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kitaman27
United States9244 Posts
On April 03 2015 12:30 iGrok wrote: I'm a little confused.
Kita, how does this work out? Is this players? Games?
If its games, how does (for example) Town have 2/5 and Mafia have 3/5 and 3rd Party have 1/1 in 2008? Is that: 5 games played, 2 Town, 3 Mafia. One game had a third party with a non-exclusive wincon?
Yeah it's games...or more specifically factions (for cases where you have several mafia teams or third party players in a single game),
And yes, 2 town wins, 3 mafia wins, and one shared third party win.
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Ok cool. Would it be possible to adjust that list to separate third party wins into Shared with Town, Shared with Mafia, and Not Shared?
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Seems to me we need to rethink our mini normal balance. Maybe tend to give town an extra power role? Reduce number/roles of mafia? Reduce mafia KP? 40/60 is very unbalanced.
The rest seems better (and tend to be more chaotic in balancing in any case).
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United Kingdom30774 Posts
people will just bitch though
Should train town people to be better instead.
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On April 08 2015 02:21 Holyflare wrote:people will just bitch though Should train town people to be better instead. YES
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TAIWAN NUMBAH WAN5955 Posts
people will always bitch, such is life on tl mafia
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United Kingdom36156 Posts
On April 08 2015 02:20 Acrofales wrote: Seems to me we need to rethink our mini normal balance. Maybe tend to give town an extra power role? Reduce number/roles of mafia? Reduce mafia KP? 40/60 is very unbalanced.
The rest seems better (and tend to be more chaotic in balancing in any case). Some people (who shall remain nameless) think that towns are constantly outperforming mafia, and as a consequence keep nerfing towns in minis. And then, surprisingly, mafia get decent results.
Nerfing towns is the zeitgeist for some reason.
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United Kingdom30774 Posts
In certain player lists they do :p
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kitaman27
United States9244 Posts
On April 08 2015 02:21 Holyflare wrote: Should train town people to be better instead.
Pssh town needs more tools to deal with the predominant mafia strategy of not doing anything until the town mislynches themselves into oblivion. If setups are more town favored then mafia would have to train themselves to be better instead! Plus, everyone would receive a bump in the all important win rate since you're more likely to roll town than mafia
@iGrok yeah I can figure out the shared 3p wins, but it will take a bit longer
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United Kingdom30774 Posts
On April 09 2015 23:12 kitaman27 wrote:Show nested quote +On April 08 2015 02:21 Holyflare wrote: Should train town people to be better instead. Pssh town needs more tools to deal with the predominant mafia strategy of not doing anything until the town mislynches themselves into oblivion. If setups are more town favored then mafia would have to train themselves to be better instead! Plus, everyone would receive a bump in the all important win rate since you're more likely to roll town than mafia @iGrok yeah I can figure out the shared 3p wins, but it will take a bit longer
Think it's more just a problem of motivation on every front and I'm not sure how to change that. Especially for people that don't like playing as mafia.
Among other things.
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Canada11355 Posts
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On April 10 2015 09:40 GreYMisT wrote: and more dimensional bussdrivers
Ftfy
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On April 10 2015 09:40 GreYMisT wrote: and more bussdrivers There is a limit. When you are shooting the person you have been originally gunning for again there are too many busdrivers.
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kitaman27
United States9244 Posts
I just finished entered the remaining games over the last couple months so I'll update the filter lists today or tomorrow. I'll probably wait another month or two before refreshing the other stuff.
In the meantime, a couple polls based on Keirathi's suggestion, whether or not we should increase the minimum amount of games in the win rate stats now that we have a larger sample size compared to three years ago, and new stats to possibly play around with.
Poll: Should the win/loss result be included in each player's filter list?Yes, that would be useful info to have. (11) 69% No, it would only make things more elitist (5) 31% 16 total votes Your vote: Should the win/loss result be included in each player's filter list? (Vote): Yes, that would be useful info to have. (Vote): No, it would only make things more elitist
Poll: Should the minimum game threshold be increased for overall win %?Yes, it should be increased to 15 (11) 73% No, it should remain at 10 (3) 20% Yes, it should be increased to 20 (1) 7% 15 total votes Your vote: Should the minimum game threshold be increased for overall win %? (Vote): Yes, it should be increased to 15 (Vote): Yes, it should be increased to 20 (Vote): No, it should remain at 10
Poll: Should the minimum game threshold be increased for mafia/other win %?Yes, it should be increased to 6 (10) 67% No, it should remain at 5 (4) 27% Yes, it should be increased to 7+ (1) 7% 15 total votes Your vote: Should the minimum game threshold be increased for mafia/other win %? (Vote): Yes, it should be increased to 6 (Vote): Yes, it should be increased to 7+ (Vote): No, it should remain at 5
Poll: What type of new stat would you be most interested in?Simple multiplayer "elo"/alternative numerical ranking system (6) 40% Post count to game result correlations (5) 33% Impact of popular roles in normal mini game setups (4) 27% Other (specify) (0) 0% 15 total votes Your vote: What type of new stat would you be most interested in? (Vote): Post count to game result correlations (Vote): Simple multiplayer "elo"/alternative numerical ranking system (Vote): Impact of popular roles in normal mini game setups (Vote): Other (specify)
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United Kingdom30774 Posts
Get dat elo system implemented so i can make some ranked games thing.
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Blazinghand
United States25550 Posts
I don't care what system we use as long as it accurately represents me as an S-Rank player
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On May 20 2015 06:15 Holyflare wrote: Get dat elo system implemented so i can make some ranked games thing. I think this is a bad idea. First of all your win percentage is at best loosely tied to your actual skill level (especially as town) and more importantly you cannot compare let's say normal minis and big themed games. If you implement an elo system some people might just stop joining certain games to not ruin their stats. And it certainly will not reduce the amount of drama if people who care about their stats have people who don't care on their team. If you want some "ranked" game host an invite only game.
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What temperature is it in hell again?
Seriously though, I completely agree with JAT. I couldn't have said it any better than he just did.
And Kita, much <3 and thanks for updating/enhancing the database.
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