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[UMS] Darglein's Micro Trainer

Forum Index > SC2 Maps & Custom Games
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darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-12-08 22:25:31
June 27 2011 08:32 GMT
#1
Hello,
I just released my Micro Trainer Map creativly called "Darglein's Micro Trainer'.


Short descrition:

- Singleplayer Micro Trainer
- 30 different challenges
- 10 challenges for each race
- Infinite difficulty levels per challenge

Published:

EU: YES (me)
NA: YES (SwordfishConspiracy)
KR: NO
SEA: NO
SC2Mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/

Current Version: v1.11

+ Show Spoiler [Changelog] +

v.1.11
*added Bonus Challenge for the guys with top 3 unit control
*fixed attack AI bug in "TvZ Timing Push"
*fixed trigger error bug that occured in the chose menu
*title in loading screen is now at the right position
v1.10
*fixed bug where banelings dont spawn
v1.09
* you cannot build units in "Base Defence" anymore
* added option to manually enable/disable speed
* fixed bug in new AI
v1.08
* Forcefield Survival:
- Forcefield duration now 10 seconds
- Banelings detonate only a short time before forcefield expires
- a second group of banelings wont reach a ramp when old banelings still alive
v1.07
* added new AI (you cant hide in a corner anymore)
* again small bugfixes
v1.06
* fixed bugs that occured after last update
* added help function to get tips how to beat a challenge
v1.05
* added function to manually spread/remove creep
* added function to manually enable/disable stim
* the units at the campfire can now be controlled
* all buttons are put closer together
v1.04
* 1a2a3a4a: fixed bug when setting difficultiy > 24
* Deathball (Terran): slower army value increase per level
* some bug fixes
v1.03
* Several bug fixes that happened after adding adjustable wait time
v1.02
* added 2 buttons to manually adjust the wait time before the enemy attacks
* Corruption Cooldown has been removed in Deathball (zerg)
v1.01
* Some hotkey changes in "Ninja Turtle"
* You can now choose a difficulty level on "1a2a3a4a"


Challenges:

+ Show Spoiler [Overview] +

+ Show Spoiler [Ingame Picture] +
[image loading]


Protoss:

Hold the Ramp
Blinkstalkers
Forcefield Survival
Speedroaches
The Deathball
Base Defense
Multi Ability Control
Contain Break
SCV Train

Terran:

Stutter Step
Focus Fire Stutter Step
Marauder Power
Juicy Zerglings
The Split
Scoot and Shoot
Double Marauder Survival
The Deathball
TvZ Timing Push
Tank Bust

Zerg:

Burrowed Roaches
Magic Box
Juicy Marines
1a2a3a4a
Roach Survival
More Transfusion plox
Jaedong Mutas
The Deathball
Ninja Turtle
The Infestor


Here some ingame pictures:

+ Show Spoiler [Pictures] +

Jaedong Mutas
+ Show Spoiler +
[image loading]

TvZ Timing Push
+ Show Spoiler +
[image loading]

Multi Ability Control
+ Show Spoiler +
[image loading]

Focus Fire Stutter Step
+ Show Spoiler +
[image loading]

Contain Break
+ Show Spoiler +
[image loading]

1a2a3a4a
+ Show Spoiler +
[image loading]

The Deathball (Zerg)
+ Show Spoiler +
[image loading]

Tank Bust
+ Show Spoiler +
[image loading]

Forcefield Madness
+ Show Spoiler +
[image loading]

Ninja Turtle
+ Show Spoiler +
[image loading]




Author Notes:

I have seen a lot of small Micro Trainer maps like "The Marine Split Challenge" but nobody made a lot of challenges and put it into one big map. So I decided to do exactly that and i have to say that I'm very happy with my own results.

P.S.:
Sorry for my bad english and short textes. I hope this wont degrade your opinion.


Have Fun

Luminox
Profile Blog Joined June 2010
France223 Posts
June 27 2011 09:50 GMT
#2
Tried it, it is well made, and i like the idea.

I only tried the zerg ones and I already have some comments: what is the roach survival designed for? it seems like a game of running into circles, but when would it be beneficial ingame?

Juicy marines is cool. would it be possible to make the AI split them at certain IA levels? (or am I so bad I didn't fight against the levels where the AI splits? ^^')

Jeadong mutas: it's so sad blizzard doesn't want us to stack air units.kinda hard past the 20th level or so, but before it's just ok, sort of.

I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time

The deathball is weird. I get a little bit of everything in the comp and there are so many things to micro individually I don't know what to do. I guess that's the point of the challenge though... but if I could, say, choose my composition with a fixed army cost, that would help a little. Then as the difficulty increases, just add in the ennemy's army value like it's already done, or force the composition you give, or both.

More transfuse is fun :p though it's situational to chain transfuse a unit. It's quite fun though.

It's 12am and I haven't slept for all night x_x so I can't test it out for the other races, I'm too tired. But I like it, will definitly use it to train against these pesky protoss death balls. Thanks for this !
Half-french, half-polish, Half-greek Half-english, and yet fully zerg! For the swarm till the end!
facades
Profile Joined February 2011
United States13 Posts
June 27 2011 10:22 GMT
#3
I'll try this as soon as my EU account gets up! Awesome idea though, we don't have that many all in one specific micro testers on NA!
.Enigma
Profile Joined December 2010
United Kingdom116 Posts
June 27 2011 13:15 GMT
#4
Great map! Some really interesting challenges- I've just been doing the Protoss ones for now. Currently lvl 40 for multi-ability control :D

Thanks so much for this!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 27 2011 13:33 GMT
#5
You MUST post this for NA. NOW.
Moderatorshe/her
TL+ Member
Nerv3
Profile Joined March 2011
Germany36 Posts
June 27 2011 14:24 GMT
#6
Great map! Really fun to play and will improve your micro a lot!
More gg more skill :)
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
June 27 2011 14:29 GMT
#7
On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


^this.

I want it!
Never say die
darglein
Profile Joined December 2010
Germany89 Posts
June 27 2011 14:30 GMT
#8
On June 27 2011 18:50 Luminox wrote:
I need to practice my 1a2a3a4a x( always gets messed up when I try to do it repeatedly. However, going threw the early levels of it is kinda boring. could it be possible to add a 'select difficulty' on this one, as in the others? Would save a lot of time


Great idea. I implemented it in the latest version. Here is a picture of "Difficulty 30" after a few seconds
+ Show Spoiler +

[image loading]


On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


Yeah, I need a uploader for this server though. If somebody can upload this map regulary let me know
Myolden
Profile Joined April 2011
Finland83 Posts
June 27 2011 17:22 GMT
#9
Awesome map bro!
cantdance
Profile Joined August 2010
Poland53 Posts
June 27 2011 23:00 GMT
#10
Wow, this map is simply awesome. I feel I learned a lot playing it. Don't really see the point of roach survival, but all the others are really nice.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
June 27 2011 23:25 GMT
#11
On June 27 2011 22:33 TheAwesomeTemplar wrote:
You MUST post this for NA. NOW.


+1
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
darglein
Profile Joined December 2010
Germany89 Posts
June 28 2011 00:00 GMT
#12
Update:

- Added some ingame pictures
- you can download and play the map now from sc2mapster: http://www.sc2mapster.com/maps/dargleins-micro-trainer/
should work fine because its a singleplayer map


- Still searching for NA uploader

SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
June 28 2011 01:06 GMT
#13
This map looks great. Can't wait for it to get on NA server.
SwordfishConspiracy
iinsom
Profile Joined December 2010
Australia339 Posts
June 28 2011 02:51 GMT
#14
What do you need to be an uploader? I can help out (Got SEA + NA accounts) if you're keen
Gator
Profile Blog Joined February 2011
United States3432 Posts
June 28 2011 03:21 GMT
#15
hey man this is awesome been playing it for a bit now. would be pretty cool if you gave a little bit of time to readjust the army hotkeys before the engagement for those that don't use the lower end of the numbers to control armies. either way this is awesome!!!!!!
TSM
Corwintt
Profile Joined June 2010
Bulgaria85 Posts
June 28 2011 10:43 GMT
#16
Awesome map pal, something what I searched a long time. Very well done challenges and fun to play - may be just there should be a button to start the attack, because now it is a bit hard to hotkey the army...
Impossible is nothing
SacredCoconut
Profile Joined October 2010
Finland121 Posts
June 28 2011 12:08 GMT
#17
Hmm passed hold the ramp lvl 12 is it posible to get more?
I apologize for possible grammar errors.
darglein
Profile Joined December 2010
Germany89 Posts
June 28 2011 13:09 GMT
#18
new Version Released:
v1.02
* added 2 buttons to manually adjust the wait time before the enemy attacks
* Corruption Cooldown has been removed in Deathball (zerg)

On June 28 2011 21:08 SacredCoconut wrote:
Hmm passed hold the ramp lvl 12 is it posible to get more?


I beat level 14
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 28 2011 16:24 GMT
#19
awesome trainer, this has the potential to become one of the top maps.

Especially Terran's challenges are amazing. Fucking Terran micro imba <_<
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
zyxcountdown
Profile Joined June 2011
United States4 Posts
June 28 2011 16:53 GMT
#20
I would really like to try this. Can't wait to see it on NA servers.
Hi!
RobCorso
Profile Joined May 2011
United States111 Posts
June 28 2011 17:26 GMT
#21
Please post on na. I'm sick of rmc, I'm too bad at the micro for other races T_T
We make expand, then defense it-WhiteRa
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
June 28 2011 19:06 GMT
#22
pretty good custom map.
I really liked and played alot the scv train as toss. I feel that was a really usefull challenge.
Apocalyptic
Profile Joined July 2010
United States131 Posts
June 28 2011 19:09 GMT
#23
Any idea of when this is coming to NA? I'm eagerly awaiting...
"Some people are like a slinky, not really good for anything but they still manage to bring a smile to your face when you push them down a flight of stairs"
Omer
Profile Blog Joined May 2010
Israel442 Posts
June 28 2011 19:58 GMT
#24
it's up on NA, im playing it right now, this is amazing.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
June 28 2011 20:01 GMT
#25
cant wait to try this. thanks!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Tilorn
Profile Joined July 2010
Serbia75 Posts
June 28 2011 21:23 GMT
#26
Thansk for making this, just played it on EU, was super fun. Tho one thing leaves me wondering, what's the double marauder survival for? APM?
Sad but true
cantdance
Profile Joined August 2010
Poland53 Posts
June 29 2011 13:47 GMT
#27
I've been doing the zerg ones, and I'm wondering how far can you go with these? For example, I have finished level 8 magic box, is it possible to go higher? If so, how do you do this? Right now I am just clicking move way past the thors and then hold so that stop above thors but it seems to fail on level 9, it seems.... I am also interested in other high scores, like the muta one, or I guess all of them Could someone good at this perhaps post some scores? Thanks

cantdance
Hyaena
Profile Joined June 2011
Croatia17 Posts
June 29 2011 15:04 GMT
#28
Great work, this map is excellent!

If someone's using custom hotkeys and wondering why "same" unit has different ability hotkeys, little help (if needed) ... that's because some units come in more "flavors" and non-standard ones have standard hotkeys. Just go to hotkey options and make them match yours.

