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[UMS] Darglein's Micro Trainer - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 15 Next All
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-07-05 09:47:44
July 05 2011 09:45 GMT
#101
This map is great, thanks! I played it for hours, it's very fun and challenging.
If a request is possible, it would be nice for a ZvT 11/11 bunker rush scenario, assuming a 15 hatch from zerg. The PvZ roach/ling all-in defense scenario is quite nice, but a zerg defense practice of various rushes would be very helpful.
Creator of sc2unmasked.com
BECOKA
Profile Joined July 2011
United States9 Posts
Last Edited: 2011-07-05 22:39:15
July 05 2011 22:37 GMT
#102
Wow, thank you. I was looking at a friends match history and he had all custom games, when I clicked on them this map showed up so I checked it out.

By far the best training map I have used.

I'm sure I have lots of suggestions but the first that comes to mind is to add a terran focus fire option to defend against Muta harrass. I lose a lot of scv's and marines to them.

thanks again.

edited, I know turrets are needed for this but often they go in as an after thought, so maybe just midfield defense against mutas where often it is marines and tanks with muta's harrassing.
The best make mistakes too, they just learn from them.
MUirbeqU
Profile Joined October 2010
United States41 Posts
Last Edited: 2011-07-06 02:12:17
July 06 2011 02:09 GMT
#103
Good work! Perhaps you can add some multitasking like keeping minerals low while splitting marines; stuff in that nature. Very good as it is though.
Edit: Actually you could give the option of upgrades, shouldn't be so hard because upgrades are universal for each race. Things like ling speed and combat shield also come to mind.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2011-07-06 13:00:00
July 06 2011 12:56 GMT
#104
[image loading]
Fuck yeah I am :D
Innovation | Flash | Mvp | Byun | TY
Sn0Board4life27
Profile Joined May 2011
United States32 Posts
July 06 2011 13:51 GMT
#105
Excellent game, I'm personally enjoying the 1a2a3a4a game along with the handspeed training that I've been practicing from another thread.

Keep up the good work!
Skiro
Profile Joined November 2010
Netherlands87 Posts
July 06 2011 16:35 GMT
#106
nice map, really enjoy speed roaches
got to lvl 19 with it but 20 seems impossible
Ineffability~
Profile Joined February 2011
84 Posts
July 06 2011 21:43 GMT
#107
On July 06 2011 21:56 Jono7272 wrote:
[image loading]
Fuck yeah I am :D


Now click the Enable Creep button and see if you're MKP then, noob.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-07-07 11:31:57
July 07 2011 11:01 GMT
#108
Me, too
[image loading]

Thanks again for this awesome trainer
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 07 2011 15:44 GMT
#109
publish it on SEA D:
xd
CriscoTroll
Profile Joined October 2010
24 Posts
July 07 2011 17:38 GMT
#110
if you hid in the far left on the hold the ramp mission, the zerglings will run in circles and you can pull small groups of them and recharge shields. I am on like level 20.
xOchievax
Profile Joined April 2010
United States69 Posts
July 07 2011 17:54 GMT
#111
My favorite is the multi-ability trainer for toss. If you get perfect force-fields (not actually perfect, but with no overlap) and place storms decently you can get past lvl 50.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 07 2011 19:29 GMT
#112
i think you need to add, pheonix vs muta challenge
darglein
Profile Joined December 2010
Germany89 Posts
July 07 2011 19:31 GMT
#113
new version (not released yet)

v1.07
* added new AI (you cant hide in a corner anymore)
* again small bugfixes


i want to make a highscore for each challenge where you can see the top players and scores.
but i dont know how to save current highscores in a extern database. if someone can answer this pls send me a PM.

- darglein
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 07 2011 19:54 GMT
#114
An intern database would be as ok as well, just to see my personal highscores
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Gilead
Profile Joined July 2011
France63 Posts
July 07 2011 20:14 GMT
#115
I think a good add could be to choose if the zerglins have speed or not in the challenge, stutter step, focus fire, and juicy zergling, same for banelings speed or not
Corsica
Profile Joined February 2011
Ukraine1854 Posts
July 07 2011 21:07 GMT
#116
Trying this out will write how it all went :D
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
July 07 2011 21:22 GMT
#117
just tried all terran challenges, awsome job man, thanks a lot. (best micro challenge map for solo imo)
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
July 07 2011 21:27 GMT
#118
On July 03 2011 22:49 Lipski wrote:
Show nested quote +
On July 03 2011 22:13 vicpro wrote:
I've been having trouble with my "The Split" micro, I'm stuck on level 3, what's the secret guys?


use the patrol split trick ->


this is not practical, and you will fuck up more often than not. stick to slicing the marine ball like everyone else imo.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2011-07-07 22:41:01
July 07 2011 22:26 GMT
#119
Okay thats a cool and stylish map imho but break the contain level seem kinda cheesy because there is no wide spaces like this in sc2

And also i found an AI bug. on Infestor challenge when you NP the thors MM wont attack them.

P.S I want to say that this is awesome and very detailed map. I like the idea of having 30 trainers in one

Edit: On Forcefield madness? (Banes vs sentries) you need to place perfect force fields, but when you placed one and then banes come from the same side again its easy to do it (since your initial force field is still holding and you can place second one slowly) so i think that you either need more entrances or baneling waves coming one by one.
Skiro
Profile Joined November 2010
Netherlands87 Posts
July 08 2011 01:00 GMT
#120
found a bug, when you mine resources at base defense and you win or die you can just use the resources the next round
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