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[MOD] Yet Another Build Order Tester (YABOT) - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 43 Next All
Dubst3p
Profile Joined June 2010
United States2 Posts
June 14 2010 20:16 GMT
#161
I don't get it... when I go to download it downloads something called Microsoft Silver or something... anyone help?
Ohai
dexus
Profile Joined June 2010
Canada32 Posts
June 14 2010 20:45 GMT
#162
this is some heavy duty training right here
xorpwnz
Profile Joined May 2010
United States185 Posts
June 15 2010 00:45 GMT
#163
On June 15 2010 05:16 Dubst3p wrote:
I don't get it... when I go to download it downloads something called Microsoft Silver or something... anyone help?

Microsoft Silverlight is basically an equivalent to Flash (but much more powerful). It's what I used to write the online tool, so you will just need to install the Silverlight plugin for your broswer. For macs, it's only available for the Intel processor though, sorry.
iskondi
Profile Joined June 2010
United States2 Posts
June 15 2010 03:23 GMT
#164
Hey Xorpwnz,

First off, freaking amazing!!!
I'm in no way a "good" player, but I love to practice and man oh man YABOT is freaking awesome!!!
I grabbed the latest version today and just played through.

However a couple of the build orders don't seem to spawn any units. (For the waves)

Specifically I was playing terran freestyle against protoss and when I pick the 2nd and 3rd build orders no waves seem to show up.

I can check each of them out and let you know which work and which don't, but figured I'd post first to see if I'm just being stupid...

When I pick the first build order it works as intended. :-)
Thanks again for such an awesome build order tester!!

Iskondi

stzldzl
Profile Joined May 2010
United States41 Posts
June 15 2010 03:32 GMT
#165
On June 15 2010 12:23 iskondi wrote:
Hey Xorpwnz,

First off, freaking amazing!!!
I'm in no way a "good" player, but I love to practice and man oh man YABOT is freaking awesome!!!
I grabbed the latest version today and just played through.

However a couple of the build orders don't seem to spawn any units. (For the waves)

Specifically I was playing terran freestyle against protoss and when I pick the 2nd and 3rd build orders no waves seem to show up.

I can check each of them out and let you know which work and which don't, but figured I'd post first to see if I'm just being stupid...

When I pick the first build order it works as intended. :-)
Thanks again for such an awesome build order tester!!

Iskondi




Hey sorry, that would be my fault. When I coded them, I forgot to add in units for when the computer played them through, was only thinking of the player side of the equation. I'll make sure that in the next release I'll have given attack waves for the protoss builds.

Storm
Drazzzt
Profile Joined September 2002
Germany999 Posts
June 15 2010 20:56 GMT
#166
Hi,

thanks for the great effort and work. Nevertheless, I would suggest to add "chrono boost", "m.u.l.e", scan, spawn larvae etc. into the builds as they are mostly absolutely crucial to a specific build order. For terran, it's even important that you can build a tech lab with your factory and then use it with your starport to be even faster. Or as Zerg you often take your first queen and move it downwards to your 2nd hatchery, creating the new one in the first hatchery. Or using it for creep tumors.

This is - as far as I see it - not properly reflected in yabot. I know that you could describe it in the description and set the min/gas amounts in a way that the build becomes impossible without, but giving it certain numbers would be better.

Besides, some of the presented builds seem to be rather "slow". If I can do it "faster", why would this be bad for my overall score?

Thx

Be Nice, Be Fair, Be Mannered.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-15 20:59:53
June 15 2010 20:59 GMT
#167
On June 16 2010 In an unsure time period, xorpwnz wrote:

6/15/2010
The next version will be coming out soon but I am going to need a little longer than usual to finish it. The reason is that we are putting in (thanks to a real software engineer ^_^) some pretty nice AI that will execute any build order that is currently in YABOT... even your custom ones! Oh, also I'm adding a live APM counter

Awesome so, we will get to see the AI building stuff and attacking? AWESOME! <3
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Skrag
Profile Joined May 2010
United States643 Posts
June 15 2010 21:36 GMT
#168
This map looks awesome so far. Only one thing I would request, and I don't even know if it's possible.

The AI build orders are set up as waves of units that just spawn in their base and then move towards yours. Is there any way to get the AI to actually perform the build order in question? This would be *extremely* useful for testing your own harass/push timings, allowing you to see what you'd actually be up against when you get there.

