• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:51
CEST 11:51
KST 18:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b0IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!37Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9376 users

Simple Questions/Answers - Page 70

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 68 69 70 71 72 182 Next
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
November 11 2011 17:36 GMT
#1381
Also, do you know how I can make tar?
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
November 11 2011 18:56 GMT
#1382
Does anyone know if Destiny has an account on EU?
If yes, which one is it
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
November 11 2011 19:26 GMT
#1383
On November 12 2011 01:30 IveReturned wrote:
Im having a problem lately.

Im using Xil tileset and I cant change( do anything) To the background.

[image loading]
Is that box selected? If it is, turn it off.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 11 2011 19:49 GMT
#1384
On November 12 2011 02:36 IveReturned wrote:
Also, do you know how I can make tar?


you'll probably have to use water, mar-sara or zhakul water would be a good starting point. in order to get an opaque, smooth tarlike surface you can change the 'mesh roughness' and 'texture roughness parameters, as well as the "color falloff" parameter. recolorized lava doodads might also look good for tar bubbles.
This is it... the alpaca lips.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
Last Edited: 2011-11-11 21:13:15
November 11 2011 20:52 GMT
#1385
On November 12 2011 04:49 Namrufus wrote:
Show nested quote +
On November 12 2011 02:36 IveReturned wrote:
Also, do you know how I can make tar?


you'll probably have to use water, mar-sara or zhakul water would be a good starting point. in order to get an opaque, smooth tarlike surface you can change the 'mesh roughness' and 'texture roughness parameters, as well as the "color falloff" parameter. recolorized lava doodads might also look good for tar bubbles.


I played around a little bit but, I couldnt manage to make something good out of it.

Can you help me doing that?


EDIT:

still having the same problem.

This really looks awkward.


[image loading]
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2011-11-11 22:18:22
November 11 2011 22:15 GMT
#1386
On November 12 2011 05:52 IveReturned wrote:
Show nested quote +
On November 12 2011 04:49 Namrufus wrote:
On November 12 2011 02:36 IveReturned wrote:
Also, do you know how I can make tar?


you'll probably have to use water, mar-sara or zhakul water would be a good starting point. in order to get an opaque, smooth tarlike surface you can change the 'mesh roughness' and 'texture roughness parameters, as well as the "color falloff" parameter. recolorized lava doodads might also look good for tar bubbles.


I played around a little bit but, I couldnt manage to make something good out of it.

Can you help me doing that?


EDIT:

still having the same problem.

This really looks awkward.

+ Show Spoiler +

[image loading]



So I actually recommend that you start out with shakuras water, it looks the best under most circumstances imo.

OK, so here we go... (note that it is hard to read the screenshots, but the locations on the menu are easy to see)

so here is normal Shakuras water, height lowered of course
+ Show Spoiler +

[image loading]

the first thing you'll want to do is to increase the color fallof parameter in the texture submenu
color falloff controls the "haziness" of the water. you should increse the haziness so you can see only a little beneath the water surface
+ Show Spoiler +

[image loading]

go to the basic submenu
next set the color of the water to a dark black (possibly a little red or green)
set tha alpha (transparancy) of the water surface a little higher (not too high as this will block out our nice color-fallof effect from before
+ Show Spoiler +

[image loading]

now, back to the texture submenu
the texture roughness and mesh roughness effect the waves on the surface of the water. mesh roughness actually effects the physical displacement of the surface of the water creating large smooth waves, while texture roughness only effects the strength of an animated bump map on the surface that creates a small ripple effect.
As this is supposed to be tar, you should decrease one or both of these to get the effect you want (but do not set both of them to zero at the same time, as the water will then look very unrealisticly flat.)
+ Show Spoiler +

[image loading]

as you modify the roughness, you may notice some weird reflection effects depending on what lighting you are using, if the reflections are too strong, you can enter the reflection submenu and reduce the specular scale parameter.

the reflection menu has a lot of other parameters that control things like the reflection and refraction of units and terrain in the water that can make the water look really cool in some situations, I don't know enough about the individual parameters to tell you to do anything though.

anyway, thats how I would do it, I hope that there isn't already a similar explaination like this elsewhere, then I would feel silly for writing all this :/

and also disregard what I said about recolored lava doodads: the lava splash doodad actually interferes with the water effects and none of the other lava doodads looked very convincing. That doesn't mean you can't use for example smoke or bone etc doodads to make the tar effect more realistic.

EDIT:

also, a question of my own: is it possible to change the color of lava without doing weird this with the data editor, I think I remember seeing a map once with green lava in it.
This is it... the alpaca lips.
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
November 11 2011 22:41 GMT
#1387
On November 12 2011 07:15 Namrufus wrote:
Show nested quote +
On November 12 2011 05:52 IveReturned wrote:
On November 12 2011 04:49 Namrufus wrote:
On November 12 2011 02:36 IveReturned wrote:
Also, do you know how I can make tar?


you'll probably have to use water, mar-sara or zhakul water would be a good starting point. in order to get an opaque, smooth tarlike surface you can change the 'mesh roughness' and 'texture roughness parameters, as well as the "color falloff" parameter. recolorized lava doodads might also look good for tar bubbles.


