• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:45
CEST 14:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2305 users

[MOD] Yet Another Build Order Tester (YABOT) - Page 16

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 14 15 16 17 18 43 Next All
vlovsky
Profile Joined June 2010
United States21 Posts
Last Edited: 2010-06-29 19:28:33
June 29 2010 19:26 GMT
#301
On June 30 2010 03:23 xorpwnz wrote:
As for the cheat command, let's publish it here, but not on the first post. That way you'll at least have to do some searching to find it. :p

-c.cheat.givemeopponentsvision
-c.cheat.looseopponentsvision


As far as project development is concerned, I think this should become a special mode for those who want to validate or compare/cross-reference specific builds. In this mode I think both players should be AI.

And these commands should be left for debugging purposes.

Thoughts?
Authopsy
Profile Joined May 2010
Switzerland10 Posts
June 29 2010 20:03 GMT
#302
It seems to me that the AI can shoot from down my ramp to the top without having vision...
Is that a known bug or am I the only one to have this issue?
Alternity
Profile Blog Joined June 2010
United States74 Posts
June 29 2010 20:31 GMT
#303
Hey, I'm a new player who only started with 1v1 seriously since the beta began. YABOT has been a huge help in perfecting my timings as well as helping me memorize a few more new build orders that i'm excited to try out when the beta comes back up.

I was wondering of people were figuring out other things it can help you learn? Or if anyone had some kind of practice regimen they're using? Wish Day9 would do a daily on using YABOT to help you learn sc2.......
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 29 2010 21:53 GMT
#304
On June 30 2010 05:31 Alternity wrote:
Hey, I'm a new player who only started with 1v1 seriously since the beta began. YABOT has been a huge help in perfecting my timings as well as helping me memorize a few more new build orders that i'm excited to try out when the beta comes back up.

I was wondering of people were figuring out other things it can help you learn? Or if anyone had some kind of practice regimen they're using? Wish Day9 would do a daily on using YABOT to help you learn sc2.......

He has done several episodes using qxc's old build order tester. This one (YABOT) has more features and the same stuff can be applied to this one.
http://day9tv.blip.tv/file/3683433/
http://day9tv.blip.tv/file/3732340/
Graven
Profile Joined June 2010
United States314 Posts
June 29 2010 23:32 GMT
#305
I love the new version.

Just curious though...I just played a game with it set to 10 min. I was Zerg (freestyle build) against Terran anti-FE vs Zerg build. During their second wave, the end game screen came up (don't know if i hit a wrong button). I clicked continue game, but then it never ended. I played on for like 20 total minutes...killed the Terran base and still nothing. Is there a way to get the end-score screen up manually? And if so, did I accidentally hit it?
Easy772
Profile Joined May 2010
374 Posts
June 29 2010 23:36 GMT
#306
I'm on my comp at work and the map loads up fine, but all I get is a black screen after load. I can see the cursor and that's it. Anyone know how I can fix this?
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
stzldzl
Profile Joined May 2010
United States41 Posts
June 29 2010 23:56 GMT
#307
Sorry about the bio/emp second push, that would be me not knowing terran so well and having alot of builds on my plate at once. If anyone has BO's to suggest (PLEASE put in the attack waves, it saves a LOT of work) don't forget our other thread Link.

I'll get that wave fixed for the next release, post any information about builds in that other post, other than flat out bugs, thanks!

Storm
xorpwnz
Profile Joined May 2010
United States185 Posts
June 30 2010 09:12 GMT
#308
On June 30 2010 08:32 Graven wrote:
I just played a game with it set to 10 min. I was Zerg (freestyle build) against Terran anti-FE vs Zerg build. During their second wave, the end game screen came up (don't know if i hit a wrong button). I clicked continue game, but then it never ended. I played on for like 20 total minutes...killed the Terran base and still nothing. Is there a way to get the end-score screen up manually? And if so, did I accidentally hit it?

After the score screen is shown, you can show it again by typing -e.

Note to all: I just uploaded a maintenance release (0.1.8.1) with some updated build orders and bug fixes.
Pupsilein
Profile Joined March 2010
Germany17 Posts
June 30 2010 10:35 GMT
#309
I wonder what the best way of creating a build order would be?

First, at what time should I set the waves? When the units would move out of the base? What if I rally point them in front of the enemy base to morph banelings for example? Should we weaken the waves a little bit to account for harrassments, mistakes or traveling distances?

I noticed that I get the most complete build, when I'm actually freestyling this bo and saving. All times get recorded. I think that that build should also be fine tuned by copying it into the online encoding tool.

While editing the build I was wondering weather the minerals and gas should reflect what i needed to build that unit or rather the stage my resources should be at.

