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[UMS] Darglein's Micro Trainer - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Oos
Profile Joined October 2010
Great Britain16 Posts
July 08 2011 02:58 GMT
#121
Best custom map I've ever played
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-07-08 04:19:32
July 08 2011 04:17 GMT
#122
bug: In TvZ timing push the banes don't move past level 1.
also, in Jaedong mutas the marines actually chase the mutas now. I don't think this was intentional as it didn't happen in previous versions and it makes the challange muuuuuch harder.
I put the sexy in dyslexia.
iinsom
Profile Joined December 2010
Australia339 Posts
Last Edited: 2011-07-08 06:02:49
July 08 2011 06:02 GMT
#123
On July 08 2011 00:44 ElusoryX wrote:
publish it on SEA D:


Ive said twice, and also sent a PM to the op regarding this. How else would i be able to publish this file on SEA?

EDIT: To clarify, i want to publish this file on SEA, how would i go about doing this
Darathor
Profile Joined February 2011
United States327 Posts
July 08 2011 06:29 GMT
#124
A really great map. Played it today and I play every single one of the challenges at least once. Most of these are really cool. However, the double marauder one is weird, seems like you just do the same thing until your mind starts to kill itself.
kalany
Profile Joined June 2011
United States149 Posts
July 08 2011 07:05 GMT
#125
Very very good...I better spellcaster control so I'm gonna be on this all day. No more laddering for me :p
"There is no spoon."
CodeskyE
Profile Joined January 2011
United States777 Posts
July 08 2011 08:00 GMT
#126
I was wondering if there's an option for 1 banshee only in shoot and scoot. for some reason, that's the map i can't get very far. maybe it's the way im micro'ing the banshee.
Paladia
Profile Joined August 2003
802 Posts
July 09 2011 18:57 GMT
#127
I would love if there was an optional macro/multi-task toggle for these maps. In that on all challenges have to keep your money below a certain amount (using a base somewhere on the map).
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 09 2011 21:44 GMT
#128
Can we have a ghost/emp challenge?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Murdock
Profile Joined August 2010
Poland490 Posts
Last Edited: 2011-07-10 07:42:57
July 10 2011 07:42 GMT
#129
I would be pleased to have a challenge about splitting templars to dodge EMP
Carmine
Profile Joined September 2010
United States263 Posts
July 11 2011 03:34 GMT
#130
Best micro map ever.
Terran was created third, with purity of tanks.
Hane
Profile Joined November 2010
France210 Posts
July 11 2011 04:04 GMT
#131
this map = win
Charby
Profile Joined April 2011
France7 Posts
Last Edited: 2011-07-11 19:54:03
July 11 2011 19:16 GMT
#132
Nice map, but some fixes are required
TvZ Push the baneling dont move anymore.
Death Ball Protoss. The Corruptors dont move.
A baneling speed option at Force field survival would be nice.
runforyourllife
Profile Joined September 2010
United States73 Posts
July 11 2011 19:48 GMT
#133
this map is amazing
i played it so much during the breaks between nasl games
darglein
Profile Joined December 2010
Germany89 Posts
July 11 2011 21:05 GMT
#134
new vesion released.
Changes:

v1.09
* you cannot build units in "Base Defence" anymore
* added option to manually enable/disable speed
* fixed bug in new AI

- darglein
CodeskyE
Profile Joined January 2011
United States777 Posts
July 12 2011 06:55 GMT
#135
I was wondering if you can add Feedback practice for high templar and EMP practice for terran? thanks.
p1cKLes
Profile Joined November 2010
United States342 Posts
July 15 2011 17:27 GMT
#136
Wow, this looks like a sick map! I can't wait to play it!
FireFish
Profile Joined June 2011
Denmark228 Posts
July 15 2011 19:35 GMT
#137
Nice map, especially the terran challenges were fun!
Wherewolf
Profile Joined December 2010
United States353 Posts
July 15 2011 20:31 GMT
#138
Very fun!

Can't get by level 16 on ramp defense, is there a way? :D
yann
Profile Blog Joined March 2009
119 Posts
July 15 2011 22:00 GMT
#139
Played the Protoss ones for about 4 hours straight! I have learnt so many things micro-wise! Kudos to you, sir!!!!

My life for Aiur!
Retgery
Profile Joined August 2010
Canada1229 Posts
July 15 2011 23:37 GMT
#140
just a suggestion what if you made some general challenges that apply to all three races? A mechanics trainer if you will. Maybe a worker split trainer, were you only play the first 10 seconds of a game. Mouse accuracy, building placement, for protoss maybe a "warp-in race?"
Fall down 7 times, stand up 8.
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