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[MOD] Yet Another Build Order Tester (YABOT) - Page 11

Forum Index > SC2 Maps & Custom Games
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Prev 1 9 10 11 12 13 43 Next All
qartar
Profile Joined June 2010
9 Posts
June 17 2010 21:50 GMT
#201
IMO you're wrong here. Against Hellion harass placing the creep tumor at the right place and time is often absolutely crucial...

Building workers is also crucial but not explicitly listed. I think the idea is that it doesn't require minerals/gas/supply to create. I agree that Creep Tumors can be crucial, but they are generally just advantageous. Anyway, presently (assuming they will no longer cause exceptions) you can just remove them from your build order later.

In a semi-unrelated note, I have noticed that on custom build orders (that are on the lengthier side, at/around the objective cap) the complete list of orders do not show up in their entirety, nor does the objective list scroll or update in any way as objectives are completed. It could just be me, as I haven't seen anyone else mention this problem, but I wanted to make a note of it.

From what I understand (xorpwnz will probably correct me if I'm wrong) custom build orders only record the first 15 steps.
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-06-18 20:30:26
June 18 2010 20:13 GMT
#202
Just a couple of other suggestions for your map (I love what you've done so far!):

1) Once you open up the wave configuration, there is no way to get back to the main menu.

2) I think it's already been mentioned, but it would be nice if we could practice some later pushes as well. The 7 minute mark just seems too short sometimes.

-----one idea is to let us have more then 3 attack waves, and increase the time from 7 all the way up to 15 minutes.

-----Also, maybe an option to not show the score screen, but let us play until we deside to finish. So maybe make a checkbox on the main menu to allow us to play past the 7 minute mark without having the score screen pop up at the end (we can always reset everything with the chat commands you already have built in.)

At any rate, keep up the great work! I've been playing around with Yabot pretty much every day since I found it on here.
groms
Profile Joined May 2010
Canada1017 Posts
June 19 2010 16:43 GMT
#203
I love this map but I think it could benefit from having a split-practicing option. I dunno about everyone else but sometimes I just wanna practice my splits and having a quick reset button would be awesome.
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
teemh
Profile Joined May 2010
Canada120 Posts
June 19 2010 17:39 GMT
#204
Anyone else always get a time error when the game reaches 7 minutes?
didimau
Profile Joined June 2010
Sweden4 Posts
June 19 2010 18:30 GMT
#205
sc newb here...
Im playing the 13gate protos build.

In my score page it says I build my first pylon at 9/10 100 0 but the target is 9/10 0 0
What I do I that I as soon as by nr9 probe is under construction I place my first pylon as soon as I hit 100minrals.

Is this a bug or have i missunderstood this whole concept of 9 pylon?
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-06-19 18:43:42
June 19 2010 18:42 GMT
#206
On June 20 2010 02:39 teemh wrote:
Anyone else always get a time error when the game reaches 7 minutes?


Are you playing as Zerg? There is a bug currently if you research burrow or place any creep tumors, which results in an overflow error when the score screen pops up.


On June 20 2010 03:30 didimau wrote:
sc newb here...
Im playing the 13gate protos build.

In my score page it says I build my first pylon at 9/10 100 0 but the target is 9/10 0 0
What I do I that I as soon as by nr9 probe is under construction I place my first pylon as soon as I hit 100minrals.

Is this a bug or have i missunderstood this whole concept of 9 pylon?

Ideally, you want to build things as soon as you have the minerals for it. So while your 9th probe is building, as soon as you get 100 minerals, make your pylon.
didimau
Profile Joined June 2010
Sweden4 Posts
June 19 2010 18:55 GMT
#207
jpaugh78:
yeah, im building the pylon when im at 9/10 and have 100minerals(ie the earliest possible moment), yet the target says 9/10 0 0 and that i built it at 9/10 100 0 (wich is true if you include the cost of the pylon before its built)

seems like a bug?
decemvre
Profile Joined May 2010
Romania639 Posts
June 19 2010 21:33 GMT
#208
new bug.

playing as zerg sometimes the "z" key doesn't work in game.
decemberTV
ETHANOL
Profile Joined May 2010
Canada68 Posts
June 19 2010 21:55 GMT
#209
There is a pylon missing in the 10 gate build for p
Keep up the good work new p builds are great
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
June 20 2010 00:05 GMT
#210
can you please extend the play time and push times? The build order recording thing can end at 7.mins but it would be nice to be able to test late game army compositions too.

