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Simple Questions/Answers - Page 63

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 61 62 63 64 65 182 Next
Gl!tch
Profile Joined December 2010
United States573 Posts
October 02 2011 02:43 GMT
#1241
Ever since patch 1.4 whenever i load up a map or start one all the cliffs look like i did "show terrain cell's" on them.

Heres a pic: + Show Spoiler +
[image loading]


I cant get rid of it and its on all my maps!
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 02 2011 07:48 GMT
#1242
On October 02 2011 11:43 Gl!tch wrote:
Ever since patch 1.4 whenever i load up a map or start one all the cliffs look like i did "show terrain cell's" on them.

Heres a pic: + Show Spoiler +
[image loading]


I cant get rid of it and its on all my maps!


Had this problem for so long Not sure if my solution is the correct one but:
Press 'V' and it will dissapear. But when you activate grid you will have to press 'V' again not sure why.
Gosh Digglydarnit
RumbleBadger
Profile Joined July 2011
322 Posts
October 03 2011 03:35 GMT
#1243
On October 02 2011 16:48 Mashmed wrote:
Show nested quote +
On October 02 2011 11:43 Gl!tch wrote:
Ever since patch 1.4 whenever i load up a map or start one all the cliffs look like i did "show terrain cell's" on them.

Heres a pic: + Show Spoiler +
[image loading]


I cant get rid of it and its on all my maps!


Had this problem for so long Not sure if my solution is the correct one but:
Press 'V' and it will dissapear. But when you activate grid you will have to press 'V' again not sure why.

Was about to make a whole thread with this same question, but I came here first and you answered it. Thank you!
Games before dames.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 03 2011 04:22 GMT
#1244
On October 01 2011 05:07 EffectS wrote:
Is there a way to reset the Data Editor back to default settings? I've played with a little, with succes, but I have to alter my map to enter in the TL Map Making contest. So I have to change my 8x8 destructible rocks back to it's original sprite or whatever they call it.

If there's no way to reset it to default can someone please help me out a little, it's been a long time since I actually used the Data Editor and I have no clue what i'm doing.


change data source to [your map]

right click on the entry (should be green), select 'reset to parent'
starleague forever
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 03 2011 04:22 GMT
#1245
On October 02 2011 16:48 Mashmed wrote:
Show nested quote +
On October 02 2011 11:43 Gl!tch wrote:
Ever since patch 1.4 whenever i load up a map or start one all the cliffs look like i did "show terrain cell's" on them.

Heres a pic: + Show Spoiler +
[image loading]


I cant get rid of it and its on all my maps!


Had this problem for so long Not sure if my solution is the correct one but:
Press 'V' and it will dissapear. But when you activate grid you will have to press 'V' again not sure why.


I had this problem too.

View->Show Terrain->Show Hidden Terrain Cells to OFF should get rid of this permenantly.
This is it... the alpaca lips.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 03 2011 05:19 GMT
#1246
Might be the exact thing as above but ctrl+t is the solution.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Mashmed
Profile Joined September 2010
Sweden198 Posts
Last Edited: 2011-10-04 21:29:17
October 04 2011 06:47 GMT
#1247
I have a problem with the analyzer. I'm getting an error message I have never gotten before. I went about making the map the way I allways do yet this time I got an error so if anyone has an idea I would love a solution
+ Show Spoiler +
Opening .\wasteland2.sc2map...
map name found for preferred locale: [Just Another StarCraft II Map]
map name as part of filenames:
Warning: Unexpected format for MapInfo, map size appears to be <84678, 0>.
No MapInfo file.
Warning: Could not read required map files for Wasteland2, skipping


And does anyone know a simple way to avoid these non-pathable areas when using doodads?
+ Show Spoiler +
http://i.imgur.com/GJcZ0.jpg


Edit#3 Keep finding problems

I tried importing my own texture today, but I got this wierd border between my texture and other textures... Anyone know what the problem might be?

+ Show Spoiler +
http://i.imgur.com/YpozC.jpg
Gosh Digglydarnit
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 05 2011 18:59 GMT
#1248
On October 04 2011 15:47 Mashmed wrote:
I have a problem with the analyzer. I'm getting an error message I have never gotten before. I went about making the map the way I allways do yet this time I got an error so if anyone has an idea I would love a solution
+ Show Spoiler +
Opening .\wasteland2.sc2map...
map name found for preferred locale: [Just Another StarCraft II Map]
map name as part of filenames:
Warning: Unexpected format for MapInfo, map size appears to be <84678, 0>.
No MapInfo file.
Warning: Could not read required map files for Wasteland2, skipping



the map analyzer broke for the latest version of the map editor, and the original creator of the anlyzer seems to be gone. There are a few simple fizes you can use from here however.

And does
anyone know a simple way to avoid these non-pathable areas when using doodads?
+ Show Spoiler +
http://i.imgur.com/GJcZ0.jpg




select a single pipe doodad, press crtl-a (or is it ctrl-shift-a...) to slect all of them, press enter to change the settings and select "ignore doodad footprint" (or maybe some other value). Also I have found that sometimes even though a square seems to be blocked by a doodad in the in the editor, it is actually is pathable in game (or vice-versa), so you might just have to test it.


Edit#3 Keep finding problems

I tried importing my own texture today, but I got this wierd border between my texture and other textures... Anyone know what the problem might be?

