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Simple Questions/Answers - Page 71

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 69 70 71 72 73 182 Next
R.G.A.M.
Profile Joined June 2011
Paraguay3 Posts
November 29 2011 13:42 GMT
#1401
I have made a map based on Xel'Nagas Caverns, and added just one trigger, the one who allows me to choose the Protoss color (standard or the dark version, as you see in the campaign).

But this change seems to not allowing me to have spectators nor referees in games. How can I fix it?
I fear no enemy! For the Khala is my strength! I fear not death... For our strength is eternal.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 29 2011 18:19 GMT
#1402
Not sure about this, but is it possible to have specs in other UMS? Or is the melee gametype a requirement for that?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
R.G.A.M.
Profile Joined June 2011
Paraguay3 Posts
November 29 2011 22:02 GMT
#1403
On November 30 2011 03:19 FlopTurnReaver wrote:
Not sure about this, but is it possible to have specs in other UMS? Or is the melee gametype a requirement for that?

I found non melee games that allows spectators and referees. Another strange thing: when I disable triggers and the campaign dark Protoss mod, so that the map recovers the melee type, It's either impossible to add these kind of players.
I fear no enemy! For the Khala is my strength! I fear not death... For our strength is eternal.
actionJackson2011
Profile Joined December 2011
United States1 Post
December 01 2011 17:56 GMT
#1404
Hello everyone..... my son introduce me to SC II and I love the game. I love playing the custom game Zealot Frenzy. Please help me to improve. When you purchase items such as damage boost u can click on it and it will increase damage. But items like GLEM it says to right click on the item... but once I do that, how do I apply it to my hero. I keep putting it on the ground .... lol .... please help an old guy out :-)
Help Me Learn
Special Endrey
Profile Joined June 2010
Germany1929 Posts
Last Edited: 2011-12-02 05:12:10
December 02 2011 05:10 GMT
#1405
Hey there, I have two questions:

The MLP-TL (My Little Pony - Team Liquid ) Community is holding a SC2 tournament and I thought it would be cool if we 'ponify' maps we are going to use. Unfortunately I cant get a hold of some maps to change the loading screens:

MLG Metalopolis
GSL Antiga Shipyard
GSL Bel'Shir Beach Winter

Whats the best way to get them? I used the search function on TL. I searched my computer for *sc2map files (they are saved on my comp somewhere right?). Looking on website like sc2mapster etc. didn't help as well. The Galaxy editor wont really show my 'real" recently played maps and the search function doesnt really work as well (only found GSL Daybreak this way).


And is there a way to change the amount of observer slots to a bigger number? The ladder version of Metalopolis only allowes 2 and when I try to change it via "Map --> Player Properties... " it still wont work. Tried it several times with republish etc.
This signature is ruining eSports - -Twitter: @SpecialEndrey
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 02 2011 06:33 GMT
#1406
First of all please let me ask this, why exactly do you guys pick the 3 worst possible maps played in tournaments? Is this intentional?

About your problem, normal Blizzard ladder maps you can simply download via the editor, I think you already figured that out. However I don't know if the MLG/GSL versions are unlocked for download. If not it's probably your best chance to either ask one of the organisations for the mapfile, or you just simply modify the maps yourself. Not like there are any big changes. The thing with the files on your computer is true but kinda.. well I don't actually know if it's illegal, but the thread about it has been closed and all the informations have been deleted. So I wouldn't advise you to do that^^

As far as the thing with the slots, I've never really messed around with this. Maybe you've picked a bad version or something?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
Last Edited: 2011-12-02 20:16:04
December 02 2011 16:59 GMT
#1407
wrong thread
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-12-03 05:49:44
December 03 2011 05:40 GMT
#1408
On November 27 2011 21:34 Kabel wrote:
SC2 editor is driving me insane!

I just want to change what units can be morphed from a larvae.

For example, I want to remove the Roach. It can not be built at all in the game.

How can I do it? -_-

Edit: Also, how can I change what buildings a Drone can build?


Go to Data Editor > Ability. Edit the abilities there. For Zerg I think it's under "Morph" so click the search box and type "Morph". You can edit the unit/structres that the Zerg can morph into there.

If you want to add new units that can be morphed or built, you also need to edit the unit's command card.

Go to Data > Unit then click any unit you want to add the ability to. Add the ability to that unit then add a button then click the button and select the ability.

Also you may want to edit the buttons too (buttons are the icons and tool tips for abilities and units and other stuff).

Finally when you select any units (Under the Data > Unit section), you'll see linked stuff on the bottom. This allows you to edit the abilities directly.

If you want to remove the Roach, simply go and edit the button in the unit's (Larva in this case) command card (under the unit section of data editor).

Also I recommend you disable Table view (go to data editor, click view tab, then uncheck table then check "Detail") so you can just view everything at once instead of having to click to find everything.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Curryishot
Profile Joined May 2011
Belgium4 Posts
December 03 2011 22:39 GMT
#1409
--- Nuked ---
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 03 2011 23:55 GMT
#1410
Can anyone direct me to a high level replay of the TvP 1-1-1 (marine/tank/cloak banshee) all in build? I've been through the MLG Providence replays and I can't find it... i just know i watched a game where Puma (i think) did this build. The internets isn't giving me what im looking for. Thanks.
I might be the minority on TL, but TL is the minority everywhere else.
Herfelt
Profile Joined June 2011
Denmark89 Posts
December 04 2011 12:39 GMT
#1411
How do you mix manmade cliffs and natural cliffs when creating maps in the editor?
Sogetsu
Profile Joined July 2011
514 Posts
Last Edited: 2011-12-04 16:55:24
December 04 2011 15:51 GMT
#1412
Hello, my friend is trying to make a custom "XelNaga Caverns" only editing the texture of the map, but then it can't allow Obs or Referee, what could be the problem there?

