finished it?


I think you should make a map thread, it's the best way to get feedback on maps imo. Mappers have posted unfinished maps before for consideration... you should be fine.
This is it... the alpaca lips.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2011 01:10 GMT
#1376
On November 10 2011 07:32 Wiss wrote:
Would it be acceptable to post in this thread for feedback to a map I'm making for university or would I have to wait until I've finished it?

Kinda depends on how far you are. If you just have an idea or a concept, you can simply ask in here. If you already made some terrain in the editor etc. you can open a mapthread and lable it with WIP for work in progress.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 10 2011 12:09 GMT
#1377
Completely noobish question, and I didn't see an answer anywhere, but is it possible to get the Galaxy Map Editor as a standalone program instead of having to install SC2 as well? I wanna work on things while I'm at work, when I have time
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 10 2011 14:24 GMT
#1378
On November 10 2011 21:09 Hassybaby wrote:
Completely noobish question, and I didn't see an answer anywhere, but is it possible to get the Galaxy Map Editor as a standalone program instead of having to install SC2 as well? I wanna work on things while I'm at work, when I have time


I think that this might be possible. You could try, you can copy the StarCraft2Editor.exe out of the sc2 folder. The editor requires you to log in to bnet the first time you use it though I believe.
This is it... the alpaca lips.
vorxaw
Profile Joined April 2011
Canada245 Posts
November 11 2011 05:16 GMT
#1379
What map is this?

I noticed he can use this to practice engagements, spreading etc
Thanks!
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2011-11-11 16:32:28
November 11 2011 16:30 GMT
#1380
Im having a problem lately.

Im using Xil tileset and I cant change( do anything) To the background.

[image loading]
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