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Newbie Mini Mafia XLIII - Page 10

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Spicydinosaur
Profile Joined April 2013
United States382 Posts
June 24 2013 03:34 GMT
#181
EBWOP: posted after hurricane posted his "case" against me.

I dont see how responding to two questions makes me scum now. He asked why so scummy which is a bs question so i responded as such. Then he asked why i didnt post right away... and i said why.
Xzavier
Profile Joined January 2013
United States393 Posts
June 24 2013 03:35 GMT
#182
Fuck me, i just typed somethign really nice all out and accidentally switched windows. Take two:

First actual post of this game:

This is my first game involving tracker/watcher/ect.

Okay, from what iv learned so far is that town has some borderline useless roles (tracker watcher)
The opprotunities where they would be beneficial are so rare that its hardly useful, and with the exisance of a NN it could all be BS. So there really is barely any information to gain, and if you do get any of this slightly more than useless info, its unreliable.

But, the flipside. We have Parity cop who can effectively check two people every night. He shouldnt claim. Unless he is getting lynched (and we will still lynch you, mind this) You should say who you have found as scum, or confirmed town.

You can take your strongest town read and then strongest scum read, and compare them. if the are two different alignments, its pretty obvious who is who. IF you REALLY want to play like a traditional cop. then select one of the two names as yourself, this way you can see if they are the same alignment as you (town) or not (scum)

Seriously OP imo ^^

we also hav veteran/vigi who are strong roles as well. And as shown by last game, JK can be stupidly good as well.

I like this setup for town,

Framer does make things tricky, but the cop check is still reliable (odds of you two picking same target are rare, this is why you shouldnt claim if you think you have found 1 scum alone anyway, IF he was fraimed: our cop is dead and we lose a townie).

Framer is actually a rather strong role in and of itself.

I still like this setup. basically all the tracker/watcher/NN stuff looks borderline useless to me, as iv already stated. Obviously nobody should claim. But they arnt the strongest of roles.
Mafia :D
FirmTofu
Profile Joined March 2011
United States1956 Posts
June 24 2013 03:36 GMT
#183
I actually do believe Spicydinosaur is scummy, but not for the reasons that Hurricane Sponge states.

In all of his posts, he is extremely defensive. At the slightest mention of someone accusing him of anything, he flares up in his own defense. This could be due to his personality or it could be that he is extremely afraid of getting lynched. If it is indeed the latter, he is likely to be a powerful role, town or mafia. This is my preliminary assessment.

(It's funny that this real analysis is in agreement with my fluff analysis at the beginning of the game)
I lie a lot when I'm town. I never lie when I'm scum.
Hurricane Sponge
Profile Joined March 2010
868 Posts
June 24 2013 03:37 GMT
#184
On June 24 2013 12:34 Spicydinosaur wrote:
EBWOP: posted after hurricane posted his "case" against me.

I dont see how responding to two questions makes me scum now. He asked why so scummy which is a bs question so i responded as such. Then he asked why i didnt post right away... and i said why.


We have differing definitions of spam. For me, multiple posts of one-liners are spam. The first question you responded to didn't necessitate the response it got.

For reference:

On June 24 2013 11:09 Spicydinosaur wrote:
Show nested quote +
On June 24 2013 11:04 Chromatically wrote:
Why so scummy, Spicy?


Please point out and explain exactly what you think is scummy.


Kind of an over-reaction, no? You seem to be getting really defensive at everyone who mentions your name.
Xzavier
Profile Joined January 2013
United States393 Posts
June 24 2013 03:39 GMT
#185
On June 24 2013 12:37 Hurricane Sponge wrote:
Show nested quote +
On June 24 2013 12:34 Spicydinosaur wrote:
EBWOP: posted after hurricane posted his "case" against me.

I dont see how responding to two questions makes me scum now. He asked why so scummy which is a bs question so i responded as such. Then he asked why i didnt post right away... and i said why.


We have differing definitions of spam. For me, multiple posts of one-liners are spam. The first question you responded to didn't necessitate the response it got.

For reference:

Show nested quote +
On June 24 2013 11:09 Spicydinosaur wrote:
On June 24 2013 11:04 Chromatically wrote:
Why so scummy, Spicy?


