On December 22 2011 01:36 FlopTurnReaver wrote:
You can pretty much just search on YT for some tutorials. There should be plenty around.
You can pretty much just search on YT for some tutorials. There should be plenty around.
Cool cool, thanks man
Forum Index > SC2 Maps & Custom Games |
prowala
United States147 Posts
On December 22 2011 01:36 FlopTurnReaver wrote: Show nested quote + On December 21 2011 09:00 prowala wrote: Hi, I don't know if this is the appropriate place to post this, but I'm very new to mapmaking, but I'm eager to learn. I usually cruise to Starcraft and Starcraft Strategy forums, but the mapmaking section looks awesome.. if there are some links that are available to get me started, that'd be great. =) thank youuu You can pretty much just search on YT for some tutorials. There should be plenty around. Cool cool, thanks man | ||
Maggost
Venezuela296 Posts
I have one called ICjug, but that one is pretty old, thanks! | ||
Subztance
United States139 Posts
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Kabel
Sweden1746 Posts
If a zealot comes close to a marine, the marine can not shoot at the close zealot. It will back, or shoot at any other unit. | ||
erazerr
Australia86 Posts
-- I want to make a cliff edge fade away into mist - Tal' Darim Alter example below: + Show Spoiler + When I tried to do this myself; I ended with a pretty poor result: + Show Spoiler + If anyone could please help me fix this problem I would be very thankful ! ------ | ||
Kabel
Sweden1746 Posts
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FreeTossCZComentary
Czech Republic143 Posts
Question One: 1) Go weapon you wanna edit way it is (marine weapon f.e.) 2) Find minimum range 3) Set it to 0,5~1 4) Profit Question Two: 1)Go Unit, not model/actor, but unit itself 2)Find Radius in "Movement" section and increase it as much as you need 3)Find Separation radius and increase it as much as need to prevent wierdly looking colisions of unit itself and building: 4)Find Inner radius(should be somewhere above 2) and 3) ) and increase it as much as you need (do not need to be same as 2. or 3.) 5) Profit... _________________________________________. Now my question... I realised that in order not to confuse players, when looking weapon stats in game, blizzard somehow hidden +20% to massive of Void ray. I wanna change that bonus in my mod, but cannot find it. Anyone who knows where that bonus is hidden? | ||
RumbleBadger
322 Posts
On December 23 2011 10:30 Maggost wrote: Hello guys, i would like to know if you guys have the best Obs maps (or something like that) for spectate 1vs1 games like king of the hill? I have one called ICjug, but that one is pretty old, thanks! I've heard peepmode is good, though I've never personally tried it. Otherwise if you just search for "1v1 obs" in the custom games section on b.net then you should be able to find a good one fairly shortly. On December 24 2011 21:55 erazerr wrote: Hi everyone, I'm new to mapping for this game so i'm just looking for some help: -- I want to make a cliff edge fade away into mist - Tal' Darim Alter example below: + Show Spoiler + When I tried to do this myself; I ended with a pretty poor result: + Show Spoiler + If anyone could please help me fix this problem I would be very thankful ! ------ Go to Map>Textures and then click the modify button. Over on the right, if you scroll down and look carefully there should be some editable stats involving fog effects. The one you are looking for is "fog height." Raise it up a little to a positive number and you should be good to go. You can play with other stats too like falloff and such to get the right effect, but I'm not really sure what all of those do, so I'm too much help there. | ||
Kabel
Sweden1746 Posts
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erazerr
Australia86 Posts
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lovablemikey
264 Posts
On December 26 2011 02:24 erazerr wrote: How do mappers get the overview of their map when they post on this website? In the editor, go to the menu bar and select Data/Export Map Image. That will bring up a window that will let you choose how you want the image to look like. How easy is that?! For image hosting, you can try www.imgur.com. That's what I use and I'm super cool. | ||
lovablemikey
264 Posts
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Kabel
Sweden1746 Posts
For some reason, the units I have created can not be placed on the map. (They are not found when I search for them in the unit palette, to place models on the gameboard.) Any idea? | ||
turtles
Australia360 Posts
Anyone knows how to make ranged units unable to attack when fighting a melee unit? If a zealot comes close to a marine, the marine can not shoot at the close zealot. It will back, or shoot at any other unit. My suggestion would be to look at how the seige tank attack is set up and copy that | ||
Sogetsu
514 Posts
On December 12 2011 04:34 BlacKcuD wrote: Show nested quote + On December 05 2011 00:51 Sogetsu wrote: Hello, my friend is trying to make a custom "XelNaga Caverns" only editing the texture of the map, but then it can't allow Obs or Referee, what could be the problem there? Sorry if this is answered before, I didn't find it -_-U, I hope you can help us, thanks. He changed something else on the map (like Unit values) which make the original melee game mode invalid and thus, unavailable. Just a blind guess. Upload or publish the map without openly so someone can take a detailled look at it. Sorry, I though no one was going to help us lol He didn't change anything of it, also the WCG2011 Metalopolis has the exact same problem when trying to play it (the one used on the WCG this year, without any edit by us) I don't know what could it be... but if you wanna see it, it is on the AM Server, under the name "YGD Xel’Nagas Caverns" by RGAM. Well thanks anyway, I hope any of us can help us, because like the WCG maps i is weird this problem, and we can not use them for playing with obs =( | ||
Maggost
Venezuela296 Posts
On December 25 2011 09:59 RumbleBadger wrote: I've heard peepmode is good, though I've never personally tried it. Otherwise if you just search for "1v1 obs" in the custom games section on b.net then you should be able to find a good one fairly shortly. Hello Rumble, peepmode it's amazing! i just downloaded like 5 maps and works like a charm, now my friends who are observing like it a lot! | ||
Kinetik_Inferno
United States1431 Posts
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Kinetik_Inferno
United States1431 Posts
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Namrufus
United States396 Posts
On January 01 2012 04:19 Kinetik_Inferno wrote: what's a quick way to make all manmade cliffs into organic cliffs and vice versa? in Map->Textures, swap the cliff values. something like this: you can also click "modify" to modify the tileset to include more types of cliffs, even ones from different tilesets. for the fog doodad, try pressing "v" to toggle between editor-view and game-view | ||
ZerguufOu
United States107 Posts
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