For example:
I save up 350 minerals and 100 gas to build 1 queen, Metabolic Boost, and 2 Zerglings right when pool finishes. The recording would show something like (from my memory):

13 355 104 1 Queen
15 210 8 1 Metabolic Boost (the gas was subtracted one step too early)
15 115 12 1 Zergling
16 20 14 1 Zergling (mins were subtracted one step too early)

Should the clean build look like this:
13 150 0 1 Queen
15 100 100 1 Metabolic Boost
15 50 0 1 Zergling
16 50 0 1 Zergling
17 100 0 1 Overlord

or this:
13 350 100 1 Queen
15 200 100 1 Metabolic Boost
15 100 0 2 Zergling
17 100 0 1 Overlord

or somewhere in between?

Since it is in there, it would be nice to be able to edit the time of each step in the tool and having the quantity displayed in the game (-o). Right now I can see the times in game, but not the quantity and vice versa in the encoding tool.
vlovsky
Profile Joined June 2010
United States21 Posts
June 30 2010 14:10 GMT
#310
On June 30 2010 19:35 Pupsilein wrote:
I wonder what the best way of creating a build order would be?

First, at what time should I set the waves? When the units would move out of the base? What if I rally point them in front of the enemy base to morph banelings for example? Should we weaken the waves a little bit to account for harrassments, mistakes or traveling distances?

I noticed that I get the most complete build, when I'm actually freestyling this bo and saving. All times get recorded. I think that that build should also be fine tuned by copying it into the online encoding tool.

While editing the build I was wondering weather the minerals and gas should reflect what i needed to build that unit or rather the stage my resources should be at.

For example:
I save up 350 minerals and 100 gas to build 1 queen, Metabolic Boost, and 2 Zerglings right when pool finishes. The recording would show something like (from my memory):

13 355 104 1 Queen
15 210 8 1 Metabolic Boost (the gas was subtracted one step too early)
15 115 12 1 Zergling
16 20 14 1 Zergling (mins were subtracted one step too early)

Should the clean build look like this:
13 150 0 1 Queen
15 100 100 1 Metabolic Boost
15 50 0 1 Zergling
16 50 0 1 Zergling
17 100 0 1 Overlord

or this:
13 350 100 1 Queen
15 200 100 1 Metabolic Boost
15 100 0 2 Zergling
17 100 0 1 Overlord

or somewhere in between?

Since it is in there, it would be nice to be able to edit the time of each step in the tool and having the quantity displayed in the game (-o). Right now I can see the times in game, but not the quantity and vice versa in the encoding tool.


The 3rd build is what I expect.
dargul
Profile Joined May 2010
Russian Federation125 Posts
June 30 2010 14:33 GMT
#311
There is bug in 1.8.1 version.
New bo "ZvX Speedling Opening" 2 wave has 10 Ultralisks it's 5th min of the game...
In Stim We Trust
Graven
Profile Joined June 2010
United States314 Posts
June 30 2010 15:04 GMT
#312
On June 30 2010 23:33 dargul wrote:
There is bug in 1.8.1 version.
New bo "ZvX Speedling Opening" 2 wave has 10 Ultralisks it's 5th min of the game...


So what? Man up and kill them, brah.

Haha.
stzldzl
Profile Joined May 2010
United States41 Posts
June 30 2010 15:26 GMT
#313
It's not a bug, it's a challenge!

also, it's an editing error >.>

enjoy trying to defend against it for now until the next version, or edit the waves so the ultras aren't in it =)
zealotz55
Profile Joined May 2010
United States229 Posts
June 30 2010 15:55 GMT
#314
I am having trouble editing my bank file to include build orders I made with previous versions of YABOT. It does not seem to recognise the part of the code with all the numbers since the build order is not showing
My life for Aiur!
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2010-06-30 18:01:40
June 30 2010 17:50 GMT
#315
I'v just noticed that there is no infestor in yabot There is no infestor in online tool and there is no infestor in your readme file with codes for unites...

And there is also no warp prism
In Stim We Trust
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 30 2010 17:58 GMT
#316
On July 01 2010 02:50 dargul wrote:
I'v just noticed that there is no infestor in yabot There is no infestor in online tool and there is no infestor in your readme file with codes for unites...

It's because the AI cannot use spells. They can't use storm, forcefield, anything like that.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
dargul
Profile Joined May 2010
Russian Federation125 Posts
June 30 2010 18:03 GMT
#317
On July 01 2010 02:58 NuKedUFirst wrote:
It's because the AI cannot use spells. They can't use storm, forcefield, anything like that.

But still there are high templars, and you can add them in your bo using online tool for ex.
I think that infestors and warp prism were simply forgotten
In Stim We Trust
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2010-06-30 18:30:00
June 30 2010 18:28 GMT
#318
On June 30 2010 19:35 Pupsilein wrote:
I wonder what the best way of creating a build order would be?