Please point out and explain exactly what you think is scummy.


Kind of an over-reaction, no? You seem to be getting really defensive at everyone who mentions your name.


Your trying to attack him because he made a snarky comment about your spam/random accusation? wat?
Mafia :D
Spicydinosaur
Profile Joined April 2013
United States382 Posts
June 24 2013 03:39 GMT
#186
On June 24 2013 12:36 FirmTofu wrote:
I actually do believe Spicydinosaur is scummy, but not for the reasons that Hurricane Sponge states.

In all of his posts, he is extremely defensive. At the slightest mention of someone accusing him of anything, he flares up in his own defense. This could be due to his personality or it could be that he is extremely afraid of getting lynched. If it is indeed the latter, he is likely to be a powerful role, town or mafia. This is my preliminary assessment.

(It's funny that this real analysis is in agreement with my fluff analysis at the beginning of the game)


I do this in all my games, check out Les Mafiafor a good example. Though i don't see how that is alignment indicative as no one wants to get lynched.
Xzavier
Profile Joined January 2013
United States393 Posts
June 24 2013 03:40 GMT
#187
EBWOP: no, not even snarky. A PROPER response to a random accusation.

this is what i find weird.
Mafia :D
Hurricane Sponge
Profile Joined March 2010
868 Posts
June 24 2013 03:43 GMT
#188
On June 24 2013 12:35 Xzavier wrote:
Fuck me, i just typed somethign really nice all out and accidentally switched windows. Take two:

First actual post of this game:

This is my first game involving tracker/watcher/ect.

Okay, from what iv learned so far is that town has some borderline useless roles (tracker watcher)
The opprotunities where they would be beneficial are so rare that its hardly useful, and with the exisance of a NN it could all be BS. So there really is barely any information to gain, and if you do get any of this slightly more than useless info, its unreliable.

But, the flipside. We have Parity cop who can effectively check two people every night. He shouldnt claim. Unless he is getting lynched (and we will still lynch you, mind this) You should say who you have found as scum, or confirmed town.

You can take your strongest town read and then strongest scum read, and compare them. if the are two different alignments, its pretty obvious who is who. IF you REALLY want to play like a traditional cop. then select one of the two names as yourself, this way you can see if they are the same alignment as you (town) or not (scum)

Seriously OP imo ^^

we also hav veteran/vigi who are strong roles as well. And as shown by last game, JK can be stupidly good as well.

I like this setup for town,

Framer does make things tricky, but the cop check is still reliable (odds of you two picking same target are rare, this is why you shouldnt claim if you think you have found 1 scum alone anyway, IF he was fraimed: our cop is dead and we lose a townie).

Framer is actually a rather strong role in and of itself.

I still like this setup. basically all the tracker/watcher/NN stuff looks borderline useless to me, as iv already stated. Obviously nobody should claim. But they arnt the strongest of roles.


When I first read the role descriptions, I thought the town roles were actually very powerful. Granted there's a bit of noise with the NN, but if the watcher correctly guesses who the mafia is killing, that's a guaranteed red name in his or her pocket. Tracker, I'm inclined to agree with you on, but I'm sure a good player will be able to get significant mileage out of that role, especially as it gets down to 2 mafia and the Tracker has a 50/50 shot at picking the person delivering the KP if they have good reads on who is scum.

Just making sure you understand the significant power of these roles in case this was a cry for help from a player who isn't sure how to wield their hammer.
Spicydinosaur
Profile Joined April 2013
United States382 Posts
June 24 2013 03:44 GMT
#189
On June 24 2013 12:37 Hurricane Sponge wrote:
Show nested quote +
On June 24 2013 12:34 Spicydinosaur wrote:
EBWOP: posted after hurricane posted his "case" against me.

I dont see how responding to two questions makes me scum now. He asked why so scummy which is a bs question so i responded as such. Then he asked why i didnt post right away... and i said why.


We have differing definitions of spam. For me, multiple posts of one-liners are spam. The first question you responded to didn't necessitate the response it got.

For reference:

Show nested quote +
On June 24 2013 11:09 Spicydinosaur wrote:
On June 24 2013 11:04 Chromatically wrote:
Why so scummy, Spicy?


Please point out and explain exactly what you think is scummy.


