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[MOD] Yet Another Build Order Tester (YABOT) - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 43 Next All
brotosterone
Profile Blog Joined April 2010
United States260 Posts
June 28 2010 21:32 GMT
#261
First I have to say THANK you for making this map and all the work you put into it. It's really awesome.

I'll post some bugs as I find them for 1.8:

I did ZvX freestyle vs a the PvX 1gas + 4 warpgate push and the AI didn't build, just mined and suddenly showed up with his forces.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
June 28 2010 21:45 GMT
#262
You are amazing like the map
Gj

I dont if is a bug or other thing but sometimes when i pick a race i listen the sounds that the others race do. Ex: I pick terran and i listen the sound of toss is very weird.
Anyone can help me? Thx
I Can Fly...
st3roids
Profile Joined June 2010
Greece538 Posts
June 28 2010 21:47 GMT
#263
I see that it lacks couple of protoss openings , esp the ra build with fast forge and very late gas vs zerg
jpaugh78
Profile Joined May 2010
United States179 Posts
June 28 2010 23:12 GMT
#264
I don't know if the same thing happens for other Terran builds, but for the tank build, the tech lab doesn't get checked off when you build it on the Factory. It does finish if you build one from the barracks though. So I think the wrong building # is in that build, for the wrong tech lab. As far as bugs go, it isn't really that big of a deal.

I've not found any other bugs yet, good work!
RisingTide
Profile Joined December 2008
Australia769 Posts
Last Edited: 2010-06-28 23:15:08
June 28 2010 23:13 GMT
#265

Edit: woops, nvm, didn't realise there was a new version :D
vlovsky
Profile Joined June 2010
United States21 Posts
June 28 2010 23:42 GMT
#266
On June 29 2010 08:12 jpaugh78 wrote:
I don't know if the same thing happens for other Terran builds, but for the tank build, the tech lab doesn't get checked off when you build it on the Factory. It does finish if you build one from the barracks though. So I think the wrong building # is in that build, for the wrong tech lab. As far as bugs go, it isn't really that big of a deal.

I've not found any other bugs yet, good work!


That tank build requires tech lab build on barracks and then when factory is finished a swap between barracks and a factory. Build AI doesn't do that yet. It's in the works.
vlovsky
Profile Joined June 2010
United States21 Posts
June 28 2010 23:46 GMT
#267
On June 29 2010 06:47 st3roids wrote:
I see that it lacks couple of protoss openings , esp the ra build with fast forge and very late gas vs zerg

If you find it good, please post it here: http://www.teamliquid.net/forum/viewpost.php?post_id=5475327 Thanks.

vlovsky
Profile Joined June 2010
United States21 Posts
June 28 2010 23:49 GMT
#268
On June 29 2010 06:45 SoL[9] wrote:
You are amazing like the map
Gj

I dont if is a bug or other thing but sometimes when i pick a race i listen the sounds that the others race do. Ex: I pick terran and i listen the sound of toss is very weird.
Anyone can help me? Thx


This is pretty common limitation when the race is not known prior to the map initialization.
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-06-29 00:53:59
June 29 2010 00:53 GMT
#269
On June 29 2010 08:42 vlovsky wrote:
Show nested quote +
On June 29 2010 08:12 jpaugh78 wrote:
I don't know if the same thing happens for other Terran builds, but for the tank build, the tech lab doesn't get checked off when you build it on the Factory. It does finish if you build one from the barracks though. So I think the wrong building # is in that build, for the wrong tech lab. As far as bugs go, it isn't really that big of a deal.

I've not found any other bugs yet, good work!


That tank build requires tech lab build on barracks and then when factory is finished a swap between barracks and a factory. Build AI doesn't do that yet. It's in the works.


Oh, well that makes sense. I was doing that anyways, to get siege mode faster, heh.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 29 2010 01:00 GMT
#270
On June 29 2010 06:45 SoL[9] wrote:
You are amazing like the map
Gj

I dont if is a bug or other thing but sometimes when i pick a race i listen the sounds that the others race do. Ex: I pick terran and i listen the sound of toss is very weird.
Anyone can help me? Thx

Nothing you can do. It picks a random UI for you to play.. example, If i chose terran, sometimes it could be terran, others zerg or protoss :|
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
June 29 2010 01:36 GMT
#271
One bug I would like to mention is that I tried the BIO/EMP BO then I build the first barracks but the second barracks at 18/150/100 gas got checked as well. will try later if it does the same, but all in all it didn't bother me and you're very fantastic mr xorpwnz. Good Job!
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
vlovsky
Profile Joined June 2010
United States21 Posts
June 29 2010 02:00 GMT
#272
On June 29 2010 06:32 brotosterone wrote:
First I have to say THANK you for making this map and all the work you put into it. It's really awesome.

I'll post some bugs as I find them for 1.8:

I did ZvX freestyle vs a the PvX 1gas + 4 warpgate push and the AI didn't build, just mined and suddenly showed up with his forces.

Can you please provide screenshot 6-8 minutes into the game. "Didn't build" you mean didn't build at all? I played this just right now and AI builds all appropriate structures and types of units.
Spaceball
Profile Joined November 2007
United States213 Posts
June 29 2010 02:16 GMT
#273
The newest version of YABOT is amazing! I've only been messing around with it for a little while now, but it feels alot like the actual game now. I particularly like the APM counter, the extended game option, and the extra maps - all very helpful. I haven't seen too many bugs yet aside from the leftover enemy units bug mentioned above. Obviously more builds will be nice, but that can be added in over time (the newest additions are mostly good though!). Anyway, kudos to the developers, this is really making the lack of beta bearable.
xorpwnz
Profile Joined May 2010
United States185 Posts
June 29 2010 04:19 GMT
#274
On June 29 2010 03:13 moztacular wrote:
By the way how accurate is the APM counter? It shows my current and average apm to be higher than the standard starcraft 2 replay counter, and if anything I'm playing slower than in my replays. It might just be tracking the apm differently I'm just curious.