First, at what time should I set the waves? When the units would move out of the base? What if I rally point them in front of the enemy base to morph banelings for example? Should we weaken the waves a little bit to account for harrassments, mistakes or traveling distances?
...+ Show Spoiler +

I noticed that I get the most complete build, when I'm actually freestyling this bo and saving. All times get recorded. I think that that build should also be fine tuned by copying it into the online encoding tool.

While editing the build I was wondering weather the minerals and gas should reflect what i needed to build that unit or rather the stage my resources should be at.

For example:
I save up 350 minerals and 100 gas to build 1 queen, Metabolic Boost, and 2 Zerglings right when pool finishes. The recording would show something like (from my memory):

13 355 104 1 Queen
15 210 8 1 Metabolic Boost (the gas was subtracted one step too early)
15 115 12 1 Zergling
16 20 14 1 Zergling (mins were subtracted one step too early)

Should the clean build look like this:
13 150 0 1 Queen
15 100 100 1 Metabolic Boost
15 50 0 1 Zergling
16 50 0 1 Zergling
17 100 0 1 Overlord

or this:
13 350 100 1 Queen
15 200 100 1 Metabolic Boost
15 100 0 2 Zergling
17 100 0 1 Overlord

or somewhere in between?

Since it is in there, it would be nice to be able to edit the time of each step in the tool and having the quantity displayed in the game (-o). Right now I can see the times in game, but not the quantity and vice versa in the encoding tool.

Good questions. The attack waves times are when they should start heading over from the enemy base. Technically they will spawn in just outside the enemy base, then rally up near your base, and then attack.

Your build orders should reflect what resources you had just before you started construction. It's like saying, "When you have X minerals, build Y". Also, quantities are not yet recognized in objectives, but they are recognized when the AI does the build order. The quantities should be fully working in the next version. The times were just accidentally left out of the online encoder, so I updated it just now to have them if you would like to tweak them.

On July 01 2010 00:55 zealotz55 wrote:
I am having trouble editing my bank file to include build orders I made with previous versions of YABOT. It does not seem to recognise the part of the code with all the numbers since the build order is not showing

The older ones are not directly compatible with 0.1.8. You will notice that any older build orders that you had stored get moved to a backup bank file. To convert them, just copy and paste into the online encoding tool, decode, and then re-encode to get the newest format.

On July 01 2010 02:50 dargul wrote:
I'v just noticed that there is no infestor in yabot There is no infestor in online tool and there is no infestor in your readme file with codes for unites...

And there is also no warp prism

If you think these would be useful for a certain build order, then we will certainly add them
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
June 30 2010 21:13 GMT
#319
I just get a black screen when trying to load a map anyone else having this problem and know how to fix it?
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Easy772
Profile Joined May 2010
374 Posts
June 30 2010 21:19 GMT
#320
On July 01 2010 06:13 aPsychonaut wrote:
I just get a black screen when trying to load a map anyone else having this problem and know how to fix it?


Getting it too.. A buddy told me I need to manually patch sc2. Not sure if it is correct though, On my next break I will look into it.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Prev 1 14 15 16 17 18 43 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #126
Classic vs ByuNLIVE!
herO vs TBD
CranKy Ducklings221
IndyStarCraft 191
TKL 175
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko359
IndyStarCraft 191
TKL 175
SortOf 140
ProTech128
StarCraft: Brood War
Sea 11453
Calm 6878
Horang2 3712
Bisu 2072
Jaedong 1371
EffOrt 633
Shuttle 559
Aegong 432
Stork 431
Killer 390
[ Show more ]
Hyuk 301
Larva 291
Mini 263
Soma 229
Light 219
Snow 164
actioN 163
ggaemo 158
ZerO 132
Soulkey 131
hero 83
Rush 77
Sharp 53
JYJ 52
Hm[arnc] 50
sSak 45
Mind 45
Shinee 34
Backho 34
sorry 33
HiyA 31
[sc1f]eonzerg 29
Free 27
soO 25
Movie 23
ajuk12(nOOB) 19
Terrorterran 19
zelot 16
Sacsri 15
Noble 14
GoRush 11
Icarus 6
Dota 2
qojqva1197
Gorgc902
Counter-Strike
olofmeister5071
fl0m2557
Other Games
singsing1944
Liquid`RaSZi954
B2W.Neo621
XcaliburYe320
hiko310
crisheroes238
RotterdaM153
XaKoH 141
Mew2King74
QueenE73
ArmadaUGS44
ZerO(Twitch)8
Organizations
Counter-Strike
PGL13240
StarCraft: Brood War
UltimateBattle 926
Other Games
BasetradeTV541
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV222
Upcoming Events
PiGosaur Cup
11h 15m
Replay Cast
20h 15m
Kung Fu Cup
23h 15m
Replay Cast
1d 11h
The PondCast
1d 21h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.