Kind of an over-reaction, no? You seem to be getting really defensive at everyone who mentions your name.


Wasn't overreaction if you look at my follow up which i stated i was busting him back.
FirmTofu
Profile Joined March 2011
United States1956 Posts
June 24 2013 03:44 GMT
#190
On June 24 2013 12:39 Spicydinosaur wrote:
Show nested quote +
On June 24 2013 12:36 FirmTofu wrote:
I actually do believe Spicydinosaur is scummy, but not for the reasons that Hurricane Sponge states.

In all of his posts, he is extremely defensive. At the slightest mention of someone accusing him of anything, he flares up in his own defense. This could be due to his personality or it could be that he is extremely afraid of getting lynched. If it is indeed the latter, he is likely to be a powerful role, town or mafia. This is my preliminary assessment.

(It's funny that this real analysis is in agreement with my fluff analysis at the beginning of the game)


I do this in all my games, check out Les Mafiafor a good example. Though i don't see how that is alignment indicative as no one wants to get lynched.

I won't bother looking at your past games, because I believe you should only be judged on your actions in this game. As I mentioned before, you could very well have a defensive personality, so I am not saying you are definitely scum or anything like that.
I lie a lot when I'm town. I never lie when I'm scum.
Xzavier
Profile Joined January 2013
United States393 Posts
June 24 2013 03:49 GMT
#191
On June 24 2013 12:43 Hurricane Sponge wrote:
Show nested quote +
On June 24 2013 12:35 Xzavier wrote:
Fuck me, i just typed somethign really nice all out and accidentally switched windows. Take two:

First actual post of this game:

This is my first game involving tracker/watcher/ect.

Okay, from what iv learned so far is that town has some borderline useless roles (tracker watcher)
The opprotunities where they would be beneficial are so rare that its hardly useful, and with the exisance of a NN it could all be BS. So there really is barely any information to gain, and if you do get any of this slightly more than useless info, its unreliable.

But, the flipside. We have Parity cop who can effectively check two people every night. He shouldnt claim. Unless he is getting lynched (and we will still lynch you, mind this) You should say who you have found as scum, or confirmed town.

You can take your strongest town read and then strongest scum read, and compare them. if the are two different alignments, its pretty obvious who is who. IF you REALLY want to play like a traditional cop. then select one of the two names as yourself, this way you can see if they are the same alignment as you (town) or not (scum)

Seriously OP imo ^^

we also hav veteran/vigi who are strong roles as well. And as shown by last game, JK can be stupidly good as well.

I like this setup for town,

Framer does make things tricky, but the cop check is still reliable (odds of you two picking same target are rare, this is why you shouldnt claim if you think you have found 1 scum alone anyway, IF he was fraimed: our cop is dead and we lose a townie).

Framer is actually a rather strong role in and of itself.

I still like this setup. basically all the tracker/watcher/NN stuff looks borderline useless to me, as iv already stated. Obviously nobody should claim. But they arnt the strongest of roles.


When I first read the role descriptions, I thought the town roles were actually very powerful. Granted there's a bit of noise with the NN, but if the watcher correctly guesses who the mafia is killing, that's a guaranteed red name in his or her pocket. Tracker, I'm inclined to agree with you on, but I'm sure a good player will be able to get significant mileage out of that role, especially as it gets down to 2 mafia and the Tracker has a 50/50 shot at picking the person delivering the KP if they have good reads on who is scum.

Just making sure you understand the significant power of these roles in case this was a cry for help from a player who isn't sure how to wield their hammer.


If you dont know how to play your role, then you should ask your coach, not ask how to play your role in the game thread lol
Mafia :D
Hurricane Sponge
Profile Joined March 2010
868 Posts
June 24 2013 03:50 GMT
#192
For Xzavier and Spicy: I was pressed by Chromatically as to who I thought looked scummy based on the extremely early-game posts. I gave my answer and justified them. I acknowledge that you think these are shitty reasons. FirmTofu echoed my thoughts that Spicy seemed to be flying off the handle a bit quickly. (Actually he posted that FIRST as I was crafting mine simultaneously apparently.)

