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World at War 2 Mafia - Page 18

Forum Index > TL Mafia
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syllogism
Profile Joined September 2010
Finland5948 Posts
July 05 2011 17:56 GMT
#341
Can someone clarify what this means

The Nuclear Phase will end 12 hours after the launch of the first nuke, or barring that, 24 hours. Then, votes from this time will be tallied up for both Campaigns and Lynches.
Lynch: This occurs after the last nuke has fallen or 24 hours, whichever occurs later. Votes accumulated during the nuclear phase are used to process a lynch. In addition, the Allied Campaign for the cycle will be activated and upon the following Day its effects will be implemented:

Does that mean that if a real nuke is launched early on, the day will be shorter?
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 05 2011 18:01 GMT
#342
On July 06 2011 02:46 JeeJee wrote:
why the hell would fake nukes contribute to the radiation level? use your head

maaaaaan i should stop playing this game when i'm not sober

i'm off to sleep, be back in about 8-12 hours
lalala
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 05 2011 18:02 GMT
#343
##Operation Watchtower
So we do have:
Operation Gunnerside, which gives us no mission tomorrow.
Operation Dunkirk which probably will have a counter-operation for Axis during the night so I think it is a waste.
Also Palmar nice false-nuke to stir the shit up, I approve it.
I work alone. // Visit TL Mafia subforum!
syllogism
Profile Joined September 2010
Finland5948 Posts
July 05 2011 18:08 GMT
#344
On July 06 2011 03:02 Kurumi wrote:
##Operation Watchtower
So we do have:
Operation Gunnerside, which gives us no mission tomorrow.
Operation Dunkirk which probably will have a counter-operation for Axis during the night so I think it is a waste.
Also Palmar nice false-nuke to stir the shit up, I approve it.

That's a nonsensical assumption. If counter operations exists, it's just as likely such an operation would counter the other campaigns. For instance, I think it's likely there will be a campaign which gives axis more nukes.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 05 2011 18:14 GMT
#345
On July 06 2011 03:08 syllogism wrote:
Show nested quote +
On July 06 2011 03:02 Kurumi wrote:
##Operation Watchtower
So we do have:
Operation Gunnerside, which gives us no mission tomorrow.
Operation Dunkirk which probably will have a counter-operation for Axis during the night so I think it is a waste.
Also Palmar nice false-nuke to stir the shit up, I approve it.

That's a nonsensical assumption. If counter operations exists, it's just as likely such an operation would counter the other campaigns. For instance, I think it's likely there will be a campaign which gives axis more nukes.

There can be an Operation which blocks Allies Operation,there can be an Operation which gives nukes,whatever,it is a Caller game,neither I don't know what I should expect.
I work alone. // Visit TL Mafia subforum!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 05 2011 18:24 GMT
#346
On July 06 2011 02:24 GMarshal wrote:
Show nested quote +
On July 06 2011 02:22 syllogism wrote:
Extra lives work against nukes as well, no?

No.

A nuke wipes you from the face of the earth.

Night kills are like invasions, and extra lives are additional troops/fortifications.

Nukes don't give a damn if you have a mechanized division instead of cavalry, its still going to kill you.

false.

extra lives count against missiles launched.

it will be expended if the missile is a real nuke OR a dud.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 05 2011 18:26 GMT
#347
On July 06 2011 02:50 Palmar wrote:
With that said...

FIRE ZE MISSILES

##NUKE: GMarshal

will be noted when im not on my mobile
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
syllogism
Profile Joined September 2010
Finland5948 Posts
July 05 2011 18:27 GMT
#348
Right, so definitely voting for that

