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Active: 1821 users

[UMS] Darglein's Micro Trainer

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 13 14 15 Next All
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-12-08 22:25:31
June 27 2011 08:32 GMT
#1
Hello,
I just released my Micro Trainer Map creativly called "Darglein's Micro Trainer'.


Short descrition:

- Singleplayer Micro Trainer
- 30 different challenges
- 10 challenges for each race
- Infinite difficulty levels per challenge

Published:

EU: YES (me)
NA: YES (SwordfishConspiracy)
KR: NO
SEA: NO
SC2Mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/

Current Version: v1.11

+ Show Spoiler [Changelog] +

v.1.11
*added Bonus Challenge for the guys with top 3 unit control
*fixed attack AI bug in "TvZ Timing Push"
*fixed trigger error bug that occured in the chose menu
*title in loading screen is now at the right position
v1.10
*fixed bug where banelings dont spawn
v1.09
* you cannot build units in "Base Defence" anymore
* added option to manually enable/disable speed
* fixed bug in new AI
v1.08
* Forcefield Survival:
- Forcefield duration now 10 seconds
- Banelings detonate only a short time before forcefield expires
- a second group of banelings wont reach a ramp when old banelings still alive
v1.07
* added new AI (you cant hide in a corner anymore)
* again small bugfixes
v1.06
* fixed bugs that occured after last update
* added help function to get tips how to beat a challenge
v1.05
* added function to manually spread/remove creep
* added function to manually enable/disable stim
* the units at the campfire can now be controlled
* all buttons are put closer together
v1.04
* 1a2a3a4a: fixed bug when setting difficultiy > 24
* Deathball (Terran): slower army value increase per level
* some bug fixes
v1.03
* Several bug fixes that happened after adding adjustable wait time
v1.02
* added 2 buttons to manually adjust the wait time before the enemy attacks
* Corruption Cooldown has been removed in Deathball (zerg)
v1.01
* Some hotkey changes in "Ninja Turtle"
* You can now choose a difficulty level on "1a2a3a4a"


Challenges:

+ Show Spoiler [Overview] +

+ Show Spoiler [Ingame Picture] +
[image loading]


Protoss:

Hold the Ramp
Blinkstalkers
Forcefield Survival
Speedroaches
The Deathball
Base Defense
Multi Ability Control
Contain Break
SCV Train

Terran:

Stutter Step
Focus Fire Stutter Step
Marauder Power
Juicy Zerglings
The Split
Scoot and Shoot
Double Marauder Survival
The Deathball
TvZ Timing Push
Tank Bust

Zerg:

Burrowed Roaches
Magic Box
Juicy Marines
1a2a3a4a
Roach Survival
More Transfusion plox
Jaedong Mutas
The Deathball
Ninja Turtle
The Infestor


Here some ingame pictures:

+ Show Spoiler [Pictures] +

Jaedong Mutas
+ Show Spoiler +
[image loading]

TvZ Timing Push
+ Show Spoiler +
[image loading]

Multi Ability Control
+ Show Spoiler +
[image loading]

Focus Fire Stutter Step
+ Show Spoiler +
[image loading]

Contain Break
+ Show Spoiler +
[image loading]

1a2a3a4a
+ Show Spoiler +
[image loading]

The Deathball (Zerg)
+ Show Spoiler +
[image loading]

Tank Bust
+ Show Spoiler +
[image loading]

Forcefield Madness
+ Show Spoiler +
[image loading]

Ninja Turtle
+ Show Spoiler +
[image loading]




Author Notes:

I have seen a lot of small Micro Trainer maps like "The Marine Split Challenge" but nobody made a lot of challenges and put it into one big map. So I decided to do exactly that and i have to say that I'm very happy with my own results.

P.S.:
Sorry for my bad english and short textes. I hope this wont degrade your opinion.


Have Fun

Luminox
Profile Blog Joined June 2010
France223 Posts
June 27 2011 09:50 GMT
#2
Tried it, it is well made, and i like the idea.

I only tried the zerg ones and I already have some comments: what is the roach survival designed for? it seems like a game of running into circles, but when would it be beneficial ingame?

Juicy marines is cool. would it be possible to make the AI split them at certain IA levels? (or am I so bad I didn't fight against the levels where the AI splits? ^^')

Jeadong mutas: it's so sad blizzard doesn't want us to stack air units.kinda hard past the 20th level or so, but before it's just ok, sort of.