Xzavier, I assume you're not going to be defending your early content so vehemently?
Onegu
Profile Blog Joined May 2010
United States9699 Posts
June 24 2013 03:52 GMT
#193
On June 24 2013 11:46 Hurricane Sponge wrote:
Ugh, let's avoid the 'should we lynch lurkers talk' shall we?

I'm gonna go ahead and post the play I had written earlier this week analyzing this game from a pro-town perspective. If any of my analysis is off-base, please jump in and steer me back on track.

Pre-written segment starts now:

Alright, chums. First let me state that in NO WAY is the following message a call for a mass claim. If you are the Parity Cop (assuming you even exist), DO NOT SAY SO. In fact, if you're our town's parity cop, it's probably better if you appear to ignore what I'm about to say completely. Same goes for Trackers and Watchers. DO NOT CLAIM. But read carefully, because you are a big part of whether we succeed or fail (whether we follow my plan or not).

Now everyone, pay attention: Looking over the roles, the extremely juicy pro-town potential jumped right off the page at me, as I hope it did to many of you. Trackers can tell us if a person visits someone. Pretty good, but not nearly as good as the Watcher, who can pick a person and sees all who visit them. Obviously, this means we can try to guess the guy who's going to be mafia-killed, and we have a couple shots at seeing if he either gets visited, or manage to Track the mafia member who happens to be tagged to do the deed. Not great odds on either, but still better than nothing.

My plan utilizes each role to their maximum potential. Because we are not guaranteed to have a Tracker, Watcher, or even a Parity Cop, it's important that for the roles we DO get, we use them efficiently. The Watcher needs to guess the target they think will be mafia-killed tonight. This is up to your judgement, but I'll make a recommendation later today.

The fun part comes with the Tracker and the Nosy Neighbor (and by extension Parity Cop). The Tracker should secretly track the Nosy Neighbor. AGAIN, MR. OR MRS. TRACKER: DO NOT CLAIM NOW. If we have a Nosy Neighbor, they should claim IMMEDIATELY. Once the Tracker can confirm that the Nosy Neighbor is in fact moving around at night, but not visiting the person who got Mafia-killed, WE CAN ESTABLISH HIM AS TOWN. This is a big deal. The Parity Cop can then tag the confirmed Nosy Neighbor as Town and start measuring up suspects against them. If he gets a 'Different' claim, the other person is Scum. If he gets 'Same', they are town.

I can elaborate further, but I feel like you can all piece together whatever holes are out there without me holding your hand even further. This is an extremely pro-town set-up (assuming there aren't a bunch of red herrings in which case, Hi I'm sponge, and I just gave you all the book on me.) and I'd like to move fast before mafia can organize their thoughts in their private little forum. If we move fast, and force independent action, they lose one of their many advantages.


Haveing a early day one post about reveals is very bad, no matter how good or bad someones role is. You have to remember scum have a tracker also so if they track the NN to someone they get a stronger read he is blue than just NN, if it is revealed then scum tracker doesnt have to worry about that possibility and just blue hunt. Second it isnt a big deal to confirm someone as town, it is a big deal to confirm someone as scum. You idea has alot of holes and the logic behind it is terribad. As such you are noob town to me.
Try TL Mafia!!!
Spicydinosaur
Profile Joined April 2013
United States382 Posts
June 24 2013 03:58 GMT
#194
On June 24 2013 12:50 Hurricane Sponge wrote:
For Xzavier and Spicy: I was pressed by Chromatically as to who I thought looked scummy based on the extremely early-game posts. I gave my answer and justified them. I acknowledge that you think these are shitty reasons. FirmTofu echoed my thoughts that Spicy seemed to be flying off the handle a bit quickly. (Actually he posted that FIRST as I was crafting mine simultaneously apparently.)

Xzavier, I assume you're not going to be defending your early content so vehemently?


I may be overly defensive but i don't see how that shows alignment as both town and scum would want to live.


As for Xzavier, not a fan of his big post about the roles as it was a lot like Hurricanes. Nothing really useful as it just summed up what the roles were and what they can do.
Hurricane Sponge
Profile Joined March 2010
868 Posts
June 24 2013 04:00 GMT
#195
On June 24 2013 12:52 Onegu wrote:
Show nested quote +
On June 24 2013 11:46 Hurricane Sponge wrote:
Ugh, let's avoid the 'should we lynch lurkers talk' shall we?