Once again, great map!
mekgix
Profile Joined June 2011
Germany3 Posts
June 29 2011 15:40 GMT
#29
Awsome micro trainer!
perhaps i don't fail to block the ramp with force fieldes
So high level
slmw
Profile Blog Joined October 2010
Finland233 Posts
June 29 2011 19:27 GMT
#30
This map is the best custom map ever made. It will be an unbelievably big help to me. Thanks man!
Kwanny
Profile Joined January 2011
Germany222 Posts
June 29 2011 20:37 GMT
#31
Hi Darglein ~~
Very cool, I'll try it.
Btw, I can upload that on NA, if you want.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 29 2011 22:17 GMT
#32
Really good map!!
Do you need more challenges?
I want to do hellions vs speedlings (+queens)
worker vs hellions
marauder hellion vs roach ling
thor (cannon) vs stalker immortals
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Tilorn
Profile Joined July 2010
Serbia75 Posts
June 29 2011 22:26 GMT
#33
One more thing, is it possible to make the banelings, in the marine split challenge, come from different directions from wave to wave? Makes it better to practice against. Otherwise, great map.
Sad but true
Robqxz
Profile Joined February 2011
Germany78 Posts
June 29 2011 23:03 GMT
#34
I've tested the Protoss ones so far, and it looks really, really awesome. Thanks for creating this map, it's really fun to play.
You can't spell Voidray without 'idra'.
RobCorso
Profile Joined May 2011
United States111 Posts
June 30 2011 00:21 GMT
#35
omg its so awesome!!!! ty, it was very nice. Helped me test how much of my apm was blink micro T_T
The multi ability training realy helped, but i cant beat scv train. Also, I clicked a couple buttons so if theres something wrong with this post mods plz dont ban me (apart form content)
We make expand, then defense it-WhiteRa
LoOny
Profile Blog Joined July 2010
Germany22 Posts
June 30 2011 10:38 GMT
#36
Awesome map, very fun to play and challanging on the higher levels. Cool!
"...don't worry, it is dead already..."
Majesty
Profile Joined December 2010
Iceland33 Posts
June 30 2011 10:52 GMT
#37
Great map, thank you !
[.GEGT1337.]Majesty - Calm like a bomb
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 30 2011 12:30 GMT
#38
I love the Marineking reference when you beat "The Split" on level 20 and above
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
unit
Profile Blog Joined March 2009
United States2621 Posts
June 30 2011 12:37 GMT
#39
On June 29 2011 04:06 Anomandaris wrote:
pretty good custom map.
I really liked and played alot the scv train as toss. I feel that was a really usefull challenge.

this situation happens so often in real games its crazy lol
Murdock
Profile Joined August 2010
Poland490 Posts
June 30 2011 12:47 GMT
#40
So far it's the best micro-practice custom map. I really enjoyed all the challenges. Gj mate!
peeeky
Profile Joined September 2010
Canada631 Posts
June 30 2011 12:59 GMT
#41
This looks great, I've been wishing for a map like this for a long time but unable to find one. Definitely will check this out on NA.
GTLdaily
Profile Joined December 2010
55 Posts
June 30 2011 13:21 GMT
#42
Just played this on NA server. Found this amazingly fun and puts you in situations very similar to games. Bravo
JediGamer
Profile Joined August 2010
United States656 Posts
Last Edited: 2011-06-30 13:38:52
June 30 2011 13:38 GMT
#43
This is the best micro map ive found. To the creator :If you ever want some training/coaching with me send me a PM >;p
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
Last Edited: 2011-06-30 22:36:11
June 30 2011 15:22 GMT
#44
This is a great map and I've already learned a lot about my own play through focused practice on it. One thing I have to say is that Forcefield Survival is pretty easy. The banelings should probably have their movespeed increased as time goes by to make it more challenging.
Nuda Veritas
Chiller274
Profile Joined August 2010
Germany59 Posts
June 30 2011 15:34 GMT
#45
Hi,

I played protoss and terran through All worked quite well.

But the timing push challange needs to be fixed. I don't have time to place tanks. I have to instant siege them. That should be fixed.

But beside that really good
WeedRa
Profile Joined February 2011
Germany815 Posts
June 30 2011 17:23 GMT
#46
very well done! Bookmarked it
eVul
Profile Joined September 2010
Sweden52 Posts
June 30 2011 17:26 GMT
#47
Great map, practiced some zerg vs deathballs because usually I have similar composition, fails and the game is over. Kinda annoying to redo the groups every level though ^^. The magic box at higher levels was interesting as well and the ninja turtle is not my usual style but if I ever, now I know.

Played some other modes as well, all enjoyable. Only thing that I had problems with was when the units couldn't find me because I micro'd out in some corner and half their remaining army patrolled the middle forth and back.

tl;dr - Awesome map man
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 30 2011 22:51 GMT
#48
I changed Forcefield Survival so that the default wait time is 4, the Spawn 3.1 ramp requires 3 forcefields and refunds 150 energy, and time scale increases over time. I find this makes it much harder.
Nuda Veritas
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-07-01 21:11:01
June 30 2011 23:41 GMT
#49
Love it, really fun way to just practice huge engagements without fear of choking and throwing a ladder game away. One suggestion though: a command that saves the numerical hotkeys. Like, I could re-hotkey on death-ball (zerg) all the roaches/hydras to 1, banedrops to 2, corruptors to 3, and infestors to four. Then type '-hotkeys' or something and it would be set up like that every time the challenge resets.

edit: while I'm throwing suggestions out there, if you were ever planning to expand the map with more challenges then one for zerg that is the flipside of TvZ timing push. Something like breaking marine tank with muta bane. I suppose you could replace Jaedong mutas because you can't stack in sc2 and marines are never that split in a real match. Not that I want to tell you how to do your thing, it's a great map I'm just throwing my two cents out there.
I put the sexy in dyslexia.
Stevey Ruggles
Profile Joined March 2011
United States8 Posts
Last Edited: 2011-07-02 03:42:30
July 02 2011 03:37 GMT
#50
Really love the trainer ^_^ tvz timing push and the split are really great. Btw just a small thing, you have banelings valued as 50 recources when in reality they are actually 75 (25 minerals for ling + 25 minerals + 25 gas for morph to baneling).
Edit: Oh, and there should probably be a wall in the split challenge instead of a death zone. Sometimes it's annoying to have a good split but have half your marines die since they went into the water.
Arch00
Profile Joined July 2010
United States233 Posts
July 02 2011 03:41 GMT
#51
was told about this map today, its quite amazing
www.twitch.tv/arch00 ~ Arch.391 SC2
Galamoz
Profile Joined June 2011
United States16 Posts
July 02 2011 06:43 GMT
#52
Awesome map, very well done!
Chickaboom
Profile Joined March 2011
Canada47 Posts
July 02 2011 07:18 GMT
#53
very nice practice for any player wanting to improve micro! exactly what i was looking for... ty so much for your hardwork
dattebayo!
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 02 2011 18:20 GMT
#54
Will definitely try this out it looks very interesting
Gilead
Profile Joined July 2011
France63 Posts
July 02 2011 19:50 GMT
#55
Cheers man the best micro trainer so far,

can you tell me what do you expect in the challenge marauder power?
darglein
Profile Joined December 2010
Germany89 Posts
July 02 2011 22:33 GMT
#56
hi all

thank you for all the positive feedback. its really nice to see that my map is well received.
you had a lot of good suggestions and i will try them out to see how they effect the challenges.

On July 03 2011 04:50 Gilead wrote:
Cheers man the best micro trainer so far,

can you tell me what do you expect in the challenge marauder power?


thats a normal tvp scenario. the terran should try to snipe the stalkers without getting hitted by the zealots, so you can kite the zealots to death.

if you have direct questions or anything else you can contact me here or on bnet-EU: darglein.705

- darglein
Hates_
Profile Joined April 2011
United Kingdom13 Posts
July 03 2011 11:19 GMT
#57
Can't believe this isn't getting more attention. This is brilliant!
Hates_
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
July 03 2011 12:25 GMT
#58
Map looks really nice, keep up the good work!
Fear is a 4 letter word. Why be afraid?
vicpro
Profile Joined March 2010
Canada18 Posts
July 03 2011 13:13 GMT
#59
I've been having trouble with my "The Split" micro, I'm stuck on level 3, what's the secret guys?
lolwut?
Lipski
Profile Joined October 2010
Poland373 Posts
July 03 2011 13:49 GMT
#60
On July 03 2011 22:13 vicpro wrote:
I've been having trouble with my "The Split" micro, I'm stuck on level 3, what's the secret guys?


use the patrol split trick ->
"i'll just train hard and win the next one"
AxiR
Profile Joined October 2010
Germany944 Posts
July 03 2011 14:34 GMT
#61
Thank you for the map! Really well done
azzu
Profile Joined August 2010
Germany141 Posts
July 03 2011 15:12 GMT
#62
Custom hotkeys do not work for "The infestor" and "Ninja Turtle" for the infestors.
Toons
Profile Joined November 2010
Australia136 Posts
July 03 2011 15:29 GMT
#63
Yeh another nice custom for micro training ... Helps my terrible FF placement!
Probes and pylons
USApwn
Profile Joined August 2010
United States81 Posts
July 03 2011 15:56 GMT
#64
Dude I LOVE THIS, thank you
"The beginning of wisdom in human as well as international affairs was knowing when to stop." Henry Kissinger
ntvarify
Profile Blog Joined October 2010
United States331 Posts
July 03 2011 16:46 GMT
#65
Just tried this . . . and it was awesome! An amazing map man, especially since I just switched to random and I have trouble controlling my ZvT and TvZ battles.
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
July 03 2011 16:53 GMT
#66
Love it, its really good. Any way, it would be even better if it became possible to cotrole some factors, like removing creep or adding stim (against the bling army).
darglein
Profile Joined December 2010
Germany89 Posts
July 03 2011 16:59 GMT
#67
On July 04 2011 01:53 Hider wrote:
Love it, its really good. Any way, it would be even better if it became possible to cotrole some factors, like removing creep or adding stim (against the bling army).



greate idea, i will try to implement it in further versions.

thank you for all your good suggestions and positive feedback

- darglein
Asturias
Profile Joined May 2011
United States1 Post
July 03 2011 17:11 GMT
#68
Great trainer, already spent several hours on it and I love it... The one suggestion I have is to remove the ground above and below the main alleyway that immediately kills units on the Blink Stalker challenge... it's not really realistic in a game that if I blink my stalker a fraction too high or low that they'll just insta-die.

Other than that though it's great, thanks for the effort!
CactusSC2
Profile Joined October 2010
United States61 Posts
July 03 2011 17:49 GMT
#69
Must say, this is absolutely outstanding... I've been working on the forcefielding modes the most and its really improving my play... Thanks for taking the time to put this together, and in such a professional looking way...
"To absent friends, lost loves, old gods, and the season of mists; and may each and every one of us always give the devil his due."
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
July 03 2011 18:11 GMT
#70
Just played this for a good 2 hours, really useful! Thanks :D
Innovation | Flash | Mvp | Byun | TY
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-07-03 18:43:42
July 03 2011 18:16 GMT
#71
Wow this is awesome, borderline legendary even
Thank you OP
this would be even better if we could incorporate macro too, but the units automatically get killed off or something
edit: i think about that last statement and realise how much it defies the point of a micro trainer
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
darglein
Profile Joined December 2010
Germany89 Posts
July 03 2011 19:35 GMT
#72
new version released

Changes:

v1.05
* added function to manually spread/remove creep
* added function to manually enable/disable stim
* the units at the campfire can now be controlled
* all buttons are put closer together

- darglein
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-07-03 20:10:38
July 03 2011 20:09 GMT
#73
I get errors with "param value" in all level menus.
Is there a possibility to save my best scores? Maybe in future versions?
I would like to see some challenges with dropmicro
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
darglein
Profile Joined December 2010
Germany89 Posts
July 03 2011 20:14 GMT
#74
On July 04 2011 05:09 graNite wrote:
I get errors with "param value" in all level menus.
Is there a possibility to save my best scores? Maybe in future versions?
I would like to see some challenges with dropmicro


1. sorry for that should be fixed now
2. i will think about that
Apnea
Profile Joined August 2010
United States16 Posts
July 03 2011 21:01 GMT
#75
Do you think it would be possible to add a way for us to assign our own hotkeys? For example, I normally have all my sentries on 1, stalkers on 2, and HT on 3 - but for the multitasking challenge I have to try to either use tab or quickly hotkey everything, and it's a hassle.

