• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:56
CET 16:56
KST 00:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation6Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
EVE Corporation Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1245 users

[MOD] Yet Another Build Order Tester (YABOT) - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 43 Next All
Dubst3p
Profile Joined June 2010
United States2 Posts
June 14 2010 20:16 GMT
#161
I don't get it... when I go to download it downloads something called Microsoft Silver or something... anyone help?
Ohai
dexus
Profile Joined June 2010
Canada32 Posts
June 14 2010 20:45 GMT
#162
this is some heavy duty training right here
xorpwnz
Profile Joined May 2010
United States185 Posts
June 15 2010 00:45 GMT
#163
On June 15 2010 05:16 Dubst3p wrote:
I don't get it... when I go to download it downloads something called Microsoft Silver or something... anyone help?

Microsoft Silverlight is basically an equivalent to Flash (but much more powerful). It's what I used to write the online tool, so you will just need to install the Silverlight plugin for your broswer. For macs, it's only available for the Intel processor though, sorry.
iskondi
Profile Joined June 2010
United States2 Posts
June 15 2010 03:23 GMT
#164
Hey Xorpwnz,

First off, freaking amazing!!!
I'm in no way a "good" player, but I love to practice and man oh man YABOT is freaking awesome!!!
I grabbed the latest version today and just played through.

However a couple of the build orders don't seem to spawn any units. (For the waves)

Specifically I was playing terran freestyle against protoss and when I pick the 2nd and 3rd build orders no waves seem to show up.

I can check each of them out and let you know which work and which don't, but figured I'd post first to see if I'm just being stupid...

When I pick the first build order it works as intended. :-)
Thanks again for such an awesome build order tester!!

Iskondi

stzldzl
Profile Joined May 2010
United States41 Posts
June 15 2010 03:32 GMT
#165
On June 15 2010 12:23 iskondi wrote:
Hey Xorpwnz,

First off, freaking amazing!!!
I'm in no way a "good" player, but I love to practice and man oh man YABOT is freaking awesome!!!
I grabbed the latest version today and just played through.

However a couple of the build orders don't seem to spawn any units. (For the waves)

Specifically I was playing terran freestyle against protoss and when I pick the 2nd and 3rd build orders no waves seem to show up.

I can check each of them out and let you know which work and which don't, but figured I'd post first to see if I'm just being stupid...

When I pick the first build order it works as intended. :-)
Thanks again for such an awesome build order tester!!

Iskondi




Hey sorry, that would be my fault. When I coded them, I forgot to add in units for when the computer played them through, was only thinking of the player side of the equation. I'll make sure that in the next release I'll have given attack waves for the protoss builds.

Storm
Drazzzt
Profile Joined September 2002
Germany999 Posts
June 15 2010 20:56 GMT
#166
Hi,

thanks for the great effort and work. Nevertheless, I would suggest to add "chrono boost", "m.u.l.e", scan, spawn larvae etc. into the builds as they are mostly absolutely crucial to a specific build order. For terran, it's even important that you can build a tech lab with your factory and then use it with your starport to be even faster. Or as Zerg you often take your first queen and move it downwards to your 2nd hatchery, creating the new one in the first hatchery. Or using it for creep tumors.

This is - as far as I see it - not properly reflected in yabot. I know that you could describe it in the description and set the min/gas amounts in a way that the build becomes impossible without, but giving it certain numbers would be better.

Besides, some of the presented builds seem to be rather "slow". If I can do it "faster", why would this be bad for my overall score?

Thx

Be Nice, Be Fair, Be Mannered.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-15 20:59:53
June 15 2010 20:59 GMT
#167
On June 16 2010 In an unsure time period, xorpwnz wrote:

6/15/2010
The next version will be coming out soon but I am going to need a little longer than usual to finish it. The reason is that we are putting in (thanks to a real software engineer ^_^) some pretty nice AI that will execute any build order that is currently in YABOT... even your custom ones! Oh, also I'm adding a live APM counter

Awesome so, we will get to see the AI building stuff and attacking? AWESOME! <3
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Skrag
Profile Joined May 2010
United States643 Posts
June 15 2010 21:36 GMT
#168
This map looks awesome so far. Only one thing I would request, and I don't even know if it's possible.

The AI build orders are set up as waves of units that just spawn in their base and then move towards yours. Is there any way to get the AI to actually perform the build order in question? This would be *extremely* useful for testing your own harass/push timings, allowing you to see what you'd actually be up against when you get there.

Also a quick question. Why use "Real Time" at all? If the game speed changes, that can throw things off, can't it? And besides, we really only care about game time, because that's what's shown in replays, and it's a common denominator regardless of game speed.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
June 15 2010 21:37 GMT
#169
On June 16 2010 05:59 NuKedUFirst wrote:

Awesome so, we will get to see the AI building stuff and attacking? AWESOME! <3


GJ reading the entire thread me. lol
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 15 2010 21:38 GMT
#170
On June 16 2010 06:37 Skrag wrote:
Show nested quote +
On June 16 2010 05:59 NuKedUFirst wrote:

Awesome so, we will get to see the AI building stuff and attacking? AWESOME! <3


GJ reading the entire thread me. lol

I mean like, we don't win after 3 zealots appear and die..TT
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
MD_Vegetables
Profile Joined June 2010
United States43 Posts
June 16 2010 03:08 GMT
#171
This is really amazing, especially that Mac users can participate too using the MapCraft application! I like that I'm able to practice my build orders in the downtime and that the game runs very smoothly too! I only wish (and maybe you can but I just haven't found it yet...) that you could play past the 7 minutes to see how your early build order works out as you transition into the middle and late game. Either way, this is really helping to make the downtime a lot more bearable and a lot of fun - thank you for all of your hard work in developing this awesome application, and for taking the time to constantly update it and consider the community's feedback!
"50 seconds is a lifetime - seriously, most dogs are born, have puppies, and die in the time it takes to build a Reactor is Starcraft 2." - Day[9]
Impeller
Profile Joined October 2007
Mexico29 Posts
June 16 2010 03:22 GMT
#172
This is impressive work. Well done.

