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[MOD] Yet Another Build Order Tester (YABOT) - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 43 Next All
Crywolf
Profile Joined May 2010
Indonesia62 Posts
June 23 2010 19:34 GMT
#221
On June 24 2010 04:04 vlovsky wrote:
Show nested quote +
On June 24 2010 03:01 Crywolf wrote:
Where do you install that YABOT? Under SC2 folder? Why after dragged and dropped, it got stuck at the SC2 mini logo and wouldnt wanna start?


Presumably you are using Windows. Drag and drop one of the maps on the SC2 Editor icon, or lunch the SC2 Editor and open chosen map. Click the "Test Document" button on the tool bar (should be the last button on the toolbar) and you should be all set.

P.S. I've tested it one more time and looked in the network sniffer data. Standard launcher tries to do some sort of network communication to Blizzard servers and that one is not responding. That is why the mini logo stays for a long time. But it goes away eventually. Same happens when you simply launch the game.

Above method gets rid of this problem.


I was unable to use drag and drop but your second method which is opening using SC2 Editor works for me. Thanks man. You Rock!!
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
June 23 2010 19:46 GMT
#222
This map is so fun.
What I would do is attack,
Then save those timings.

Then I would reset,
Then defend against those waves.
Great map for downtime.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
vlovsky
Profile Joined June 2010
United States21 Posts
Last Edited: 2010-06-23 20:10:14
June 23 2010 20:05 GMT
#223
On June 24 2010 04:46 Trozz wrote:
This map is so fun.
What I would do is attack,
Then save those timings.

Then I would reset,
Then defend against those waves.
Great map for downtime.


Cannot speak for the entire team, but here is my wish list:

1. AI builds according to build order lists (currently in testing);
2. AI executes saved tactical order lists
3. Eventually makes decisions and plays games. But this wouldn't be a build order testing anymore, would it?
seksn
Profile Joined April 2010
Germany15 Posts
Last Edited: 2010-06-23 20:38:13
June 23 2010 20:36 GMT
#224
What i would like to see is:

Option to see the enemys buildorder while playing.
For example: I play zerg and let the enemy go for 4 gate push und want to see when the 1. / 2. / 3. / 4. gate finishes while i play my build (2. gate same timing like my hatch ~etc)

or when i go against mac terra i wanna know when he gets siege upgrade for example.. so i can see which building i am building at this moment so i can improve my scouting timing on a real match nexttime.

Thx
(sorry for english, i hope u understand what i mean :D)
JMS31207
Profile Joined May 2010
United States292 Posts
June 23 2010 20:52 GMT
#225
On June 24 2010 05:36 seksn wrote:
What i would like to see is:

Option to see the enemys buildorder while playing.
For example: I play zerg and let the enemy go for 4 gate push und want to see when the 1. / 2. / 3. / 4. gate finishes while i play my build (2. gate same timing like my hatch ~etc)

or when i go against mac terra i wanna know when he gets siege upgrade for example.. so i can see which building i am building at this moment so i can improve my scouting timing on a real match nexttime.

Thx
(sorry for english, i hope u understand what i mean :D)

yeah i think a second objective window of the opponents build order would be kool that checks itself off at the time when those objective would be done if the opponent was acutally playing it
work hard, play hard
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-06-23 21:04:02
June 23 2010 20:57 GMT
#226
I'm pretty sure your replay gets saved when you play his map. So you can always go back and watch the replay to get times on when stuff gets built as opposed to what you're currently building.....wait, nevermind....I forgot we can't watch replays from patch 16 (unless this has changed?).

So don't mind me, heh.

I've been playing against the Green Tea AI for practice....so far the AI has completely owned me every time. But I also can't wait to try out the new version of YABOT when they finish it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 24 2010 10:28 GMT
#227
On June 24 2010 05:57 jpaugh78 wrote:
I'm pretty sure your replay gets saved when you play his map. So you can always go back and watch the replay to get times on when stuff gets built as opposed to what you're currently building.....wait, nevermind....I forgot we can't watch replays from patch 16 (unless this has changed?).

So don't mind me, heh.

I've been playing against the Green Tea AI for practice....so far the AI has completely owned me every time. But I also can't wait to try out the new version of YABOT when they finish it.

Which version AI? I just tried it and it kinda rolled over for me... or are you going against multiple computers?
Ledrash
Profile Joined June 2010
Sweden2 Posts
June 25 2010 07:29 GMT
#228
Hey.

