[MOD] Yet Another Build Order Tester (YABOT) - Page 17
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Arnstein
Norway3381 Posts
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Easy772
374 Posts
![]() Not sure if it works yet. Be sure to let me know how it goes though please! | ||
Eschaton
United States1245 Posts
http://sc2.nibbits.com/forums/29/view/828/regarding-latest-us-blackscreens-and-very-slow-loading-times-do-not-open-topics-read-here | ||
TheRabidDeer
United States3806 Posts
+ Show Spoiler + http://www.youtube.com/watch?v=_udoDqZVto4 If people like it, I will have to go out and buy a decent mic so you dont have to turn the volume up and hear clicking lol EDIT: It is available in full 1080 if you choose to watch it on youtube instead. | ||
vlovsky
United States21 Posts
On July 01 2010 16:33 TheRabidDeer wrote: I went ahead and did a video review/strategy demonstration out of boredom, featuring YABOT. Let me know what you think ^_^ If people like it, I will have to go out and buy a decent mic so you dont have to turn the volume up and hear clicking lol EDIT: It is available in full 1080 if you choose to watch it on youtube instead. One has to understand the road-map of a product as well as its *current* limitations fairly well to go ahead with a review. I think advertising like this turns away more people than it attracts. | ||
Arnstein
Norway3381 Posts
The quit button is called: UI/GameMenuQuit_Control What is wrong? And how do I change to left-handed hotkeys? | ||
ocsurfer411
United States1 Post
On June 30 2010 23:33 dargul wrote: There is bug in 1.8.1 version. New bo "ZvX Speedling Opening" 2 wave has 10 Ultralisks it's 5th min of the game... LOL Yeah I saw that too. I want that zerg build order that creates 10 Ultras and 14 Zerglings after 4:29 ![]() ![]() Seriously I knew it was an error when I saw it, but that didn't stop me from trying to counter it. But since I'm just getting my factory done at about that time. If this was another player against me, there's no counter. Against the dumb AI, it took me a few tries, but eventually what I did was put 2-3 marines on the bottom of my ramp in front of my wall, they would lead the Ultras around for a bit which would stop them from going up my ramp. In the mean time, 3x Rax, 1 Factory to make siege tanks and one starport to make banshees, and I mopped them up. | ||
CharlieMurphy
United States22895 Posts
Is the recorded build supposed to make structures in the same positions? | ||
xorpwnz
United States185 Posts
On July 02 2010 00:31 aPsychonaut wrote: The hotkey tab on options is just called: UI/Hotkeys_control The quit button is called: UI/GameMenuQuit_Control What is wrong? And how do I change to left-handed hotkeys? What map was this on? On July 02 2010 03:17 CharlieMurphy wrote: There is a problem with this thing, I do my build and it can't replay it. I think because the ooze is not there where I made a structure? but even before that it is not extractor trick canceling, and for some reason it keeps making a nat gas too. Is the recorded build supposed to make structures in the same positions? Right now the exact locations are not recorded. There's a constant struggle between trying to limit the amount of data recorded for ease of sharing. However, we are looking at ways to do this. That being said, the AI should still build everything. Could you please PM me your encoded build order and I would be happy to take a look. | ||
CharlieMurphy
United States22895 Posts
On July 02 2010 03:25 xorpwnz wrote: Right now the exact locations are not recorded. There's a constant struggle between trying to limit the amount of data recorded for ease of sharing. However, we are looking at ways to do this. That being said, the AI should still build everything. Could you please PM me your encoded build order and I would be happy to take a look. can't do that right now, maybe later. | ||
vlovsky
United States21 Posts
On July 02 2010 03:17 CharlieMurphy wrote: There is a problem with this thing, I do my build and it can't replay it. I think because the ooze is not there where I made a structure? but even before that it is not extractor trick canceling, and for some reason it keeps making a nat gas too. Is the recorded build supposed to make structures in the same positions? Hm... build order that is map specific and cannot be executed on any other map? I don't think that's reasonable. But if you can put up a video and explain what are you trying to achieve by placing a building in a specific place, I can think how that can be formalized. I.e. putting structures at choke points to wall-off/block access. I also understand stealing gas. But executing this independently of any specific map requires some thoughts and time to implement. | ||
dargul
Russian Federation125 Posts