Also a quick question. Why use "Real Time" at all? If the game speed changes, that can throw things off, can't it? And besides, we really only care about game time, because that's what's shown in replays, and it's a common denominator regardless of game speed.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
June 15 2010 21:37 GMT
#169
On June 16 2010 05:59 NuKedUFirst wrote:

Awesome so, we will get to see the AI building stuff and attacking? AWESOME! <3


GJ reading the entire thread me. lol
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 15 2010 21:38 GMT
#170
On June 16 2010 06:37 Skrag wrote:
Show nested quote +
On June 16 2010 05:59 NuKedUFirst wrote:

Awesome so, we will get to see the AI building stuff and attacking? AWESOME! <3


GJ reading the entire thread me. lol

I mean like, we don't win after 3 zealots appear and die..TT
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
MD_Vegetables
Profile Joined June 2010
United States43 Posts
June 16 2010 03:08 GMT
#171
This is really amazing, especially that Mac users can participate too using the MapCraft application! I like that I'm able to practice my build orders in the downtime and that the game runs very smoothly too! I only wish (and maybe you can but I just haven't found it yet...) that you could play past the 7 minutes to see how your early build order works out as you transition into the middle and late game. Either way, this is really helping to make the downtime a lot more bearable and a lot of fun - thank you for all of your hard work in developing this awesome application, and for taking the time to constantly update it and consider the community's feedback!
"50 seconds is a lifetime - seriously, most dogs are born, have puppies, and die in the time it takes to build a Reactor is Starcraft 2." - Day[9]
Impeller
Profile Joined October 2007
Mexico29 Posts
June 16 2010 03:22 GMT
#172
This is impressive work. Well done.

Wheneaver the scout reaches my base, my system slows down and crashes.

Anyone else has this problem?
You do not talk about fight club!!
xorpwnz
Profile Joined May 2010
United States185 Posts
June 16 2010 03:30 GMT
#173
On June 16 2010 05:56 Drazzzt wrote:
I would suggest to add "chrono boost", "m.u.l.e", scan, spawn larvae etc. into the builds as they are mostly absolutely crucial to a specific build order. For terran, it's even important that you can build a tech lab with your factory and then use it with your starport to be even faster. Or as Zerg you often take your first queen and move it downwards to your 2nd hatchery, creating the new one in the first hatchery. Or using it for creep tumors.

This is - as far as I see it - not properly reflected in yabot. I know that you could describe it in the description and set the min/gas amounts in a way that the build becomes impossible without, but giving it certain numbers would be better.

Besides, some of the presented builds seem to be rather "slow". If I can do it "faster", why would this be bad for my overall score?

There will be a couple new additions to the build orders that should help you. First there will be a custom tag that you can define for any step. I won't necessarily be checking the conditions, but for example, you can get the tag to "Chronoboost" and the tag will show up in the objectives list for that step. There will be more advanced things in the future, but the tag will at least be in the next version.

As far as building faster than the build order says... that should increase your score.
EnigmaZero
Profile Joined May 2010
United States56 Posts
June 16 2010 03:34 GMT
#174
Thanks so much for all your hard work xorpwnz, this is such a great tool especially while the beta is done.
Drazzzt
Profile Joined September 2002
Germany999 Posts
June 16 2010 07:18 GMT
#175
On June 16 2010 12:30 xorpwnz wrote:
Show nested quote +
On June 16 2010 05:56 Drazzzt wrote:
I would suggest to add "chrono boost", "m.u.l.e", scan, spawn larvae etc. into the builds as they are mostly absolutely crucial to a specific build order. For terran, it's even important that you can build a tech lab with your factory and then use it with your starport to be even faster. Or as Zerg you often take your first queen and move it downwards to your 2nd hatchery, creating the new one in the first hatchery. Or using it for creep tumors.

This is - as far as I see it - not properly reflected in yabot. I know that you could describe it in the description and set the min/gas amounts in a way that the build becomes impossible without, but giving it certain numbers would be better.

Besides, some of the presented builds seem to be rather "slow". If I can do it "faster", why would this be bad for my overall score?

There will be a couple new additions to the build orders that should help you. First there will be a custom tag that you can define for any step. I won't necessarily be checking the conditions, but for example, you can get the tag to "Chronoboost" and the tag will show up in the objectives list for that step. There will be more advanced things in the future, but the tag will at least be in the next version.

As far as building faster than the build order says... that should increase your score.

Ah, thanks. Good to know! You're great :-)
Be Nice, Be Fair, Be Mannered.
ekim43
Profile Joined May 2010
13 Posts
June 16 2010 07:44 GMT
#176
amazing!!! thank you
waffling1
Profile Blog Joined May 2010
599 Posts
June 16 2010 07:52 GMT
#177
im sure i posted here.... but oh well

mass queen + roaches in ZvZ as shown in day9daily #134
Looky
Profile Joined April 2010
United States1608 Posts
Last Edited: 2010-06-16 08:52:32
June 16 2010 08:16 GMT
#178
Looky
Profile Joined April 2010
United States1608 Posts
June 16 2010 08:45 GMT
#179
anyone else getting this "triggerdialogerror" when trying to use a imported custom build?
Drazzzt
Profile Joined September 2002
Germany999 Posts
June 16 2010 09:26 GMT
#180
On June 16 2010 17:45 Looky wrote:
anyone else getting this "triggerdialogerror" when trying to use a imported custom build?


I got it when using an upgrade which was not yet encoded in yabot (like overlord speed). It will translate to a "-1" in your encoding. If yabots "sees" a -1 it will more or less crash (needs a bugfix).
Workaround: remove the -1 entry from your build in the bank file (and don't forget to reduce the number of steps by 1).
Be Nice, Be Fair, Be Mannered.
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