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On June 30 2010 03:23 xorpwnz wrote: As for the cheat command, let's publish it here, but not on the first post. That way you'll at least have to do some searching to find it. :p
-c.cheat.givemeopponentsvision -c.cheat.looseopponentsvision
As far as project development is concerned, I think this should become a special mode for those who want to validate or compare/cross-reference specific builds. In this mode I think both players should be AI.
And these commands should be left for debugging purposes.
Thoughts?
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It seems to me that the AI can shoot from down my ramp to the top without having vision... Is that a known bug or am I the only one to have this issue?
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Hey, I'm a new player who only started with 1v1 seriously since the beta began. YABOT has been a huge help in perfecting my timings as well as helping me memorize a few more new build orders that i'm excited to try out when the beta comes back up.
I was wondering of people were figuring out other things it can help you learn? Or if anyone had some kind of practice regimen they're using? Wish Day9 would do a daily on using YABOT to help you learn sc2.......
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On June 30 2010 05:31 Alternity wrote: Hey, I'm a new player who only started with 1v1 seriously since the beta began. YABOT has been a huge help in perfecting my timings as well as helping me memorize a few more new build orders that i'm excited to try out when the beta comes back up.
I was wondering of people were figuring out other things it can help you learn? Or if anyone had some kind of practice regimen they're using? Wish Day9 would do a daily on using YABOT to help you learn sc2....... He has done several episodes using qxc's old build order tester. This one (YABOT) has more features and the same stuff can be applied to this one. http://day9tv.blip.tv/file/3683433/ http://day9tv.blip.tv/file/3732340/
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I love the new version.
Just curious though...I just played a game with it set to 10 min. I was Zerg (freestyle build) against Terran anti-FE vs Zerg build. During their second wave, the end game screen came up (don't know if i hit a wrong button). I clicked continue game, but then it never ended. I played on for like 20 total minutes...killed the Terran base and still nothing. Is there a way to get the end-score screen up manually? And if so, did I accidentally hit it?
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I'm on my comp at work and the map loads up fine, but all I get is a black screen after load. I can see the cursor and that's it. Anyone know how I can fix this?
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Sorry about the bio/emp second push, that would be me not knowing terran so well and having alot of builds on my plate at once. If anyone has BO's to suggest (PLEASE put in the attack waves, it saves a LOT of work) don't forget our other thread Link.
I'll get that wave fixed for the next release, post any information about builds in that other post, other than flat out bugs, thanks!
Storm
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On June 30 2010 08:32 Graven wrote: I just played a game with it set to 10 min. I was Zerg (freestyle build) against Terran anti-FE vs Zerg build. During their second wave, the end game screen came up (don't know if i hit a wrong button). I clicked continue game, but then it never ended. I played on for like 20 total minutes...killed the Terran base and still nothing. Is there a way to get the end-score screen up manually? And if so, did I accidentally hit it? After the score screen is shown, you can show it again by typing -e.
Note to all: I just uploaded a maintenance release (0.1.8.1) with some updated build orders and bug fixes.
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I wonder what the best way of creating a build order would be?
First, at what time should I set the waves? When the units would move out of the base? What if I rally point them in front of the enemy base to morph banelings for example? Should we weaken the waves a little bit to account for harrassments, mistakes or traveling distances?
I noticed that I get the most complete build, when I'm actually freestyling this bo and saving. All times get recorded. I think that that build should also be fine tuned by copying it into the online encoding tool.
While editing the build I was wondering weather the minerals and gas should reflect what i needed to build that unit or rather the stage my resources should be at.
For example: I save up 350 minerals and 100 gas to build 1 queen, Metabolic Boost, and 2 Zerglings right when pool finishes. The recording would show something like (from my memory):
13 355 104 1 Queen 15 210 8 1 Metabolic Boost (the gas was subtracted one step too early) 15 115 12 1 Zergling 16 20 14 1 Zergling (mins were subtracted one step too early)
Should the clean build look like this: 13 150 0 1 Queen 15 100 100 1 Metabolic Boost 15 50 0 1 Zergling 16 50 0 1 Zergling 17 100 0 1 Overlord
or this: 13 350 100 1 Queen 15 200 100 1 Metabolic Boost 15 100 0 2 Zergling 17 100 0 1 Overlord
or somewhere in between?
Since it is in there, it would be nice to be able to edit the time of each step in the tool and having the quantity displayed in the game (-o). Right now I can see the times in game, but not the quantity and vice versa in the encoding tool.
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On June 30 2010 19:35 Pupsilein wrote: I wonder what the best way of creating a build order would be?
First, at what time should I set the waves? When the units would move out of the base? What if I rally point them in front of the enemy base to morph banelings for example? Should we weaken the waves a little bit to account for harrassments, mistakes or traveling distances?
I noticed that I get the most complete build, when I'm actually freestyling this bo and saving. All times get recorded. I think that that build should also be fine tuned by copying it into the online encoding tool.
While editing the build I was wondering weather the minerals and gas should reflect what i needed to build that unit or rather the stage my resources should be at.