I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time

The deathball is weird. I get a little bit of everything in the comp and there are so many things to micro individually I don't know what to do. I guess that's the point of the challenge though... but if I could, say, choose my composition with a fixed army cost, that would help a little. Then as the difficulty increases, just add in the ennemy's army value like it's already done, or force the composition you give, or both.

More transfuse is fun :p though it's situational to chain transfuse a unit. It's quite fun though.

It's 12am and I haven't slept for all night x_x so I can't test it out for the other races, I'm too tired. But I like it, will definitly use it to train against these pesky protoss death balls. Thanks for this !
Half-french, half-polish, Half-greek Half-english, and yet fully zerg! For the swarm till the end!
facades
Profile Joined February 2011
United States13 Posts
June 27 2011 10:22 GMT
#3
I'll try this as soon as my EU account gets up! Awesome idea though, we don't have that many all in one specific micro testers on NA!
.Enigma
Profile Joined December 2010
United Kingdom116 Posts
June 27 2011 13:15 GMT
#4
Great map! Some really interesting challenges- I've just been doing the Protoss ones for now. Currently lvl 40 for multi-ability control :D

Thanks so much for this!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 27 2011 13:33 GMT
#5
You MUST post this for NA. NOW.
ModeratorI am still alive, somehow
TL+ Member
Nerv3
Profile Joined March 2011
Germany36 Posts
June 27 2011 14:24 GMT
#6
Great map! Really fun to play and will improve your micro a lot!
More gg more skill :)
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
June 27 2011 14:29 GMT
#7
On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


^this.

I want it!
Never say die
darglein
Profile Joined December 2010
Germany89 Posts
June 27 2011 14:30 GMT
#8
On June 27 2011 18:50 Luminox wrote:
I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time


Great idea. I implemented it in the latest version. Here is a picture of "Difficulty 30" after a few seconds
+ Show Spoiler +

[image loading]


On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


Yeah, I need a uploader for this server though. If somebody can upload this map regulary let me know
Myolden
Profile Joined April 2011
Finland83 Posts
June 27 2011 17:22 GMT
#9
Awesome map bro!
cantdance
Profile Joined August 2010
Poland53 Posts
June 27 2011 23:00 GMT
#10
Wow, this map is simply awesome. I feel I learned a lot playing it. Don't really see the point of roach survival, but all the others are really nice.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
June 27 2011 23:25 GMT
#11
On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


+1
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
darglein
Profile Joined December 2010
Germany89 Posts
June 28 2011 00:00 GMT
#12
Update:

- Added some ingame pictures
- you can download and play the map now from sc2mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/
should work fine because its a singleplayer map


- Still searching for NA uploader

SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
June 28 2011 01:06 GMT
#13
This map looks great. Can't wait for it to get on NA server.
SwordfishConspiracy
iinsom
Profile Joined December 2010
Australia339 Posts
June 28 2011 02:51 GMT
#14
What do you need to be an uploader? I can help out (Got SEA + NA accounts) if you're keen
Gator
Profile Blog Joined February 2011
United States3432 Posts
June 28 2011 03:21 GMT
#15
hey man this is awesome been playing it for a bit now. would be pretty cool if you gave a little bit of time to readjust the army hotkeys before the engagement for those that don't use the lower end of the numbers to control armies. either way this is awesome!!!!!!
TSM
Corwintt
Profile Joined June 2010
Bulgaria85 Posts
June 28 2011 10:43 GMT
#16
Awesome map pal, something what I searched a long time. Very well done challenges and fun to play - may be just there should be a button to start the attack, because now it is a bit hard to hotkey the army...
Impossible is nothing
SacredCoconut
Profile Joined October 2010
Finland121 Posts
June 28 2011 12:08 GMT
#17
Hmm passed hold the ramp lvl 12 is it posible to get more?
I apologize for possible grammar errors.
darglein
Profile Joined December 2010
Germany89 Posts
June 28 2011 13:09 GMT
#18
new Version Released:
v1.02
* added 2 buttons to manually adjust the wait time before the enemy attacks
* Corruption Cooldown has been removed in Deathball (zerg)

On June 28 2011 21:08 SacredCoconut wrote:
Hmm passed hold the ramp lvl 12 is it posible to get more?


I beat level 14
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 28 2011 16:24 GMT
#19
awesome trainer, this has the potential to become one of the top maps.

Especially Terran's challenges are amazing. Fucking Terran micro imba <_<
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
zyxcountdown
Profile Joined June 2011
United States4 Posts
June 28 2011 16:53 GMT
#20
I would really like to try this. Can't wait to see it on NA servers.
Hi!
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