[UMS] Darglein's Micro Trainer - Page 5
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Hamzilla
United States143 Posts
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dp3
United States8 Posts
is it possible to add a trainer to defend a main base and 2 expansions from mutalisk harass or terran drops? | ||
rannos
United States6 Posts
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Oboeman
Canada3980 Posts
Only thing I miss would be ling/baneling vs ling/baneling. and damn. forcefields are pretty good. maybe I should play toss. | ||
Ahelvin
France1866 Posts
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Hider
Denmark9236 Posts
Anyway, my next suggestion would probably be more difficult to implement, but would be even more game-related realistic. With the micro trainer now you have some time to position your army correctly because oyu know your opponent is going to attack you. But attacking the opponent is an "art" as well. E.g. making a timing push with tank/marine against a zerg can be pretty tough as well, because you have to have good spotting, and position your tanks while moving your army and so on. So I wonder if you could add another type of game which works similar to this (I guess however this is mostly related to terran): 1) Go from location a to location b within xx sekunds. 2) You dont know where the opponents (the AI) army is, and it could attack you anywhere on the map, so you have to play carefully ( I dont mean that the AI attacks all the time and has an ulimited amount of units. But that group of units which could consist of 5 mutas, 20 lings and 10 banelings, is randomly placed on the map). 3) You have 2 scans to clear potential creep tumours or scan for the opponent. Besides these scans you have to use marines as spotters. 4) The map terrain is not compltely flat, and could have the architecture as some of the ladder maps making this practice even more realistic. | ||
Ludwigvan
Germany2353 Posts
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boboyo
Australia63 Posts
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Isualin
Turkey1903 Posts
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Quasimoto3000
United States471 Posts
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MikeG
Canada128 Posts
I love that its in there!!! I often push out with a similar army, just I get destroyed, just as I did with the trainer at level 1 hehe How do you approach that situation? | ||
Hates_
United Kingdom13 Posts
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MikeG
Canada128 Posts
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Oboeman
Canada3980 Posts
I'm struggling with the TvZ Timing Push too. Can't seem to get past level 1 without getting lucky. Same for the TvP Deathball. Siege immediately and focus the banelings with your siege tanks. Run the marines back and stutter/split but the tanks should clear out most of the banelings. | ||
smocca
United States83 Posts
On July 04 2011 00:12 azzu wrote: Custom hotkeys do not work for "The infestor" and "Ninja Turtle" for the infestors. They do work you just have to assign them specifically for these units because they are not standard infestors (same for a lot of the other units). Go to hotkeys while in this UMS and you'll see a lot of extra units. Just assign your hotkeys for those and it should work perfectly from then on. --- Anyway I think this is my favorite UMS at the moment. My burrow micro is getting so much better. It's unbelievable how much difference some focused practice makes. | ||
denzelz
United States604 Posts
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Cow
Canada1104 Posts
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birdkicker
United States752 Posts
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MetalLobster
Canada532 Posts
I just have one suggestions - The option to enable an observer/creep tumor for vision in some of the scenarios. In real game, sometimes I have an observer spotting an army coming, allowing me to position my army earlier. Other than that, I recommend this to anyone! | ||
link0
United States1071 Posts
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