I played around a little bit but, I couldnt manage to make something good out of it.

Can you help me doing that?


EDIT:

still having the same problem.

This really looks awkward.

+ Show Spoiler +

[image loading]



So I actually recommend that you start out with shakuras water, it looks the best under most circumstances imo.

OK, so here we go... (note that it is hard to read the screenshots, but the locations on the menu are easy to see)

so here is normal Shakuras water, height lowered of course
+ Show Spoiler +

[image loading]

the first thing you'll want to do is to increase the color fallof parameter in the texture submenu
color falloff controls the "haziness" of the water. you should increse the haziness so you can see only a little beneath the water surface
+ Show Spoiler +

[image loading]

go to the basic submenu
next set the color of the water to a dark black (possibly a little red or green)
set tha alpha (transparancy) of the water surface a little higher (not too high as this will block out our nice color-fallof effect from before
+ Show Spoiler +

[image loading]

now, back to the texture submenu
the texture roughness and mesh roughness effect the waves on the surface of the water. mesh roughness actually effects the physical displacement of the surface of the water creating large smooth waves, while texture roughness only effects the strength of an animated bump map on the surface that creates a small ripple effect.
As this is supposed to be tar, you should decrease one or both of these to get the effect you want (but do not set both of them to zero at the same time, as the water will then look very unrealisticly flat.)
+ Show Spoiler +

[image loading]

as you modify the roughness, you may notice some weird reflection effects depending on what lighting you are using, if the reflections are too strong, you can enter the reflection submenu and reduce the specular scale parameter.

the reflection menu has a lot of other parameters that control things like the reflection and refraction of units and terrain in the water that can make the water look really cool in some situations, I don't know enough about the individual parameters to tell you to do anything though.

anyway, thats how I would do it, I hope that there isn't already a similar explaination like this elsewhere, then I would feel silly for writing all this :/

and also disregard what I said about recolored lava doodads: the lava splash doodad actually interferes with the water effects and none of the other lava doodads looked very convincing. That doesn't mean you can't use for example smoke or bone etc doodads to make the tar effect more realistic.

EDIT:

also, a question of my own: is it possible to change the color of lava without doing weird this with the data editor, I think I remember seeing a map once with green lava in it.


thanks, I will definitely use it
Demagus
Profile Joined October 2010
48 Posts
Last Edited: 2011-11-12 14:46:21
November 12 2011 14:45 GMT
#1388
A quick question for those experienced with the Galaxy Editor (I apologise if it has been asked before, i couldn't find the answer though -.-).

How do you set a bridge (Doodad) to be passable for units walking UNDERNEATH it?

[image loading]

What I'm trying to do is to have units be able to go over the bridge (this works fine) as well as different units be able to walk under the bridge in the canyon (as you can see, I set the pathing). This, however, I was not able to do and the units simply clump up on the side of the Doodad, even though it looks as if there should be sufficient space for them to be able to simply walk under it.

Thx in advance for any helpful answers!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 12 2011 16:17 GMT
#1389
It's not possible due to the game mechanics of SC2.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Roblin
Profile Joined April 2010
Sweden948 Posts
November 12 2011 18:03 GMT
#1390
On November 12 2011 23:45 Demagus wrote:
A quick question for those experienced with the Galaxy Editor (I apologise if it has been asked before, i couldn't find the answer though -.-).

How do you set a bridge (Doodad) to be passable for units walking UNDERNEATH it?

[image loading]

What I'm trying to do is to have units be able to go over the bridge (this works fine) as well as different units be able to walk under the bridge in the canyon (as you can see, I set the pathing). This, however, I was not able to do and the units simply clump up on the side of the Doodad, even though it looks as if there should be sufficient space for them to be able to simply walk under it.

Thx in advance for any helpful answers!

theoretically speaking, SC2 is not 3-dimensional, all hard code in the game treats it as if there are only 2 dimensions, thus SC2 cannot tell whether a unit on the bridge is actually on the bridge or below it (other, visual-only code handles such stuff), thus SC2 does not support "pathing in relation to height", simply because: if a unit has location coordinates such that it coincides with the position of the bridge, then it is on the bridge. the sides of the bridge are pathing-blockers

note the following:
ground unit = unit which cannot path over ledges or abyss
reaper and colossus = unit which ignore ledges in pathing
air unit = unit which ignore ledges and abyss in pathing

air units do not have inherently different pathing when compared to other units (only modified pathing). being "flying" is an attribute not related to the height of the model.
I'm better today than I was yesterday!
Cruncharoo
Profile Blog Joined March 2011
United States136 Posts
November 17 2011 15:41 GMT
#1391
what is the name of the micro custom map that has like 20+ different games built in? it has blink micro, marine split, blocking a ramp, etc etc etc
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 17 2011 15:48 GMT
#1392
On November 12 2011 23:45 Demagus wrote:
A quick question for those experienced with the Galaxy Editor (I apologise if it has been asked before, i couldn't find the answer though -.-).