Other than that, fantastic map!
Kodak | Huk.Hero.JYP Fighting :D
meursault
Profile Joined January 2011
United States59 Posts
July 03 2011 22:16 GMT
#76
I really enjoyed this map. Thanks for making this. A 2 player version with a bunch of scenarios where you could handicap either side would be awesome.
Vim1989
Profile Joined February 2011
Netherlands9 Posts
July 03 2011 22:34 GMT
#77
Great map! I thought I just try a couple of challenges for Protoss... ended up doing all of the challenge for all races -_- damn addicting

Thing I noticed: on the force field challenges (mutli ability control lvl 50 with creep on ^^) I'm having issues with placing forcefields when spamming, the mouse starts boxing at some point instead of placing forcefields anybody else having this problem?

Again: Great map and my issue is not related to the map itself really !

Awesome job
For those about to rock
TheTomato
Profile Joined August 2010
United States40 Posts
July 03 2011 23:45 GMT
#78
After you are done adding the challenges, it would be beneficial for new players if you have brief explanations on how to perform the micro efficiently. Like a mini tutorial. Just a thought.
Bobo_XIII
Profile Blog Joined October 2003
United States429 Posts
Last Edited: 2011-07-04 00:02:51
July 03 2011 23:57 GMT
#79
Oh my god... this is the funnest custom map since Nexus Word Wars. Nice job!

EDIT: you even fit the marine split challenge in this. god damn!
There's a hole in the world like a great black pit, and the vermin of the world inhabit it... and its morals aren't worth what a pig could spit, and it goes by the name of Reddit.
EnderSword
Profile Joined September 2010
Canada669 Posts
July 04 2011 00:21 GMT
#80
This is amazing,
I've been using like 8 different little trainers for blink stalkers and stuff for a while, this is cool.
Already feel it's helped my FF micro a ton.
Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
Hamzilla
Profile Joined April 2011
United States143 Posts
July 04 2011 00:25 GMT
#81
just tried it out. this game is awesome. GJ!
nerd
dp3
Profile Joined December 2010
United States8 Posts
July 04 2011 01:40 GMT
#82
OMG i LOVE this micro trainer. ive been playing the protoss trainers to try and help me go from diamond to masters :p, and playing the other races trainers for fun as well.

is it possible to add a trainer to defend a main base and 2 expansions from mutalisk harass or terran drops?
rannos
Profile Joined April 2011
United States6 Posts
July 04 2011 02:47 GMT
#83
this map is a lot of fun and good practice. as i get my mechanics down more solidly i'll start to be doing a lot more practice on this. thank you for your contribution to the community.(:
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 04 2011 03:36 GMT
#84
This is awesome. Thanks man.

Only thing I miss would be ling/baneling vs ling/baneling.

and damn. forcefields are pretty good. maybe I should play toss.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
July 04 2011 11:14 GMT
#85
Just one little thing : "The Deathball" training for Zerg is very difficult for a reason : you can't see the deathball coming in your map, whereas in real game you have forward overlords/creep tumor to spot it move. Could you add an option like this, to see the deathball?
Join the Liquipedia Zerg Project ! PM me for more information :).
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
Last Edited: 2011-07-04 11:45:30
July 04 2011 11:24 GMT
#86
Great you added my suggestions. So far I have recommended this to a lot of friends, as I feel this is so good.

Anyway, my next suggestion would probably be more difficult to implement, but would be even more game-related realistic. With the micro trainer now you have some time to position your army correctly because oyu know your opponent is going to attack you. But attacking the opponent is an "art" as well. E.g. making a timing push with tank/marine against a zerg can be pretty tough as well, because you have to have good spotting, and position your tanks while moving your army and so on. So I wonder if you could add another type of game which works similar to this (I guess however this is mostly related to terran):

1) Go from location a to location b within xx sekunds.
2) You dont know where the opponents (the AI) army is, and it could attack you anywhere on the map, so you have to play carefully ( I dont mean that the AI attacks all the time and has an ulimited amount of units. But that group of units which could consist of 5 mutas, 20 lings and 10 banelings, is randomly placed on the map).
3) You have 2 scans to clear potential creep tumours or scan for the opponent. Besides these scans you have to use marines as spotters.
4) The map terrain is not compltely flat, and could have the architecture as some of the ladder maps making this practice even more realistic.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
July 04 2011 12:58 GMT
#87
wow, this is fun and some challenges are actually useful. well made!
boboyo
Profile Joined August 2010
Australia63 Posts
July 04 2011 14:02 GMT
#88
awesome, i've thrown away so many tvps on ladder because I didnt know how to engage deathball v deathball, this is a huge help. But there's a bug, sometimes if you attack into the deathball the computer won't engage with his whole force.
justin.tv/bobobop
Isualin
Profile Joined March 2011
Germany1903 Posts
July 04 2011 15:59 GMT
#89
hellion, marine and banshee training helped a lot. thanks a lot for this great map
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
July 04 2011 19:20 GMT
#90
This is seriously the most awesome micro map ive played. Im loving it. I recommend everyone try this out. It will most definitely improve your micro my leaps and bounds!
Every sunday a nun lays from my gunplay
MikeG
Profile Joined January 2011
Canada128 Posts
July 04 2011 19:37 GMT
#91
The TvZ Timing push!!!
I love that its in there!!!
I often push out with a similar army, just I get destroyed, just as I did with the trainer at level 1 hehe

How do you approach that situation?
I believe you have my stapler.
Hates_
Profile Joined April 2011
United Kingdom13 Posts
July 04 2011 19:50 GMT
#92
I'm struggling with the TvZ Timing Push too. Can't seem to get past level 1 without getting lucky. Same for the TvP Deathball.
Hates_
MikeG
Profile Joined January 2011
Canada128 Posts
July 04 2011 20:00 GMT
#93
Alright well if you siege right off the bat and then get your marines behind them and stim you can get past a few levels.
I believe you have my stapler.
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 04 2011 20:03 GMT
#94
I'm struggling with the TvZ Timing Push too. Can't seem to get past level 1 without getting lucky. Same for the TvP Deathball.

Siege immediately and focus the banelings with your siege tanks. Run the marines back and stutter/split but the tanks should clear out most of the banelings.
smocca
Profile Joined May 2010
United States83 Posts
Last Edited: 2011-07-05 00:29:18
July 04 2011 23:10 GMT
#95
On July 04 2011 00:12 azzu wrote:
Custom hotkeys do not work for "The infestor" and "Ninja Turtle" for the infestors.


They do work you just have to assign them specifically for these units because they are not standard infestors (same for a lot of the other units). Go to hotkeys while in this UMS and you'll see a lot of extra units. Just assign your hotkeys for those and it should work perfectly from then on.

---

Anyway I think this is my favorite UMS at the moment. My burrow micro is getting so much better. It's unbelievable how much difference some focused practice makes.
denzelz
Profile Blog Joined November 2009
United States604 Posts
July 04 2011 23:43 GMT
#96
The Zerg versus Deathball training was awesome. You really see how much damage Banelings do with Fungal
Cow
Profile Joined May 2010
Canada1104 Posts
July 04 2011 23:50 GMT
#97
Fun, enjoyable map with relevant scenarios. I've been recommending this to my friend's who are starting out (especially the Protoss ones who need to practice with their Forcefields). Great stuff
R.I.P. Nujabes ♫
birdkicker
Profile Blog Joined August 2010
United States752 Posts
July 05 2011 01:39 GMT
#98
Good map, helped my zerg micro quite a bit.
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 05 2011 02:11 GMT
#99
Just tried this out and it is awesome!

I just have one suggestions
- The option to enable an observer/creep tumor for vision in some of the scenarios. In real game, sometimes I have an observer spotting an army coming, allowing me to position my army earlier.

Other than that, I recommend this to anyone!
link0
Profile Joined March 2010
United States1071 Posts
July 05 2011 08:52 GMT
#100
best single player micro training map out there
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-07-05 09:47:44
July 05 2011 09:45 GMT
#101
This map is great, thanks! I played it for hours, it's very fun and challenging.
If a request is possible, it would be nice for a ZvT 11/11 bunker rush scenario, assuming a 15 hatch from zerg. The PvZ roach/ling all-in defense scenario is quite nice, but a zerg defense practice of various rushes would be very helpful.
Creator of sc2unmasked.com
BECOKA
Profile Joined July 2011
United States9 Posts
Last Edited: 2011-07-05 22:39:15
July 05 2011 22:37 GMT
#102
Wow, thank you. I was looking at a friends match history and he had all custom games, when I clicked on them this map showed up so I checked it out.

By far the best training map I have used.

I'm sure I have lots of suggestions but the first that comes to mind is to add a terran focus fire option to defend against Muta harrass. I lose a lot of scv's and marines to them.

thanks again.

edited, I know turrets are needed for this but often they go in as an after thought, so maybe just midfield defense against mutas where often it is marines and tanks with muta's harrassing.
The best make mistakes too, they just learn from them.
MUirbeqU
Profile Joined October 2010
United States41 Posts
Last Edited: 2011-07-06 02:12:17
July 06 2011 02:09 GMT
#103
Good work! Perhaps you can add some multitasking like keeping minerals low while splitting marines; stuff in that nature. Very good as it is though.
Edit: Actually you could give the option of upgrades, shouldn't be so hard because upgrades are universal for each race. Things like ling speed and combat shield also come to mind.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2011-07-06 13:00:00
July 06 2011 12:56 GMT
#104
[image loading]
Fuck yeah I am :D
Innovation | Flash | Mvp | Byun | TY
Sn0Board4life27
Profile Joined May 2011
United States32 Posts
July 06 2011 13:51 GMT
#105
Excellent game, I'm personally enjoying the 1a2a3a4a game along with the handspeed training that I've been practicing from another thread.

Keep up the good work!
Skiro
Profile Joined November 2010
Netherlands87 Posts
July 06 2011 16:35 GMT
#106
nice map, really enjoy speed roaches
got to lvl 19 with it but 20 seems impossible
Ineffability~
Profile Joined February 2011
84 Posts
July 06 2011 21:43 GMT
#107
On July 06 2011 21:56 Jono7272 wrote:
[image loading]
Fuck yeah I am :D


Now click the Enable Creep button and see if you're MKP then, noob.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-07-07 11:31:57
July 07 2011 11:01 GMT
#108
Me, too
[image loading]

Thanks again for this awesome trainer
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 07 2011 15:44 GMT
#109
publish it on SEA D:
xd
CriscoTroll
Profile Joined October 2010
24 Posts
July 07 2011 17:38 GMT
#110
if you hid in the far left on the hold the ramp mission, the zerglings will run in circles and you can pull small groups of them and recharge shields. I am on like level 20.
xOchievax
Profile Joined April 2010
United States69 Posts
July 07 2011 17:54 GMT
#111
My favorite is the multi-ability trainer for toss. If you get perfect force-fields (not actually perfect, but with no overlap) and place storms decently you can get past lvl 50.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 07 2011 19:29 GMT
#112
i think you need to add, pheonix vs muta challenge
darglein
Profile Joined December 2010
Germany89 Posts
July 07 2011 19:31 GMT
#113
new version (not released yet)

v1.07
* added new AI (you cant hide in a corner anymore)
* again small bugfixes


i want to make a highscore for each challenge where you can see the top players and scores.
but i dont know how to save current highscores in a extern database. if someone can answer this pls send me a PM.