Wheneaver the scout reaches my base, my system slows down and crashes.

Anyone else has this problem?
You do not talk about fight club!!
xorpwnz
Profile Joined May 2010
United States185 Posts
June 16 2010 03:30 GMT
#173
On June 16 2010 05:56 Drazzzt wrote:
I would suggest to add "chrono boost", "m.u.l.e", scan, spawn larvae etc. into the builds as they are mostly absolutely crucial to a specific build order. For terran, it's even important that you can build a tech lab with your factory and then use it with your starport to be even faster. Or as Zerg you often take your first queen and move it downwards to your 2nd hatchery, creating the new one in the first hatchery. Or using it for creep tumors.

This is - as far as I see it - not properly reflected in yabot. I know that you could describe it in the description and set the min/gas amounts in a way that the build becomes impossible without, but giving it certain numbers would be better.

Besides, some of the presented builds seem to be rather "slow". If I can do it "faster", why would this be bad for my overall score?

There will be a couple new additions to the build orders that should help you. First there will be a custom tag that you can define for any step. I won't necessarily be checking the conditions, but for example, you can get the tag to "Chronoboost" and the tag will show up in the objectives list for that step. There will be more advanced things in the future, but the tag will at least be in the next version.

As far as building faster than the build order says... that should increase your score.
EnigmaZero
Profile Joined May 2010
United States56 Posts
June 16 2010 03:34 GMT
#174
Thanks so much for all your hard work xorpwnz, this is such a great tool especially while the beta is done.
Drazzzt
Profile Joined September 2002
Germany999 Posts
June 16 2010 07:18 GMT
#175
On June 16 2010 12:30 xorpwnz wrote:
Show nested quote +
On June 16 2010 05:56 Drazzzt wrote:
I would suggest to add "chrono boost", "m.u.l.e", scan, spawn larvae etc. into the builds as they are mostly absolutely crucial to a specific build order. For terran, it's even important that you can build a tech lab with your factory and then use it with your starport to be even faster. Or as Zerg you often take your first queen and move it downwards to your 2nd hatchery, creating the new one in the first hatchery. Or using it for creep tumors.

This is - as far as I see it - not properly reflected in yabot. I know that you could describe it in the description and set the min/gas amounts in a way that the build becomes impossible without, but giving it certain numbers would be better.

Besides, some of the presented builds seem to be rather "slow". If I can do it "faster", why would this be bad for my overall score?

There will be a couple new additions to the build orders that should help you. First there will be a custom tag that you can define for any step. I won't necessarily be checking the conditions, but for example, you can get the tag to "Chronoboost" and the tag will show up in the objectives list for that step. There will be more advanced things in the future, but the tag will at least be in the next version.

As far as building faster than the build order says... that should increase your score.

Ah, thanks. Good to know! You're great :-)
Be Nice, Be Fair, Be Mannered.
ekim43
Profile Joined May 2010
13 Posts
June 16 2010 07:44 GMT
#176
amazing!!! thank you
waffling1
Profile Blog Joined May 2010
599 Posts
June 16 2010 07:52 GMT
#177
im sure i posted here.... but oh well

mass queen + roaches in ZvZ as shown in day9daily #134
Looky
Profile Joined April 2010
United States1608 Posts
Last Edited: 2010-06-16 08:52:32
June 16 2010 08:16 GMT
#178
Looky
Profile Joined April 2010
United States1608 Posts
June 16 2010 08:45 GMT
#179
anyone else getting this "triggerdialogerror" when trying to use a imported custom build?
Drazzzt
Profile Joined September 2002
Germany999 Posts
June 16 2010 09:26 GMT
#180
On June 16 2010 17:45 Looky wrote:
anyone else getting this "triggerdialogerror" when trying to use a imported custom build?


I got it when using an upgrade which was not yet encoded in yabot (like overlord speed). It will translate to a "-1" in your encoding. If yabots "sees" a -1 it will more or less crash (needs a bugfix).
Workaround: remove the -1 entry from your build in the bank file (and don't forget to reduce the number of steps by 1).
Be Nice, Be Fair, Be Mannered.
Prev 1 7 8 9 10 11 43 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:30
Mid Season Playoffs
Krystianer vs PercivalLIVE!
WardiTV1125
TKL 235
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 235
SteadfastSC 94
Rex 85
StarCraft: Brood War
Calm 3285
Rain 2279
Bisu 1720
Hyuk 1637
Horang2 920
Soma 531
Stork 334
Rush 299
Shuttle 188
Backho 101
[ Show more ]
Soulkey 79
Barracks 53
sas.Sziky 50
hero 39
Rock 35
zelot 23
sSak 23
Aegong 19
Killer 16
Terrorterran 13
Dota 2
Gorgc3723
qojqva1869
Dendi1212
BananaSlamJamma154
XcaliburYe101
Super Smash Bros
Mew2King91
Other Games
DeMusliM413
Sick378
hiko364
Hui .308
Fuzer 217
QueenE52
ceh949
Trikslyr13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 19
• 3DClanTV 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3210
• WagamamaTV437
League of Legends
• Nemesis4286
• TFBlade1021
Upcoming Events
Tenacious Turtle Tussle
7h 4m
The PondCast
18h 4m
RSL Revival
18h 4m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
20h 4m
WardiTV Korean Royale
20h 4m
PiGosaur Monday
1d 9h
RSL Revival
1d 18h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 20h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.