• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:26
CEST 08:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more...
Tourneys
INu's Battles#13 < ByuN vs Zoun > Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1436 users

World at War 2 Mafia - Page 17

Forum Index > TL Mafia
Post a Reply
Prev 1 15 16 17 18 19 155 Next
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:22 GMT
#321
On July 06 2011 02:20 GMarshal wrote:
Show nested quote +
On July 06 2011 02:17 syllogism wrote:
Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down

And medics can protect at night.

Anti-nukes are our only salvation against a doomsday operation on the part of the axis powers, we cannot afford to waste them, reducing the number of nukes is essential to doing this. Assuming the scum team is 6 people, and assuming 1.5 nukes per person, they have around 9 nukes, destroying 3 is taking out one third of their capacity to launch a major nuclear strike.

Lets cripple the bastards.


Pretty much this.
syllogism
Profile Joined September 2010
Finland5948 Posts
July 05 2011 17:22 GMT
#322
Extra lives work against nukes as well, no?
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 17:24 GMT
#323
On July 06 2011 02:22 syllogism wrote:
Extra lives work against nukes as well, no?

No.

A nuke wipes you from the face of the earth.

Night kills are like invasions, and extra lives are additional troops/fortifications.

Nukes don't give a damn if you have a mechanized division instead of cavalry, its still going to kill you.
Moderator
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:25 GMT
#324
On July 06 2011 02:21 GMarshal wrote:
Show nested quote +
On July 06 2011 02:13 deconduo wrote:
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.

...
where did that number come from?


5 Allied teams, 29 players. Three seems like a safe lower limit to pick.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
July 05 2011 17:27 GMT
#325
On July 06 2011 02:25 deconduo wrote:
Show nested quote +
On July 06 2011 02:21 GMarshal wrote:
On July 06 2011 02:13 deconduo wrote:
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.

...
where did that number come from?


5 Allied teams, 29 players. Three seems like a safe lower limit to pick.

Fair enough, I was just curious ^_^
Moderator
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 05 2011 17:29 GMT
#326
On July 06 2011 02:17 syllogism wrote:
Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down


I sort of agree Provided if everyone sticks to our plan we should not see any nukes fired for a long time making option 2/3 pretty pointless, I would rather have 2-3 Confirmed veterans running around ( Also presuming they maintain their abilities ) than the mafia not being able to use 3 nukes they wasn't able to use anyway.

Also Caller you are a true baller for giving us these campaign options.


##:Operation Dunkirk
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 05 2011 17:32 GMT
#327
/roleplay

Commander GMarshal, I have an issue with your campaign for Operation Gunnerside. What is the point of destroying the Axis' nuclear weapons when we're supposed to be using them sparingly and only under our mutual consent? A nuclear strike by the Axis players will be suicide as they'll all be taken down immediately through non-nuclear means.

Your two propositions in this war have been contradictory. I have my eyes on you.
lalala
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 17:35 GMT
#328
On July 06 2011 02:32 youngminii wrote:
/roleplay

Commander GMarshal, I have an issue with your campaign for Operation Gunnerside. What is the point of destroying the Axis' nuclear weapons when we're supposed to be using them sparingly and only under our mutual consent? A nuclear strike by the Axis players will be suicide as they'll all be taken down immediately through non-nuclear means.

Your two propositions in this war have been contradictory. I have my eyes on you.


hi mr. conspirator
Computer says mafia
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 05 2011 17:35 GMT
#329
As <classified> of <classified>, I am hereby declaring our full support for the Dunkirk Operation.

##: Dunkirk Operation
lalala
Curu
Profile Joined March 2010
Canada2817 Posts
July 05 2011 17:35 GMT
#330
It seems like Gunnerside is the best option.

@Drazerk: The Veteran claiming doesn't make sense to me...how do we test them? The only way is to have Vigi shoot them or to have someone nuke them, and both are extremely counterproductive to Town (not to mention wasting that extra life they got anyways).

I agree with GMarshall, between Gunnerside and the no-nuke policy we can effectively neuter the Mafia from using their nukes until they're all gone.

##:Operation Gunnerside
wat
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 17:35 GMT
#331
if that wasn't clear, I'm leaning towards using operation Gunnerside atm.
Computer says mafia
syllogism
Profile Joined September 2010
Finland5948 Posts
July 05 2011 17:37 GMT
#332
The difference between medics and anti-nukes is that medics have to guess correctly. I'm still inclined to believe 3+ veterans is the better alternative.
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 17:38 GMT
#333
By the way, if we want to really fucking make sure no nukes go off today, I can launch a dud nuke (I don't have nukes), and so the only person that can be nuked is me. The mafia would be insane to retaliate
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 17:40 GMT
#334
oh, and since I'm pretty sure this is the best plan as it fucks up both the mafia and the conspirator

##:Operation Gunnerside
Computer says mafia
syllogism
Profile Joined September 2010
Finland5948 Posts
July 05 2011 17:42 GMT
#335
On July 06 2011 02:38 Palmar wrote:
By the way, if we want to really fucking make sure no nukes go off today, I can launch a dud nuke (I don't have nukes), and so the only person that can be nuked is me. The mafia would be insane to retaliate

I think you misinterpreted the OP. I believe "only one missile may be fired at a time" means one person can't fire all his missile at once and does not mean no one else can fire for the duration of the flight.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 05 2011 17:44 GMT
#336
Sir Palmar, I do believe fake nuclear warheads still contribute to the WRL (World Radiation Level). As for your support for Operation Gunnerside, I am going to insist that you change your decision. The Axis will not use their nuclear warheads because they know very well that the rest of the world will retaliate in full force. If we learnt anything from the Cuban missile crisis, it's that as long as you hold nuclear weapons, the enemy won't use theirs.
lalala
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
July 05 2011 17:46 GMT
#337
why the hell would fake nukes contribute to the radiation level? use your head
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 17:49 GMT
#338
Thanks syllo, I stand corrected. but the other thing is kinda wtf.

But yeah doesn't matter really, as I misunderstood the OP
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 05 2011 17:50 GMT
#339
With that said...

FIRE ZE MISSILES

##NUKE: GMarshal
Computer says mafia
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
July 05 2011 17:52 GMT
#340
I like Watchtower. If we find a real scum tomorrow then the guy will probably launch all nukes before he dies. Watchtower prevents this and we eliminate scum nukes when scum dies. Dunkirk sounds alright too but relies on bad mafia and not good town. Gunnerside sounds a little weak since it looks like everybody accepted the GMdroba plan now.

Also, if Palmar only has duds he should launch right now. Preferably at lurker.
http://i.imgur.com/M7t7egx.png
Prev 1 15 16 17 18 19 155 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft637
PartinGtheBigBoy 321
Nina 125
StarCraft: Brood War
Sea 4464
firebathero 1161
TY 276
PianO 241
Zeus 94
sorry 91
Bale 70
Aegong 11
League of Legends
JimRising 729
Reynor64
Counter-Strike
Stewie2K979
Super Smash Bros
Mew2King152
Heroes of the Storm
Khaldor120
Other Games
summit1g15826
C9.Mang0198
ViBE142
Organizations
StarCraft: Brood War
UltimateBattle 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1676
Upcoming Events
Replay Cast
3h 34m
Monday Night Weeklies
9h 34m
Replay Cast
16h 34m
WardiTV Invitational
1d 4h
WardiTV Invitational
1d 8h
PiGosaur Monday
1d 17h
Replay Cast
2 days
Tenacious Turtle Tussle
2 days
The PondCast
3 days
WardiTV Invitational
4 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.