Sorry if this is answered before, I didn't find it -_-U, I hope you can help us, thanks.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Namrufus
Profile Blog Joined August 2011
United States396 Posts
December 04 2011 15:58 GMT
#1413
On December 04 2011 21:39 Herfelt wrote:
How do you mix manmade cliffs and natural cliffs when creating maps in the editor?


in the map editor: Tools->Brush->Allow Cliff Merging

or: shift-i
This is it... the alpaca lips.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
December 05 2011 19:45 GMT
#1414
Ok, so I've decided that for whatever reason, I need to make a same level natural while getting all the advantages of a typical ramp, leaving none of that proxy pylon crap.
Thus far, this stupid, terrible crusade has left me with this:
+ Show Spoiler +
[image loading]
Behold! Walling off is the same as normal, and los blockers represent the bottom of the ramp, while also denying a 3-pylon block!
[image loading]
Unpathable terrain is a perfect excuse to deploy the shallow water, right? ...right?


Top down view:
+ Show Spoiler +
[image loading]
[image loading]


Anyway, in case this ends up as a pointless rambling about a cute idea I had, I thought I'd check if there were any obvious flaws (like, am I just overcomplicating things? I know shallow water is not very popular as it's rendered pretty terribly on low detail) with these kinds of chokes, as I'm reaching into territory I don't understand so well.

I also realised that this kind of choke is reaaaaally hard to move into a comfortable natural, so I'm probably going to end up extending the high ground into an in-base natural like Crevasse.
nooboon
Profile Blog Joined July 2011
2602 Posts
December 05 2011 23:12 GMT
#1415
How do you eliminate the starter edition screen from playing campaign maps from the galaxy editor?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
December 06 2011 20:24 GMT
#1416
On December 06 2011 04:45 LunaSaint wrote:
Ok, so I've decided that for whatever reason, I need to make a same level natural while getting all the advantages of a typical ramp, leaving none of that proxy pylon crap.
Thus far, this stupid, terrible crusade has left me with this:
+ Show Spoiler +
[image loading]
Behold! Walling off is the same as normal, and los blockers represent the bottom of the ramp, while also denying a 3-pylon block!
[image loading]
Unpathable terrain is a perfect excuse to deploy the shallow water, right? ...right?


Top down view:
+ Show Spoiler +
[image loading]
[image loading]


Anyway, in case this ends up as a pointless rambling about a cute idea I had, I thought I'd check if there were any obvious flaws (like, am I just overcomplicating things? I know shallow water is not very popular as it's rendered pretty terribly on low detail) with these kinds of chokes, as I'm reaching into territory I don't understand so well.

I also realised that this kind of choke is reaaaaally hard to move into a comfortable natural, so I'm probably going to end up extending the high ground into an in-base natural like Crevasse.

It's definitly the best solution I've seen so far. Not saying it's good (how would I know?), but certainly interesting and worth a try. I take you can also wall the choke off with 1 FF?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
nick1689
Profile Joined January 2011
Australia494 Posts
December 08 2011 02:56 GMT
#1417
What is the custom game Psy has been playing, seen here (there's lots of other vids on his channel with the same game)? Looks like a king of the hill sort of game? Looks really fun though, good warm up before some laddering
BlacKcuD
Profile Joined October 2010
Germany107 Posts
December 11 2011 19:34 GMT
#1418
On December 05 2011 00:51 Sogetsu wrote:
Hello, my friend is trying to make a custom "XelNaga Caverns" only editing the texture of the map, but then it can't allow Obs or Referee, what could be the problem there?

Sorry if this is answered before, I didn't find it -_-U, I hope you can help us, thanks.


He changed something else on the map (like Unit values) which make the original melee game mode invalid and thus, unavailable. Just a blind guess. Upload or publish the map without openly so someone can take a detailled look at it.
Avid map maker and e-sport enthusiast.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2011-12-11 20:09:54
December 11 2011 20:09 GMT
#1419
In most of the SC2 maps (basically all ladder except XNC and golds on Meta/Antiga) most of the expansions are very close to the edge and the middle is just empty, where as in BW, maps with expensions scattered everywhere were the norm. Also most of new maps in SC2 are "cut" into some straneg shape with outer areas emtpy (whereas in BW I was auite used to having the map up to the corners).

Is there a general gameplay/balance reason for this, or is this just a fashion thing?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-12-11 20:46:59
December 11 2011 20:46 GMT
#1420
On December 12 2011 05:09 opisska wrote:
In most of the SC2 maps (basically all ladder except XNC and golds on Meta/Antiga) most of the expansions are very close to the edge and the middle is just empty, where as in BW, maps with expensions scattered everywhere were the norm. Also most of new maps in SC2 are "cut" into some straneg shape with outer areas emtpy (whereas in BW I was auite used to having the map up to the corners).

Is there a general gameplay/balance reason for this, or is this just a fashion thing?

For obvious reasons: You can't expect to make attack paths all around the maps along the boarders (they'd be way too long) so you make them through and around the middle. Which means you place the expansions at the unused areas, which are along the boarders of the maps. So imo it makes much more sense strategically, as we see on Metalopolis which has a really bad center.

Also I wonder where you got the impression that it was otherwise on BW maps. There are several maps with a base right in the middle (which is inapplicable for SC2), but other than that the vast majority has very similar base layouts to SC2 maps.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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