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Simple Questions/Answers - Page 64

Forum Index > SC2 Maps & Custom Games
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HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 13 2011 05:55 GMT
#1261
On October 13 2011 14:21 Namrufus wrote:
Show nested quote +
On October 13 2011 13:46 HypertonicHydroponic wrote:
What I'd like to know is: is there a standard way to fill in the info for a map? Like, what to put for the map notes, extended map notes, etc. It does not appear that all of the autor information shows on melee settings, but maybe I am missing it.

I guess, what I really want to know is whether there is a guide for the fine details of map publishing, and if not, should there be, and if so, would anyone be will to help me put one together? (so at the very least I can follow it and make my own published maps more official :p)


If you open up one of the BNet maps you can copy the style Blizzard uses.

for example:
+ Show Spoiler +

Name: Abyssal Caverns

Author: Blizzard Entertainment

Description-Basic:1v1, 2v2, FFA

Description-Extended: Your first expansion is easy to defend but additional resources are harder to protect. Rocks can be destroyed to open up additional paths or resources. A Watch Tower marks the center of the map.


this thread might be similar to what you are thinking of making: http://www.teamliquid.net/forum/viewmessage.php?topic_id=189619

Thanks, this looks kind of like what I'm talking about, but more specifically I was trying to figure out why the Author field does not display and instead the account name seems to display, and since this is the case what the standard is for publishing when one's B.Net account name does not coincide with their TL account name, or other relevant publishing information (like contact email, etc.)

Does all of this just get lumped into the Extended description, or is there a way to get the Author field to show somewhere? And is there a standard for such a thing?

The link doesn't really deal with that sort of thing, but I think the answer would make a good additional bullet point for this post.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
October 13 2011 16:44 GMT
#1262
Is there a way to remove the doodad footprint after 30 seconds of in-game time? Tried doing it with a trigger, ain't working as intended.
I'm like badass squared | KeitZer.489
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
October 13 2011 22:03 GMT
#1263
Nvm, there's a unit that has the same properties as the doodad, except when i remove it, the footprint gets removed... whatever
I'm like badass squared | KeitZer.489
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 14 2011 05:52 GMT
#1264
On October 13 2011 14:55 HypertonicHydroponic wrote:
Show nested quote +
On October 13 2011 14:21 Namrufus wrote:
On October 13 2011 13:46 HypertonicHydroponic wrote:
What I'd like to know is: is there a standard way to fill in the info for a map? Like, what to put for the map notes, extended map notes, etc. It does not appear that all of the autor information shows on melee settings, but maybe I am missing it.

I guess, what I really want to know is whether there is a guide for the fine details of map publishing, and if not, should there be, and if so, would anyone be will to help me put one together? (so at the very least I can follow it and make my own published maps more official :p)


If you open up one of the BNet maps you can copy the style Blizzard uses.

for example:
+ Show Spoiler +

Name: Abyssal Caverns

Author: Blizzard Entertainment

Description-Basic:1v1, 2v2, FFA

Description-Extended: Your first expansion is easy to defend but additional resources are harder to protect. Rocks can be destroyed to open up additional paths or resources. A Watch Tower marks the center of the map.


this thread might be similar to what you are thinking of making: http://www.teamliquid.net/forum/viewmessage.php?topic_id=189619

Thanks, this looks kind of like what I'm talking about, but more specifically I was trying to figure out why the Author field does not display and instead the account name seems to display, and since this is the case what the standard is for publishing when one's B.Net account name does not coincide with their TL account name, or other relevant publishing information (like contact email, etc.)

Does all of this just get lumped into the Extended description, or is there a way to get the Author field to show somewhere? And is there a standard for such a thing?

The link doesn't really deal with that sort of thing, but I think the answer would make a good additional bullet point for this post.


As far as I can tell, it appears that the Author and Description-Basic fields are totally unused :/. At least I haven't been able to find anything.

As for standards for author name, I don't think there is one, i've seen things like <TITLE by AUTHOR> in the title field, or <by AUTHOR> at the start of the extended description field.
This is it... the alpaca lips.
Mijati
Profile Joined July 2011
United Kingdom44 Posts
October 14 2011 10:35 GMT
#1265
I tried editing a couple of the Blizzard maps and changing all the mineral patches to gold minerals and vespene to rich vespene etc. Just for messing around with. I publish the maps fine and the preview shows the gold minerals yet when the map actually loads it reverts back to the standard map with normal minerals.

Anyone know what I'm doing wrong?
Atheros
Profile Joined January 2011
United States84 Posts
Last Edited: 2011-10-16 04:51:09
October 16 2011 03:50 GMT
#1266
This is a very newbie question but it has been stumping me. I made a 1v1 melee map but it wont let me add any spectators, it is impossible to have more than 2 people in the lobby. Is there some setting in the map editor that would have made it like this?

edit: I found the option titled disable observers and it is not checked.
Holy Check!
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 16 2011 04:52 GMT
#1267
On October 14 2011 19:35 Mijati wrote:
I tried editing a couple of the Blizzard maps and changing all the mineral patches to gold minerals and vespene to rich vespene etc. Just for messing around with. I publish the maps fine and the preview shows the gold minerals yet when the map actually loads it reverts back to the standard map with normal minerals.

Anyone know what I'm doing wrong?