As I mentioned in the change log, the only way I know of tracking APM right now is to count every single click or key press. I believe the replay APM discounts some spamming of the same command, so the live APM will be very much over estimated, by as much as 150 APM if you really like to spam
Yaahh
Profile Joined April 2010
Germany151 Posts
Last Edited: 2010-06-29 06:16:04
June 29 2010 06:08 GMT
#275
Hmm there is such a weird thing going on with the YabotSettings Bank data. First i tried to copy the old codes of YabotSettingsOld into the Online Yabot Build Editor and encode them in the new codings which worked until i copied them manualy, saved and wanted to check ingame. There were no custom ones and after closing SC2 and and open YabotSettings Bank data they were no more there...
Well then i thought ok just set them up again one by one in the Online Build Editor. I made one, copied and started SC2 to check which worked till BO nr. 4 i think. I copied it and wanted to check. Well all BO´s were gone again which is really frustrating -.-. I made no mistakes by copy them into the Bank data since i knew it could happen something like this.

Edit: Ok more weirdness. I think the data cant read the " ´ " letter. I had " Zerg´s" in the description and after changing it to "Zergs" it worked...
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2010-06-29 06:17:49
June 29 2010 06:16 GMT
#276
Hi, yabot is amazing thanks a lot

And well i have 1 idea how you can greatly improve yabot and make it like goodly tool for sc2.

I think you know about replay parser http://sites.google.com/site/sc2gears/
So i think it will be awesome to write a little tool which will extract bo for first 10min of replay using replay parser than encode it and save in yabot bank. (As far as i understand everything is wrtitten already(they know how to parse replay you know how to encode) you just need to cooperate a bit with parser programmers)

Just think about it! For example You get replay with some omg tlo openning and 2minutes later you have his bo in yabot because there is such an amazing tool

Ofc this build will need some editing just to clear it form spam commands(it's problem of all the replay parsers) but it can be made manually rather easy using your online tool

And 1 more idea
It would be great to allow user manually increase the number of custom slots. May be you сan just count number of <Key name="BuildOrder0"> sections in yabot bank file? So that for example now there are 10 sections for 10 custom slots and if i want 1 more slot i could just add <Key name="BuildOrder11"> section and yabot will see it as 11 custom slot,
It's not critical bit it would be nice to have such opportunity.
In Stim We Trust
Spaceball
Profile Joined November 2007
United States213 Posts
June 29 2010 06:17 GMT
#277
After playing around with it some more tonight I did come across a bug on the blistering sands map (didnt notice this on the other maps, although I haven't played them too thoroughly yet), where mineral patches in your main will disappear after resetting or choosing a new build. The first time this happened it was only two patches that vanished, the second time it was every single patch in the main - both instances were fixed by restarting, but I thought I would report it regardless.
reapsen
Profile Blog Joined May 2010
Germany559 Posts
June 29 2010 06:31 GMT
#278
First of all: This thing is awesome and very helpful.. thanks to all creators.

@random UI: This can easily be adjusted. If you want to have a certain race UI you can go to Map->Player Properties in the Editor and then select the UI of the race you want for Player #1 (User). Save the map and run it. Easy is possible.

@Bug: I experienced a bug, when i was attacked by a wave and typed in -r. The attacking wave units still remained on the map. They didn't attack or move but they were not cleared off.
vlovsky
Profile Joined June 2010
United States21 Posts
June 29 2010 13:11 GMT
#279
On June 29 2010 15:31 reapsen wrote:
First of all: This thing is awesome and very helpful.. thanks to all creators.

@random UI: This can easily be adjusted. If you want to have a certain race UI you can go to Map->Player Properties in the Editor and then select the UI of the race you want for Player #1 (User). Save the map and run it. Easy is possible.

@Bug: I experienced a bug, when i was attacked by a wave and typed in -r. The attacking wave units still remained on the map. They didn't attack or move but they were not cleared off.


This will render map unusable.
mikx
Profile Joined June 2010
United States16 Posts
June 29 2010 13:14 GMT
#280
On June 29 2010 02:27 Wayem wrote:
Thank you for answering but are you sure you are talking about the lastest version of the map ? 0.1.8 ? (the one with ghosts, emp and the 2nd push with 2 tanks, not the one with 1scv/2reapers/some marauders/marines)

Cause there are no harass in this one. The 0.1.7 was quite easy and I could handle it with any opening. This one is reaally beastly. I was in plat 1600+ before the big reset and in diamond after that so I am not really good but I can't be THAT wrong in early game...


I also noticed that the Bio/EMP waves feel unrealistically hard/early. I am not sure if the build times are possible in theory, but i have never been under such Terran pressure as a Protoss in a real game. However, maybe this is just because i never ran into someone playing that specific build so spot on.

It would be great if there would be a way to show which structures/units get build how an when by the computer - and maybe some kind of setting to define how close the computer comes to a perfect build (hardly any human would be perfect every time). Maybe even a way to go above 100% precision for the AI, so that the computer finishes stuff earlier than do-able and we could see how much "breathing room" for mistakes our own builds have.

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