I'm gonna go ahead and post the play I had written earlier this week analyzing this game from a pro-town perspective. If any of my analysis is off-base, please jump in and steer me back on track.

Pre-written segment starts now:

Alright, chums. First let me state that in NO WAY is the following message a call for a mass claim. If you are the Parity Cop (assuming you even exist), DO NOT SAY SO. In fact, if you're our town's parity cop, it's probably better if you appear to ignore what I'm about to say completely. Same goes for Trackers and Watchers. DO NOT CLAIM. But read carefully, because you are a big part of whether we succeed or fail (whether we follow my plan or not).

Now everyone, pay attention: Looking over the roles, the extremely juicy pro-town potential jumped right off the page at me, as I hope it did to many of you. Trackers can tell us if a person visits someone. Pretty good, but not nearly as good as the Watcher, who can pick a person and sees all who visit them. Obviously, this means we can try to guess the guy who's going to be mafia-killed, and we have a couple shots at seeing if he either gets visited, or manage to Track the mafia member who happens to be tagged to do the deed. Not great odds on either, but still better than nothing.

My plan utilizes each role to their maximum potential. Because we are not guaranteed to have a Tracker, Watcher, or even a Parity Cop, it's important that for the roles we DO get, we use them efficiently. The Watcher needs to guess the target they think will be mafia-killed tonight. This is up to your judgement, but I'll make a recommendation later today.

The fun part comes with the Tracker and the Nosy Neighbor (and by extension Parity Cop). The Tracker should secretly track the Nosy Neighbor. AGAIN, MR. OR MRS. TRACKER: DO NOT CLAIM NOW. If we have a Nosy Neighbor, they should claim IMMEDIATELY. Once the Tracker can confirm that the Nosy Neighbor is in fact moving around at night, but not visiting the person who got Mafia-killed, WE CAN ESTABLISH HIM AS TOWN. This is a big deal. The Parity Cop can then tag the confirmed Nosy Neighbor as Town and start measuring up suspects against them. If he gets a 'Different' claim, the other person is Scum. If he gets 'Same', they are town.

I can elaborate further, but I feel like you can all piece together whatever holes are out there without me holding your hand even further. This is an extremely pro-town set-up (assuming there aren't a bunch of red herrings in which case, Hi I'm sponge, and I just gave you all the book on me.) and I'd like to move fast before mafia can organize their thoughts in their private little forum. If we move fast, and force independent action, they lose one of their many advantages.


Haveing a early day one post about reveals is very bad, no matter how good or bad someones role is. You have to remember scum have a tracker also so if they track the NN to someone they get a stronger read he is blue than just NN, if it is revealed then scum tracker doesnt have to worry about that possibility and just blue hunt. Second it isnt a big deal to confirm someone as town, it is a big deal to confirm someone as scum. You idea has alot of holes and the logic behind it is terribad. As such you are noob town to me.


Wait, hold on. Is it confirmed that there is a scum-side Tracker? I would not have proposed such a plan if this game was guaranteed to have Mafia spawn with a Tracker. I know that it was POSSIBLE for them to have a tracker. But I was unaware that it was so likely as to be a certainty. Also, in this game it IS a big deal to confirm someone as town since we may have a Parity Cop.

Regardless, my idea is a non-starter and doesn't need to be discussed as an actual plan of action further. (It can obviously still be discussed by people wanting to make cases for and against me.) Perhaps I'm some brilliant mastermind who just wanted to draw out the players who could see the flaw in this plan. (Spoiler: I'm not.) I'm still not 100% convinced that the idea is without merit, but this is likely user error on my part.
Chromatically
Profile Joined January 2012
United States1700 Posts
June 24 2013 04:00 GMT
#196
hz, do you have any scumreads?
Onegu
Profile Blog Joined May 2010
United States9699 Posts
June 24 2013 04:02 GMT
#197
Also on the whole lurker thing looking at last game and seeing what people think about it in other forums if we dont have a strong read at the end of day 1 lynching a lurker does a few things, first it is slightly more likly to hit a noobish scum as they dont want to post very often as they are afraid to give away information. Secon we as town make a stance post substance or die. We force scum to post, the more we force scum to post the more likely we are to find them.
Try TL Mafia!!!
Onegu
Profile Blog Joined May 2010
United States9699 Posts
June 24 2013 04:06 GMT
#198
On June 24 2013 13:00 Hurricane Sponge wrote:
Show nested quote +
On June 24 2013 12:52 Onegu wrote:
On June 24 2013 11:46 Hurricane Sponge wrote:
Ugh, let's avoid the 'should we lynch lurkers talk' shall we?

