[UMS] Darglein's Micro Trainer - Page 13
Forum Index > SC2 Maps & Custom Games |
Sierra1
Lithuania4 Posts
| ||
mrafaeldie12
Brazil537 Posts
| ||
knyttym
United States5797 Posts
| ||
Davoud
Sweden38 Posts
| ||
Squigly
United Kingdom629 Posts
EDIT: i was on join not create | ||
hox
United States59 Posts
| ||
fenix404
United States305 Posts
On January 12 2012 01:55 Sierra1 wrote: Hey, a really nice trainer. I saw mouzMaNa playing it on his stream. However good it may be, I am using custom hotkey bindings. Does anyone know how to import custom hotkeys to singleplayer mods like this one without having to manualy reassign every key? i just have mine set, then use create game... it should carry over. On January 13 2012 18:06 hox wrote: Sweet map! I look forward to what else you come up with! Some suggestions for P - vortex micro, phoenix lifting (unit choice is esp. important in PvP), feedback and spreading vs ghosts, breaking a 1-1-1 contain i would enjoy a proxy gate zealot vs zealot or a 4gate micro challenge... i'm sure zergs could use a ling/bling mirror match trainer, and terrans could use a vs terran bio/tank/viking and full mech micro. i would also like to see macro challenges, somehow... | ||
Teoita
Italy12246 Posts
| ||
cydial
United States750 Posts
| ||
Blasterion
China10272 Posts
| ||
fjjotizz
Sweden153 Posts
It's a really good map, I play it a lot on NA so lots of cred too you good sir! | ||
fenix404
United States305 Posts
On January 22 2012 03:59 fjjotizz wrote: Thing is it's in normal or slow speed on EU? Where can I find the fastest speed one on EU? It's a really good map, I play it a lot on NA so lots of cred too you good sir! it should usually be on "fast" by default. if you use create game, there should be a speed setting in the game lobby. change that to "faster" unfortunately, it will do this almost every time. | ||
fenix404
United States305 Posts
On January 22 2012 03:59 fjjotizz wrote: Thing is it's in normal or slow speed on EU? Where can I find the fastest speed one on EU? It's a really good map, I play it a lot on NA so lots of cred too you good sir! it should usually be on "fast" by default. if you use create game, there should be a speed setting in the game lobby. change that to "faster" unfortunately, it will do this almost every time. | ||
Itisis
Canada79 Posts
Aww yeah :D On Faster, btw | ||
Grimzzy
United Kingdom19 Posts
| ||
Doomtrain2
Germany45 Posts
Could you give more space for cameras. On some challenges you are at the edge of the map. not being able to scroll more to the left or xy side. Which is unnatural and hindering sometimes and you don't want to learn the map you want to learn natural micro. As reading about the ideas of creating more challenges: here is my "demand" -protoss: fight vs roaches + baneling-bombs -Give an option to add a delay (before the attack starts) to set up your group hotkeys (for example "david kim uses a group-setup of banelings in his group of banelings") @grimzzy hehe, of course not. he just added algorithms for unlimited levels. Testing each challenge to be possible for each level would be too much work. And I like the unlimited levels. You can just always increase. - But sometimes it's more about learning the AI behaviour than microing - for example baneling sniping on 20+ its later better to split 100%... yes the sense is to try improve sniping but just sayin.. @itisis next HuK? Hm, I reached 4x+ speed but no creep . because on creep you need tanks :D I'm not playing terran anymore so I don't train this. And it makes your hand hurt^^ Does your one hurt? ^^ Day9's 5 hand-stretches help. On January 13 2012 18:49 Teoita wrote: To the people suggesting extra challenges: you have to understand that those currently ingame, are actually very easy tasks for the cpu to perform (mostly, amoving), or very advanced and borderline impossible to beat (the blink stalker vs blink stalker mirror). Anything in between would be extremely hard to program...say, ghost vs ht, or ling/baneling mirror. Either a cpu plays perfectly or amoves simply because it can do stuff a LOT faster than any human. He can still adjust the numbers of enemies. Which sets the diffuculty - even if he snipes you, sniping has a minicooldown which makes it possible for you to train feedback. more for a-move. less for microed-caster units, nevertheless a protoss-AI casting storm is never perfect unless you programm him "baiting" :D So those challenges are still relativly easy to create. @fenix404 hm, I have faster by default.. | ||
Druss
France22 Posts
| ||
nujgnoy
United States204 Posts
I would like to see: 1. improved ai micro 2. some rounds don't give you appropriate time that you've set 3. p deathball with templar & storm 4. customizeable upgrades (for ex weapon etc) | ||
Deleted User 137586
7859 Posts
| ||
MasterKang
United States1373 Posts
| ||
| ||