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[MOD] Yet Another Build Order Tester (YABOT) - Page 17

Forum Index > SC2 Maps & Custom Games
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Prev 1 15 16 17 18 19 43 Next All
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
June 30 2010 21:25 GMT
#321
I think that is correct, I just realised that I formatted this PC a few days ago, and even though it said patching to patch 15 after installing SC2, I guess it doesn't! Gonna try to patch manually and then run it again! I'm such a noob...:p
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Easy772
Profile Joined May 2010
374 Posts
June 30 2010 21:53 GMT
#322
That's just what someone told me

Not sure if it works yet. Be sure to let me know how it goes though please!
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Eschaton
Profile Joined May 2010
United States1245 Posts
June 30 2010 22:47 GMT
#323
I was able to fully patch a new install yesterday, using the EU servers instead of US. For some reason, the US patch servers are down while those for the EU have been left up. You just have to redirect your client to the servers that are online. How-to after the jump:

http://sc2.nibbits.com/forums/29/view/828/regarding-latest-us-blackscreens-and-very-slow-loading-times-do-not-open-topics-read-here
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-07-01 07:33:37
July 01 2010 07:33 GMT
#324
I went ahead and did a video review/strategy demonstration out of boredom, featuring YABOT. Let me know what you think ^_^
+ Show Spoiler +
http://www.youtube.com/watch?v=_udoDqZVto4


If people like it, I will have to go out and buy a decent mic so you dont have to turn the volume up and hear clicking lol

EDIT: It is available in full 1080 if you choose to watch it on youtube instead.
vlovsky
Profile Joined June 2010
United States21 Posts
July 01 2010 13:51 GMT
#325
On July 01 2010 16:33 TheRabidDeer wrote:
I went ahead and did a video review/strategy demonstration out of boredom, featuring YABOT. Let me know what you think ^_^

If people like it, I will have to go out and buy a decent mic so you dont have to turn the volume up and hear clicking lol

EDIT: It is available in full 1080 if you choose to watch it on youtube instead.


One has to understand the road-map of a product as well as its *current* limitations fairly well to go ahead with a review. I think advertising like this turns away more people than it attracts.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
July 01 2010 15:31 GMT
#326
The hotkey tab on options is just called: UI/Hotkeys_control

The quit button is called: UI/GameMenuQuit_Control

What is wrong? And how do I change to left-handed hotkeys?
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
ocsurfer411
Profile Joined July 2010
United States1 Post
July 01 2010 17:26 GMT
#327
On June 30 2010 23:33 dargul wrote:
There is bug in 1.8.1 version.
New bo "ZvX Speedling Opening" 2 wave has 10 Ultralisks it's 5th min of the game...


LOL Yeah I saw that too. I want that zerg build order that creates 10 Ultras and 14 Zerglings after 4:29 I'll pwn

Seriously I knew it was an error when I saw it, but that didn't stop me from trying to counter it. But since I'm just getting my factory done at about that time. If this was another player against me, there's no counter.

Against the dumb AI, it took me a few tries, but eventually what I did was put 2-3 marines on the bottom of my ramp in front of my wall, they would lead the Ultras around for a bit which would stop them from going up my ramp. In the mean time, 3x Rax, 1 Factory to make siege tanks and one starport to make banshees, and I mopped them up.
I was just thinking of the immortal words of Socrates, who said, "I drank what?"
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-01 18:20:21
July 01 2010 18:17 GMT
#328
There is a problem with this thing, I do my build and it can't replay it. I think because the ooze is not there where I made a structure? but even before that it is not extractor trick canceling, and for some reason it keeps making a nat gas too.
Is the recorded build supposed to make structures in the same positions?
..and then I would, ya know, check em'. (Aka SpoR)
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2010-07-01 18:41:33
July 01 2010 18:25 GMT
#329
On July 02 2010 00:31 aPsychonaut wrote:
The hotkey tab on options is just called: UI/Hotkeys_control

The quit button is called: UI/GameMenuQuit_Control

What is wrong? And how do I change to left-handed hotkeys?

What map was this on?

On July 02 2010 03:17 CharlieMurphy wrote:
There is a problem with this thing, I do my build and it can't replay it. I think because the ooze is not there where I made a structure? but even before that it is not extractor trick canceling, and for some reason it keeps making a nat gas too.
Is the recorded build supposed to make structures in the same positions?