+ Show Spoiler +
http://i.imgur.com/YpozC.jpg


no idea what's causing that, but it actually looks really cool, like a layer of ice beneath dirt and rock
This is it... the alpaca lips.
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 05 2011 19:17 GMT
#1249
On October 06 2011 03:59 Namrufus wrote:
+ Show Spoiler +
On October 04 2011 15:47 Mashmed wrote:
I have a problem with the analyzer. I'm getting an error message I have never gotten before. I went about making the map the way I allways do yet this time I got an error so if anyone has an idea I would love a solution
+ Show Spoiler +
Opening .\wasteland2.sc2map...
map name found for preferred locale: [Just Another StarCraft II Map]
map name as part of filenames:
Warning: Unexpected format for MapInfo, map size appears to be <84678, 0>.
No MapInfo file.
Warning: Could not read required map files for Wasteland2, skipping



the map analyzer broke for the latest version of the map editor, and the original creator of the anlyzer seems to be gone. There are a few simple fizes you can use from here however.

And does
anyone know a simple way to avoid these non-pathable areas when using doodads?
+ Show Spoiler +
http://i.imgur.com/GJcZ0.jpg




select a single pipe doodad, press crtl-a (or is it ctrl-shift-a...) to slect all of them, press enter to change the settings and select "ignore doodad footprint" (or maybe some other value). Also I have found that sometimes even though a square seems to be blocked by a doodad in the in the editor, it is actually is pathable in game (or vice-versa), so you might just have to test it.


Edit#3 Keep finding problems

I tried importing my own texture today, but I got this wierd border between my texture and other textures... Anyone know what the problem might be?

+ Show Spoiler +
http://i.imgur.com/YpozC.jpg


no idea what's causing that, but it actually looks really cool, like a layer of ice beneath dirt and rock


Took a while for someone to answer but thanks for the 'solutions'
Gosh Digglydarnit
Bird on Tour
Profile Joined September 2011
Germany2 Posts
October 07 2011 07:28 GMT
#1250
Gi Guys,
is it possible to combine the mod "macro or die" (author _Major) and a KOTH map?

I tried it the last few days, but i failed : (
EffectS
Profile Joined May 2010
Belgium795 Posts
October 09 2011 13:19 GMT
#1251
Everytime I try to get some people to playtest my map and I observe I get instantly dropped as soon as the game starts. Are there some settings I need to modify to make it possible to observe the game?
TEEHEE
MMello
Profile Joined October 2010
279 Posts
October 11 2011 05:02 GMT
#1252
Are there any new/recent/relevant build order maps?
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 11 2011 12:15 GMT
#1253
Does anyone know if there is a quicker way to go through the different versions of doodads? After you have placed them on the map. I have a bunch of trees that isnt the versions of those trees that I want, but I dont want them all to be one version.
Gosh Digglydarnit
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 11 2011 18:05 GMT
#1254
On October 11 2011 21:15 Mashmed wrote:
Does anyone know if there is a quicker way to go through the different versions of doodads? After you have placed them on the map. I have a bunch of trees that isnt the versions of those trees that I want, but I dont want them all to be one version.


you can use the "," and "." keys to cycle through the different models for a doodad
This is it... the alpaca lips.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 11 2011 23:05 GMT
#1255
Concerning the recent patch that messed up the data editor (as far as i'm concerned), how do I get rid of the default fog? I can't find it anymore.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 12 2011 06:11 GMT
#1256
fog stuff hasnt changed, still in terrain texture set
starleague forever
ALPINA
Profile Joined May 2010
3791 Posts
October 12 2011 16:56 GMT
#1257
Wondering are there any good old bw style ums for sc2? I loved playing tower defense, lurker defense, can you kill 1 unit?, etc, but now I don't see any of those in custom maps..
You should never underestimate the predictability of stupidity
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 12 2011 18:41 GMT
#1258
is there any map that 2 people can play as 1? Thanks!
There is always tomorrow nshs.seal.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 13 2011 04:46 GMT
#1259
What I'd like to know is: is there a standard way to fill in the info for a map? Like, what to put for the map notes, extended map notes, etc. It does not appear that all of the autor information shows on melee settings, but maybe I am missing it.

I guess, what I really want to know is whether there is a guide for the fine details of map publishing, and if not, should there be, and if so, would anyone be will to help me put one together? (so at the very least I can follow it and make my own published maps more official :p)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 13 2011 05:21 GMT
#1260
On October 13 2011 13:46 HypertonicHydroponic wrote:
What I'd like to know is: is there a standard way to fill in the info for a map? Like, what to put for the map notes, extended map notes, etc. It does not appear that all of the autor information shows on melee settings, but maybe I am missing it.

I guess, what I really want to know is whether there is a guide for the fine details of map publishing, and if not, should there be, and if so, would anyone be will to help me put one together? (so at the very least I can follow it and make my own published maps more official :p)


If you open up one of the BNet maps you can copy the style Blizzard uses.

for example:
+ Show Spoiler +

Name: Abyssal Caverns

Author: Blizzard Entertainment

Description-Basic:1v1, 2v2, FFA

Description-Extended: Your first expansion is easy to defend but additional resources are harder to protect. Rocks can be destroyed to open up additional paths or resources. A Watch Tower marks the center of the map.


this thread might be similar to what you are thinking of making: http://www.teamliquid.net/forum/viewmessage.php?topic_id=189619
This is it... the alpaca lips.
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