I'm gonna go ahead and post the play I had written earlier this week analyzing this game from a pro-town perspective. If any of my analysis is off-base, please jump in and steer me back on track.

Pre-written segment starts now:

Alright, chums. First let me state that in NO WAY is the following message a call for a mass claim. If you are the Parity Cop (assuming you even exist), DO NOT SAY SO. In fact, if you're our town's parity cop, it's probably better if you appear to ignore what I'm about to say completely. Same goes for Trackers and Watchers. DO NOT CLAIM. But read carefully, because you are a big part of whether we succeed or fail (whether we follow my plan or not).

Now everyone, pay attention: Looking over the roles, the extremely juicy pro-town potential jumped right off the page at me, as I hope it did to many of you. Trackers can tell us if a person visits someone. Pretty good, but not nearly as good as the Watcher, who can pick a person and sees all who visit them. Obviously, this means we can try to guess the guy who's going to be mafia-killed, and we have a couple shots at seeing if he either gets visited, or manage to Track the mafia member who happens to be tagged to do the deed. Not great odds on either, but still better than nothing.

My plan utilizes each role to their maximum potential. Because we are not guaranteed to have a Tracker, Watcher, or even a Parity Cop, it's important that for the roles we DO get, we use them efficiently. The Watcher needs to guess the target they think will be mafia-killed tonight. This is up to your judgement, but I'll make a recommendation later today.

The fun part comes with the Tracker and the Nosy Neighbor (and by extension Parity Cop). The Tracker should secretly track the Nosy Neighbor. AGAIN, MR. OR MRS. TRACKER: DO NOT CLAIM NOW. If we have a Nosy Neighbor, they should claim IMMEDIATELY. Once the Tracker can confirm that the Nosy Neighbor is in fact moving around at night, but not visiting the person who got Mafia-killed, WE CAN ESTABLISH HIM AS TOWN. This is a big deal. The Parity Cop can then tag the confirmed Nosy Neighbor as Town and start measuring up suspects against them. If he gets a 'Different' claim, the other person is Scum. If he gets 'Same', they are town.

I can elaborate further, but I feel like you can all piece together whatever holes are out there without me holding your hand even further. This is an extremely pro-town set-up (assuming there aren't a bunch of red herrings in which case, Hi I'm sponge, and I just gave you all the book on me.) and I'd like to move fast before mafia can organize their thoughts in their private little forum. If we move fast, and force independent action, they lose one of their many advantages.


Haveing a early day one post about reveals is very bad, no matter how good or bad someones role is. You have to remember scum have a tracker also so if they track the NN to someone they get a stronger read he is blue than just NN, if it is revealed then scum tracker doesnt have to worry about that possibility and just blue hunt. Second it isnt a big deal to confirm someone as town, it is a big deal to confirm someone as scum. You idea has alot of holes and the logic behind it is terribad. As such you are noob town to me.


Wait, hold on. Is it confirmed that there is a scum-side Tracker? I would not have proposed such a plan if this game was guaranteed to have Mafia spawn with a Tracker. I know that it was POSSIBLE for them to have a tracker. But I was unaware that it was so likely as to be a certainty. Also, in this game it IS a big deal to confirm someone as town since we may have a Parity Cop.

Regardless, my idea is a non-starter and doesn't need to be discussed as an actual plan of action further. (It can obviously still be discussed by people wanting to make cases for and against me.) Perhaps I'm some brilliant mastermind who just wanted to draw out the players who could see the flaw in this plan. (Spoiler: I'm not.) I'm still not 100% convinced that the idea is without merit, but this is likely user error on my part.


