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Hello, I just released my Micro Trainer Map creativly called "Darglein's Micro Trainer'.
Short descrition:
- Singleplayer Micro Trainer - 30 different challenges - 10 challenges for each race - Infinite difficulty levels per challenge
Published:
EU: YES (me) NA: YES (SwordfishConspiracy) KR: NO SEA: NO SC2Mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/
Current Version: v1.11
+ Show Spoiler [Changelog] + v.1.11 *added Bonus Challenge for the guys with top 3 unit control *fixed attack AI bug in "TvZ Timing Push" *fixed trigger error bug that occured in the chose menu *title in loading screen is now at the right position v1.10 *fixed bug where banelings dont spawn v1.09 * you cannot build units in "Base Defence" anymore * added option to manually enable/disable speed * fixed bug in new AI v1.08 * Forcefield Survival: - Forcefield duration now 10 seconds - Banelings detonate only a short time before forcefield expires - a second group of banelings wont reach a ramp when old banelings still alive v1.07 * added new AI (you cant hide in a corner anymore) * again small bugfixes v1.06 * fixed bugs that occured after last update * added help function to get tips how to beat a challenge v1.05 * added function to manually spread/remove creep * added function to manually enable/disable stim * the units at the campfire can now be controlled * all buttons are put closer together v1.04 * 1a2a3a4a: fixed bug when setting difficultiy > 24 * Deathball (Terran): slower army value increase per level * some bug fixes v1.03 * Several bug fixes that happened after adding adjustable wait time v1.02 * added 2 buttons to manually adjust the wait time before the enemy attacks * Corruption Cooldown has been removed in Deathball (zerg) v1.01 * Some hotkey changes in "Ninja Turtle" * You can now choose a difficulty level on "1a2a3a4a"
Challenges:
+ Show Spoiler [Overview] ++ Show Spoiler [Ingame Picture] +Protoss:Hold the Ramp Blinkstalkers Forcefield Survival Speedroaches The Deathball Base Defense Multi Ability Control Contain Break SCV Train Terran:Stutter Step Focus Fire Stutter Step Marauder Power Juicy Zerglings The Split Scoot and Shoot Double Marauder Survival The Deathball TvZ Timing Push Tank Bust Zerg:Burrowed Roaches Magic Box Juicy Marines 1a2a3a4a Roach Survival More Transfusion plox Jaedong Mutas The Deathball Ninja Turtle The Infestor
Here some ingame pictures:
+ Show Spoiler [Pictures] +
Author Notes:
I have seen a lot of small Micro Trainer maps like "The Marine Split Challenge" but nobody made a lot of challenges and put it into one big map. So I decided to do exactly that and i have to say that I'm very happy with my own results.
P.S.: Sorry for my bad english and short textes. I hope this wont degrade your opinion.
Have Fun
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Tried it, it is well made, and i like the idea.
I only tried the zerg ones and I already have some comments: what is the roach survival designed for? it seems like a game of running into circles, but when would it be beneficial ingame?
Juicy marines is cool. would it be possible to make the AI split them at certain IA levels? (or am I so bad I didn't fight against the levels where the AI splits? ^^')
Jeadong mutas: it's so sad blizzard doesn't want us to stack air units.kinda hard past the 20th level or so, but before it's just ok, sort of.
I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time
The deathball is weird. I get a little bit of everything in the comp and there are so many things to micro individually I don't know what to do. I guess that's the point of the challenge though... but if I could, say, choose my composition with a fixed army cost, that would help a little. Then as the difficulty increases, just add in the ennemy's army value like it's already done, or force the composition you give, or both.
More transfuse is fun :p though it's situational to chain transfuse a unit. It's quite fun though.
It's 12am and I haven't slept for all night x_x so I can't test it out for the other races, I'm too tired. But I like it, will definitly use it to train against these pesky protoss death balls. Thanks for this !
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I'll try this as soon as my EU account gets up! Awesome idea though, we don't have that many all in one specific micro testers on NA!
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Great map! Some really interesting challenges- I've just been doing the Protoss ones for now. Currently lvl 40 for multi-ability control :D
Thanks so much for this!
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your Country52796 Posts
You MUST post this for NA. NOW.
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Great map! Really fun to play and will improve your micro a lot!
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On June 27 2011 22:33 TheAwesomeTemplar wrote: You MUST post this for NA. NOW.
^this.
I want it!
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On June 27 2011 18:50 Luminox wrote:I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time
Great idea. I implemented it in the latest version. Here is a picture of "Difficulty 30" after a few seconds + Show Spoiler +
On June 27 2011 22:33 TheAwesomeTemplar wrote: You MUST post this for NA. NOW.
Yeah, I need a uploader for this server though. If somebody can upload this map regulary let me know
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Wow, this map is simply awesome. I feel I learned a lot playing it. Don't really see the point of roach survival, but all the others are really nice.
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On June 27 2011 22:33 TheAwesomeTemplar wrote: You MUST post this for NA. NOW.
+1
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This map looks great. Can't wait for it to get on NA server.
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What do you need to be an uploader? I can help out (Got SEA + NA accounts) if you're keen
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hey man this is awesome been playing it for a bit now. would be pretty cool if you gave a little bit of time to readjust the army hotkeys before the engagement for those that don't use the lower end of the numbers to control armies. either way this is awesome!!!!!!
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Awesome map pal, something what I searched a long time. Very well done challenges and fun to play - may be just there should be a button to start the attack, because now it is a bit hard to hotkey the army...
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Hmm passed hold the ramp lvl 12 is it posible to get more?
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new Version Released: v1.02 * added 2 buttons to manually adjust the wait time before the enemy attacks * Corruption Cooldown has been removed in Deathball (zerg)
On June 28 2011 21:08 SacredCoconut wrote: Hmm passed hold the ramp lvl 12 is it posible to get more?
I beat level 14
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awesome trainer, this has the potential to become one of the top maps.
Especially Terran's challenges are amazing. Fucking Terran micro imba <_<
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I would really like to try this. Can't wait to see it on NA servers.
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