- darglein
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 07 2011 19:54 GMT
#114
An intern database would be as ok as well, just to see my personal highscores
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Gilead
Profile Joined July 2011
France63 Posts
July 07 2011 20:14 GMT
#115
I think a good add could be to choose if the zerglins have speed or not in the challenge, stutter step, focus fire, and juicy zergling, same for banelings speed or not
Corsica
Profile Joined February 2011
Ukraine1854 Posts
July 07 2011 21:07 GMT
#116
Trying this out will write how it all went :D
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
July 07 2011 21:22 GMT
#117
just tried all terran challenges, awsome job man, thanks a lot. (best micro challenge map for solo imo)
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
July 07 2011 21:27 GMT
#118
On July 03 2011 22:49 Lipski wrote:
Show nested quote +
On July 03 2011 22:13 vicpro wrote:
I've been having trouble with my "The Split" micro, I'm stuck on level 3, what's the secret guys?


use the patrol split trick ->
http://www.youtube.com/watch?v=eVHcZDSmTAs


this is not practical, and you will fuck up more often than not. stick to slicing the marine ball like everyone else imo.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2011-07-07 22:41:01
July 07 2011 22:26 GMT
#119
Okay thats a cool and stylish map imho but break the contain level seem kinda cheesy because there is no wide spaces like this in sc2

And also i found an AI bug. on Infestor challenge when you NP the thors MM wont attack them.

P.S I want to say that this is awesome and very detailed map. I like the idea of having 30 trainers in one

Edit: On Forcefield madness? (Banes vs sentries) you need to place perfect force fields, but when you placed one and then banes come from the same side again its easy to do it (since your initial force field is still holding and you can place second one slowly) so i think that you either need more entrances or baneling waves coming one by one.
Skiro
Profile Joined November 2010
Netherlands87 Posts
July 08 2011 01:00 GMT
#120
found a bug, when you mine resources at base defense and you win or die you can just use the resources the next round
Oos
Profile Joined October 2010
Great Britain16 Posts
July 08 2011 02:58 GMT
#121
Best custom map I've ever played
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-07-08 04:19:32
July 08 2011 04:17 GMT
#122
bug: In TvZ timing push the banes don't move past level 1.
also, in Jaedong mutas the marines actually chase the mutas now. I don't think this was intentional as it didn't happen in previous versions and it makes the challange muuuuuch harder.
I put the sexy in dyslexia.
iinsom
Profile Joined December 2010
Australia339 Posts
Last Edited: 2011-07-08 06:02:49
July 08 2011 06:02 GMT
#123
On July 08 2011 00:44 ElusoryX wrote:
publish it on SEA D:


Ive said twice, and also sent a PM to the op regarding this. How else would i be able to publish this file on SEA?

EDIT: To clarify, i want to publish this file on SEA, how would i go about doing this
Darathor
Profile Joined February 2011
United States327 Posts
July 08 2011 06:29 GMT
#124
A really great map. Played it today and I play every single one of the challenges at least once. Most of these are really cool. However, the double marauder one is weird, seems like you just do the same thing until your mind starts to kill itself.
kalany
Profile Joined June 2011
United States149 Posts
July 08 2011 07:05 GMT
#125
Very very good...I better spellcaster control so I'm gonna be on this all day. No more laddering for me :p
"There is no spoon."
CodeskyE
Profile Joined January 2011
United States777 Posts
July 08 2011 08:00 GMT
#126
I was wondering if there's an option for 1 banshee only in shoot and scoot. for some reason, that's the map i can't get very far. maybe it's the way im micro'ing the banshee.
Paladia
Profile Joined August 2003
802 Posts
July 09 2011 18:57 GMT
#127
I would love if there was an optional macro/multi-task toggle for these maps. In that on all challenges have to keep your money below a certain amount (using a base somewhere on the map).
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 09 2011 21:44 GMT
#128
Can we have a ghost/emp challenge?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Murdock
Profile Joined August 2010
Poland490 Posts
Last Edited: 2011-07-10 07:42:57
July 10 2011 07:42 GMT
#129
I would be pleased to have a challenge about splitting templars to dodge EMP
Carmine
Profile Joined September 2010
United States263 Posts
July 11 2011 03:34 GMT
#130
Best micro map ever.
Terran was created third, with purity of tanks.
Hane
Profile Joined November 2010
France210 Posts
July 11 2011 04:04 GMT
#131
this map = win
Charby
Profile Joined April 2011
France7 Posts
Last Edited: 2011-07-11 19:54:03
July 11 2011 19:16 GMT
#132
Nice map, but some fixes are required
TvZ Push the baneling dont move anymore.
Death Ball Protoss. The Corruptors dont move.
A baneling speed option at Force field survival would be nice.
runforyourllife
Profile Joined September 2010
United States73 Posts
July 11 2011 19:48 GMT
#133
this map is amazing
i played it so much during the breaks between nasl games
darglein
Profile Joined December 2010
Germany89 Posts
July 11 2011 21:05 GMT
#134
new vesion released.
Changes:

v1.09
* you cannot build units in "Base Defence" anymore
* added option to manually enable/disable speed
* fixed bug in new AI

- darglein
CodeskyE
Profile Joined January 2011
United States777 Posts
July 12 2011 06:55 GMT
#135
I was wondering if you can add Feedback practice for high templar and EMP practice for terran? thanks.
p1cKLes
Profile Joined November 2010
United States342 Posts
July 15 2011 17:27 GMT
#136
Wow, this looks like a sick map! I can't wait to play it!
FireFish
Profile Joined June 2011
Denmark228 Posts
July 15 2011 19:35 GMT
#137
Nice map, especially the terran challenges were fun!
Wherewolf
Profile Joined December 2010
United States353 Posts
July 15 2011 20:31 GMT
#138
Very fun!

Can't get by level 16 on ramp defense, is there a way? :D
yann
Profile Blog Joined March 2009
119 Posts
July 15 2011 22:00 GMT
#139
Played the Protoss ones for about 4 hours straight! I have learnt so many things micro-wise! Kudos to you, sir!!!!

My life for Aiur!
Retgery
Profile Joined August 2010
Canada1229 Posts
July 15 2011 23:37 GMT
#140
just a suggestion what if you made some general challenges that apply to all three races? A mechanics trainer if you will. Maybe a worker split trainer, were you only play the first 10 seconds of a game. Mouse accuracy, building placement, for protoss maybe a "warp-in race?"
Fall down 7 times, stand up 8.
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2011-07-17 00:02:59
July 17 2011 00:02 GMT
#141
Awesome map. I played a third or so of the challenges. Is this marine splitting challenge comparable to the other one (the standalone map) in terms of difficulty? I got to level 24 on this one in 20 minutes, using manual splitting, with no prior experience splitting marines.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Arch00
Profile Joined July 2010
United States233 Posts
July 19 2011 07:50 GMT
#142
Is there any way you could add a challenge for Protoss vs a early-mid game stim push? Seems like most of the challenges are PvZ related. Thanks :D
www.twitch.tv/arch00 ~ Arch.391 SC2
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
July 19 2011 17:20 GMT
#143
--- Nuked ---
Ardhimas
Profile Joined March 2011
Indonesia75 Posts
July 20 2011 21:41 GMT
#144
I'm not sure if it was by your permission, but someone from the FaDe clan in SEA has published it, and credited you for it, just so you know.
"Damn, you are like a man-bear-girl with those hands." - Qzy
surraymb
Profile Joined July 2010
Austria114 Posts
July 21 2011 19:39 GMT
#145
No banelings seem to appear for me in the zerg challenges anymore. Did the patch screw something up? I was thinking to myself.. hmm these seem a bit harder than I remembered! and yeah.. then I noticed there were no banelings around.

great map btw, thank you for your work.
Najda
Profile Joined June 2010
United States3765 Posts
July 22 2011 18:25 GMT
#146
When I hit hide UI the enable/disable speed button stays active and I keep clicking it accidently, any chance you can fix that? (NA Version)
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
July 26 2011 04:02 GMT
#147
love this map gj.

whats the highest marine splitting people have been getting? i got 27 in 40 mins game time
Esports is killing Esports.
SpaNkinG
Profile Joined May 2010
Turkey89 Posts
August 01 2011 12:46 GMT
#148
i just started playing it a bit and i like it a lot!
how is it with the efficience?
when i do get lvl 5 im doing good or ?
it's nice to be important but it's more important to be nice
RaigoR
Profile Joined August 2011
Russian Federation5 Posts
Last Edited: 2011-08-04 23:04:56
August 04 2011 23:02 GMT
#149
Since I started playing this for terran, I've felt that my micro has rocketed up in terms of speed and precision, especially when doing "TvZ timing push" and "Deathball": helps much in real games. Also a lot of basic or fun micro.
Thx Darglein!
PS level 15 on "TvZ timing push" and level 14 on "Deathball" and still I feel I can do better
CodeskyE
Profile Joined January 2011
United States777 Posts
August 05 2011 02:25 GMT
#150
I was wondering if anyone can post a video tutorial for blinstalker challenge? I can't seem to get past level 5 >< thank you in advance.
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
August 05 2011 08:00 GMT
#151
I really love the forcefield madness challenge, props to you for making such a well made custom game.
Prime ♥
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
August 05 2011 08:06 GMT
#152
I'll try this when i get my internet at my apartment! seems really cool!
This is where we begin. Show your true self, Battosai.
ElegantSolution
Profile Joined May 2004
191 Posts
August 05 2011 09:22 GMT
#153
Great stuff, thanks man
#1 Stinger fan
Rybaia
Profile Joined May 2011
Italy213 Posts
August 05 2011 09:43 GMT
#154
Thanks to this map my micro is improved alot. Thx man.
I hope to see you again in some Metallopoli Koth + obs so you can destry me again x)
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
August 05 2011 12:30 GMT
#155
Best micro map I ever played! Will definitely be practicing more with this!
LegendE
Profile Joined May 2011
France8 Posts
August 05 2011 14:34 GMT
#156
Really good Custom but only game in slow Speed ? Oo i can't do it with hight speed =(
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
August 05 2011 14:46 GMT
#157
Set the game speed to faster in the lobby. There also appear to be change game speed buttons in the map after the game has started too but I haven't tried them yet.
LegendE
Profile Joined May 2011
France8 Posts
August 05 2011 14:58 GMT
#158
but i can't in the lobby i don't understand =/
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
August 05 2011 15:01 GMT
#159
[image loading]

Set it to faster! :D

Hope this helps.
LegendE
Profile Joined May 2011
France8 Posts
August 05 2011 15:03 GMT
#160
yeah yeah ^^ i know that but i can't "click" i can't change option category mode and team too

/cry
LegendE
Profile Joined May 2011
France8 Posts
August 05 2011 15:06 GMT
#161
ooooh i join game so i can't change but now with Create game it s ok =p sorry & ty
pres.sure
Profile Joined July 2010
Germany104 Posts
August 06 2011 08:34 GMT
#162
Great map, but i would love to see even more challenges. And you should add an "ready"-button then the challenge is starting.
fezvez
Profile Blog Joined January 2011
France3021 Posts
August 08 2011 01:52 GMT
#163
Excellent map! Thank you for the tough challenges!
iotiX
Profile Joined August 2010
United States13 Posts
Last Edited: 2011-08-09 06:42:39
August 09 2011 06:42 GMT
#164
iotiX
Profile Joined August 2010
United States13 Posts
Last Edited: 2011-08-09 06:43:18
August 09 2011 06:42 GMT
#165
this map is great. i've sunk plenty of hours into all the challenges.

my suggestions:

make a 4-gate challenge for protoss. practicing your micro/warp-ins seems pretty standard and worthwhile.

i'd also like an option to customize the starting hotkey groups... i find myself rebinding real quick before the challenge starts

EDIT: Ah, double post. please delete the above mod!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 09 2011 08:39 GMT
#166
I think the one I got most tied up doing was the contain break. Set it to level 30, spent about 10 minutes slowly dismantling the defense, spread units for about a minute, then a moved. I think so long as warpprism micro is adequate, almost every level is possible. It'd only become impossible if you added vikings to the mix.
Porouscloud - NA LoL
Primal666
Profile Joined November 2010
Slovenia418 Posts
August 09 2011 09:16 GMT
#167
heh when you finish jeadong mutas lvl 12 it says ''You are Jeadong''
Jhohok
Profile Joined December 2010
United States71 Posts
August 09 2011 10:12 GMT
#168
Discovering things like this is why I love TL.
And WHY DID I ONLY DISCOVER THIS JUST NOW?!?!?!?