![]() Critical upgrades i wrote in bold. Terran //terran corvid reactor - Raven energy //Terran Caduceus Reactor - medivac energy //Terran Moebius Reactor - ghost energy ( Well some ghost push bo with lot's of stealth ghosts might need this upgrade.) //Terran Durable Materials - raven turret duration //Terran Hi-sec Auto Tracking - turrets range Protoss //Protoss Extended Thermal Lance //coloss range (Fast coloss build need this upgrade.) //Protoss Flux Vanes (Void Ray Speed Upgrade) //void ray speed //Protoss Khaydarin Amulet (High Templar Energy Upgrade) //tmplar energy (This upg makes high templars much more powerful, becuse u can use storm right after warping templar if u have this upgr. So i think it's will be used in some templar bo). //Protoss Graviton Catapult (Interceptor Launch Speed Upgrade) //Protoss Gravitic Drive - observer //Research Protoss Gravitic Booster - observer warp prism unit bo with fast drop, like 2[Immortal drop Zerg //Zerg Neural Parasite - infestor //zerg pathogen gland - infestor energy Imo there might be some bo with fast infestor or neural parasite, this unit is very powerful. Zerg infestor unit //zerg burrow (burrowed roaches bo) //Zerg Centrifugal Hooks -baneling speed (for some baneling push bo) And this upgrades where deleted from the game. 37 Roach - Organic Carapace 39 Ultralisk - Anabolic Synthesis 43 Zergling - Obverse Incubation Anyway i think it's better to add all the upgrades now who knows what amazing bo will be created ![]() | ||
xorpwnz
United States185 Posts
On July 02 2010 04:51 dargul wrote: Here is a list of all upgrades you forgot about ![]() Critical upgrades i wrote in bold. + Show Spoiler + Terran //terran corvid reactor - Raven energy //Terran Caduceus Reactor - medivac energy //Terran Moebius Reactor - ghost energy ( Well some ghost push bo with lot's of stealth ghosts might need this upgrade.) //Terran Durable Materials - raven turret duration //Terran Hi-sec Auto Tracking - turrets range Protoss //Protoss Extended Thermal Lance //coloss range (Fast coloss build need this upgrade.) //Protoss Flux Vanes (Void Ray Speed Upgrade) //void ray speed //Protoss Khaydarin Amulet (High Templar Energy Upgrade) //tmplar energy (This upg makes high templars much more powerful, becuse u can use storm right after warping templar if u have this upgr. So i think it's will be used in some templar bo). //Protoss Graviton Catapult (Interceptor Launch Speed Upgrade) //Protoss Gravitic Drive - observer //Research Protoss Gravitic Booster - observer warp prism unit bo with fast drop, like 2[Immortal drop Zerg //Zerg Neural Parasite - infestor //zerg pathogen gland - infestor energy Imo there might be some bo with fast infestor or neural parasite, this unit is very powerful. Zerg infestor unit //zerg burrow (burrowed roaches bo) //Zerg Centrifugal Hooks -baneling speed (for some baneling push bo) And this upgrades where deleted from the game. 37 Roach - Organic Carapace 39 Ultralisk - Anabolic Synthesis 43 Zergling - Obverse Incubation Anyway i think it's better to add all the upgrades now who knows what amazing bo will be created ![]() Thanks for this list! Zerg burrow and centrifugal hooks should be in 0.1.8.1 but I will make sure the others (at least most) will be in 0.1.9. | ||
Arnstein
Norway3381 Posts
It's on all maps, included other build order maps, so it's something wrong with my client, not yabot! If you know what to do, please help! | ||
Vimsey
United Kingdom2235 Posts
On July 02 2010 02:26 ocsurfer411 wrote: LOL Yeah I saw that too. I want that zerg build order that creates 10 Ultras and 14 Zerglings after 4:29 ![]() ![]() Seriously I knew it was an error when I saw it, but that didn't stop me from trying to counter it. But since I'm just getting my factory done at about that time. If this was another player against me, there's no counter. Against the dumb AI, it took me a few tries, but eventually what I did was put 2-3 marines on the bottom of my ramp in front of my wall, they would lead the Ultras around for a bit which would stop them from going up my ramp. In the mean time, 3x Rax, 1 Factory to make siege tanks and one starport to make banshees, and I mopped them up. Hah yea I found out it wasnt really a good idea to practice my 13 gate opening versus that! I had it on random lol. I had one zealot facing down that lot!. On this note is it possible that we could select which build orders we can face get in the random? Maybe but a check mark? Obviously if you are practicing some builds that are vulnerable to an early cheese rush you might not want to face the worst ones. And also if you want to practice defending a rush you dont want to face a macro build. | ||
haLs
United States27 Posts
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TeXasLaWDoG
United States33 Posts
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Foorce
United States3 Posts
YABOT is great but it has one major flaw - the name! How about... BEBOT: Best Ever Build Order Tester or TUBOT: The Ultimate Build Order Tester or SHECOYATBOTIFA: Starcraft2 Hasn't Even Come Out Yet And This Build Order Tester Is Freakin Awesome Seriously though... just wanted to add my thanks to the developers for making this thing. ![]() | ||
Lobotomist
United States1541 Posts
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AgentComet
United States39 Posts
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