##: Dunkirk Operation
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 05 2011 18:30 GMT
#349
##:Operation Dunkirk
Its the only thing that will really help us, option 3 is just pure pessimism. If we cant control our trigger finger its gg regardless and will #3 only buy us time.
Option 2 seems viable but it wont hurt the mafia the tiniest bit to lose 3 nukes, since they are with about 5-7 they have 10+ nukes.
i cant think of a situation where they would miss 3 nukes
In the current (good) atmosphere nukes are suicide bombs, there is no way a scum will be able to launch his second nuke. (the one which is probably taken away if #2 goes through)
Also i think GM is a conspirator, he wants people to do a daily nuke, dont anti the revenge nuke, and just carry on. His whole plan is based on everyone casting his nuke, wtf man
dr Helvetica <3
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 05 2011 18:31 GMT
#350
On July 06 2011 03:24 Caller wrote:
Show nested quote +
On July 06 2011 02:24 GMarshal wrote:
On July 06 2011 02:22 syllogism wrote:
Extra lives work against nukes as well, no?

No.

A nuke wipes you from the face of the earth.

Night kills are like invasions, and extra lives are additional troops/fortifications.

Nukes don't give a damn if you have a mechanized division instead of cavalry, its still going to kill you.

false.

extra lives count against missiles launched.

it will be expended if the missile is a real nuke OR a dud.


Caller you are a man of great knowledge and I thank you for pointing us on the right path.

With this in mind the only real reason we would now chose options 2/3 is if the radiation levels get to high but we are able to keep under control pretty easily provided we stick to GM's plan.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 18:41 GMT
#351
##: Dunkirk Operation

With that information, its pretty obvious what to pick.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
July 05 2011 18:44 GMT
#352
I will say though that not all missiles are created equal.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
sinani206
Profile Blog Joined November 2010
United States1959 Posts
July 05 2011 18:58 GMT
#353
On July 06 2011 03:44 Caller wrote:
I will say though that not all missiles are created equal.


So scum missiles do more damage?
##Operation Gunnerside
literally everything is wifom just shut the fuck up
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 05 2011 18:59 GMT
#354
## nuke deconduo
Math me up, scumboi. - Acrofales
sinani206
Profile Blog Joined November 2010
United States1959 Posts
July 05 2011 19:00 GMT
#355
On July 06 2011 03:59 Ace wrote:
## nuke deconduo

You made me have to check the player list.
literally everything is wifom just shut the fuck up
syllogism
Profile Joined September 2010
Finland5948 Posts
July 05 2011 19:00 GMT
#356
On July 06 2011 03:58 sinani206 wrote:
Show nested quote +
On July 06 2011 03:44 Caller wrote:
I will say though that not all missiles are created equal.


So scum missiles do more damage?
##Operation Gunnerside

What's with people making wild assumptions just to avoid voting for objectively the most pro-town campaign
sinani206
Profile Blog Joined November 2010
United States1959 Posts
July 05 2011 19:05 GMT
#357
On July 06 2011 04:00 syllogism wrote:
Show nested quote +
On July 06 2011 03:58 sinani206 wrote:
On July 06 2011 03:44 Caller wrote:
I will say though that not all missiles are created equal.


So scum missiles do more damage?
##Operation Gunnerside

What's with people making wild assumptions just to avoid voting for objectively the most pro-town campaign


Gunnerside also prevents conspirator from winning and I doubt that there are more than 3 Boreritish commanders.
literally everything is wifom just shut the fuck up
Mig
Profile Blog Joined October 2004
United States4714 Posts
July 05 2011 19:09 GMT
#358
##Dunkirk Operation

This shouldn't even be debated really. Townies get extra lives even from nukes. And if we use sandroba's plan then it really doesn't matter that much how many nukes mafia has.

Also I would prefer we not double lynch today since most day 1 lynches are wrong anyway. But starting day 2 I fully support the sandroba/gm plan with the 40% voters needed.
Moderator
Misder
Profile Joined October 2009
United States1557 Posts
July 05 2011 19:20 GMT
#359
##Dunkirk Operation
Lets town live longer plus i think theres more than 3 boreritish commanders.

Whaaaa?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 19:20 GMT
#360
On July 06 2011 03:59 Ace wrote:
## nuke deconduo


I was in the middle of writing a huge fuck you post when I realised you weren't in the game -_-
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