Suggestion: Maybe compile a list of micro situations that people want but you didn't implement?
Lexiconman
Profile Joined June 2011
United States22 Posts
August 14 2011 01:25 GMT
#169
can someone post a vid or something of them doing the blink challenge? I can't get past level 7. Even when I spread into an arc, FF with the top and the bottom halves, and blink back perfectly, so as not to lose any units, I can only get him down to like 4 roaches...
whatthefat
Profile Blog Joined August 2010
United States918 Posts
August 15 2011 15:35 GMT
#170
This is an excellent trainer! I stumbled across it searching for micro trainers and have been having a lot of fun with it. It's really eye opening to see how much difference slightly better micro can make. I thought I was decent at stutter stepping, but it amazed me to see how a battle could change from me losing (with 5-10 zerglings left) to me winning (with a couple of marines left) due to very slight improvements in timing.

One suggestion: drone micro vs. lings for defending early rushes would be cool.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
darkevilxe
Profile Joined August 2007
Canada346 Posts
August 28 2011 06:42 GMT
#171
this looks like an amazing map, i can't wait to try it
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
August 30 2011 00:30 GMT
#172
This is very good map. I can train sentry, HT with protoss multitask, just what I needed!
one day.. i'll lose my mind
zakku
Profile Joined October 2010
Denmark4 Posts
September 03 2011 12:32 GMT
#173
awesome map!
koonst
Profile Blog Joined March 2010
United States215 Posts
September 03 2011 13:13 GMT
#174
slayers sella must love tihs map he plays it for 5 hours already straight!
Nerv3
Profile Joined March 2011
Germany36 Posts
September 03 2011 13:17 GMT
#175
omg, cella played this map for 5 1/2 hours, this is how koreans practice :D
More gg more skill :)
koonst
Profile Blog Joined March 2010
United States215 Posts
September 03 2011 13:52 GMT
#176
is there a 1/1/1 tvp build micro scenario both rushing and defending
darglein
Profile Joined December 2010
Germany89 Posts
September 04 2011 01:36 GMT
#177
On September 03 2011 22:52 koonst wrote:
is there a 1/1/1 tvp build micro scenario both rushing and defending


no executing and defending a 1/1/1 needs too much micro/decisiion making, so its too hard for the computer.
iSupaSam
Profile Joined April 2010
United States8 Posts
September 04 2011 04:34 GMT
#178
I think it would be cool to be able to choose the match up for some or all of the levels.
Like [P] Deathball PvT, [P] Deathball PvZ, [P] Deathball PvP.
I often find myself lacking in micro for PvP and it would be awesome if I could practice blink stalker micro but AI would be too good so maybe a multiplayer feature?
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2011-09-04 05:13:25
September 04 2011 05:09 GMT
#179
This map is amazing.

First time I opened the map I could just close it 2 hours after.
20/11/2015 - never forget EE's Ember
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
September 04 2011 07:59 GMT
#180
On September 04 2011 14:09 Alpino wrote:
This map is amazing.

First time I opened the map I could just close it 2 hours after.



Haha likewise, amazing micro trainer, love the terran ones. It's also cool seeing other race's perspectives a bit. Still think terran is by far the hardest but some of the zerg ones are a little tough. my only complaint is the wait time not saving after every level, simply fixed by just hitting the button again. Otherwise amazing map and will keep playing it. (i'll make it public to for ratings )
Obitus.243
Sirion
Profile Joined August 2010
131 Posts
September 04 2011 12:09 GMT
#181
I only played the map for a bit, and while I like it I noticed some issues(only tried zerg challenges):

-Roach Burrow: I did not notice any increase in difficulty. Played to level 6 or 7, but a-moving was still enough. Does the number of marines increase?
-Infestor micro: Hotkeys were the default hotkeys, not my custom hotkeys.
-Deathball: The protoss attacks a bit too early. It frequently happened that I could not load banelings into the overlords before under attack.
-Muta Magic box: Mutalisks start spread out, so magic box is easy. Perhaps add a few turrets between them and the thors, which you kill first. Then the mutalisks stack a bit, and one has to retreat, spread out and then engage the thors.

RudePlague
Profile Blog Joined March 2011
Great Britain113 Posts
September 04 2011 15:56 GMT
#182
On September 04 2011 21:09 Sirion wrote:
-Deathball: The protoss attacks a bit too early. It frequently happened that I could not load banelings into the overlords before under attack.


There are buttons down the side which say "more time" "less time" which change the time before an engagement starts, though on occasions it won't work every now and then in my experience,

SgtWaffles
Profile Joined February 2011
United States38 Posts
September 05 2011 17:28 GMT
#183
Thanks for making such an awesome map :D. One thing I thought was missing was a ghost one for terran, maybe with some emp / snipe needed to win. And /Or feedback for high templars against ghosts, who are attempting to snipe you.
Fourier Transform-driving undergrad engineers mad since 1807
DeusXmachina
Profile Joined November 2010
United States333 Posts
September 05 2011 19:14 GMT
#184
Awesome custom game. I bookmarked it right away on NA. Hold the Ramp, Blinkstalkers, SCV Train, and Forcefield Survival for toss are amazingly beneficial.
Xtreme94
Profile Joined June 2011
Malaysia282 Posts
September 09 2011 14:28 GMT
#185
The forcefield madness anybody survive to level 15? tell me your maximum level ...
darglein
Profile Joined December 2010
Germany89 Posts
September 09 2011 16:53 GMT
#186
just beat level 18 forcefield madness. 19 seems to hard for me
Iksf
Profile Joined March 2011
United Kingdom444 Posts
September 09 2011 17:29 GMT
#187
Aaaargh why does it have infestors on 2 and army on 1 i have other way round blowing my mind here
koonst
Profile Blog Joined March 2010
United States215 Posts
September 10 2011 11:08 GMT
#188
would be nice if you had a ratin system in game.. for challenges. like
10 is diamond 15 masters.. 20 is grand masters level .
each lchallenge would have its own custom rating
koonst
Profile Blog Joined March 2010
United States215 Posts
September 12 2011 18:02 GMT
#189
why would u make am icro trainer that isnt true to real game sitations i .e force fields reduced to 10 seconds seems like a fan boy nerf.
. blizzard says force field lasts 15 seconds.. change back please!
Nerv3
Profile Joined March 2011
Germany36 Posts
September 17 2011 19:30 GMT
#190
On September 13 2011 03:02 koonst wrote:
why would u make am icro trainer that isnt true to real game sitations i .e force fields reduced to 10 seconds seems like a fan boy nerf.
. blizzard says force field lasts 15 seconds.. change back please!


I think that's only for the forcefield survival challenge, because otherwise it's to easy and the purpose of this challenge is only to practice placing forcefields fast and accurate. Don't change back please.
More gg more skill :)
Azera
Profile Blog Joined December 2010
3800 Posts
September 18 2011 01:37 GMT
#191
I can upload it on the SEA servers if you want. PM me.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
koonst
Profile Blog Joined March 2010
United States215 Posts
September 19 2011 12:56 GMT
#192
im glad he made the map
i only had 1 complaint im a protoss i know the importance of knowing alot about force fielding timings and tactics. both FOR and what other players do to defeat force fields.

when u play with balance .. that challenge it no longer is training . it only fun

peace.
`dunedain
Profile Blog Joined April 2011
653 Posts
September 19 2011 16:30 GMT
#193
I don't know if this has been posted already, but there isn't a BlueFlame option when doing the Hellion vs Zerglings trainer. Only Stim(?), Creep on, and Speed on.
Just thought the OP should know, if i hasn't been brought up.

Other than that, awesome custom map man!
Thanks for the time you've put into it.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 19 2011 20:04 GMT
#194
Easily my favorite custom map. Love the 1a2a3a4a challenge for a fast warm up before laddering.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
xenoid
Profile Joined January 2011
Canada41 Posts
September 23 2011 00:13 GMT
#195
I just found this map and it is awesome. Only bug I noticed was in the tank timing push the lings will show up 'whenever' regardless of time setting.
djtopa
Profile Joined September 2010
United Kingdom59 Posts
October 11 2011 09:26 GMT
#196
This is an awsome tool, improved my micro and unit control a lot, thanks. I have an issue though. Is anyone experiencing lag on this custom map. For example when I do the stutter step challenge and right click my marines to move there will be a bit delay between the click and before they start to move. It's about half a second. I don't experience the same delay when I play a ladder map so this might be the custom map. Also this happens on the Darglein Multitasking Trainer. Any ideas anyone ?
Pe4nuts
Profile Joined August 2010
1 Post
October 13 2011 04:36 GMT
#197
This is the best micro trainer I played so far... Thanks a lot! =)
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-10-13 18:43:28
October 13 2011 18:42 GMT
#198
Hi Darglein,

I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all.

Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one?
Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde

Very nice work on your map, it's really helpful and spot on training

On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D
RudePlague
Profile Blog Joined March 2011
Great Britain113 Posts
October 13 2011 19:44 GMT
#199
I'd like a harder version of Forcefield survival, it doesn't have a way to increase the difficulty afaik (except doing it on creep with speed on).

I'd like to play something where the banelings come from multiple ramps at once/having smaller gaps between the waves.

darglein
Profile Joined December 2010
Germany89 Posts
October 13 2011 20:04 GMT
#200
On October 14 2011 03:42 ZenithM wrote:
Hi Darglein,

I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all.

Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one?
Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde

Very nice work on your map, it's really helpful and spot on training

On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D


forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder.

to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get.
ZenithM
Profile Joined February 2011
France15952 Posts
October 14 2011 14:05 GMT
#201
On October 14 2011 05:04 darglein wrote:
Show nested quote +
On October 14 2011 03:42 ZenithM wrote:
Hi Darglein,

I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all.

Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one?
Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde

Very nice work on your map, it's really helpful and spot on training

On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D


forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder.

to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get.


Ok, no problem, thanks for answering
As the level didn't change, I figured it would be more like the basics of forcefielding ramps rather than some sick unbeatable challenge. We have the other challenges for that
ZikO
Profile Joined April 2006
United Kingdom27 Posts
October 15 2011 05:38 GMT
#202
A areat map but I don't really know how to pass some challanges TBH.
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2011-10-19 11:07:04
October 19 2011 11:05 GMT
#203
Hello,
some critics:

Terran matchup. vs deathball.

Make protoss far away from terran. It is impossible to bind marines+marauders to 1, medivacs + ghosts to 2, vikings to 3 in 0.5 second (it takes minimum 1.5 seconds)

terran should have binds before fight anyway. In your case this challenge is far away from reality.

Of course you can select all ball ; split it; and manually, by using tab, do everything. But on high difficilty that is not effective. And of course it is not effective in the game. terran should have binds to micro before fight.
AKA [7x]Val / GML Terran EU
Mr.SoloDolo
Profile Joined June 2011
American Samoa90 Posts
October 19 2011 11:25 GMT
#204
On October 19 2011 20:05 [7x]laV wrote:
Hello,
some critics:

Terran matchup. vs deathball.

Make protoss far away from terran. It is impossible to bind marines+marauders to 1, medivacs + ghosts to 2, vikings to 3 in 0.5 second (it takes minimum 1.5 seconds)

terran should have binds before fight anyway. In your case this challenge is far away from reality.