How do you set a bridge (Doodad) to be passable for units walking UNDERNEATH it?

[image loading]

What I'm trying to do is to have units be able to go over the bridge (this works fine) as well as different units be able to walk under the bridge in the canyon (as you can see, I set the pathing). This, however, I was not able to do and the units simply clump up on the side of the Doodad, even though it looks as if there should be sufficient space for them to be able to simply walk under it.

Thx in advance for any helpful answers!

I wish it was possible :'(
I was thinking about it before the beta was out lol
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 17 2011 19:18 GMT
#1393
On November 18 2011 00:41 Cruncharoo wrote:
what is the name of the micro custom map that has like 20+ different games built in? it has blink micro, marine split, blocking a ramp, etc etc etc

You mean this?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=237869
ModeratorI am still alive, somehow
TL+ Member
vorxaw
Profile Joined April 2011
Canada245 Posts
November 18 2011 01:02 GMT
#1394
Is there a custom map to practice scouting? something that maybe forces to to keep x% vision while macroing etc
Goldfish
Profile Blog Joined August 2010
2230 Posts
November 18 2011 06:23 GMT
#1395
Asked this before but:

Is there a way to change the data editor back to the way it was pre 1.4 via setting?

Before 1.4 there was a drop down menu that listed all the data in data editor (abilities, actors, units, etc).

Now they categorized it? I have to click the Data (Tab) > then either "Edit Game Data" (for units and abilities) or "Edit Actor Data", or "Edit Art and Sound Data".

This may not be a big deal to some but this is going to increase the amount of time it takes to do things by +2-3 seconds >.> (the amount of time adds up, really!). No really it already took a lot of time going back and forth through everything, going to add up to several minutes. (Really I'm just frustrated by Blizzard like always)

Anyone know if there is a way to change this or no?

Also I can't take advantage of buttons because my resolution is low (I prefer keeping it low because I have not so great vision >.<) so is there any way to change it to the old way where everything was all in one drop down menu or no?
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 20 2011 16:32 GMT
#1396
How do I change lighting?
Where can I find the Neifhlem (Spelling?) Snow texture?
ModeratorI am still alive, somehow
TL+ Member
bacoatc
Profile Joined November 2011
El Salvador26 Posts
November 21 2011 15:40 GMT
#1397
how much drones by hatch ?
Never give up,just dream big and believe in yourself
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 22 2011 18:35 GMT
#1398
On November 21 2011 01:32 TehTemplar wrote:
How do I change lighting?
Where can I find the Neifhlem (Spelling?) Snow texture?

Window > Lighting (or just ctrl+shift+f10)

You can go to sc2mapster.com and search for "niflheim".
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2011-11-27 12:34:44
November 27 2011 12:34 GMT
#1399
SC2 editor is driving me insane!

I just want to change what units can be morphed from a larvae.

For example, I want to remove the Roach. It can not be built at all in the game.

How can I do it? -_-

Edit: Also, how can I change what buildings a Drone can build?
Creator of Starbow
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
November 28 2011 06:22 GMT
#1400
how do i check my win percentages for each matchup? i play random so its a lot more complicated.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Prev 1 68 69 70 71 72 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 106
ProTech60
BRAT_OK 42
Trikslyr22
SHIN 9
StarCraft: Brood War
Jaedong 488
Hm[arnc] 417
BeSt 408
Free 380
Larva 261
Dewaltoss 219
Mong 199
Mini 185
Rush 74
scan(afreeca) 71
[ Show more ]
Killer 69
ToSsGirL 51
Sharp 46
JulyZerg 36
ZerO 33
sSak 30
EffOrt 24
yabsab 18
ajuk12(nOOB) 9
League of Legends
JimRising 517
Counter-Strike
shoxiejesuss1211
kRYSTAL_23
Super Smash Bros
Mew2King148
Other Games
summit1g6872
singsing1096
ceh9764
Sick196
Pyrionflax190
crisheroes112
XaKoH 29
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick593
BasetradeTV47
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH311
• StrangeGG 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2019
• Stunt640
Upcoming Events
Sparkling Tuna Cup
9m
INu's Battles
1h 9m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
14h 9m
The PondCast
1d
Kung Fu Cup
1d 1h
Patches Events
1d 6h
Replay Cast
1d 23h
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.