This one is really awesome! well done!

I'd like for it to be a little bit longer though, say like 12-15 mins.

And a lot of the computer AI doesnt work for me (the computer never attacks or attacks with the "wrong" units - such as TvZ computer goin' for hellions - but no hellions ever came, just some reaper)

Finally, i'd like to say that at most protosses and terran computers (vs my zerg) "crashes" in the end. Not so the whole game shuts down, but so the final screen doesnt come up.

Keep up the good work :D
bogglor
Profile Joined June 2010
18 Posts
June 25 2010 16:40 GMT
#229
I really hope the new version is coming out fairly soon. I don't want to have to install SCALLIn1 with its super suspicious install procedure (turn off your antivirus, run as administrator, etc.) to play a decent AI!

Any update on when it's going to be available?
xorpwnz
Profile Joined May 2010
United States185 Posts
June 26 2010 00:11 GMT
#230
We will hopefully have it ready to go this weekend at some point. Send me a PM if you would be interested in testing it before hand. We should have something ready to test by today or tomorrow. Just so you know, the AI will initially be focused on just executing build orders and the micro is still questionable. It will probably take another version before the AI is truly challenging.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
June 26 2010 20:03 GMT
#231
Is it just me or are all the waves very, very far behind? I mean 6pool, I had my hatch at natural and spine crawler up before the 6 lings came....?

Same with reaper rush, and I would like to see a 10gate zealot pressure ZvP
England will fight to the last American
collective
Profile Joined February 2010
Canada138 Posts
June 27 2010 01:47 GMT
#232
On June 27 2010 05:03 KaiserJohan wrote:
Is it just me or are all the waves very, very far behind? I mean 6pool, I had my hatch at natural and spine crawler up before the 6 lings came....?

Same with reaper rush, and I would like to see a 10gate zealot pressure ZvP


it's not just you, the whole reason i jumped to the end of this thread was to see if anyone else noticed this too. I just tried my build against 6pool, and noticed the same thing.
NannyFanny
Profile Joined June 2010
Denmark13 Posts
Last Edited: 2010-06-27 07:50:03
June 27 2010 07:22 GMT
#233
On June 27 2010 10:47 mijones wrote:
Show nested quote +
On June 27 2010 05:03 KaiserJohan wrote:
Is it just me or are all the waves very, very far behind? I mean 6pool, I had my hatch at natural and spine crawler up before the 6 lings came....?

Same with reaper rush, and I would like to see a 10gate zealot pressure ZvP


it's not just you, the whole reason i jumped to the end of this thread was to see if anyone else noticed this too. I just tried my build against 6pool, and noticed the same thing.


Hey, have you tried to customize the waves? - The 6-pool is by default set to 2.30 (As I remember it) - go in and set it to 1.30, then it might be more realistic :-)
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
June 27 2010 10:32 GMT
#234
True that but it would be great if all the computer BO's had realistic wave timers so you wouldn't have to configure it all everytime :p
England will fight to the last American
stzldzl
Profile Joined May 2010
United States41 Posts
June 27 2010 22:18 GMT
#235
It's being worked on, hope to have all this worked out tomorrow, but it really is an outstanding amount of work for 1 person to do >.<

This next version, or the one after it will be truly great and realistic for everyone
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-06-27 23:55:49
June 27 2010 23:55 GMT
#236
Here's something I want in one of the next versions: the ability to choose where you/your opponent spawns. Have the ability to choose as well as the default choice being Random. As a Terran player, there are some building placements I want to test out on parts of the map that can't be done on other spawn points.
xorpwnz
Profile Joined May 2010
United States185 Posts
June 28 2010 09:41 GMT
#237
New update! Check the original post for more info!
NannyFanny
Profile Joined June 2010
Denmark13 Posts
June 28 2010 10:31 GMT
#238
Nice thank you!
Drazzzt
Profile Joined September 2002
Germany999 Posts
June 28 2010 10:36 GMT
#239
I will test it ASAP. Thanks for your effort and work!
Be Nice, Be Fair, Be Mannered.
Elprede
Profile Joined June 2010
74 Posts
June 28 2010 10:39 GMT
#240
Playing and testing with yabot was a pleasure the only thing I'd have to say that there be a way to continue building even after the timer was done. Or having the option to continue building
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