Of course you can select all ball ; split it; and manually, by using tab, do everything. But on high difficilty that is not effective. And of course it is not effective in the game. terran should have binds to micro before fight.


Theres an option to increase the time you get before the army attacks you btw, its in the UI somewhere on the screen. I too found a lot of the challenges don't give you much time before it starts so this helped a bit.
Incontrol+Idra+Tyler Fighting
Val_
Profile Joined May 2010
Ukraine156 Posts
October 19 2011 11:47 GMT
#205
ah, i missed this option
AKA [7x]Val / GML Terran EU
iopq
Profile Blog Joined March 2009
United States906 Posts
October 26 2011 07:54 GMT
#206
requesting phoenixes kiting mutas challenge on a circular stage or the banshee stage (not as good)

also, how about this challenge:
you have 15 drones, your ramp is being blocked bya bunker and an engineering bay (completed) at the bottom where you have a hatchery and an overlord seeing the minerals on the other side
you have to stack your drones by right-clicking on the minerals and then hitting the building bunker
the scvs are invincible, and the marines load into the bunker when it's completed

when the bunker is completed you can't run drones anywhere, they'll all be in range
the goal is to kill the bunker
it starts with one marine hitting your drones so you have to kill the bunker before it finishes
then it's two marines, three marines, etc.
Xapti
Profile Joined April 2010
Canada2473 Posts
October 26 2011 08:21 GMT
#207
The mutalisk micro one is completely pointless and should be replaced with something else. mutalisk "micro" in SC2 is mostly multitasking so you can keep your mutalisks alive while still macroing, combined with the occasional magic box.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-10-30 12:49:18
October 30 2011 12:47 GMT
#208
After a break of a few week, nothing's better than darglein's map to get your micro back! (and "Macro or Die" to get your macro back)

Again, thanks a lot for this map, it tremendously help! Oh, and if I may ask (I don't know if you still support it), but I may suggest some new challenges that are relevant? One for each race so that you still have a nice "challenge mode view"

- T : easy, ghost vs high templars. Could be with an additional force on both sides (keep it simple, zealot+stalker vs M&M, no sentries).You can make the templar have psi storm, so that you have a real reason to get rid of the templars
- P : super easy, high templar vs ghosts =) Perhaps in a different scenario. For example, you don't have psi storm, your army is up the ramp (a big one) but you don't have any sentries, and a big ball is coming. You have to feedback the ghosts before getting wrecked by EMP (when they get up the ramp, they can blanket your army) You can make a ramp like Tal'Darim altar, with a corner he has to go around so that you have a bit of time to feedback the ghosts.
- Z : it could be for any race, but hey, I'm missing a Z challenge! It is mining drones vs zerglings. There are two main twitch : the zergling have to back off when they're fully engaged (they have to "kite" the drones). And you should display a counter showing on the left how much has been mined since the beginning, and how much would have been mined if the zerglings weren't there (you make a counter that increases by 5 each second, or something like that. I don't know how much minerals per second do 13 drones mine) It's because a lot of players seem to think that if they run their drones around hunting the fleeing zerglings, it's no problem while in fact they're losing a fuckton mining time. So the player has to react to the zerglings killing his drone, and also micro them so that the hurt ones go mining far (when the zerglings retreat). There are no levels, but you get a score when you kill the last zergling : the number of drones killed * 50 + how much money did you not mine

But if you don't do any if it, then no problem! You've already done more than your share for the community!
theAsakura
Profile Joined September 2011
United States33 Posts
Last Edited: 2011-11-01 22:09:40
November 01 2011 17:05 GMT
#209
Nevermind, figured it all out! Absolutely loving this. My micro was slowly getting better but this is a great training tool.
setmeal
Profile Joined March 2011
162 Posts
November 07 2011 12:39 GMT
#210
can anyone figure out how to use custom hotkeys in this map for the Infestor and Forcefield challenge? It goes back to the default settings.
dre2k
Profile Joined October 2010
Netherlands215 Posts
November 09 2011 12:35 GMT
#211
What is the best way to go about the scv train challenge? walking forward with your stalkers and attacking scv's and when ur probes arrive a move them into the scv's and try to snipe the marines? I'm not sure.
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
November 09 2011 13:14 GMT
#212
--- Nuked ---
NiNLicorice
Profile Joined July 2011
Sweden84 Posts
November 09 2011 15:53 GMT
#213
I'd love to have a protoss challenge for stalker micro without blink, against marines.
Where you maybe get 1-3 stalkers and stutterstep micro against marines, as this is quite a usual situation I'm in.
TheCaptainRSA
Profile Joined November 2010
South Africa1 Post
November 10 2011 14:41 GMT
#214
Excellent micro map. Love it.

Request: Could you add an infestor versus air challenge
i.e. against muta/viking/medivac (drop)/banshee.
E.g. especially since fungal against ground is different to that of air and needs practice.

A nice challenge would be to micro some or other battle on the map (ling/bling) and then have to fend off drop play with infestors 'in base'.

In a similar vein, another challenge could involve a micro battle somewhere on map and then 'worker harrass' the enemy worker mineral line with infestors fungals or infested terrans. More bling drop or army drop challenges would be welcome. Also, maybe something with multiple nydas play?

Thanks for an awesome micro map! ^_^
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
November 10 2011 15:53 GMT
#215
Love the map overall, only slight change or addition I would like to see is on stages like blinkstalkers, vsspeedroaches, etc, to have the option (like enable/disable stim i guess) to do the same challenge but in open field instead of just in a corridor 4 forcefields or so wide. While in a real game yes I always would seek a fight in a choke, sometimes it simply doesn't pan out that way.

I can see myself using this often as a warm up exercise^^. The 1a2a3a4a challenge in particular is AMAZING for warming your fingers up. 3:30 is my best, I bet people have done much better :S
Wise men speak because they have something to say, fools; because they have to say something - Plato
moge
Profile Blog Joined January 2011
United States124 Posts
November 10 2011 16:21 GMT
#216
I've been using this for a good while now. I'm bronze so it has actually been a huge help for me. It is also fun to just load up and play a bit when you dont have time for a ladder match.

gentle lover of esports - Product Manager for http://iHearteSports.com
Flossy
Profile Blog Joined August 2011
United States870 Posts
November 12 2011 14:33 GMT
#217
This is hands down one of the best maps I've played. I have killed so much time with this! :D
etternaonline.com
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
November 14 2011 13:53 GMT
#218
Any chance this map gets modified for multiplayer darglein?
SO that 2 players could take turns at doing the challenges?

For example player 1 chooses the challenge "stutter step" and does it til he stops (stop button) or w/e
Then player 2 has to do the same challenge til he stops.

Then in the next round player 2 chooses the challenge and so on.

Alternatively instead of having a "stop-button" there could be lives for each challange and if you fail like 3 or 5 times at a challenge then your done. and the other player does the challenge.
Please think about it
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
BurningLight
Profile Joined September 2011
9 Posts
November 14 2011 14:23 GMT
#219
Hey Map looks cool I think you should add an option to practice various macros as well IE creepspread and unit production as well as unit upgrades. I know it says micro trainer but its good to macro while you have an off moment I havent played the map maybe there is never an opportunity.

I think its a good idea even if it doesnt create units or give units upgrades.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
Last Edited: 2011-11-14 15:07:09
November 14 2011 15:06 GMT
#220
On October 14 2011 23:05 ZenithM wrote:
Show nested quote +
On October 14 2011 05:04 darglein wrote:
On October 14 2011 03:42 ZenithM wrote:
Hi Darglein,

I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all.

Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one?
Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde

Very nice work on your map, it's really helpful and spot on training

On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D


forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder.

to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get.


Ok, no problem, thanks for answering
As the level didn't change, I figured it would be more like the basics of forcefielding ramps rather than some sick unbeatable challenge. We have the other challenges for that


if it is too easy for you, maybe you should try it with creep + speed banelings? you have to be pretty good with forcefields to prevent your sentries from dying.
i´m doing this for warm up nearly every day because you have to be fast and precise with your ff. i wouldnt say it´s too easy or anything. (high master protoss btw.)
Progamer
Ruscour
Profile Blog Joined April 2011
5233 Posts
November 14 2011 21:26 GMT
#221
On November 15 2011 00:06 ShoWTimE94 wrote:
Show nested quote +
On October 14 2011 23:05 ZenithM wrote:
On October 14 2011 05:04 darglein wrote:
On October 14 2011 03:42 ZenithM wrote:
Hi Darglein,

I don't know if it has already been said, but in "Forcefield survival", every time you'll have to defend the bigger ramp (double forcefield), one of your sentries will gain 100 energy instead of 50. So it's a big tell and you can prepare too easily I think (even trying to ignoring it, the purple bars make it obvious): if a sentry only gain 50 after you're done defending a tiny ramp, basically it's one of the other two tiny ramps, so it's not stressful at all.

Couldn't you just refill with 100 energy AFTERWARDS whenever you had to defend the big ramp and 50 if it was a tiny one?
Also I would allow the banelings to go up the same ramp twice. Keeps you on the egde

Very nice work on your map, it's really helpful and spot on training

On another note, I'm barely cost effective in the "Blinstalkers" one. It's fucking hard, really pushes you to your limits :D


forcefield survival is a challenge for beginners, because a lot of new players lose games because they dont hit the forcefield , when there is only one ramp (main base). if the challenge is too easy for you then sorry about that, i wont make it harder.

to the thing with the energy: you need the energy before you cast the forcefields. there would be the possibilty to change it, but as mentioned above the challenge is forr beginners and they dont watch on how much energy will get.


Ok, no problem, thanks for answering
As the level didn't change, I figured it would be more like the basics of forcefielding ramps rather than some sick unbeatable challenge. We have the other challenges for that


if it is too easy for you, maybe you should try it with creep + speed banelings? you have to be pretty good with forcefields to prevent your sentries from dying.
i´m doing this for warm up nearly every day because you have to be fast and precise with your ff. i wouldnt say it´s too easy or anything. (high master protoss btw.)

