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[MOD] Yet Another Build Order Tester (YABOT) - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 43 Next All
bogglor
Profile Joined June 2010
18 Posts
July 06 2010 20:57 GMT
#341
On July 03 2010 10:28 Lobotomist wrote:
So I'm having a bit of trouble ZvT against the Terran "harrass into fast expo" build. Does the marine/maurader/tank push really come that early? If so, what have people had success with in countering it, as zerg? I've been doing the speedling opening, but can't quite figure out what to transition into.


It's absurdly hard to beat unless you go Roach wild. You pretty much have to tailor your entire build to stop it , knowing that it's coming. And even then, it's difficult. And forget it if you FE, you will lose 100%.
xorpwnz
Profile Joined May 2010
United States185 Posts
July 06 2010 21:15 GMT
#342
On July 03 2010 03:32 Foorce wrote:
(aw yeah 1st post)

YABOT is great but it has one major flaw - the name!

How about...
BEBOT: Best Ever Build Order Tester
or TUBOT: The Ultimate Build Order Tester
or SHECOYATBOTIFA: Starcraft2 Hasn't Even Come Out Yet And This Build Order Tester Is Freakin Awesome

Seriously though... just wanted to add my thanks to the developers for making this thing.

Haha nice suggestions. Glad to see this thread brings out the first time posters. Actually starting this thread was my first post as well

We have started improvements on the micro and macro aspects of the AI system for 0.1.9. We will definitely be holding off until phase 2 of the beta comes back online because we're anticipating some new bugs due to updates to the map tools. There may also be some improved AI functions built in.

P.S. Be sure to check out Day[9]'s Starcraft 2 release party event. I'll be there if anyone wants to chat!
sammler
Profile Blog Joined June 2010
United Kingdom381 Posts
July 07 2010 12:03 GMT
#343
Just wanted to pop in and say thanks for all your work on YABOT. I've been playing for about five hours and I feel 20x the player I was just skirming in phase 1.
"I wish I was good enough to be called bad by IdrA." - Moa
Easy772
Profile Joined May 2010
374 Posts
July 07 2010 23:29 GMT
#344
is YABOT working on patch 16?
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
ZergTurd
Profile Joined June 2010
83 Posts
July 07 2010 23:46 GMT
#345
On July 08 2010 08:29 Easy772 wrote:
is YABOT working on patch 16?


no, you have to login to bnet and it's down.. thanks Blizz.
Easy772
Profile Joined May 2010
374 Posts
July 07 2010 23:48 GMT
#346
On July 08 2010 08:46 ZergTurd wrote:
Show nested quote +
On July 08 2010 08:29 Easy772 wrote:
is YABOT working on patch 16?


no, you have to login to bnet and it's down.. thanks Blizz.



Yea I'm getting the same message now
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Ikkath
Profile Joined May 2010
United Kingdom54 Posts
July 08 2010 02:37 GMT
#347
Bah, not sure if it has been said before - but walling off completely confuses the AI. They refuse to try and break the door and just walk about at the choke doing not much of anything.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
July 08 2010 05:50 GMT
#348
Hey, YABOT seems kinda messed up after the patch.. I hope this can be fixed because this is one of the most productive maps I always used even though beta will be up.
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
xorpwnz
Profile Joined May 2010
United States185 Posts
July 08 2010 07:46 GMT
#349
On July 08 2010 14:50 Licmyobelisk wrote:
Hey, YABOT seems kinda messed up after the patch.. I hope this can be fixed because this is one of the most productive maps I always used even though beta will be up.

I just tried it and it looks like the main issues are that the orders of any lists are messed up (like the build order list) and the timer/APM windows are messed up. Any other issues you are seeing?
Pocketokun
Profile Joined May 2010
Canada74 Posts
July 08 2010 14:23 GMT
#350
yes in the lists not only orders of lists are messed up but i choose zerg to play toss not sure if its just zerg and toss changing places or if it is a mix of all but i think besides the interface it is working fine
If you gotta do something, DO IT
Vizer
Profile Joined April 2010
Canada3 Posts
July 08 2010 14:41 GMT
#351
xel'naga watchtowers (at least on lost temple and blistering sands) and the gold minerals on blistering sands (maybe gold minerals on every map? not sure, i don't have time to check atm) also seem to be missing

thanks for the great map, looking forward to whenever the new version comes
xorpwnz
Profile Joined May 2010
United States185 Posts
July 08 2010 18:25 GMT
#352
On July 08 2010 23:41 Vizer wrote:
xel'naga watchtowers (at least on lost temple and blistering sands) and the gold minerals on blistering sands (maybe gold minerals on every map? not sure, i don't have time to check atm) also seem to be missing

thanks for the great map, looking forward to whenever the new version comes

I posted a new version that fixes that list ordering issue. For the missing towers and gold minerals, we'll have to wait a little before I can get a hold of the new official Blizzard maps.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
July 10 2010 21:50 GMT
#353
Playing against protoss' 3 gate and getting vikings turning up with stalkers. Tried it with both terran and protoss.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
July 12 2010 03:56 GMT
#354
YABOT is improving nicely, good work.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Renseru
Profile Joined July 2010
United States45 Posts
July 12 2010 09:02 GMT
#355
Wished I had a beta key to use this. Looks like a great way to train and share strategy. This will make bnet MUCH harder so only tell your good friends about this!! lol. Can't wait to use this!!!!
You're born broke, you die broke, everything in between is variance.
ValM
Profile Joined May 2010
India408 Posts
July 13 2010 20:43 GMT
#356
When is the next version coming?
The Terran Prince is now the king. Maru | MMA | Mvp forever
xorpwnz
Profile Joined May 2010
United States185 Posts
July 14 2010 20:47 GMT
#357
On July 14 2010 05:43 ValM wrote:
When is the next version coming?

I'll try to get anther version up for Patch 17 fixes this weekend but after that, probably a little while because I'm working with the author of Green Tea AI to integrate into YABOT. Plus, I'm actually trying to play the beta a little
Chriamon
Profile Joined April 2010
United States886 Posts
July 14 2010 21:01 GMT
#358
On July 15 2010 05:47 xorpwnz wrote:
Show nested quote +
On July 14 2010 05:43 ValM wrote:
When is the next version coming?

I'll try to get anther version up for Patch 17 fixes this weekend but after that, probably a little while because I'm working with the author of Green Tea AI to integrate into YABOT. Plus, I'm actually trying to play the beta a little

Integrating green Tea into your map is actually really easy

Import the trigger libs folder from green tea, and then whenever you want the AI to start running, have a trigger "Initialize Melee AI Script" or something like that. I know this works because I did it while the beta was down to fight vs AI without needing a 3rd party launcher.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Gahlo
Profile Joined February 2010
United States35173 Posts
July 15 2010 16:53 GMT
#359
I'm not quite sure what I'm doing wrong, but I've been using the Brat_OK PvT marine ghost build and randomly the AI will park a group of vikings over my base. lol
iSiN
Profile Blog Joined March 2009
United States1075 Posts
July 15 2010 17:03 GMT
#360
This just blew my mind xor. I hope you get a forum star for this assuming you continue updating it.
Thanks~
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
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