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Simple Questions/Answers - Page 62

Forum Index > SC2 Maps & Custom Games
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Reviction
Profile Blog Joined October 2010
11 Posts
September 22 2011 01:22 GMT
#1221
Oh I can definitely get it play tested. Hell if you don't mind I could publish the current version on NA and get some players to run through ti with me.
Sc2ttyl
Profile Joined October 2010
United States245 Posts
September 22 2011 03:35 GMT
#1222
What am i supposed to do now that the patch came out and this game is unplayable because of the delay/lag/slowness/whatever you want to call it. Basically it gets to the point where i have trouble forming a box because of how unresponsive and slow this is. Just for the note i play on all lowest with a good gaming rig and this NEVER HAPPENED pre 1.4
yo
hobbidude
Profile Joined December 2010
Canada171 Posts
September 23 2011 10:59 GMT
#1223
Turtles,

Restoring the destructible rocks would actually be really easy via triggers. You could setup an event for map initialization to store( set a gloval variable) of the locations of all units types being destrucble rocks. At the end of a match have a trigger destroy all rocks, and then with the start of a new match use a create unit action on the rocks that calls back the the locations from the global variable.
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 23 2011 12:20 GMT
#1224
hobbidude,

Yes, this is EXACTLY what I do to replenish the minerals and vespene gas upon reset. I wrote it as a procrastination tool to avoid doing other more important work

When I get a chance I will probably fix it all up (instead of storing minerals, rish minerals, vespene gas normal variation, vespene gas space platform variation, rich vespene, each of the 8 or so different destructable rocks, each of the diferent destructable doodads etcetcetc I will just create matrix of all unit types, positions and angles)... which would coincidentaly lend itself well to creating save points for each players units (say you are practising 4gate you could save the game by typing "save slot 1" when warp gate is about to finish and practice your execution by typing "load slot 1" without having to start from the begining each time. I think that could be a very useful tool

I have plenty of ideas, just not time or energy right now.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 24 2011 01:51 GMT
#1225
Since 1.4, the radius for watchtowers have been turned off in the editor. How do I turn them back on?
ModeratorI am still alive, somehow
TL+ Member
funcmode
Profile Joined June 2010
Australia720 Posts
September 24 2011 02:06 GMT
#1226
On September 24 2011 10:51 TehTemplar wrote:
Since 1.4, the radius for watchtowers have been turned off in the editor. How do I turn them back on?

Shift+O
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 24 2011 02:16 GMT
#1227
On September 24 2011 11:06 funcmode wrote:
Show nested quote +
On September 24 2011 10:51 TehTemplar wrote:
Since 1.4, the radius for watchtowers have been turned off in the editor. How do I turn them back on?

Shift+O

ty
ModeratorI am still alive, somehow
TL+ Member
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-09-25 06:08:11
September 25 2011 06:08 GMT
#1228
Anyone have a friend and want to play 1v1 (2v2) team melee vs me and my friend?

msg me. Roxy.651
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-09-25 08:36:44
September 25 2011 08:33 GMT
#1229
nvm
Let thy speech be better than silence, or be silent.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 26 2011 13:38 GMT
#1230
My show pathing/show mesh suddently stopped working. I have tried wating, and restarting program, and computer but it didnt help.

And yes I know about the lock camera view settings.
trapani
Profile Joined December 2006
United States4 Posts
September 27 2011 08:12 GMT
#1231
Does anyone know if there's an obs-type map that lets me play against the computer? I would like to practice basic early worker micro and build orders... and not have to constantly make new custom games for myself.

In other words, I would like to play against the Hard AI up until the 5 minute mark repeatedly and quickly. Anyone know of a custom map that would let me do that?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 29 2011 03:10 GMT
#1232
I'm not entirely sure because I've only used it couple times a year ago but I think YABOT would be the right thing for this.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Gfire
Profile Joined March 2011
United States1699 Posts
September 29 2011 04:09 GMT
#1233
Yes, I can confirm YABOT works for that.

On September 26 2011 22:38 Sea_Food wrote:
My show pathing/show mesh suddently stopped working. I have tried wating, and restarting program, and computer but it didnt help.

And yes I know about the lock camera view settings.


You may have turned off visibility of the pathing layer. I keep doing it on accident. You may have hit shift+h by mistake instead of ctrl+shift+h, and turned off the layer visibility. You can just press shift+h again to restore.
all's fair in love and melodies
quirky2000
Profile Joined May 2011
Australia50 Posts
Last Edited: 2011-09-29 07:23:48
September 29 2011 05:41 GMT
#1234
wrong thread, disregard
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
September 29 2011 12:27 GMT
#1235
Is there a sc2 version of the broodwar custom map 20k dragoons?
In training...let's play, gg! d^..^b
Shintuku
Profile Joined December 2010
Canada76 Posts
Last Edited: 2011-09-29 22:59:15
September 29 2011 22:50 GMT
#1236
Is there any way to equally divide a map in 2 rectangles or 4 squares?
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 29 2011 23:44 GMT
#1237
Is there any way to equally divide a map in 2 rectangles or 4 squares?


I'm not sure what you mean exactly but in the bottom left there should be the x and y coordinates of your cursor listed so you can know where the half way point is. turning the grid on will help with that.

Also if you have the terrain pallette selected you can box terrain and the copy + paste, flip and rotate it.
EffectS
Profile Joined May 2010
Belgium795 Posts
September 30 2011 20:07 GMT
#1238
Is there a way to reset the Data Editor back to default settings? I've played with a little, with succes, but I have to alter my map to enter in the TL Map Making contest. So I have to change my 8x8 destructible rocks back to it's original sprite or whatever they call it.

If there's no way to reset it to default can someone please help me out a little, it's been a long time since I actually used the Data Editor and I have no clue what i'm doing.
TEEHEE
Snoogle
Profile Joined April 2010
Canada71 Posts
October 01 2011 06:32 GMT
#1239
Are there any well known custom maps that help teach micro or hotkey setups?
~the munch~
Shintuku
Profile Joined December 2010
Canada76 Posts
Last Edited: 2011-10-01 18:19:37
October 01 2011 17:55 GMT
#1240
On October 01 2011 15:32 Snoogle wrote:
Are there any well known custom maps that help teach micro or hotkey setups?

Multitasking trainer helps you learn to use your hotkeys and your multitasking, I used it alot.

Anyone know how to make the metapolis fog effect on the outer layers of the map?
EDIT: Found it. If anyone's interested, the setting for fog are in Data> Terrain Texture Set>Current Texture Set
Prev 1 60 61 62 63 64 182 Next
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