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TL Mafia Database - Page 21

Forum Index > TL Mafia
Post a Reply
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kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
April 03 2015 03:33 GMT
#401
On April 03 2015 12:30 iGrok wrote:
I'm a little confused.

Kita, how does this work out? Is this players? Games?

If its games, how does (for example) Town have 2/5 and Mafia have 3/5 and 3rd Party have 1/1 in 2008? Is that:
5 games played, 2 Town, 3 Mafia. One game had a third party with a non-exclusive wincon?


Yeah it's games...or more specifically factions (for cases where you have several mafia teams or third party players in a single game),

And yes, 2 town wins, 3 mafia wins, and one shared third party win.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 03 2015 04:41 GMT
#402
Ok cool. Would it be possible to adjust that list to separate third party wins into Shared with Town, Shared with Mafia, and Not Shared?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Acrofales
Profile Joined August 2010
Spain18154 Posts
April 07 2015 17:20 GMT
#403
Seems to me we need to rethink our mini normal balance. Maybe tend to give town an extra power role? Reduce number/roles of mafia? Reduce mafia KP? 40/60 is very unbalanced.

The rest seems better (and tend to be more chaotic in balancing in any case).
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
Last Edited: 2015-04-07 17:59:42
April 07 2015 17:21 GMT
#404
people will just bitch though

Should train town people to be better instead.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 09 2015 00:41 GMT
#405
On April 08 2015 02:21 Holyflare wrote:
people will just bitch though

Should train town people to be better instead.

YES
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
April 09 2015 07:05 GMT
#406
people will always bitch, such is life on tl mafia
LiquidDota Staff@TW_ShiaoPi
TL+ Member
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 09 2015 12:36 GMT
#407
On April 08 2015 02:20 Acrofales wrote:
Seems to me we need to rethink our mini normal balance. Maybe tend to give town an extra power role? Reduce number/roles of mafia? Reduce mafia KP? 40/60 is very unbalanced.

The rest seems better (and tend to be more chaotic in balancing in any case).

Some people (who shall remain nameless) think that towns are constantly outperforming mafia, and as a consequence keep nerfing towns in minis. And then, surprisingly, mafia get decent results.

Nerfing towns is the zeitgeist for some reason.
[15:15] <Palmar> and yes marv, you're a total hottie
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
April 09 2015 14:10 GMT
#408
In certain player lists they do :p
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
April 09 2015 14:12 GMT
#409
On April 08 2015 02:21 Holyflare wrote:
Should train town people to be better instead.


Pssh town needs more tools to deal with the predominant mafia strategy of not doing anything until the town mislynches themselves into oblivion. If setups are more town favored then mafia would have to train themselves to be better instead! Plus, everyone would receive a bump in the all important win rate since you're more likely to roll town than mafia

@iGrok yeah I can figure out the shared 3p wins, but it will take a bit longer
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
Last Edited: 2015-04-09 16:13:38
April 09 2015 15:00 GMT
#410
On April 09 2015 23:12 kitaman27 wrote:
Show nested quote +
On April 08 2015 02:21 Holyflare wrote:
Should train town people to be better instead.


Pssh town needs more tools to deal with the predominant mafia strategy of not doing anything until the town mislynches themselves into oblivion. If setups are more town favored then mafia would have to train themselves to be better instead! Plus, everyone would receive a bump in the all important win rate since you're more likely to roll town than mafia

@iGrok yeah I can figure out the shared 3p wins, but it will take a bit longer


Think it's more just a problem of motivation on every front and I'm not sure how to change that. Especially for people that don't like playing as mafia.

Among other things.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 09 2015 22:46 GMT
#411
add more vigis
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 10 2015 00:40 GMT
#412
and more bussdrivers
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 10 2015 02:35 GMT
#413
On April 10 2015 09:40 GreYMisT wrote:
and more dimensional bussdrivers


Ftfy
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
justanothertownie
Profile Joined July 2013
16320 Posts
April 10 2015 07:25 GMT
#414
On April 10 2015 09:40 GreYMisT wrote:
and more bussdrivers

There is a limit. When you are shooting the person you have been originally gunning for again there are too many busdrivers.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
May 12 2015 15:31 GMT
#415
Updates pls <3
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
May 19 2015 14:50 GMT
#416
I just finished entered the remaining games over the last couple months so I'll update the filter lists today or tomorrow. I'll probably wait another month or two before refreshing the other stuff.

In the meantime, a couple polls based on Keirathi's suggestion, whether or not we should increase the minimum amount of games in the win rate stats now that we have a larger sample size compared to three years ago, and new stats to possibly play around with.

Poll: Should the win/loss result be included in each player's filter list?

Yes, that would be useful info to have. (11)
 
69%

No, it would only make things more elitist (5)
 
31%

16 total votes

Your vote: Should the win/loss result be included in each player's filter list?

(Vote): Yes, that would be useful info to have.
(Vote): No, it would only make things more elitist



Poll: Should the minimum game threshold be increased for overall win %?

Yes, it should be increased to 15 (11)
 
73%

No, it should remain at 10 (3)
 
20%

Yes, it should be increased to 20 (1)
 
7%

15 total votes

Your vote: Should the minimum game threshold be increased for overall win %?

(Vote): Yes, it should be increased to 15
(Vote): Yes, it should be increased to 20
(Vote): No, it should remain at 10



Poll: Should the minimum game threshold be increased for mafia/other win %?

Yes, it should be increased to 6 (10)
 
67%

No, it should remain at 5 (4)
 
27%

Yes, it should be increased to 7+ (1)
 
7%

15 total votes

Your vote: Should the minimum game threshold be increased for mafia/other win %?

(Vote): Yes, it should be increased to 6
(Vote): Yes, it should be increased to 7+
(Vote): No, it should remain at 5



Poll: What type of new stat would you be most interested in?

Simple multiplayer "elo"/alternative numerical ranking system (6)
 
40%

Post count to game result correlations (5)
 
33%

Impact of popular roles in normal mini game setups (4)
 
27%

Other (specify) (0)
 
0%

15 total votes

Your vote: What type of new stat would you be most interested in?

(Vote): Post count to game result correlations
(Vote): Simple multiplayer "elo"/alternative numerical ranking system
(Vote): Impact of popular roles in normal mini game setups
(Vote): Other (specify)

I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
May 19 2015 21:15 GMT
#417
Get dat elo system implemented so i can make some ranked games thing.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
May 20 2015 01:32 GMT
#418
I don't care what system we use as long as it accurately represents me as an S-Rank player
When you stare into the iCCup, the iCCup stares back.
TL+ Member
justanothertownie
Profile Joined July 2013
16320 Posts
May 20 2015 11:49 GMT
#419
On May 20 2015 06:15 Holyflare wrote:
Get dat elo system implemented so i can make some ranked games thing.

I think this is a bad idea. First of all your win percentage is at best loosely tied to your actual skill level (especially as town) and more importantly you cannot compare let's say normal minis and big themed games. If you implement an elo system some people might just stop joining certain games to not ruin their stats. And it certainly will not reduce the amount of drama if people who care about their stats have people who don't care on their team.
If you want some "ranked" game host an invite only game.
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2015-05-20 11:59:32
May 20 2015 11:59 GMT
#420
What temperature is it in hell again?

Seriously though, I completely agree with JAT. I couldn't have said it any better than he just did.

And Kita, much <3 and thanks for updating/enhancing the database.
The phoenix must burn to emerge. - Janet Fitch
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