I have encountered this before too, it is because (afaik) Blizzard has to approve the map if it is based off of a downloaded version of their map. I could very well be wrong, but I haven't gotten it to work myself. I think that tournaments like NASL and GOM have to go through Blizzard. Possibly try copy+pasting the terrain and doodads from the Blizzard map and making it in a new canvas?
https://liquipedia.net/starcraft2/Monitor
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2011-10-16 12:05:07
October 16 2011 12:03 GMT
#1268
how do i set player spawn locations.....

literally done everything, except i need to move one of hte spawn locations... and i cant find the option again >_<

edit: while i'm here, how do i change destructible rocks properties?
i wanna some ones on key points take about 3 times as long to break. the goal is a late game pathway
when life gives you lemons, make banelings
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 17 2011 14:37 GMT
#1269
On October 16 2011 12:50 Atheros wrote:
This is a very newbie question but it has been stumping me. I made a 1v1 melee map but it wont let me add any spectators, it is impossible to have more than 2 people in the lobby. Is there some setting in the map editor that would have made it like this?

edit: I found the option titled disable observers and it is not checked.


right click a player in the game lobby, "make spectator" or "make referee"; referee slot can talk to all players, spectators can only talk to spectators
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 17 2011 14:38 GMT
#1270
On October 16 2011 21:03 Bodzilla wrote:
how do i set player spawn locations.....

literally done everything, except i need to move one of hte spawn locations... and i cant find the option again >_<

edit: while i'm here, how do i change destructible rocks properties?
i wanna some ones on key points take about 3 times as long to break. the goal is a late game pathway


not quite sure what you mean by move the spawn location?

and data editor is where you edit game data (derp)
get to youtube/google/sc2mapster for tutorials
starleague forever
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-18 04:39:23
October 18 2011 04:38 GMT
#1271
Is there a database online where I can access unit/attack range/current map pool/doodad/etc hex sizes without going into the editor? I want to make a map design tool in Adobe Illustrator where ranges and spacing can be measured before going into the editor to actually create the map.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 18 2011 05:21 GMT
#1272
On October 18 2011 13:38 0neder wrote:
Is there a database online where I can access unit/attack range/current map pool/doodad/etc hex sizes without going into the editor? I want to make a map design tool in Adobe Illustrator where ranges and spacing can be measured before going into the editor to actually create the map.


liquipedia has unit and building data
http://wiki.teamliquid.net/starcraft2/Units

and data on the dimensions of some maps
http://wiki.teamliquid.net/starcraft2/Maps

I don't think doodads sizes are compiled anywhere, but the only doodads that really matter for gameplay (curtains, trees, pathing blockers) are of size 1x1 I think.
This is it... the alpaca lips.
0neder
Profile Joined July 2009
United States3733 Posts
October 18 2011 05:23 GMT
#1273
^ Thanks. I started looking at map sizes on Liquidpedia just now.

So many maps in the pool feel too small: Metalopolis, shattered, xelnaga, etc. I'm looking to make a 3 player about terminus size.
0neder
Profile Joined July 2009
United States3733 Posts
October 18 2011 05:58 GMT
#1274
Ooh, one more question: are map sizes in liquipedia playable size or gross size?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-10-18 16:38:12
October 18 2011 16:33 GMT
#1275
Playable.

Btw. not all the informations on LP are correct. XNC for instance is 124x124, not 140x124.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 18 2011 20:58 GMT
#1276
On October 18 2011 14:23 0neder wrote:
^ Thanks. I started looking at map sizes on Liquidpedia just now.

So many maps in the pool feel too small: Metalopolis, shattered, xelnaga, etc. I'm looking to make a 3 player about terminus size.


Map Analyzer pics here
http://a176.imgur.com/
starleague forever
RustyPants
Profile Joined October 2011
4 Posts
Last Edited: 2011-10-19 01:05:16
October 19 2011 01:05 GMT
#1277
wc3 let you tab through units in a group and while holding down the Cntrl key, you could give specific orders to only the subroup of units


Q: can you add the feature into sc2 in the map editor?

example: you have 5 marines and 2 ghosts all selected. You want to keep all of them selected but have the ghosts move forward while the marines stay still by holding down Cntrl key while you have tab’ed to the ghosts in the control group and giving them a command. Obviously once you let go of the cntrl key, all units move the command and not just the highlighted units.
0neder
Profile Joined July 2009
United States3733 Posts
October 19 2011 03:08 GMT
#1278
On October 19 2011 01:33 FlopTurnReaver wrote:
Playable.

Btw. not all the informations on LP are correct. XNC for instance is 124x124, not 140x124.

Thanks. I figured that was inaccurate since XNC is so claustrophobic.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
October 20 2011 18:14 GMT
#1279
Is there a list of Melee Map Testers somewhere? I've recently been having a lot of fun poking around and testing out new maps on the forums, and I was wondering if people are more organized or if most mapmakers just use their friends to test, or wait for their maps to get found on the forums, or what have you.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 20 2011 22:26 GMT
#1280
Well there is this thread and also this one. However they are kinda outdated and generally threads like those don't see a lot of activity overall. You can try finding some people in the first linked thread, I'm sure there are several people willing to try out custom maps.

And yes, most mapmakers just play their maps with friends/clanmates afaik.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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