Hehe, try doing in with creep + speed with good ol' Aussie lag T_T
Emporio
Profile Blog Joined December 2010
United States3069 Posts
November 15 2011 07:36 GMT
#222
When I think of Zerg micro, I expected to see Zergling vs baneling micro. Is that actually included and I'm blind or is it a potential addition?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
darglein
Profile Joined December 2010
Germany89 Posts
Last Edited: 2011-12-08 22:53:41
December 08 2011 22:50 GMT
#223
hi,
after about 4 month I finally made a new version.
the new version contains a few bug fixes and a really hard bonus challenge

change log:
+ Show Spoiler +

v.1.11

*added Bonus Challenge for the guys with top 3 unit control
*fixed attack AI bug in "TvZ Timing Push"
*fixed trigger error bug that occured in the chose menu
*title in loading screen is now at the right position


if you want to ask why i just now made a new version, you have to thank the creator of this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=283381
that finally gave me the motivation to update my map.

i hope it will be uploaded to the others servers (eu already up ofc) soon.

darglein
Nerv3
Profile Joined March 2011
Germany36 Posts
December 10 2011 12:44 GMT
#224
Seems I don't have top 3 unit control. :/
The bonus challenge is great, wonder if anyone is able to beat it, perhaps HuK or White-Ra
More gg more skill :)
tarpman
Profile Joined February 2009
Canada718 Posts
Last Edited: 2011-12-11 06:22:35
December 11 2011 06:18 GMT
#225
Darglein, thanks for the great map! I am in severe danger of becoming addicted to it

Is there a thread somewhere with guides on how to approach the scenarios? I searched briefly but didn't find one. I have been working on the Zerg scenarios but the help note are not really helping me much e.g. stuck on lvl 7 juicy marines and can't even beat lvl 2 deathball... tips anyone?

also is there some idea of what level you should be able to reach based on what league you are in? it'd be nice to know how my micro compares to other people in my league (diamond)... so far my highest level is the 7 on juicy marines


edit: it's funny you know... a lot of these I have never thought of as 'micro' situations... deathball vs deathball or army vs standing base I never try to approach with micro, instead I sit back and try to make more units than the opponent... it's interesting to be forced into working with what I have

edit2: LOL I can't even beat level 1 on the infestor scenario... omfg how did I get to diamond being so bad
Saving the world, one kilobyte at a time.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
December 11 2011 11:23 GMT
#226
the bonus challenge is pretty hard ^^
i won only 1 time from maybe ~20 attemps >.<
Progamer
Eschaton
Profile Joined May 2010
United States1245 Posts
December 12 2011 01:45 GMT
#227
On December 11 2011 15:18 tarpman wrote:
Darglein, thanks for the great map! I am in severe danger of becoming addicted to it

Is there a thread somewhere with guides on how to approach the scenarios? I searched briefly but didn't find one. I have been working on the Zerg scenarios but the help note are not really helping me much e.g. stuck on lvl 7 juicy marines and can't even beat lvl 2 deathball... tips anyone?

also is there some idea of what level you should be able to reach based on what league you are in? it'd be nice to know how my micro compares to other people in my league (diamond)... so far my highest level is the 7 on juicy marines


edit: it's funny you know... a lot of these I have never thought of as 'micro' situations... deathball vs deathball or army vs standing base I never try to approach with micro, instead I sit back and try to make more units than the opponent... it's interesting to be forced into working with what I have

edit2: LOL I can't even beat level 1 on the infestor scenario... omfg how did I get to diamond being so bad


I find the infestor scenario quite tough as well. kind of a strange one in that you don't get burrow, and infestors are never used without burrow. maybe assaulting some kind of fortified position would be a better one for infestors.
sechkie
Profile Blog Joined January 2010
United States334 Posts
December 12 2011 03:08 GMT
#228
how do you play the bonus challenge?
tarpman
Profile Joined February 2009
Canada718 Posts
December 13 2011 22:07 GMT
#229
On December 12 2011 10:45 Eschaton wrote:
I find the infestor scenario quite tough as well. kind of a strange one in that you don't get burrow, and infestors are never used without burrow. maybe assaulting some kind of fortified position would be a better one for infestors.


they aren't? I don't think I have ever actually researched burrow in a ladder game and yet infestor is my most used unit... maybe I should look into that >_> thanks for the suggestion!

btw still addicted to this map... slowly getting better at most of them
Saving the world, one kilobyte at a time.
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-12-14 00:03:19
December 14 2011 00:02 GMT
#230
Hi Darglein, thank you very much for the awesome training map.

I feel that the TvP deathball scenario is only somewhat helpful right now.

I wish that you would add a few more ghosts, and add in HTs on the protoss side. I think that its pretty inaccurate to a real game engagement to have so few ghosts and to have no HTs.

Also it would be helpful if the engagement area was a little bigger, but the other 2 issues are the most important and I think (hope) pretty easy to change.

Other then that great map, very helpful for practicing my TvZ micro.
Thobrik
Profile Joined February 2011
Sweden1120 Posts
December 14 2011 00:52 GMT
#231
On December 10 2011 21:44 Nerv3 wrote:
Seems I don't have top 3 unit control. :/
The bonus challenge is great, wonder if anyone is able to beat it, perhaps HuK or White-Ra


How many round is there? I just won the first one thinking that was the whole challenge, only to be faced by 11 stalkers instead
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
InvXXVII
Profile Joined March 2011
Canada242 Posts
December 20 2011 14:53 GMT
#232
Hi! Just wanted to say that this ums is awesome I spend hours playing on it (and I usually really dislike playing ums) because it helps me in my game. I was just wondering if in the future you could include some sort of load out so that we could set our control groups before the units swarm in? Again, awesommmmeee map :D
A good loser is still a loser.
hooktits
Profile Blog Joined February 2008
United States972 Posts
December 27 2011 18:01 GMT
#233
I just have to say i discovered this last night, it is the most bad ass and well done solo micro trainer out there, will use all the time ^_^ thx so much for making it u the man
Hooktits of Tits gaming @hooktits twit
GiMMiK
Profile Joined June 2011
United States43 Posts
December 29 2011 09:17 GMT
#234
I'd love to see a few more mirror match-up scenarios. In my opinion zvz and pvp are the most micro intensive match-ups especially. I'd love to see some drone splitting, ling vs ling, ling vs bane, bane vs bane, all that stuff. It would seriously be helpful to be able to get a better sense of zvz micro.

Other than that fantastic map! Love the amount of detail you put into it. Huge fan!
I miss the Nestea glory days. :)
Sportnlife
Profile Joined December 2011
United States7 Posts
December 30 2011 16:00 GMT
#235
I've played this a couple of times. I usually play a few rounds while I'm waiting for my friends to get online. Really great map :D
Redx
Profile Joined February 2010
Netherlands77 Posts
December 30 2011 16:38 GMT
#236
Thanks for putting the effort in it, i noticed the map first and played it a couple of times already. Then i saw this thread, nice work man!
We live our truest life when we are in dreams awake
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
January 03 2012 23:54 GMT
#237
Is there a way to change the game speed to fastest? Seems like its locked at "fast" which seems like a bad thing to practice on. There's a copy of this mod by someone who's name starts with a G. Should we just use that?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
fenix404
Profile Joined May 2011
United States305 Posts
January 09 2012 00:47 GMT
#238
you can change the game speed before you start the map, unfortunately, it's default is fast, not faster, which is very easy to spot.

i would like to see an 2.0 micro trainer, with different challenges and more difficult ones.

gj tho love it!
"think for yourself, question authority"
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
January 11 2012 05:35 GMT
#239
On January 09 2012 09:47 fenix404 wrote:
you can change the game speed before you start the map, unfortunately, it's default is fast, not faster, which is very easy to spot.

i would like to see an 2.0 micro trainer, with different challenges and more difficult ones.

gj tho love it!


Yeah, my problem was that i was doing "join game" instead of "create game" so the game speed was locked on fast. In creat its unlocked.

Anyway, its an awesome mod. So many really great things to train. My tank/marine micro vs. muta ling bling is 500% better now!
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
qxc
Profile Blog Joined May 2009
United States550 Posts
January 11 2012 12:25 GMT
#240
I laughed when I broke level 20 on the marine vs baneling and I got the following msg
"You are mkp"
ProgamerDesigner of Aeon's End
Sierra1
Profile Joined August 2011
Lithuania4 Posts
January 11 2012 16:55 GMT
#241
Hey, a really nice trainer. I saw mouzMaNa playing it on his stream. However good it may be, I am using custom hotkey bindings. Does anyone know how to import custom hotkeys to singleplayer mods like this one without having to manualy reassign every key?
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
January 11 2012 19:55 GMT
#242
I love this one :D.
"..it all comes thumbling down thumbling down thumblin down"
knyttym
Profile Blog Joined December 2006
United States5797 Posts
January 11 2012 22:55 GMT
#243
I haven't seen this before. I just tried it and enjoyed it much more then the other micro trainer I was playing
Davoud
Profile Joined August 2010
Sweden38 Posts
January 11 2012 23:59 GMT
#244
Really well made map, was so suprised by it! Thanks alot
Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2012-01-13 06:21:49
January 13 2012 05:44 GMT
#245
Hey sorry if this has been said. But when i try and paly it (EU) the game speed is set to slow. All the settings are locked and I cant change any. Am I doing something obviously wrong?

EDIT: i was on join not create
hox
Profile Joined February 2010
United States59 Posts
January 13 2012 09:06 GMT
#246
Sweet map! I look forward to what else you come up with! Some suggestions for P - vortex micro, phoenix lifting (unit choice is esp. important in PvP), feedback and spreading vs ghosts, breaking a 1-1-1 contain
The spice must flow.
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2012-01-13 09:19:54
January 13 2012 09:16 GMT
#247
+ Show Spoiler +
On January 12 2012 01:55 Sierra1 wrote:
Hey, a really nice trainer. I saw mouzMaNa playing it on his stream. However good it may be, I am using custom hotkey bindings. Does anyone know how to import custom hotkeys to singleplayer mods like this one without having to manualy reassign every key?



i just have mine set, then use create game... it should carry over.


On January 13 2012 18:06 hox wrote:
Sweet map! I look forward to what else you come up with! Some suggestions for P - vortex micro, phoenix lifting (unit choice is esp. important in PvP), feedback and spreading vs ghosts, breaking a 1-1-1 contain


i would enjoy a proxy gate zealot vs zealot or a 4gate micro challenge... i'm sure zergs could use a ling/bling mirror match trainer, and terrans could use a vs terran bio/tank/viking and full mech micro.

i would also like to see macro challenges, somehow...
"think for yourself, question authority"
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 13 2012 09:49 GMT
#248
To the people suggesting extra challenges: you have to understand that those currently ingame, are actually very easy tasks for the cpu to perform (mostly, amoving), or very advanced and borderline impossible to beat (the blink stalker vs blink stalker mirror). Anything in between would be extremely hard to program...say, ghost vs ht, or ling/baneling mirror. Either a cpu plays perfectly or amoves simply because it can do stuff a LOT faster than any human.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
cydial
Profile Blog Joined September 2010
United States750 Posts
January 19 2012 03:47 GMT
#249
Is Darglein making any new challenges? I'd like to see storm dodging.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 19 2012 05:53 GMT
#250
I always train on this one, It's the best.
[TLNY]Mahjong Club Thread
fjjotizz
Profile Joined May 2010
Sweden153 Posts
January 21 2012 18:59 GMT
#251
Thing is it's in normal or slow speed on EU? Where can I find the fastest speed one on EU?
It's a really good map, I play it a lot on NA so lots of cred too you good sir!
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
fenix404
Profile Joined May 2011
United States305 Posts
January 22 2012 08:23 GMT
#252
On January 22 2012 03:59 fjjotizz wrote:
Thing is it's in normal or slow speed on EU? Where can I find the fastest speed one on EU?
It's a really good map, I play it a lot on NA so lots of cred too you good sir!



it should usually be on "fast" by default. if you use create game, there should be a speed setting in the game lobby. change that to "faster"

unfortunately, it will do this almost every time.
"think for yourself, question authority"
fenix404
Profile Joined May 2011
United States305 Posts
January 22 2012 08:24 GMT
#253
+ Show Spoiler +
On January 22 2012 03:59 fjjotizz wrote:
Thing is it's in normal or slow speed on EU? Where can I find the fastest speed one on EU?
It's a really good map, I play it a lot on NA so lots of cred too you good sir!



it should usually be on "fast" by default. if you use create game, there should be a speed setting in the game lobby. change that to "faster"

unfortunately, it will do this almost every time.
"think for yourself, question authority"
Itisis
Profile Blog Joined December 2010
Canada79 Posts
Last Edited: 2012-01-27 21:30:53
January 27 2012 21:30 GMT
#254
[image loading]

Aww yeah :D

On Faster, btw
Grimzzy
Profile Joined June 2011
United Kingdom19 Posts
February 06 2012 07:17 GMT
#255
QUick question for the Creator IS EVERY level OF every 1 possible ?
It's amazing that the amount of news that happens in the world everyday always just exactly fits the newspaper.
Doomtrain2
Profile Joined February 2012
Germany45 Posts
Last Edited: 2012-02-10 08:41:26
February 10 2012 08:21 GMT
#256
Hi realy realy good map: I'm using it for a long time now.
Could you give more space for cameras. On some challenges you are at the edge of the map. not being able to scroll more to the left or xy side. Which is unnatural and hindering sometimes and you don't want to learn the map you want to learn natural micro.