Thanks for making such an awesome map!
~\(。◕‿‿◕。)/~,,,,,,,,>
Najda
Profile Joined June 2010
United States3765 Posts
June 20 2010 03:29 GMT
#211
Is it possible to make it so you can enter custom times for the enemy waves to come? Sorry if this has already been asked, didn't want to read through 11 pages.
Alternity
Profile Blog Joined June 2010
United States74 Posts
June 20 2010 04:45 GMT
#212
Najda if you click the times in the wave select screen you can customize when they arrive. I use this when I want to defend against a big push and want more units than is allowed per wave.
xorpwnz
Profile Joined May 2010
United States185 Posts
June 20 2010 08:33 GMT
#213
On June 20 2010 03:55 didimau wrote:
jpaugh78:
yeah, im building the pylon when im at 9/10 and have 100minerals(ie the earliest possible moment), yet the target says 9/10 0 0 and that i built it at 9/10 100 0 (wich is true if you include the cost of the pylon before its built)

seems like a bug?

When you see a target of 0, that basically means N/A or ASAP. As the build orders are refined, we'll try to include mineral targets for each of the steps.
Azar
Profile Joined June 2010
Colombia66 Posts
June 21 2010 04:52 GMT
#214
I will try this one, although I'll have to repeat the part in the video where it explains the build order -objective- copy pasting part...
It's just a ride you have to really enjoy
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 21 2010 05:55 GMT
#215
wow this sounds awesome. def gonna try it - thanks!
Nexic
Profile Blog Joined May 2010
United States729 Posts
June 22 2010 14:27 GMT
#216
Looking forward to seeing the new version :D
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
June 22 2010 15:34 GMT
#217
O_O

*slowly claps anonymously* Wow, I'm definitely going to try that new version out! Can't wait :D
Protosser
Profile Joined December 2008
Finland12 Posts
Last Edited: 2010-06-23 16:33:18
June 23 2010 14:19 GMT
#218
I think it would be nice to add more attack waves for computer (like 5 instead of 3). When you remove objectives list there's still a sound that comes from that and it's annoying me a little bit. And when you can remove objective list wouldn't it be nice to be able to remove the clock too? Also computer doesnt use spell casters, but I dont know can you chance that.

If you could do those changes this would be perfect program at least for me.

Keep up a nice work! This is so awesome

Edit: I found a bug where all computer waves come at same time. It looks happening when waves are close each other. here's one examble of 10 gate waves were this happens:

-cb 1 017 | 10 Gate | Protosser | For computer on Blistering Sands | 107 1 26 0 13 0 13 1 | 122 1 26 0 13 0 13 1 | 139 1 26 0 13 0 13 1 | 6 | 0 | 0
Crywolf
Profile Joined May 2010
Indonesia62 Posts
June 23 2010 18:01 GMT
#219
Where do you install that YABOT? Under SC2 folder? Why after dragged and dropped, it got stuck at the SC2 mini logo and wouldnt wanna start?
vlovsky
Profile Joined June 2010
United States21 Posts
Last Edited: 2010-06-23 19:14:28
June 23 2010 19:04 GMT
#220
On June 24 2010 03:01 Crywolf wrote:
Where do you install that YABOT? Under SC2 folder? Why after dragged and dropped, it got stuck at the SC2 mini logo and wouldnt wanna start?


Presumably you are using Windows. Drag and drop one of the maps on the SC2 Editor icon, or lunch the SC2 Editor and open chosen map. Click the "Test Document" button on the tool bar (should be the last button on the toolbar) and you should be all set.

P.S. I've tested it one more time and looked in the network sniffer data. Standard launcher tries to do some sort of network communication to Blizzard servers and that one is not responding. That is why the mini logo stays for a long time. But it goes away eventually. Same happens when you simply launch the game.

Above method gets rid of this problem.
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