It is possible they dont have one but in the last few games they have given scum 2 blue abilitys and since there are only a few possible roles this time it is 50/50 they have one
Try TL Mafia!!!
Onegu
Profile Blog Joined May 2010
United States9699 Posts
June 24 2013 04:09 GMT
#199
On June 24 2013 13:00 Hurricane Sponge wrote:
Show nested quote +
On June 24 2013 12:52 Onegu wrote:
On June 24 2013 11:46 Hurricane Sponge wrote:
Ugh, let's avoid the 'should we lynch lurkers talk' shall we?

I'm gonna go ahead and post the play I had written earlier this week analyzing this game from a pro-town perspective. If any of my analysis is off-base, please jump in and steer me back on track.

Pre-written segment starts now:

Alright, chums. First let me state that in NO WAY is the following message a call for a mass claim. If you are the Parity Cop (assuming you even exist), DO NOT SAY SO. In fact, if you're our town's parity cop, it's probably better if you appear to ignore what I'm about to say completely. Same goes for Trackers and Watchers. DO NOT CLAIM. But read carefully, because you are a big part of whether we succeed or fail (whether we follow my plan or not).

Now everyone, pay attention: Looking over the roles, the extremely juicy pro-town potential jumped right off the page at me, as I hope it did to many of you. Trackers can tell us if a person visits someone. Pretty good, but not nearly as good as the Watcher, who can pick a person and sees all who visit them. Obviously, this means we can try to guess the guy who's going to be mafia-killed, and we have a couple shots at seeing if he either gets visited, or manage to Track the mafia member who happens to be tagged to do the deed. Not great odds on either, but still better than nothing.

My plan utilizes each role to their maximum potential. Because we are not guaranteed to have a Tracker, Watcher, or even a Parity Cop, it's important that for the roles we DO get, we use them efficiently. The Watcher needs to guess the target they think will be mafia-killed tonight. This is up to your judgement, but I'll make a recommendation later today.

The fun part comes with the Tracker and the Nosy Neighbor (and by extension Parity Cop). The Tracker should secretly track the Nosy Neighbor. AGAIN, MR. OR MRS. TRACKER: DO NOT CLAIM NOW. If we have a Nosy Neighbor, they should claim IMMEDIATELY. Once the Tracker can confirm that the Nosy Neighbor is in fact moving around at night, but not visiting the person who got Mafia-killed, WE CAN ESTABLISH HIM AS TOWN. This is a big deal. The Parity Cop can then tag the confirmed Nosy Neighbor as Town and start measuring up suspects against them. If he gets a 'Different' claim, the other person is Scum. If he gets 'Same', they are town.

I can elaborate further, but I feel like you can all piece together whatever holes are out there without me holding your hand even further. This is an extremely pro-town set-up (assuming there aren't a bunch of red herrings in which case, Hi I'm sponge, and I just gave you all the book on me.) and I'd like to move fast before mafia can organize their thoughts in their private little forum. If we move fast, and force independent action, they lose one of their many advantages.


Haveing a early day one post about reveals is very bad, no matter how good or bad someones role is. You have to remember scum have a tracker also so if they track the NN to someone they get a stronger read he is blue than just NN, if it is revealed then scum tracker doesnt have to worry about that possibility and just blue hunt. Second it isnt a big deal to confirm someone as town, it is a big deal to confirm someone as scum. You idea has alot of holes and the logic behind it is terribad. As such you are noob town to me.


Wait, hold on. Is it confirmed that there is a scum-side Tracker? I would not have proposed such a plan if this game was guaranteed to have Mafia spawn with a Tracker. I know that it was POSSIBLE for them to have a tracker. But I was unaware that it was so likely as to be a certainty. Also, in this game it IS a big deal to confirm someone as town since we may have a Parity Cop.

Regardless, my idea is a non-starter and doesn't need to be discussed as an actual plan of action further. (It can obviously still be discussed by people wanting to make cases for and against me.) Perhaps I'm some brilliant mastermind who just wanted to draw out the players who could see the flaw in this plan. (Spoiler: I'm not.) I'm still not 100% convinced that the idea is without merit, but this is likely user error on my part.


