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Active: 1917 users

[UMS] Darglein's Micro Trainer - Page 5

Forum Index > SC2 Maps & Custom Games
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Hamzilla
Profile Joined April 2011
United States143 Posts
July 04 2011 00:25 GMT
#81
just tried it out. this game is awesome. GJ!
nerd
dp3
Profile Joined December 2010
United States8 Posts
July 04 2011 01:40 GMT
#82
OMG i LOVE this micro trainer. ive been playing the protoss trainers to try and help me go from diamond to masters :p, and playing the other races trainers for fun as well.

is it possible to add a trainer to defend a main base and 2 expansions from mutalisk harass or terran drops?
rannos
Profile Joined April 2011
United States6 Posts
July 04 2011 02:47 GMT
#83
this map is a lot of fun and good practice. as i get my mechanics down more solidly i'll start to be doing a lot more practice on this. thank you for your contribution to the community.(:
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 04 2011 03:36 GMT
#84
This is awesome. Thanks man.

Only thing I miss would be ling/baneling vs ling/baneling.

and damn. forcefields are pretty good. maybe I should play toss.
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
July 04 2011 11:14 GMT
#85
Just one little thing : "The Deathball" training for Zerg is very difficult for a reason : you can't see the deathball coming in your map, whereas in real game you have forward overlords/creep tumor to spot it move. Could you add an option like this, to see the deathball?
Join the Liquipedia Zerg Project ! PM me for more information :).
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2011-07-04 11:45:30
July 04 2011 11:24 GMT
#86
Great you added my suggestions. So far I have recommended this to a lot of friends, as I feel this is so good.

Anyway, my next suggestion would probably be more difficult to implement, but would be even more game-related realistic. With the micro trainer now you have some time to position your army correctly because oyu know your opponent is going to attack you. But attacking the opponent is an "art" as well. E.g. making a timing push with tank/marine against a zerg can be pretty tough as well, because you have to have good spotting, and position your tanks while moving your army and so on. So I wonder if you could add another type of game which works similar to this (I guess however this is mostly related to terran):

1) Go from location a to location b within xx sekunds.
2) You dont know where the opponents (the AI) army is, and it could attack you anywhere on the map, so you have to play carefully ( I dont mean that the AI attacks all the time and has an ulimited amount of units. But that group of units which could consist of 5 mutas, 20 lings and 10 banelings, is randomly placed on the map).
3) You have 2 scans to clear potential creep tumours or scan for the opponent. Besides these scans you have to use marines as spotters.
4) The map terrain is not compltely flat, and could have the architecture as some of the ladder maps making this practice even more realistic.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
July 04 2011 12:58 GMT
#87
wow, this is fun and some challenges are actually useful. well made!
boboyo
Profile Joined August 2010
Australia63 Posts
July 04 2011 14:02 GMT
#88
awesome, i've thrown away so many tvps on ladder because I didnt know how to engage deathball v deathball, this is a huge help. But there's a bug, sometimes if you attack into the deathball the computer won't engage with his whole force.
justin.tv/bobobop
Isualin
Profile Joined March 2011
Germany1903 Posts
July 04 2011 15:59 GMT
#89
hellion, marine and banshee training helped a lot. thanks a lot for this great map
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
July 04 2011 19:20 GMT
#90
This is seriously the most awesome micro map ive played. Im loving it. I recommend everyone try this out. It will most definitely improve your micro my leaps and bounds!
Every sunday a nun lays from my gunplay
MikeG
Profile Joined January 2011
Canada128 Posts
July 04 2011 19:37 GMT
#91
The TvZ Timing push!!!
I love that its in there!!!
I often push out with a similar army, just I get destroyed, just as I did with the trainer at level 1 hehe

How do you approach that situation?
I believe you have my stapler.
Hates_
Profile Joined April 2011
United Kingdom13 Posts
July 04 2011 19:50 GMT
#92
I'm struggling with the TvZ Timing Push too. Can't seem to get past level 1 without getting lucky. Same for the TvP Deathball.
Hates_
MikeG
Profile Joined January 2011
Canada128 Posts
July 04 2011 20:00 GMT
#93
Alright well if you siege right off the bat and then get your marines behind them and stim you can get past a few levels.
I believe you have my stapler.
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 04 2011 20:03 GMT
#94
I'm struggling with the TvZ Timing Push too. Can't seem to get past level 1 without getting lucky. Same for the TvP Deathball.

Siege immediately and focus the banelings with your siege tanks. Run the marines back and stutter/split but the tanks should clear out most of the banelings.
smocca
Profile Joined May 2010
United States83 Posts
Last Edited: 2011-07-05 00:29:18
July 04 2011 23:10 GMT
#95
On July 04 2011 00:12 azzu wrote:
Custom hotkeys do not work for "The infestor" and "Ninja Turtle" for the infestors.


They do work you just have to assign them specifically for these units because they are not standard infestors (same for a lot of the other units). Go to hotkeys while in this UMS and you'll see a lot of extra units. Just assign your hotkeys for those and it should work perfectly from then on.

---

Anyway I think this is my favorite UMS at the moment. My burrow micro is getting so much better. It's unbelievable how much difference some focused practice makes.
denzelz
Profile Blog Joined November 2009
United States604 Posts
July 04 2011 23:43 GMT
#96
The Zerg versus Deathball training was awesome. You really see how much damage Banelings do with Fungal
Cow
Profile Joined May 2010
Canada1104 Posts
July 04 2011 23:50 GMT
#97
Fun, enjoyable map with relevant scenarios. I've been recommending this to my friend's who are starting out (especially the Protoss ones who need to practice with their Forcefields). Great stuff
R.I.P. Nujabes ♫
birdkicker
Profile Blog Joined August 2010
United States752 Posts
July 05 2011 01:39 GMT
#98
Good map, helped my zerg micro quite a bit.
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 05 2011 02:11 GMT
#99
Just tried this out and it is awesome!

I just have one suggestions
- The option to enable an observer/creep tumor for vision in some of the scenarios. In real game, sometimes I have an observer spotting an army coming, allowing me to position my army earlier.

Other than that, I recommend this to anyone!
link0
Profile Joined March 2010
United States1071 Posts
July 05 2011 08:52 GMT
#100
best single player micro training map out there
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
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