As reading about the ideas of creating more challenges: here is my "demand"
-protoss: fight vs roaches + baneling-bombs
-Give an option to add a delay (before the attack starts) to set up your group hotkeys (for example "david kim uses a group-setup of banelings in his group of banelings")

@grimzzy hehe, of course not. he just added algorithms for unlimited levels. Testing each challenge to be possible for each level would be too much work. And I like the unlimited levels. You can just always increase. - But sometimes it's more about learning the AI behaviour than microing - for example baneling sniping on 20+ its later better to split 100%... yes the sense is to try improve sniping but just sayin..

@itisis next HuK? Hm, I reached 4x+ speed but no creep . because on creep you need tanks :D I'm not playing terran anymore so I don't train this. And it makes your hand hurt^^ Does your one hurt? ^^ Day9's 5 hand-stretches help.

On January 13 2012 18:49 Teoita wrote:
To the people suggesting extra challenges: you have to understand that those currently ingame, are actually very easy tasks for the cpu to perform (mostly, amoving), or very advanced and borderline impossible to beat (the blink stalker vs blink stalker mirror). Anything in between would be extremely hard to program...say, ghost vs ht, or ling/baneling mirror. Either a cpu plays perfectly or amoves simply because it can do stuff a LOT faster than any human.

He can still adjust the numbers of enemies. Which sets the diffuculty - even if he snipes you, sniping has a minicooldown which makes it possible for you to train feedback. more for a-move. less for microed-caster units, nevertheless a protoss-AI casting storm is never perfect unless you programm him "baiting" :D So those challenges are still relativly easy to create.

@fenix404
hm, I have faster by default..
Try DarkGrid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=257590 | Naniwa WIN: http://1.bp.blogspot.com/-xWdDvWVtlj4/T_RvMeWkFgI/AAAAAAAAAGU/pKMQ6x_R60A/s1600/khaldor-celebrating-naniwa.gif
Druss
Profile Joined February 2012
France22 Posts
February 10 2012 13:07 GMT
#257
I liked sc2 official challenges, and your map is as good as them. thanks a lot, gonna practice now
ad astra per espera
nujgnoy
Profile Joined December 2009
United States204 Posts
February 14 2012 04:34 GMT
#258
This is one of the best maps, it's helped me out a lot

I would like to see:
1. improved ai micro
2. some rounds don't give you appropriate time that you've set
3. p deathball with templar & storm
4. customizeable upgrades (for ex weapon etc)
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 17 2012 00:17 GMT
#259
Just dropping in to say thank you for making this map. Spending a lot of time doing the challenges and learning a lot.
Cry 'havoc' and let slip the dogs of war
MasterKang
Profile Joined August 2011
United States1373 Posts
February 21 2012 07:28 GMT
#260
Love this map. Use it all the time
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
aScaris
Profile Joined February 2011
Germany124 Posts
Last Edited: 2012-02-21 09:06:44
February 21 2012 09:06 GMT
#261
First off, great map! I use it mainly as a warmup map before I dive into ladder and it's perfect for that Would like to see one more challenge though: Baneling wars. Just the stardard ZvZ baneling madness where both have a number of zerglings and banelings. Would be great to have a map to practice those fights!
haaz
Profile Joined May 2010
157 Posts
February 21 2012 12:14 GMT
#262
Hey
How can I increase game speed in this ums? It looks like I can only play it on slowest wtf O_o (cant change speed in game menu)?
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
SoulWager
Profile Joined August 2010
United States464 Posts
February 21 2012 12:16 GMT
#263
On February 21 2012 21:14 haaz wrote:
Hey
How can I increase game speed in this ums? It looks like I can only play it on slowest wtf O_o (cant change speed in game menu)?

are you trying to create the game, or join the game?
haaz
Profile Joined May 2010
157 Posts
Last Edited: 2012-02-21 12:18:09
February 21 2012 12:17 GMT
#264
join :D
haha thanks didnt noticed that :D
it seems when I join it always set on slow
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
dmasterding
Profile Blog Joined January 2011
United States205 Posts
February 23 2012 03:51 GMT
#265
hey great map - i was just wondering can this map be played with multiple people? or is it single player only? because the map thing says its for 7
No tears now, only dreams.
Tiresias
Profile Joined March 2010
Netherlands3 Posts
February 23 2012 12:31 GMT
#266
Great map! But on EU don't use join, it will be slow, create instead.
akaLtDan
Profile Joined February 2011
Germany62 Posts
February 23 2012 14:49 GMT
#267
This is truly an awesome map, I'm using this for months now and I think it really helps me progress and become better at specific parts of the game, which can't be trained otherwise that well or repeatedly. Today I also discovered the multi task trainer by Darglein on EU. Thus imho it's great too. Check that out, guys, if you haven't already!!
Demonhunter04
Profile Joined July 2011
1530 Posts
February 25 2012 03:40 GMT
#268
On January 28 2012 06:30 Itisis wrote:
[image loading]

Aww yeah :D

On Faster, btw


Nice, I just got to level 25 today without stim, but I didn't notice the "You are Marineking" message at all. I was probably too focused xD.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Phony
Profile Joined February 2012
Russian Federation24 Posts
Last Edited: 2012-03-02 22:01:51
March 02 2012 22:00 GMT
#269
Great map Ty for your work!
Straight "P"
legend4411
Profile Joined June 2011
Canada21 Posts
March 04 2012 18:34 GMT
#270
awesome map!! plz add storm dodging thx!
dmasterding
Profile Blog Joined January 2011
United States205 Posts
March 05 2012 22:50 GMT
#271
You might want to edit the multi-unit control a little bit - I just realized an easy way to pretty much get to a really high level in it - simply place the forcefields down and then wait for the army to come in :X
No tears now, only dreams.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 08 2012 08:04 GMT
#272
mkp played the map on stream :D

@18:50
http://www.own3d.tv/MKP#/watch/505095

this is one of the best custom maps in sc2, I hope more are made by you other than just the multitasking map
Creator of sc2unmasked.com
myRZeth
Profile Joined June 2011
Germany1047 Posts
March 08 2012 11:52 GMT
#273
please add more challenges
Jardel
Profile Joined March 2012
Sweden13 Posts
March 25 2012 23:50 GMT
#274
how can i increase the speed ? i cant find the damn map when i create a game so i can only open it throu dragging it into the launcher and the default speed is kinda low .....
ktffang
Profile Joined July 2009
United States120 Posts
March 28 2012 01:33 GMT
#275
I think you can only increase speed if you craete the game yourself :/

anyone have tips for the tvp deaethball? I canonly get to lvl 4 then it become rediculous
7 times dowm, 8 times up
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 28 2012 02:19 GMT
#276
I really enjoy this map and use it often, I applaud you in your efforts and hope that you continue improving these types of games. Thank you.
GM Mech T
eecs4ever
Profile Joined July 2010
United States106 Posts
April 03 2012 18:02 GMT
#277
Great map!

suggestion: add some templars to the TvP deathball fight , or make a TvP deathball with/ and without templar.
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
eecs4ever
Profile Joined July 2010
United States106 Posts
April 03 2012 18:09 GMT
#278
you know what would make this map really good? if you enable a multiplayer battle mode...

if you are able to play vs your friends the micro challenges.

Player A vs Player B, whenver one player wins or loses, the level of that player is adjusted up or down accordingly.

that would be AWESOME!
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
Renegade9x
Profile Joined November 2010
United States13 Posts
April 04 2012 21:05 GMT
#279
Awesome map, I also find the multi-tasking trainer very usefull as well.

Keep up the good work!
Why run? You're only going to die tired.
ipwntbarney
Profile Joined September 2011
United States141 Posts
April 10 2012 01:34 GMT
#280
I would really like to see a challenge for ling/bling vs. ling/bling wars. Seems like it would be really good since a lot of people probably don't really practice it
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
Last Edited: 2012-04-13 09:22:49
April 13 2012 09:09 GMT
#281
I was told I was MC on the Forcefield Madness. however the hardest one by far is the Blink Stalker level, MKP died on lvl 5 (lol ;D) I could get to lvl 8 solidly the first time i took interest in this map, however my ego has forced me to match Kiwikaki's record of lvl 12. I am currently lvl 10, is there a cool easter egg or something to getting to lvl 13 or higher?

edit: level 11
wayoutwest
Profile Joined April 2012
United States5 Posts
April 24 2012 21:40 GMT
#282
yes, a baneling/ling challenge/tutorial would be awesome, as would a sidestorm. Both my most frustrating, and most often recurring, micro losses.
Rossi
Profile Blog Joined February 2011
Australia59 Posts
Last Edited: 2012-05-06 00:23:45
May 06 2012 00:23 GMT
#283
such an awesome map! really appreciate it. Coming from a grandmaster terran i love to use this map to warmup before tournaments both online and offline.

my request is for a chargelot kiting map! and a high templar sniping map
Aye, Bapa de boopee?
3D.Hydra
Profile Joined January 2011
Ukraine38 Posts
May 23 2012 19:01 GMT
#284
Very useful map, i play it to get used for different mouse sensitivity on lan events, especially "Multi ability control".
+ Show Spoiler +

Thanks to author for this map ♥
Music one love
thefrol
Profile Joined July 2012
Russian Federation30 Posts
July 04 2012 13:17 GMT
#285
thank you author ♥

i think in a modern sc2 there are some new chllenges. not to get to fungal/ff + aeroPolting from ff. but i think its kinda very difficurt to realize.
lowkontrast
Profile Blog Joined August 2010
United States855 Posts
July 10 2012 08:00 GMT
#286
have used this map a lot thx <3
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
July 10 2012 18:47 GMT
#287
What's the point of Roach survival?
I have a beard. I'm unprofessional.
grouperfish
Profile Blog Joined November 2011
Canada22 Posts
July 12 2012 18:55 GMT
#288
beat hold ramp lvl 16 woot
You know something's wrong when you've lost to IdrA.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2012-07-12 22:22:10
July 12 2012 22:20 GMT
#289
best thing ever do it everyday before laddering. needs more maybe storm dodge or something
i came here to kickass and chew bubblegum and i'm all out of bubble gum
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
Last Edited: 2012-08-02 10:54:21
August 02 2012 10:33 GMT
#290
nvm
Progamer
thefrol
Profile Joined July 2012
Russian Federation30 Posts
August 07 2012 01:29 GMT
#291
On July 13 2012 07:20 StarSLayeR wrote:
best thing ever do it everyday before laddering. needs more maybe sTorM dodge or something


ff, fungal, storm dodge. but i think its too complicated to implement
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
August 07 2012 23:55 GMT
#292
Don't want to necro-post the other map of this author, so, I wonder, if anyone has a direct contact to darglein? I tried to contact him in regards of other map via TL PM as well as on his YouTube channel & PM at ESL, but it seems that he is not around anymore. I'd be very grateful if anyone had a way to contact the guy (e-mail he uses, etc..)

Thank you in advance.
Nowadays a Filthy Casual | Follow your dreams |
meemsbror
Profile Joined April 2012
Sweden17 Posts
April 17 2013 18:45 GMT
#293
Will we ever get a HOTS version of this?
Sokep
Profile Joined May 2011
Spain20 Posts
April 20 2013 22:53 GMT
#294
Yhea i was looking for it, we need this map for HOTS !!
paddyz
Profile Joined May 2011
Ireland628 Posts
April 21 2013 01:57 GMT
#295
It was my favourite custom game in WOL and I would love to see something new like it in HOTS
Insoleet
Profile Joined May 2012
France1806 Posts
April 26 2013 10:07 GMT
#296
Any plan to update this map for HOTS ?

Zerg really need a map to practice mine dodging !
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