Right now the exact locations are not recorded. There's a constant struggle between trying to limit the amount of data recorded for ease of sharing. However, we are looking at ways to do this. That being said, the AI should still build everything. Could you please PM me your encoded build order and I would be happy to take a look.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 01 2010 18:27 GMT
#330
On July 02 2010 03:25 xorpwnz wrote:
Show nested quote +
On July 02 2010 03:17 CharlieMurphy wrote:
There is a problem with this thing, I do my build and it can't replay it. I think because the ooze is not there where I made a structure? but even before that it is not extractor trick canceling, and for some reason it keeps making a nat gas too.
Is the recorded build supposed to make structures in the same positions?

Right now the exact locations are not recorded. There's a constant struggle between trying to limit the amount of data recorded for ease of sharing. However, we are looking at ways to do this. That being said, the AI should still build everything. Could you please PM me your encoded build order and I would be happy to take a look.

can't do that right now, maybe later.
..and then I would, ya know, check em'. (Aka SpoR)
vlovsky
Profile Joined June 2010
United States21 Posts
July 01 2010 18:43 GMT
#331
On July 02 2010 03:17 CharlieMurphy wrote:
There is a problem with this thing, I do my build and it can't replay it. I think because the ooze is not there where I made a structure? but even before that it is not extractor trick canceling, and for some reason it keeps making a nat gas too.
Is the recorded build supposed to make structures in the same positions?


Hm... build order that is map specific and cannot be executed on any other map? I don't think that's reasonable. But if you can put up a video and explain what are you trying to achieve by placing a building in a specific place, I can think how that can be formalized. I.e. putting structures at choke points to wall-off/block access. I also understand stealing gas. But executing this independently of any specific map requires some thoughts and time to implement.
dargul
Profile Joined May 2010
Russian Federation125 Posts
Last Edited: 2010-07-01 19:56:02
July 01 2010 19:51 GMT
#332
Here is a list of all upgrades you forgot about
Critical upgrades i wrote in bold.

Terran
//terran corvid reactor - Raven energy
//Terran Caduceus Reactor - medivac energy
//Terran Moebius Reactor - ghost energy ( Well some ghost push bo with lot's of stealth ghosts might need this upgrade.)
//Terran Durable Materials - raven turret duration
//Terran Hi-sec Auto Tracking - turrets range

Protoss
//Protoss Extended Thermal Lance //coloss range (Fast coloss build need this upgrade.)
//Protoss Flux Vanes (Void Ray Speed Upgrade) //void ray speed
//Protoss Khaydarin Amulet (High Templar Energy Upgrade) //tmplar energy (This upg makes high templars much more powerful, becuse u can use storm right after warping templar if u have this upgr. So i think it's will be used in some templar bo).
//Protoss Graviton Catapult (Interceptor Launch Speed Upgrade)
//Protoss Gravitic Drive - observer
//Research Protoss Gravitic Booster - observer
warp prism unit bo with fast drop, like 2[Immortal drop

Zerg
//Zerg Neural Parasite - infestor
//zerg pathogen gland - infestor energy Imo there might be some bo with fast infestor or neural parasite, this unit is very powerful.
Zerg infestor unit
//zerg burrow (burrowed roaches bo)
//Zerg Centrifugal Hooks -baneling speed (for some baneling push bo)

And this upgrades where deleted from the game.
37 Roach - Organic Carapace
39 Ultralisk - Anabolic Synthesis
43 Zergling - Obverse Incubation

Anyway i think it's better to add all the upgrades now who knows what amazing bo will be created
In Stim We Trust
xorpwnz
Profile Joined May 2010
United States185 Posts
July 01 2010 21:22 GMT
#333
On July 02 2010 04:51 dargul wrote:
Here is a list of all upgrades you forgot about
Critical upgrades i wrote in bold.
+ Show Spoiler +

Terran
//terran corvid reactor - Raven energy
//Terran Caduceus Reactor - medivac energy
//Terran Moebius Reactor - ghost energy ( Well some ghost push bo with lot's of stealth ghosts might need this upgrade.)
//Terran Durable Materials - raven turret duration
//Terran Hi-sec Auto Tracking - turrets range

Protoss
//Protoss Extended Thermal Lance //coloss range (Fast coloss build need this upgrade.)
//Protoss Flux Vanes (Void Ray Speed Upgrade) //void ray speed
//Protoss Khaydarin Amulet (High Templar Energy Upgrade) //tmplar energy (This upg makes high templars much more powerful, becuse u can use storm right after warping templar if u have this upgr. So i think it's will be used in some templar bo).
//Protoss Graviton Catapult (Interceptor Launch Speed Upgrade)
//Protoss Gravitic Drive - observer
//Research Protoss Gravitic Booster - observer
warp prism unit bo with fast drop, like 2[Immortal drop