For example: I save up 350 minerals and 100 gas to build 1 queen, Metabolic Boost, and 2 Zerglings right when pool finishes. The recording would show something like (from my memory):
13 355 104 1 Queen 15 210 8 1 Metabolic Boost (the gas was subtracted one step too early) 15 115 12 1 Zergling 16 20 14 1 Zergling (mins were subtracted one step too early)
Should the clean build look like this: 13 150 0 1 Queen 15 100 100 1 Metabolic Boost 15 50 0 1 Zergling 16 50 0 1 Zergling 17 100 0 1 Overlord
or this: 13 350 100 1 Queen 15 200 100 1 Metabolic Boost 15 100 0 2 Zergling 17 100 0 1 Overlord
or somewhere in between?
Since it is in there, it would be nice to be able to edit the time of each step in the tool and having the quantity displayed in the game (-o). Right now I can see the times in game, but not the quantity and vice versa in the encoding tool.
The 3rd build is what I expect.
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Russian Federation125 Posts
There is bug in 1.8.1 version. New bo "ZvX Speedling Opening" 2 wave has 10 Ultralisks it's 5th min of the game...
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On June 30 2010 23:33 dargul wrote: There is bug in 1.8.1 version. New bo "ZvX Speedling Opening" 2 wave has 10 Ultralisks it's 5th min of the game...
So what? Man up and kill them, brah.
Haha.
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It's not a bug, it's a challenge!
also, it's an editing error >.>
enjoy trying to defend against it for now until the next version, or edit the waves so the ultras aren't in it =)
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I am having trouble editing my bank file to include build orders I made with previous versions of YABOT. It does not seem to recognise the part of the code with all the numbers since the build order is not showing
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Russian Federation125 Posts
I'v just noticed that there is no infestor in yabot There is no infestor in online tool and there is no infestor in your readme file with codes for unites...
And there is also no warp prism
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On July 01 2010 02:50 dargul wrote:I'v just noticed that there is no infestor in yabot  There is no infestor in online tool and there is no infestor in your readme file with codes for unites... It's because the AI cannot use spells. They can't use storm, forcefield, anything like that.
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Russian Federation125 Posts
On July 01 2010 02:58 NuKedUFirst wrote: It's because the AI cannot use spells. They can't use storm, forcefield, anything like that.
But still there are high templars, and you can add them in your bo using online tool for ex. I think that infestors and warp prism were simply forgotten
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On June 30 2010 19:35 Pupsilein wrote:I wonder what the best way of creating a build order would be? First, at what time should I set the waves? When the units would move out of the base? What if I rally point them in front of the enemy base to morph banelings for example? Should we weaken the waves a little bit to account for harrassments, mistakes or traveling distances? ... + Show Spoiler + I noticed that I get the most complete build, when I'm actually freestyling this bo and saving. All times get recorded. I think that that build should also be fine tuned by copying it into the online encoding tool.
While editing the build I was wondering weather the minerals and gas should reflect what i needed to build that unit or rather the stage my resources should be at.
For example: I save up 350 minerals and 100 gas to build 1 queen, Metabolic Boost, and 2 Zerglings right when pool finishes. The recording would show something like (from my memory):
13 355 104 1 Queen 15 210 8 1 Metabolic Boost (the gas was subtracted one step too early) 15 115 12 1 Zergling 16 20 14 1 Zergling (mins were subtracted one step too early)
Should the clean build look like this: 13 150 0 1 Queen 15 100 100 1 Metabolic Boost 15 50 0 1 Zergling 16 50 0 1 Zergling 17 100 0 1 Overlord
or this: 13 350 100 1 Queen 15 200 100 1 Metabolic Boost 15 100 0 2 Zergling 17 100 0 1 Overlord
or somewhere in between?
Since it is in there, it would be nice to be able to edit the time of each step in the tool and having the quantity displayed in the game (-o). Right now I can see the times in game, but not the quantity and vice versa in the encoding tool. Good questions. The attack waves times are when they should start heading over from the enemy base. Technically they will spawn in just outside the enemy base, then rally up near your base, and then attack.
Your build orders should reflect what resources you had just before you started construction. It's like saying, "When you have X minerals, build Y". Also, quantities are not yet recognized in objectives, but they are recognized when the AI does the build order. The quantities should be fully working in the next version. The times were just accidentally left out of the online encoder, so I updated it just now to have them if you would like to tweak them.
On July 01 2010 00:55 zealotz55 wrote: I am having trouble editing my bank file to include build orders I made with previous versions of YABOT. It does not seem to recognise the part of the code with all the numbers since the build order is not showing The older ones are not directly compatible with 0.1.8. You will notice that any older build orders that you had stored get moved to a backup bank file. To convert them, just copy and paste into the online encoding tool, decode, and then re-encode to get the newest format.
On July 01 2010 02:50 dargul wrote:I'v just noticed that there is no infestor in yabot  There is no infestor in online tool and there is no infestor in your readme file with codes for unites... And there is also no warp prism  If you think these would be useful for a certain build order, then we will certainly add them
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I just get a black screen when trying to load a map anyone else having this problem and know how to fix it?
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On July 01 2010 06:13 aPsychonaut wrote:I just get a black screen when trying to load a map  anyone else having this problem and know how to fix it?
Getting it too.. A buddy told me I need to manually patch sc2. Not sure if it is correct though, On my next break I will look into it.
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