Scum may have a framer also so confirming 1 town isnt that big of a deal. You should really focus your time on scum moresothan town
Try TL Mafia!!!
Hurricane Sponge
Profile Joined March 2010
868 Posts
June 24 2013 04:10 GMT
#200
On June 24 2013 13:06 Onegu wrote:
Show nested quote +
On June 24 2013 13:00 Hurricane Sponge wrote:
On June 24 2013 12:52 Onegu wrote:
On June 24 2013 11:46 Hurricane Sponge wrote:
Ugh, let's avoid the 'should we lynch lurkers talk' shall we?

I'm gonna go ahead and post the play I had written earlier this week analyzing this game from a pro-town perspective. If any of my analysis is off-base, please jump in and steer me back on track.

Pre-written segment starts now:

Alright, chums. First let me state that in NO WAY is the following message a call for a mass claim. If you are the Parity Cop (assuming you even exist), DO NOT SAY SO. In fact, if you're our town's parity cop, it's probably better if you appear to ignore what I'm about to say completely. Same goes for Trackers and Watchers. DO NOT CLAIM. But read carefully, because you are a big part of whether we succeed or fail (whether we follow my plan or not).

Now everyone, pay attention: Looking over the roles, the extremely juicy pro-town potential jumped right off the page at me, as I hope it did to many of you. Trackers can tell us if a person visits someone. Pretty good, but not nearly as good as the Watcher, who can pick a person and sees all who visit them. Obviously, this means we can try to guess the guy who's going to be mafia-killed, and we have a couple shots at seeing if he either gets visited, or manage to Track the mafia member who happens to be tagged to do the deed. Not great odds on either, but still better than nothing.

My plan utilizes each role to their maximum potential. Because we are not guaranteed to have a Tracker, Watcher, or even a Parity Cop, it's important that for the roles we DO get, we use them efficiently. The Watcher needs to guess the target they think will be mafia-killed tonight. This is up to your judgement, but I'll make a recommendation later today.

The fun part comes with the Tracker and the Nosy Neighbor (and by extension Parity Cop). The Tracker should secretly track the Nosy Neighbor. AGAIN, MR. OR MRS. TRACKER: DO NOT CLAIM NOW. If we have a Nosy Neighbor, they should claim IMMEDIATELY. Once the Tracker can confirm that the Nosy Neighbor is in fact moving around at night, but not visiting the person who got Mafia-killed, WE CAN ESTABLISH HIM AS TOWN. This is a big deal. The Parity Cop can then tag the confirmed Nosy Neighbor as Town and start measuring up suspects against them. If he gets a 'Different' claim, the other person is Scum. If he gets 'Same', they are town.

I can elaborate further, but I feel like you can all piece together whatever holes are out there without me holding your hand even further. This is an extremely pro-town set-up (assuming there aren't a bunch of red herrings in which case, Hi I'm sponge, and I just gave you all the book on me.) and I'd like to move fast before mafia can organize their thoughts in their private little forum. If we move fast, and force independent action, they lose one of their many advantages.


Haveing a early day one post about reveals is very bad, no matter how good or bad someones role is. You have to remember scum have a tracker also so if they track the NN to someone they get a stronger read he is blue than just NN, if it is revealed then scum tracker doesnt have to worry about that possibility and just blue hunt. Second it isnt a big deal to confirm someone as town, it is a big deal to confirm someone as scum. You idea has alot of holes and the logic behind it is terribad. As such you are noob town to me.


Wait, hold on. Is it confirmed that there is a scum-side Tracker? I would not have proposed such a plan if this game was guaranteed to have Mafia spawn with a Tracker. I know that it was POSSIBLE for them to have a tracker. But I was unaware that it was so likely as to be a certainty. Also, in this game it IS a big deal to confirm someone as town since we may have a Parity Cop.

Regardless, my idea is a non-starter and doesn't need to be discussed as an actual plan of action further. (It can obviously still be discussed by people wanting to make cases for and against me.) Perhaps I'm some brilliant mastermind who just wanted to draw out the players who could see the flaw in this plan. (Spoiler: I'm not.) I'm still not 100% convinced that the idea is without merit, but this is likely user error on my part.


It is possible they dont have one but in the last few games they have given scum 2 blue abilitys and since there are only a few possible roles this time it is 50/50 they have one


This sort of meta-reliant logic is incredibly dangerous, but thank you for responding. I have not followed the tendencies of these games, so I appreciate you sharing this information with me.
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