Zerg
//Zerg Neural Parasite - infestor
//zerg pathogen gland - infestor energy Imo there might be some bo with fast infestor or neural parasite, this unit is very powerful.
Zerg infestor unit
//zerg burrow (burrowed roaches bo)
//Zerg Centrifugal Hooks -baneling speed (for some baneling push bo)

And this upgrades where deleted from the game.
37 Roach - Organic Carapace
39 Ultralisk - Anabolic Synthesis
43 Zergling - Obverse Incubation

Anyway i think it's better to add all the upgrades now who knows what amazing bo will be created

Thanks for this list! Zerg burrow and centrifugal hooks should be in 0.1.8.1 but I will make sure the others (at least most) will be in 0.1.9.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
July 01 2010 22:49 GMT
#334
On July 02 2010 03:25 xorpwnz wrote:
Show nested quote +
On July 02 2010 00:31 aPsychonaut wrote:
The hotkey tab on options is just called: UI/Hotkeys_control

The quit button is called: UI/GameMenuQuit_Control

What is wrong? And how do I change to left-handed hotkeys?

What map was this on?


It's on all maps, included other build order maps, so it's something wrong with my client, not yabot! If you know what to do, please help!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2010-07-02 02:05:38
July 02 2010 02:04 GMT
#335
On July 02 2010 02:26 ocsurfer411 wrote:
Show nested quote +
On June 30 2010 23:33 dargul wrote:
There is bug in 1.8.1 version.
New bo "ZvX Speedling Opening" 2 wave has 10 Ultralisks it's 5th min of the game...


LOL Yeah I saw that too. I want that zerg build order that creates 10 Ultras and 14 Zerglings after 4:29 I'll pwn

Seriously I knew it was an error when I saw it, but that didn't stop me from trying to counter it. But since I'm just getting my factory done at about that time. If this was another player against me, there's no counter.

Against the dumb AI, it took me a few tries, but eventually what I did was put 2-3 marines on the bottom of my ramp in front of my wall, they would lead the Ultras around for a bit which would stop them from going up my ramp. In the mean time, 3x Rax, 1 Factory to make siege tanks and one starport to make banshees, and I mopped them up.

Hah yea I found out it wasnt really a good idea to practice my 13 gate opening versus that! I had it on random lol. I had one zealot facing down that lot!.


On this note is it possible that we could select which build orders we can face get in the random? Maybe but a check mark? Obviously if you are practicing some builds that are vulnerable to an early cheese rush you might not want to face the worst ones. And also if you want to practice defending a rush you dont want to face a macro build.
haLs
Profile Blog Joined June 2010
United States27 Posts
July 02 2010 06:30 GMT
#336
hey man, i just wanted to thank you for this. It's been a great way for me to practice my sc2 builds while beta is down.
Think for yourself--question authority.
TeXasLaWDoG
Profile Joined June 2010
United States33 Posts
July 02 2010 13:04 GMT
#337
jesus....this has been litterally the longest month i have had in a long time..this Yabot helps...but...it doesnt get me over my anger about blizzard not giving us a set date for the beta return : <
"If a Lie is told enough...It becomes the Truth"
Foorce
Profile Joined July 2010
United States3 Posts
July 02 2010 18:32 GMT
#338
(aw yeah 1st post)

YABOT is great but it has one major flaw - the name!

How about...
BEBOT: Best Ever Build Order Tester
or TUBOT: The Ultimate Build Order Tester
or SHECOYATBOTIFA: Starcraft2 Hasn't Even Come Out Yet And This Build Order Tester Is Freakin Awesome

Seriously though... just wanted to add my thanks to the developers for making this thing.
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 03 2010 01:28 GMT
#339
So I'm having a bit of trouble ZvT against the Terran "harrass into fast expo" build. Does the marine/maurader/tank push really come that early? If so, what have people had success with in countering it, as zerg? I've been doing the speedling opening, but can't quite figure out what to transition into.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
AgentComet
Profile Blog Joined April 2010
United States39 Posts
July 06 2010 20:24 GMT
#340
Just wanted to drop a line and say thanks for this awesome tester. It helps keep me sharp while the beta is down.
The opinion above should be ignored.
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